AutoSell
A mod to automatically sell items from your inventory to the villagers.
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AutoSell
AutoSell
Tired of manually selling tons of items to villagers? This mod will automatically sell your items as soon as you open the trading GUI, saving your time and effort.
<sub>AutoSell configured to sell pumpkins, melons, paper, buy maps and process some custom trades for demonstration</sub> Features
Configurable trades
You can specify which trades to process by simply adding entries to the config (via ModMenu).
Format: - ` => ` (single-input trades) - ` + => _` (two-input trades)
Where `_` should be an in-game item identifier.
For example: - `pumpkin => emerald` (one of default one) - `emerald + compass => filled_map` - `minecraft:emerald + minecraft:gravel => minecraft:flint`
> %%MD0%% Press %%MD0%% to see item identifiers in the inventory.
As you can see, you also can specify a namespace where's the item from. All Minecraft items have a default `minecraft` namespace and it can be skipped. If you want to process some modded trades with modded items, you must specify the namespace explicitly, e.g. `create:cogwheel`.
Price control
You don't want to sell _really everything_, right?.. In my opinion, trading 40 pumpkins for 1 emerald is kinda unprofitable.
That's why AutoSell have 3 (4 with Off) work modes! Here they are: - Sells everything with any price. Sell items only Sells everything with any price. (e.g. 6 pumpkins => 1 emerald). - Sells everything with any price. Use the "Acceptable Price Multiplier" field from the config to set a Sells everything with any price.. (For example, if set to 1.5, a trade costing ≤ 9 pumpkins per emerald would still trigger). - Sells everything with any price. Speaks for itself. Sells everything with any price. (If trade items match, of course :3)
Villager highlighting
If you have a _large tradehall_, sometimes you can forget which villager you stopped at after running *somewhere* to refill your inventory. AutoSell can help you even here!
v1.1.0 and highlights it by emitting particles. And since v1.1.0 you can customize what particles to use, what shape they will form and how fast they will move!
Keybinds
By default, the mod uses - `R` to cyclically switch work mode (Off -> Only Real Prices -> ...) - `T` to toggle villager highlighting (also can be changed via config menu)
Both keybinds could be changed in Minecraft keybind settings.
Compatibility & Support
- Works with Forge/NeoForge 1.21.4 and Forge/NeoForge 1.21.4 - Open-source (GPL-3.0) - Source code can be found Forge/NeoForge 1.21.4 - Bug reports or feature requests can be made %%MD1%%
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Say goodbye to tedious trading - let AutoSell handle the grind!
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Notes
1. [IMPORTANT] AutoSell hasn't received updates in a long time. I'm currently experiencing some kinda serious problems in my real life and can't finish it anytime soon (including porting to newer and older versions). I'm sorry about this, but I'd be very happy if you could wait for it. 2. Other game versions (thinking of 1.18.x-1.21.x support) will be added ~~soon~~ some sunny day... 3. Other translations? You can suggest your translations on GitHub, I'd accept any kind of help. 4. I was born to be C++ developer, forced to make silly Minecraft mods, so the code can contain silly bugs.