BlossomLib

Library mod for Blossom-series Fabric mods

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Quick challenge

How far can you run before the mobs catch you?

BlossomLib

BlossomLib

BlossomLib is a Minecraft Fabric library mod build for the Blossom-series mods.

Table of contents

- Dependencies - Config - Commands & their permissions - Translation keys

Dependencies

* Fabric API (CurseForge / Modrinth), or Quilt Standard Libraries (Modrinth) if using Quilt * fabric-permissions-api / LuckPerms / etc. (Optional) * server-translations-api (Embedded)

Config

This library's config file can be found at `config/BlossomMods/BlossomLib.json`, after running the server with the mod at least once.

`logging`: LoggingConfig - settings to do with BlossomMods logging `baseTeleportation`: TeleportationConfig - default teleportation settings `colors`: Colors - text colors `dimNameOverrides`: Map<String, String> - a map of dimension name overrides, for example set to `{ "minecraft:the_nether": "The Underworld" }` to display The Nether as The Underworld `enableMC124177Fix`: boolean - Enable a fix for MC-124177 / CrossDimTPFix

LoggingConfig

`consoleLogLevel`: String (`OFF`, `FATAL`, `ERROR`, `WARN`, `INFO`, `DEBUG`, `TRACE`, `ALL`) - BlossomMods logging level for the console output `fileLogLevel`: String (`OFF`, `FATAL`, `ERROR`, `WARN`, `INFO`, `DEBUG`, `TRACE`, `ALL`) - BlossomMods logging level for the file output `fileLogPath`: String - where to put the BlossomMods log file `fileLogAppend`: boolean - whether to keep the old BlossomMods logs on server startup `disableCustomLogger`: boolean - whether to completely bypass the custom logger in case of a mod incompatibility

TeleportationConfig

`bossBar`: BossBar - settings altering the boss bar `titleMessage`: TitleMessage - settings altering the title message `actionBarMessageEnabled`: boolean - whether to show a message in the action bar when counting down `fovEffectBefore`: CubicBezierCurve - FOV animation before the teleportation `fovEffectAfter`: CubicBezierCurve - FOV animation after the teleportation `cancelOnMove`: boolean - whether to cancel the countdown if the player moves ~~`particleAnimation`: [ParticleAnimation]() - which particle animation to use~~

BossBar

`enabled`: boolean - whether the boss bar is enabled `color`: String (`pink`, `blue`, `red`, `green`, `yellow`, `purple`, `white`) - the color of the boss bar `textColor`: String (valid text color) - the color of the boss bar name

TitleMessage

`titleCounting`: TitleConfig* - settings altering the display of the counting Title `subtitleCounting`: TitleConfig* - settings altering the display of the counting Subtitle `titleDone`: TitleConfig - settings altering the display of the done Title `subitleDone`: TitleConfig - settings altering the display of the done Subtitle

TitleConfig

`color`: String (valid text color) - color of the title / subtitle `modifiers`: String - characters `b` - bold, `i` - italics, `u` - underline, `o` - obfuscated, `s` - strikethrough, can appear in any order *`counterColor`: String (valid text color) - color of the counter in the title / subtitle

CubicBezierCurve

Cubic bezier curve generator

`enabled`: boolean - whether to even play the animation at all `values`: float[4] - 4 values defining the cubic-bezier curve; 1st & 3rd values must be between 1 and 0, weird things will happen if they're not! `start`: float - beginning value `end`: float - final value `stepCount`: int - how many steps the animation should generate

Colors

These colors will be only applied to Blossom mods chat responses

`base`: String - the text color in which most text responses will be `warn`: String - the text color in which warning messages will be `error`: String - the text color in which error messages will be `success`: String - the text color in which success messages will be `variable`: String - the text color in which variables will be `player`: String - the text color in which player names will be `command`: String - the text color in which commands will be `commandDescription`: String - the text color in which command descriptions will be

Commands & their permissions

- `/tpcancel` - cancel any ongoing teleport / countdown Permission: `blossom.tpcancel` (default: true) - `/blossomlib` - library specific commands Permission: `blossom.lib.base-command` (default: OP level 2) - `reload-config` - reload and apply config from the config file Permission `blossom.lib.base-command.reload-config` (default: OP level 3) - `clear-countdowns [<player>]` - clear all or specific players countdowns Permission `blossom.lib.base-command.clear.countdowns` (default: OP level 2) - `clear-cooldowns [<player>] [<type>]` - clear all or specific players specific type cooldowns Permission `blossom.lib.base-command.clear.cooldowns` (default: OP level 2) - `debug` - debug commands Permission `blossom.lib.base-command.debug` (default: OP level 4) - `countdown <standStill>` - create an arbitrary countdown - `teleport <standStill> [<cooldown>] <pos> <rot>` - create an arbitrary teleport - `fov <multiplier>` - set player FOV

Translation keys

only keys with available arguments are shown, for full list, please see `src/main/resources/data/blossom/lang/en_us.json`

- `blossom.countdown.boss_bar.name`: 1 argument - seconds remaining - `blossom.countdown.action_bar.counting`: 1 argument - seconds remaining - `blossom.countdown.title.counting.title`: 1 argument - seconds remaining - `blossom.countdown.title.counting.subtitle`: 1 argument - seconds remaining - `blossom.clear-countdowns.one`: 1 argument - player whose countdown was cleared - `blossom.clear-cooldowns.one`: 1 argument - player whose cooldown was cleared - `blossom.clear-cooldowns.type`: 2 arguments - player whose cooldown was cleared, type of cleared cooldown - `blossom.debug.countdown.start`: 1 argument - standstill time - `blossom.debug.teleport.no-cooldown`: 1 argument - standstill time - `blossom.debug.teleport.cooldown`: 2 arguments - standstill time, cooldown time - `blossom.config-reload`: 1 argument - module name - `blossom.text.command.display`: 1 argument - display text - `blossom.text.command.plain`: 1 argument - display text/command run - `blossom.text.command.description`: 2 arguments - display text/command run, description

`zh_cn` (Chinese, Simplified), `zh_tw` (Chinese, Traditional) - added by @BackWheel `ko_kr` (Korean) - added by @biryeongtrain `es_mx` (Spanish, Mexico) - added by @FabrizioCoder `fr_fr` (French) - added by @WalTho

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