Better Numerical Displays
Fixes things like "enchantment.level.15"
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Better Numerical Displays
In Minecraft, there is a bug where if you get an enchantment with level higher than 10, it will show the level as `enchantment.level.<level>`; For example, If I get an axe with unbreaking X, unbreaking X, and unbreaking X, it will show as unbreaking X, unbreaking X and unbreaking X.
This texture pack fixes that. WIth this texture pack, level displays (both for potion effects and enchantments) will now cap out at level 10 instead of level 10 (level 6 for potion effects).
It also has support for roman numerals (numbers like V, X, IX, III), but only until level 15. after level 15, to avoid confusion, it will switch to regular numbers (numbers like 15, 29, 69, 50). It still caps out after level 255 though.
| Number | Without texture pack (Enchantments) | Without texture pack (Potions) | With texture pack (Enchantments) | With texture pack (Potions) | | :-: | :----------------: | :----------------: | :-----: | :-----: | | 1 | I | I | I | I | | 6 | VI | VI | VI | VI | | 9 | IX | potion.potency.8 | IX | IX | | 10 | X | potion.potency.9 | X | X | | 11 | enchantment.level.11 | potion.potency.10 | XI | XI | | 14 | enchantment.level.14 | potion.potency.13 | XIV | XIV | | 15 | enchantment.level.15 | potion.potency.14 | XV | XV | | 16 | enchantment.level.16 | potion.potency.15 | 16 | 16 | | 17 | enchantment.level.17 | potion.potency.16 | 17 | 17 | | 25 | enchantment.level.25 | potion.potency.24 | 25 | 25 | | 80 | enchantment.level.80 | potion.potency.79 | 80 | 80 | | 150 | enchantment.level.150 | potion.potency.149 | 150 | 150 | | 255 | enchantment.level.255 | potion.potency.254 | 255 | 255 | | 256 | enchantment.level.256 | potion.potency.255 | enchantment.level.256 | 256 | | 257 | enchantment.level.257 | potion.potency.256 | enchantment.level.257 | potion.potency.256 |
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