BlockBuster engine
Blockbaster Engine is a Minecraft datapack for creating cinematics and cutscenes. The engine allows you to record player movements, create actors with custom skins, control scenes, and play complex animated sequences directly in the game.
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BlockBuster engine
#BlockbasterEngine
Cinematic Engine for Minecraft
Blockbaster Engine is a powerful datapack for creating professional cinematics, cutscenes, and animated sequences directly in Minecraft. The engine provides a complete set of tools for recording, editing, and playing back complex scenes with multiple actors.
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🎬 Key Features
Actor System
Create and manage virtual characters for your scenes: - Interactive menu with unique names and IDs - Interactive menu — apply any skins to actors - Interactive menu of names and display parameters - Interactive menu with the ability to save and load - Interactive menu for editing actor properties
Motion Recording
Capture player actions in real time: - Indexing system of all player movements, turns, and actions - Indexing system for later use - Indexing system — precise repetition of recorded actions - Indexing system for a single scene - Indexing system for organizing large numbers of recordings
Scene Editor
A professional tool for creating Cinematography: - Interactive menu with unique IDs - Interactive menu to a single scene - Interactive menu for synchronized playback - Interactive menu existing scenes - Interactive menu with a user-friendly control interface
Playback System (Player)
Smooth and synchronized playback: - Callback system of recorded actions - Callback system in a single scene - Callback system during cutscene playback - Callback system upon completion - Callback system for integration with other systems
Mannequin System
Advanced NPC playback system: - Macro system of mannequins with specified skins - Macro system of movements and rotations - Macro system for optimization - Macro system after playback completes - Macro system for efficient data loading
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🚀 Quick Start
Installation
1. Download the datapack 2. Place the `blockbaster-engine` folder in the `datapacks` directory of your world 3. Reload the world or run `/reload`
Launching the Editor
To work with Blockbaster Engine, use the visual editor instead of commands:
```mcfunction /function _blockbuster:open ```
After launching, the editor interface will open with a menu in the actionbar (above the hotbar).
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🎮 Working with the Editor
Interface Controls
RMB - RMB (Slot Change) — Switch between menu items - RMB (Right Mouse Button) — Select the current menu item
Exit 1. 🔴 Exit — Start recording movements 2. ⏹ Exit — Stop the current recording 3. ▶ Exit — Play the last recording 4. 🎬 Exit — Open the scene management menu 5. 🎞 Exit — Cutscene Editor 6. 👤 Exit — Actor Management Menu 7. ❌ Exit — Close the editor
Creating Your First Scene
Step 1: Open Editor ```mcfunction /function _blockbuster:open ```
👤 Character - Scroll to 👤 Character - Right-click to open the menu - Select the desired action (create, list, edit)
⏹ Stop - Scroll to ⏹ Stop - Right-click to start recording - Perform the desired actions (move, turn, jump) - Scroll to ⏹ Stop and right-click
🎬 Scenes - Scroll to 🎬 Scenes - Right-click to open the scenes menu - Create a new scene and add recordings
▶ Play - Select ▶ Play to preview the results
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🎯 Character Menu
After selecting 👤 Character in the main menu:
1. Back — view all created actors 2. Back — stop playback of all mannequins 3. Back — return to the main menu
Working with Characters
- Create actors with unique names - Assign custom skins - Manage name visibility - Link recordings to specific characters
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🎬 Scene Menu
After selecting 🎬 Scenes in the main menu:
- Play — new cinematic scene - Play — all saved scenes - Play — change scene parameters - Play — link a recording to a scene - Play — start a scene
Working with Scenes
- One scene can Contain multiple recordings - Each recording is linked to a specific actor - Automatic synchronization of all actors during playback - Saving scenes to files for reuse
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🔧 Technical features
Data Storage System
- Use of for persistent storage of scenes and actors - Predicates for temporary data - Loot tables for persistent storage of scenes and actors - Predicates for conditional logic and checks
Optimization
- Indexed system for working with large numbers of records - Macro functions for dynamic data loading - Efficient memory management** by cleaning up unused data
Integration
- Callback system for interacting with other datapacks - Cutscene Engine support for advanced features - Modular architecture** for easy functionality expansion
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📋 Requirements
- Minecraft version: 1.21.9+ - Game mode: Any (Creative recommended for ease of use) - Permissions**: Operator for executing commands
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🎯 Usage Examples
Creating a Dialogue Scene
1. Create two actors with different skins 2. Record movements for each character 3. Create a scene and add both recordings 4. Adjust timing using the scene editor 5. Play the final scene
Cinematic Cutscene
1. Record camera (player) movement 2. Add actor recordings for background characters 3. Use the playback system to control the camera 4. Integrate with Cutscene Engine for additional effects
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🤝 Integration with Other Systems
Blockbaster Engine supports integration via: - Predicate System — calling custom functions when events occur - Predicate System — accessing scene and actor data - Predicate System — conditional logic for complex scenarios
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Create cinematic masterpieces in Minecraft with Blockbaster Engine! 🎬✨