Bodebojo's Enchantments
A Datapack that adds random enchantments I feel would fit in the vanilla game
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Bodebojo's Enchantments
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Bodebojo's Enchantments introduces a variety of new enchantments that I believe would enhance the vanilla experience, adding good, very good, and cursed enchantments to the game. The enchantments are divided into two categories: Normal Enchantments and Cursed Enchantments.
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Normal Enchantments
- 3 levels: Deal more damage in low light level environments. Can be applied to swords, axes, and maces. Mutually exclusive with Bane of Arthropods, Sharpness, and Smite. (3 levels) - 3 levels: Automatically smelts mined blocks. Can be applied to all tools. (3 levels) - 3 levels: Causes arrows to explode on impact. Can be applied to bows and crossbows. Mutually exclusive with Infinity. (3 levels) - 3 levels: Grants resistance and slowness when shifting. Can be applied to chestplates. (3 levels) - 3 levels: Temporarily freezes water around a horse. Can be applied to horse armor. (3 levels) - 3 levels: Increases the chance of finding valuable items when mining below Y0. Can be applied to pickaxes. Mutually exclusive with Silk Touch and Fortune. (3 levels) - 3 levels: Increases damage dealt at night. Can be applied to swords, axes, and maces. Mutually exclusive with Bane of Arthropods, Sharpness, and Smite. (3 levels) - 3 levels: Provides night vision when worn. Can be applied to helmets. (3 levels) - 3 levels: Increases speed on end portal frames and obsidian. Can be applied to boots. (3 levels) - 3 levels: Allows stepping up full blocks. Can be applied to boots. (3 levels) - 3 levels: Starts a thunderstorm when striking a lightning rod in rainy weather. Can be applied to tridents. Mutually exclusive with Channeling and Riptide. (3 levels) - 3 levels: Applies the wither effect to mobs when hit. Can be applied to swords, axes, and maces. (3 levels)
Cursed Enchantments
- 1 level: Causes blindness when worn. Can be applied to helmets. (1 level) - 1 level: Induces nausea when above Y190. Can be applied to armor. (1 level) - 1 level: Increases the deterioration rate of armor and tools. Can be applied to any item with durability. (1 level) - 1 level: Induces nausea when below Y0. Can be applied to armor. (1 level) - 1 level: Random chance of exploding when taking damage. Can be applied to armor. (1 level)
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