BloodMark
Marks give you permanent effects based on level
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BloodMark
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🩸 Blood Marks
High-risk PvP progression with real consequences.
Blood Marks turns *player-vs-player* deaths into a tangible power economy. Kill players, collect their Blood Marks, consume them to grow stronger—and become a glowing, hunted target. Environmental deaths (lava, mobs, void, fall, etc.) do not drop marks or reduce levels.
Designed for hardcore SMPs and PvP-focused servers, Blood Marks makes power visible and dangerous.
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⚔️ Gameplay Overview
* Players have a Environmental deaths do not drop marks from Environmental deaths do not drop marks * Environmental deaths do not drop marks and drop a Blood Mark * Environmental deaths do not drop marks * Consume Blood Marks to gain levels and buffs * High-level players are broadcast to the server and can glow
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🧬 Scaling Effects
🔴 Positive Levels
* Haste, Speed, Strength, Resistance * Increased mobility and combat dominance * Level 7 players glow permanently
⚫ Negative Levels
* Weakness, Slowness, Mining Fatigue * Penalizes repeated deaths
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📢 Bounty Leak System
High-level players cannot hide:
* player name, level, and coordinates → Location broadcast every player name, level, and coordinates * player name, level, and coordinates → Location broadcast every player name, level, and coordinates * Broadcast includes player name, level, and coordinates
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🩸 Blood Mark Item
* Custom-named item (Red Dye) * Right-click to consume * Fire & lava proof * Glows when dropped * Persistent data tagged (cannot be spoofed) * Optional resource-pack ready (CustomModelData)
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🔨 Crafting Recipe
* Diamond Blocks (Corners) * Netherite Ingots (Sides) * Netherite Blocks (Center) ---