What The Hell Have You Done To My World

# Welcome to What The Hell Have You Done To My World

This mod is obviously the best World Generation mod ever made in Minecraft!

## What the mod does:

– ~~Strips~~ Improves Overworld Generation
– ~~Mix~~ Enhances Nether Biome Distribution

## What the mod does not:

– Kissing the End Dragon (& its dimension by the way)
– Turning Endermans at a 90° degrees angle
– Making Dogs Flying when seeing Notch Twerking in front of a dandelion
– Making Redstone Blocks burnable
– Cooking your launch by telepathy
– Providing itself as a meat for turning around foxes (shouldn’t be an issue, you don’t want to use that with other mods until you want to turn your computer into a barbecue)
– Providing compatibility with other bad worldgen mods that are inferior to itself, like BetterX, BYG, and other ones

Consider checking the [Gallery](https://modrinth.com/mod/wthhydtmw/gallery) to see what amazing work is the mod doing to your world!

## Further Important Notice for people that don’t know what the concept of “kidding” is:

A joke is a display of humour in which words are used within a specific and well-defined narrative structure to make people laugh and is usually not meant to be interpreted literally. It usually takes the form of a story, often with dialogue, and ends in a punch line, whereby the humorous element of the story is revealed; this can be done using a pun or other type of word play, irony or sarcasm, logical incompatibility, hyperbole, or other means. [See the WikiPedia Page.](https://en.wikipedia.org/wiki/Joke) It also means, that:

– This mod is kidding about saying that it’s better than other ones
– Dude this mod is a fricking april fool don’t bother me
– All things said are jokes, please don’t make out of context

WT SkyGrid

🌐 Sky Grid Mod
A modern Sky Grid world generation mod for Minecraft 1.21.X.

Generates a world where blocks are placed in a 3D grid pattern, floating in the void. Every block is random — ores, wood, lava, chests, spawners — making for a unique survival challenge where every block counts.

✨ Features
3D block grid — blocks placed every 4 blocks in all directions (configurable)
Random block variety — large pool of blocks from stone and ores to nether and end blocks
Mod support — automatically includes blocks from any installed mod
Loot chests — randomly placed chests with dungeon, mineshaft, and temple loot
Mob spawners — randomly placed spawners with varied mob types
Saplings auto-place dirt — saplings always generate with a dirt block beneath them so they can grow
Fully configurable — whitelist or blacklist blocks via a simple JSON config file
In-game debug command — /skygrid blocks to check exactly what’s in the block pool

Would

![Large banner stating “WOULD”.](https://i.imgur.com/ndRPi5Q.png)
*Trees With Purpose.*
# What’s Would?
Would adds 16* new trees to color in parts of Minecraft’s overworld that need a little more love. Each tree is unique and interesting, but still feel like it’s from the same game as the vanilla ones. Trees go from just replacing placeholder oaks like in swamps and badlands to being treasures in themselves like the extinct Ginkgo and the exclusive Ebony.

![Vine divider stating “COMPAT”](https://i.imgur.com/WyNpy6N.png)
Would has built-in compat for:
– Wood Good, Quark, Woodworks, and other mods that add wooden block variants.
– Dynamic Trees
– Biome mods (given they tag their biomes right)

![vine divider by The Bobbu stating “features”](https://i.imgur.com/YnRxEo4.png)
Would replaces non-unique biome trees with:
– **Aspen** replacing tall birch in old growth birch forests.
– **Bald Cypress** replacing ‘swamp oak’ in swamps.
– **Cedar** replacing oak in wooded badlands.
– **Mahogany** replacing small jungle trees in sparse jungles.
– **Pine** replacing spruce trees in old growth pine forests.

Would also adds trees that spice up certain environments:
– Our **Azalea** has a unique woodset and generates in groves above lush caves.
– **Baobab** providing spectacle in savannas.
– **Maple** growing alongside vanilla trees in forests and cherry groves.
– **Palm** growing on beaches and near water in deserts.
– **Walnut**
– **Willow** growing over lakes.

Finally, Would adds a few rare trees as rewards:
– **Blue Spruce** being found only in the planter pot in igloos.
– **Ebony** being found very rarely in sparse jungles.

![Vine divider stating “CREDITS”](https://i.imgur.com/gpC2puj.png)
– [Kayla the Bee](https://modrinth.com/user/Kayla_the_Bee) for the mod’s textures.
– [Ordana](https://modrinth.com/user/Ordana) for code, idea, and implementation.
– [The Bobbu](https://modrinth.com/user/Bobisnotaperson) for the icon, banner, and dividers.
– [MehVahdJukaar](https://modrinth.com/user/MehVahdJukaar) for invaluable code advice.
– [eldabys](https://modrinth.com/user/eldabys5) for project management and toad wrangling.

![Vine divider by the Bobbu](https://i.imgur.com/g3DorAO.png)
Please include in modpacks! if you do you can talk about it on our *discord*.
#### Would is best paired with:
![[verdant_icon.png]] ![[grounded_icon.png]] ![[oxideicon_b.png]]

Worlium

the_worliuming

Worlium replaces all vanilla cave generators with a Worley-noise-based carver modeled on the classic [Worley’s Caves](https://www.curseforge.com/minecraft/mc-mods/worleys-caves) mod by fluke. The Worlium carver produces sprawling, winding, interconnected tunnels. From a gameplay perspective, the underground becomes a massive, labyrinth-like cave system that feels both claustrophobic and expansive.

The mod ships for both Fabric and NeoForge through a shared common module that implements the carver as a custom `DensityFunction` (`worlium:worley_caves`). Under the hood, the density function samples a seeded 3D Worley F1/F3-edge cellular noise warped by a 2D Perlin displacement field, applies a depth-scaled warp amplitude so caves become more chaotic closer to bedrock, and eases the cutoff back toward solid near the surface.

## Features
– replaces all vanilla caves with a Worley noise-based carver
– custom aquifer logic (prevents caves from being flooded with water)
– first-class support for [Moderner Beta](https://modrinth.com/mod/moderner-beta)’s world preset
– increased diamond rarity
– removal of diorite, andesite, and granite blobs
– large lava lakes near bedrock (y=-63 to y=-56)

## Known Issues
– when close to aquatic biomes (oceans, rivers, etc) the carver will occasionally terminate with a flat stone wall
– the current aquifer removal logic uses biome tags, which works pretty well but is horrible for compatibility with other worldgen mods

## Compatibility
– **Moderner Beta**: supported
– – **CliffTree**: decent
– **Terralith**: suboptimal
– **Tectonic**: very suboptimal
– **Cave Overhaul**: no

WorldWeaver Neoforge

**WorldWeaver (Unofficial NeoForge Port)**

This project is an **unofficial port** of WorldWeaver to **NeoForge**.
It exists to make mods that depend on WorldWeaver available on NeoForge for modern Minecraft versions.
NeoForge only (not Fabric / not Forge).

**What this project does**

Provides the WorldWeaver library on NeoForge (a dependency/utility library used by other mods).
The goal is to keep functionality as close to upstream as possible, with only porting/compatibility changes where required.

**Why download it**

Download this only if a mod/modpack requires WorldWeaver on NeoForge.
WorldWeaver is a library and typically does not add standalone gameplay content on its own.
Required on: both client and server.

**How this project differs from the original**

– Loader/platform: NeoForge (upstream is Fabric)
– Goal: compatibility for Minecraft on NeoForge
– Scope: upstream-accurate behavior where possible; compatibility fixes when needed

**Credits / Attribution**

All artwork and the majority of the code belong to the developers of the original library: the BetterX Team.

**Original project (upstream)**

WorldWeaver (Fabric) by the BetterX Team (Modrinth): https://modrinth.com/mod/worldweaver

Upstream source (GitHub): https://github.com/quiqueck/WorldWeaver

**Support / Issue reports**

This is an **unofficial NeoForge port**. Please **do not report** issues to the official BetterX Team Discord or GitHub, as they do not maintain this port.

For bugs and support related to this NeoForge version, please use this port’s GitHub issue tracker: https://github.com/Reijin2312/WorldWeaver_Neoforge

If any issues caused by this port affect the upstream community, please contact me directly.

BetterX Discord (upstream community): https://discord.com/invite/kYuATbYbKW

World Weaver

![WorldWeaver Banner](https://cdn.modrinth.com/data/cached_images/3d3a84901a34aee0d495df6fb5bbd4d2751448f2.png)

**WorldWeaver**, or *WoVer* for short, is a Fabric utility mod for Minecraft that aims to streamline common modding
tasks, particularly those related to world creation. As a successor to BCLib, WoVer is intended to eventually take its
place. Embracing Minecraft’s data-driven world generation methodology, it aims to increase the value of data elements
(i.e. ResourcePacks, DataPacks, etc.) in modding, and to provide a more flexible and powerful way to create and modify
worlds.
In addition, WoVer is designed to integrate seamlessly with the vanilla game, other mods and world generation data
packs.

**Please note** that this mod is still in early development and is not yet ready for use. This means that:

– The API is not yet stable and may change significantly between versions.
– There may be game breaking bugs that cannot be undone and may destroy worlds.
– Documentation may be missing for some parts, especially those that are still under active development.

We will provide more information in the near future.

WorldTP

# WorldTP

## The simplest world management plugin.

**Teleport, list, and delete worlds with clean commands — fast, lightweight, and easy to use.**

_Usage:_
> – /wtp tp
> – /wtp tp
> – /wtp list
> – /wtp delete

**No bloat. Just simple world control.**

*Currently only available on versions 1.19-1.21+.* _More version support available if needed (join the discord)_

WorldSystem



A plugin to give every player his own world

1.18 – 1.21.5 Support

***

About

WorldSystem is a plugin where every player can get a world.


There they can do anything they want without creating stress in a single world.

The world owner can also add other players and manage their permissions on his world.

When a player creates a new world you can also set a template which will then be cloned.

Features

Features with (option) need to be enabled in the config.yml

How to help make this resource better

Info

Many answers about optimization and installation are available on the wiki.

世界存档优化器(自动异步保存)

# WorldSaveOptimizer

## 概述Overview
专为bukkit 1.21+服务器设计的插件,优化世界保存功能。
A plugin designed specifically for Bukkit 1.21 servers, optimizing world-saving functionality.

## 功能特性Features
– 异步自动保存:每5分钟自动保存,减少卡顿
– 可禁用原版自动保存机制
– 手动保存支持
– 灵活配置系统
– 完整命令和权限系统
– Asynchronous auto-save: automatically saves every 5 minutes to reduce lag
– Option to disable the original auto-save mechanism
– Manual save supported
– Flexible configuration system
– Complete command and permission system

## 系统要求System Requirements
– bukkit 1.21+
– Java 21+
– 建议2GB RAM Recommended 2GB RAM

## 安装方法Installation method
1. 将WorldSaveOptimizer.jar放入plugins目录-Place WorldSaveOptimizer.jar into the plugins directory
2. 重启服务器或使用/reload命令-Restart the server or use the /reload command

## 配置文件Configuration File
首次启动后在plugins/WorldSaveOptimizer/config.yml生成配置The configuration will be generated in plugins/WorldSaveOptimizer/config.yml after the first launch:

`yaml
save-interval-minutes: 5
save-message: “&aWorld has been auto-saved”
disable-default-autosave: true
log-saves: true
save-on-stop: true
`

可能出现配置文件不生成、内容空白等错误,这时,你只需到
“`
https://github.com/ABC114514114514114514/WorldSaveOptimizer/blob/main/%E7%A4%BA%E4%BE%8B%E9%85%8D%E7%BD%AE%E6%96%87%E4%BB%B6.yml
“`
_
复制初始配置内容到**config.yml**

Errors such as the configuration file not being generated or appearing empty may occur. In this case, you just need to go to
“`
https://github.com/ABC114514114514114514/WorldSaveOptimizer/blob/main/ExampleConfig.yml
“`
and copy the initial configuration content into **config.yml**

## 命令使用
需要worldsaveoptimizer.admin权限(OP默认拥有)

| 命令 | 说明 |
|——|——|
| /s reload | 重载插件配置 |
| /s save | 手动保存世界 |
| /s status | 查看保存状态 |
| /s info | 查看插件信息 |

## Command Usage
Requires worldsaveoptimizer.admin permission (OPs have it by default)

| Command | Description |
|———|————|
| /s reload | Reload the plugin configuration |
| /s save | Manually save the world |
| /s status | Check the save status |
| /s info | View plugin information |

**注意**:使用前请备份世界数据。
**Note**: Please back up your world data before use.

World’s Whisper

# World’s Whisper Mod

## Core Features

### 🗡️ Epic Boss Combat System
– **Four Seasonal Guardians**
– Spring Herald
– Summer Herald
– Autumn Herald
– Winter Herald
– **Additional Challenging Bosses**
– Shadow Lord: Herobrine
– Void Entity: Hematic Serenity
– **Advanced Battle Mechanics**
– Multi-phase combat with dynamic stage transitions
– Unique skill-countering strategies
– Custom health bars and battle soundtracks

### 🌍 World’s Whisper Dimension
– **Seasonal Biome System**
– Four distinct seasonal environments
– Eternal seasonal cycles
– Magical landscapes and flora
– **Unique Resources**
– Seasonal ores: Spring/Summer/Autumn/Winter Origin Ore
– Magical plants: Ether Flowers, Ice Ether Trees
– Special terrain generation

### ⚔️ Advanced Equipment System
– **Elemental Ether Gear**
– Ice Ether tool and armor sets
– Fire Ether combat equipment
– Void Ether mystical items
– **Progression System**
– Enriched Forging System for legendary upgrades
– Seasonal-themed weapons with elemental powers
– Tier-based equipment progression

### 🔧 Practical Tools & Mechanics
– **Detection Systems**
– Block, Creature, and Ore Detectors
– Player Detection systems
– Environmental Sensors (Weather detectors)
– **Utility Items**
– Teleportation devices
– Enhancement items (Fortifier)
– Redstone-compatible automation blocks

### 🎮 Additional Content
– **Food & Agriculture**
– New crops: Strawberries
– Special foods: Cheese, Ice Ether Apples
– **Collectibles & Easter Eggs**
– “JNTM” Music Disc
– Hidden decorative blocks
– Complete tool progression chains
– Certain textures and creative concepts within the mod are attributed to the esteemed Bilibili content creator: 北山_Besson.