Auto Freeze
一个能让服务器中无人游玩时自动暂停,上线后自动恢复的模组。可有效帮助节省CPU资源和电费。 A plugin that automatically pauses the server when no players are online and resumes when a player joins. This can effectively save CPU resources and electricity costs.
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
Auto Freeze
中文 English
自动冻结
功能介绍
基础功能
1. 自动暂停和恢复游戏 当服务器中无人游玩时,自动暂停游戏,节省服务器资源和电费。当有玩家上线时,自动恢复游戏。
2. 可配置的日志记录 可通过`settings.yml`文件配置“在日志中和控制台记录在线人数的时间间隔”。
3. 可配置的玩家检测频率 可通过`settings.yml`文件配置“检测玩家人数并冻结/解冻游戏的频率”。
配置文件
```yaml
配置文件
设为0即禁用
单位:游戏刻 tick (1/20s)
在日志中和控制台记录在线人数的时间间隔
logPlayerCountInterval: 0
监测玩家人数而冻结/解冻游戏的频率
该值越小 对游戏公平性影响越小 <=10t 几乎不可能作弊
该值不宜 >20t
playerCountCheckInterval: 10 ```
同作用 其他加载器的类似模组
Fabric: Tick Stasis
AutoFreeze
Features
Basic Features
1. Automatic Game Pausing and Resuming Automatically pause the game when no players are online to save server resources and electricity. Resume the game automatically when a player joins.
2. Configurable Logging You can configure the "interval for logging the number of online players in the logs and console" through the `settings.yml` file.
3. Configurable Player Detection Frequency You can configure the "frequency for checking player counts and freezing/unfreezing the game" through the `settings.yml` file.
Configuration File
```yaml
Configuration File
Set to 0 to disable
Unit: game tick (1/20s)
Interval for logging the number of online players in the logs and console
logPlayerCountInterval: 0
Frequency for checking player counts to freeze/unfreeze the game
The smaller the value, the less impact on game fairness <=10t almost impossible to cheat
It is not recommended to set this value >20t
playerCountCheckInterval: 10 ```