AnvilLib
AnvilLib is a NeoForge mod library developed by Anvil-Dev, providing Minecraft mod developers with a series of practical tools and frameworks.
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AnvilLib
AnvilLib
AnvilLib is a NeoForge mod library developed by AnvilLib, providing Minecraft mod developers with a series of practical tools and frameworks.
Features
AnvilLib adopts a modular design and includes the following functional modules:
| Module | Description | |---------------------------|---------------------------------------------------| | Main | Annotation-based configuration system | | Main | Mod compatibility integration framework | | Main | Networking API with automatic packet registration | | Main | In-world recipe system | | Main | Support for block entities movable by pistons | | Main | Simplified registration system | | Main | Aggregated module that bundles all submodules |
Module Introduction
Config Module
Provides an annotation-based configuration management system to simplify the definition and management of mod configurations.
Key Features:
- Define configuration classes using `@Config` annotation - Add configuration comments with `@Comment` - Define numerical ranges with `@BoundedDiscrete` - Create nested configurations with `@CollapsibleObject` - Automatically generate client configuration GUI
Usage Example:
```java
@Config(name = "my_mod", type = ModConfig.Type.COMMON) public class MyModConfig { @Comment("Enable debug mode") public boolean debugMode = false;
@Comment("Maximum count") @BoundedDiscrete(min = 1, max = 100) public int maxCount = 10; }
// Register configuration MyModConfig config = ConfigManager.register("my_mod", MyModConfig::new); ```
Integration Module
Provides a framework for mod integrations, supporting automatic loading of integration code based on the presence of other mods.
Key Features:
- Declare integration classes with `@Integration` annotation - Support for version range matching - Support for different runtime environments (CLIENT / DEDICATED_SERVER / DATA)
Usage Example:
```java
@Integration(value = "jei", version = "[19.0,)") public class JEIIntegration { public void init() { // JEI integration logic } } ```
Network Module
Provides a NeoForge networking abstraction with package-based packet auto-registration.
Key Features:
- Define packet direction using `IClientboundPacket` / `IServerboundPacket` / `IInsensitiveBiPacket` - Automatically register packet classes in a package via `NetworkRegistrar.register(...)` - Supports `PLAY`, `CONFIGURATION`, and `COMMON` protocols
Usage Example:
```java
@SubscribeEvent public static void onRegisterPayload(RegisterPayloadHandlersEvent event) { PayloadRegistrar registrar = event.registrar("1"); NetworkRegistrar.register(registrar, "my_mod"); } ```
Recipe Module
Provides an in-world recipe system, allowing recipes to be executed in the world (rather than in crafting tables).
Key Features:
- Supports custom recipe triggers (Trigger) - Supports recipe predicates (Predicate) for conditional checks - Supports multiple recipe outcomes (Outcome) - Built-in priority system - Full datapack support
Recipe Components:
- Outcome: Conditions to trigger the recipe (e.g., item dropping, explosions) - Outcome: Recipe matching conditions - Outcome: Recipe execution results (e.g., spawning items, setting blocks)
Moveable Entity Block Module
Allows blocks with block entities to be pushed by pistons while preserving their data.
Usage Example:
```java public class MyBlock extends Block implements IMoveableEntityBlock { @Override public CompoundTag clearData(Level level, BlockPos pos) { // Return block entity data to preserve BlockEntity be = level.getBlockEntity(pos); return be != null ? be.saveWithoutMetadata(level.registryAccess()) : new CompoundTag(); }
@Override public void setData(Level level, BlockPos pos, CompoundTag nbt) { // Restore block entity data at new position BlockEntity be = level.getBlockEntity(pos); if (be != null) { be.loadAdditional(nbt, level.registryAccess()); } } } ```
Registrum Module
A registration system based on Registrate, simplifying the registration process for items, blocks, entities, etc.
Key Features:
- Chain-style API design - Automatic language file generation - Automatic datapack generation - Support for various builders
Usage Example:
```java public static final Registrum REGISTRUM = Registrum.create("my_mod");
public static final RegistryEntry<Item> MY_ITEM = REGISTRUM .item("my_item", Item::new) .properties(p -> p.stacksTo(16)) .register(); ```
Main Module
`anvillib-neoforge-1.21.1` is the aggregate artifact. It bundles and re-exports:
- `config` - `integration` - `network` - `recipe` - `moveable-entity-block` - `registrum`
Dependency Integration
Gradle (Groovy DSL)
```groovy repositories { mavenCentral() // This project is already uploaded to Maven Central }
dependencies { // Full library implementation "dev.anvilcraft.lib:anvillib-neoforge-1.21.1:2.0.0"
// Or import individual modules as needed implementation "dev.anvilcraft.lib:anvillib-config-neoforge-1.21.1:2.0.0" implementation "dev.anvilcraft.lib:anvillib-integration-neoforge-1.21.1:2.0.0" implementation "dev.anvilcraft.lib:anvillib-network-neoforge-1.21.1:2.0.0" implementation "dev.anvilcraft.lib:anvillib-recipe-neoforge-1.21.1:2.0.0" implementation "dev.anvilcraft.lib:anvillib-moveable-entity-block-neoforge-1.21.1:2.0.0" implementation "dev.anvilcraft.lib:anvillib-registrum-neoforge-1.21.1:2.0.0" } ```
Gradle (Kotlin DSL)
```kotlin repositories { mavenCentral() // This project is already uploaded to Maven Central }
dependencies { implementation("dev.anvilcraft.lib:anvillib-neoforge-1.21.1:2.0.0")
// Optional single-module example implementation("dev.anvilcraft.lib:anvillib-network-neoforge-1.21.1:2.0.0") } ```
> Keep the dependency version aligned with release tags (current project property is `mod_version=2.0.0`).
Building the Project
```bash
Clone repository
git clone https://github.com/Anvil-Dev/AnvilLib.git cd AnvilLib
Build on macOS / Linux
./gradlew build
Build on Windows (PowerShell / CMD)
gradlew.bat build ```
Requirements
- Java 21+ - Minecraft 1.21.1 - NeoForge 21.1.x
License
This project is licensed under the MIT License.
Part of the Registrum module code is based on Registrate and follows the Mozilla Public License 2.0.
Author
- Gugle - Main developer