Block Spawn
Allows for spawning mobs when players break blocks.
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Block Spawn
This mod allows for entities to be spawned when players break blocks. Any block can be configured to spawn a single entity out of a provided array, with a specified chance and toggles for terrain adjustment and immediate player targeting.
Example configuration
The attempts to spawn entities are in the order they are defined in the configuration file, meaning an entity that is second in order will only have a chance to be spawned if the one before it fails to.
``` { "minecraft:cobweb": [ { "mob": "minecraft:cave_spider", "chance": 0.05, "adjustTerrain": false, "targetPlayer": true } ], "minecraft:stone_bricks": [ { "mob": "minecraft:silverfish", "chance": 0.05, "adjustTerrain": false, "targetPlayer": false }, { "mob": "minecraft:endermite", "chance": 0.01, // * 0.95 = 0.0095 "adjustTerrain": false, "targetPlayer": false } ] }
```
Option descriptions
- ``` list key ``` The namespaced identifier of a block - ``` mob ``` The identifier of an entity - ``` chance ``` A percentage chance for an entity to spawn - ``` adjustTerrain ``` Whether terrain around the entity should be destroyed when it spawns, keeping the block directly under it - ``` targetPlayer ``` Whether the entity should spawn targeting and aggressive towards the player