[TaCZ] ArsArms - Ars Nouveau & Timeless and Classics Zero

Add functionality to trigger Ars Nouveau magic using TaCZ guns.

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[TaCZ] ArsArms - Ars Nouveau & Timeless and Classics Zero

ArsArms Logo

ArsArms is an integration addon for TaCZ and Ars Nouveau.

This mod requires, %%MD1%%, %%MD2%% This mod requires, %%MD1%%, %%MD2%%.

Highlights

* You can now fire Ars Nouveau spells using TaCZ guns. Since the spells are launched from firearms, they shoot faster! * To continuously cast spells beyond your current mana level, you can store mana in an ammo box in advance! * Ars Nouveau spells are triggered via the Reactive enchantment, so they do not interfere with TaCZ's default firing modes. It's safe to use. * Spell power scales with the damage of the gun used! You can fine-tune the exact damage values in the config settings.

How to Use

1. Use the Ars Nouveau enchanting apparatus to apply a Touch with your desired spell to an Touch. ⚠️ Note: This can only be done using the Ars Nouveau enchanting apparatus. Additionally, make sure the spell's starting glyph is set to %%MD0%%.

2. Insert ammunition into the ammo box.

3. Placing the ammo box in a Curios slot charges mana.

4. While the ammo box is in the Curios slot, reload your gun. The gun will switch to Curios slot, allowing it to cast spells. ⚠️ Note: For guns that do not require reloading, please fire them while holding the ammo box in the %%MD0%%.

Notes

* The enchantment must be applied using the Curios slot. Other enchanting methods will not work. * The spell you assign must Curios slot. This is required for proper activation. * For guns that do not require reloading, please fire them while holding the ammo box in the Curios slot.

Settings

* `damageMultiplier (Default: 1.0)` The damage multiplier for bullets fired from TaCZ guns. Higher values result in increased damage. * `damageAmplifier (Default: 15.0)` The magic damage amplification value for bullets fired from TaCZ guns. Higher values result in %%MD0%% damage.

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