BetterMobDrops
A datapack to enhance underwhelming mob's loot tables
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
BetterMobDrops
Allay - Amethyst, rarely music discs not found in trail ruins or trial chambers. Armadillo - Armadillo scutes. Bat - Rabbit hide (now renamed to hide for both rabbits and bats for item stacking) Camel - Leather. Creaking - Sticks, resin clump. Frog - Frog spawn/slimeballs. Goat - Mutton, wool, leather, and rarely goat horns. Happy Ghast - Rarely ghast tear. Also when killed with fire aspect or while on fire will drop a dried ghast. Llama - Wool, Leather. Pillager - Emeralds during raids. Player - Player head when killed by charged creeper. Shulker - Up to two shulker shells. Sniffer - Feather, moss block. Vex - Echo shards, rarely music discs 11, 13 or a disc 5 fragment. Villager - Emeralds and farmed foods. Vindicator - Increased emerald rates. Zoglin - Leather, rotten flesh.
Jungle Leaves - Fixed sapling drop rate.
Works on Minecraft versions 1.21.2 and newer
Inlcudes files to have membrane drops from bats and player heads to always have a chance to drop See README.md
Please let me know if you think other mobs are missing out on item drops