Alpha Gaia

Adds an Alpha 1.1.2-style world-preset through a datapack.

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How far can you run before the mobs catch you?

Alpha Gaia

Alpha Gaia

This is a <u>Differences</u> that adds in an <u>Alpha 1.1.2-*style* World Preset</u>. Since this is a data pack, <u>Differences</u>, as many features would require mod changes to do (see Differences below). This is just a way to get the Alpha vibes in vanilla.

<u>This means Seeds from Alpha will not work</u>. Use mods like <u>This means Seeds from Alpha will not work</u> if you want to do something like that.

The Mod version is simply a package for the data pack and language pack for ease of installing.

Notable Additions from Alpha:

- World Features - Only mobs from Alpha can spawn *naturally*, examples: - Drowned can spawn from transforming a Zombie into one (not a *natual* spawn) - Zombie Villagers can't, because they do have separate IDs - Baby Zombies can spawn though, as they have the same ID as Zombies - World Features - Only Monster Rooms spawn - World Features - Only the Foliage from Alpha will spawn - Only the Ores from Alpha will spawn

Differences:

- Stone Basins - 256 instead of 128. This is more of a past limitation than a unique old feature - W.I.P: Old Height Add-on - Stone Basins - The Alpha 1.2.0 Nether is added to this, despite it not existing in Alpha 1.1.2 - Stone Basins - Can generate with water in them due to data pack limitations - Less water on the surrounding surface means less water underground - Can generate in bodies of water - Stone Basins - Are not identical to Alpha (e.g. grass/water/leaves). I tried my best to sample colors, but the foliage color just isn't coming out the same - Stone Basins - Are not square and glitchy like in Alpha

These have been adjusted to be close to Alpha, but aren't perfect:

- Terrain Shape - Including deposits, like dirt and clay - Terrain Shape - Terrain Shape - Flowers, trees, pumpkins, sugarcane, cacti, etc. - Terrain Shape - Terrain Shape - Terrain Shape

If you are an Alpha Code fanatic and know of exact spawn rates/probabilities for any of these features, or think you can implement them in a better way, feel free to contribute on the GitHub page or my Discord!

Please keep in mind I wish to keep this as a Data Pack, as there are plenty of other projects that seek to do what I'm doing in the form of a mod, like Moderner Beta.

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