Alpha Gaia
Adds an Alpha 1.1.2-style world-preset through a datapack.
Quick challenge
How far can you run before the mobs catch you?
Minecraft check
Confirm your run
Complete the quick check to get your code.
Alpha Gaia
Alpha Gaia
This is a <u>Differences</u> that adds in an <u>Alpha 1.1.2-*style* World Preset</u>. Since this is a data pack, <u>Differences</u>, as many features would require mod changes to do (see Differences below). This is just a way to get the Alpha vibes in vanilla.
<u>This means Seeds from Alpha will not work</u>. Use mods like <u>This means Seeds from Alpha will not work</u> if you want to do something like that.
The Mod version is simply a package for the data pack and language pack for ease of installing.
Notable Additions from Alpha:
- World Features - Only mobs from Alpha can spawn *naturally*, examples: - Drowned can spawn from transforming a Zombie into one (not a *natual* spawn) - Zombie Villagers can't, because they do have separate IDs - Baby Zombies can spawn though, as they have the same ID as Zombies - World Features - Only Monster Rooms spawn - World Features - Only the Foliage from Alpha will spawn - Only the Ores from Alpha will spawn
Differences:
- Stone Basins - 256 instead of 128. This is more of a past limitation than a unique old feature - W.I.P: Old Height Add-on - Stone Basins - The Alpha 1.2.0 Nether is added to this, despite it not existing in Alpha 1.1.2 - Stone Basins - Can generate with water in them due to data pack limitations - Less water on the surrounding surface means less water underground - Can generate in bodies of water - Stone Basins - Are not identical to Alpha (e.g. grass/water/leaves). I tried my best to sample colors, but the foliage color just isn't coming out the same - Stone Basins - Are not square and glitchy like in Alpha
These have been adjusted to be close to Alpha, but aren't perfect:
- Terrain Shape - Including deposits, like dirt and clay - Terrain Shape - Terrain Shape - Flowers, trees, pumpkins, sugarcane, cacti, etc. - Terrain Shape - Terrain Shape - Terrain Shape
If you are an Alpha Code fanatic and know of exact spawn rates/probabilities for any of these features, or think you can implement them in a better way, feel free to contribute on the GitHub page or my Discord!
Please keep in mind I wish to keep this as a Data Pack, as there are plenty of other projects that seek to do what I'm doing in the form of a mod, like Moderner Beta.