Wetland
# Wetland Biome
– The Wetland biome replace half of the swamp in the overworld
– It has more river and lower terrain than other biomes
– It has the same spawn as the swamp but without the extra Slime spawning
– Moss cover ~60% of the surface too !
This mod is 100% server side !
icon by @tort_in_end
Wet sand
Sand (red sand too) wets when placed next to water up to three blocks with different humidity levels. This creates beautiful gradient beaches and a couple of cool mechanics, as wet sand defies gravity and is humid enough for sugar cane to grow in it. It can also be used to automate concrete crafting.
You can dehydrate the sands with an empty bottle, one state at a time.
**Current 1.20.1 beta release doesnt have wet suspicious sands, as I am having some issues keeping its content between state changes.**
_Ports to forge/neoforge are not planned as we dont have the resources to do them and there are tools like sinytra connector that should make it work for those platforms_
Wesley’s Roguelike Dungeons



Transcription
Wesley’s Roguelike Dungeons is a very unique and advanced dungeon crawler mod.
Every dungeon is completely unique and houses a bunch of new content.
New mobs, weapons, challenges, environments, traps and much more.
These dungeons have a mostly liniar progression through them with optional objectives for bigger rewards.
These dungeons also use a new chest and key system for distributing loot.
Some chests may require keys only obtainable in special challenges.
And every dungeon ends in an epic bossfight against one of the 12 regular dungeon bosses!


Transcription
The main dungeons in the mod consist of 18 different themes.
3 for each biome climate, hot desert dungeons, cold icy dungeons, warm jungle dungeons, hellish nether dungeons and 6 for the regular temperatures.
Not only are there dungeons in the overworld and nether, there is also a brand new giant structure which can be found in the end. The End Palace.
A large city inhabited by all sorts of ender creatures with the rich living high and the poor living in the deep dank depths below.
But that’s not all. There is a brand new dimension with its main focus being neverending dungeons.
And these are not your usual dungeons, these are difficult dungeons where you are on a timer trying to gather as much loot as you can before you inevitably escape.. or die.
This mod has a lot to offer and I hope you will have a great time playing.
If you have any questions you can find a link to the discord at the bottom of the page!

# The Ancients Discord Server
(ps, if you are a modpack creator and you plan on using this mod, please check the dungeon dimension timer and adjust it accordingly in the config files)
WenXin’s Warp Pipes


**Link**: https://rocketnode.com/wenxin
**Code**: **WARP-PIPES 25% Off**
___
# 📗 DESCRIPTION 📗
**This mod adds a new form of transportation from the Mario universe, the Warp Pipe!**
🔹Pipes come in all **16 colors**, including the Clear Warp Pipe!
🔹Warp Pipes will rarely generate **underwater** during world gen.
🔹**Teleport** between any linked Warp Pipes.
🔹**Quickly travel** inside Clear Warp Pipes.
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖
**Extra Features!**
🔹**Pipe Bubbles** spew out of underwater pipes and can be toggled!
🔹**Pipe Bubbles** push you away from the pipe!
🔹**Water Spouts** can spew out of pipes when toggled!
🔹**Water Spouts** launch you upwards!
🔹**Water Spouts** are an infinite water source!
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖
**Explore a structure based on the classic World 1-2!**
🔹**Enter** the dungeon through the sideways pipe found on the surface next to a castle.
🔹**Find** the key in the dungeon to unlock the castle chest!
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖
**Rename your pipes!**
🔹**Right-click** the pipe to format the text:
🔸**Dyes** change text colors (Works automatically with Dye Depot)
🔸**Glow ink sacs** makes the text glow
🔸**Ink sacs** removes the glowing text
🔸**Honeycombs** waxes the pipe to prevent renaming and text formatting.
🔸**Brushes** applies/removes text on specific sides of the pipe
🔸**Supplementaries’ bubble wand** removes text on specific sides of the pipe
➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖➖
✅ Available for **1.19.2** and **1.20.1**
✅ Free to include in modpacks
✅ Optional support for **Fusion** connected textures
✅ Optional support for **CTM** (**1.19.2 only**)
❗Available for **Forge (1.19.2 & 1.20.1)** and **Neoforged (1.20.1)** only
## 📝 INSTRUCTIONS 📝
🔸**Pipe wrenches** are used for everything pipe related.
🔸**Right-click** pipes with the **Pipe Wrench** to open the GUI
🔸**Shift-right-click** to link pipes together.

## 📝 Old 1.19.2 Instructions 📝
🔸**Right-click** pipes to link pipes together
🔸**Left-click** to choose to **open/close** pipes or **enable/disable** pipe bubbles
🔸**Shift-right-click** to trigger what was selected above
## 📜 RECIPES 📜

## ⚙️ CONFIG ⚙️
🛠️ Require **creative** to turn pipe bubbles on/off **[Default: false]**
🛠️ Require **creative** to turn water spouts on/off **[Default: false]**
🛠️ Require **creative** to open/close pipes **[Default: false]**
🛠️ Require **creative** to link pipes **[Default: false]**
🛠️ Allow **players** to teleport **[Default: true]**
🛠️ Allow **mobs** to teleport **[Default: true]**
🛠️ Allow **non-living entities** to teleport **[Default: true]**
## ⚙️ ADVANCED CONFIGURATION ⚙️
🛠️ **Default** block & item tags include `warp_pipes:warp_pipes` and `warp_pipes:dyeable_warp_pipes`.
🛠️ **Prevent** mobs from warping using the `warp_pipes:warp_blacklist` entity tag
🔹Includes `#forge:bosses`, `#twilightforest:bosses`, and vanilla bosses by default.
🛠️ Prevent mobs from moving quickly through Clear Warp Pipes using the `warp_pipes:quick_travel_blacklist` entity tag.
🔹Empty by default
🛠️ If the player has op, pipes can be given the **nbt** tag `PreventWarp: 1b` to prevent warping. **[Default: 0b]**
🛠️ If the player has op, entities can be given the **nbt** tag `”warp_pipes:prevent_warp”: 1b` to prevent warping. **[Default: 0b]**
___
### Want more than pipes? Try out the new Marioverse mod!

___
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Wending Subtleties
**What is Wending Subtleties?**
Wending Subtleties is a small datapack project focused on adding minimal additions and consistency changes to vanilla world generation, with the main goal of making Minecraft’s overworld and subsequent dimensions feel just a little more finished. I’ve really enjoyed working on this project, and I hope that this is what you have been looking for!!
**Wending Subtleties v26.4.2 for 1.21.11 Release Notes**
**Configured Feature Changes:**
Large tree variants
– All large tree variants have an increased minimum height to fix those pesky “bulb” trees. The maximum size has stayed the same.
**Biome Changes:**
Forest
– Large leaf litter birch tree variant
– Grass generates at a higher density
Birch Forest/Old Growth Birch Forest
– Large birch tree variant
– Grass generates at a higher density
Dark Forest
– Large leaf litter birch tree variant
– Grass generates at a higher density
Flower Forest
– All trees now feature leaf litter
– Large leaf litter birch tree variant
– Grass now uses forest density
Plains
– Birch trees
– Large birch tree variant
River
– Grass generates at a higher density
– Tall grass also generates
Swamp
– Large swamp tree variant
– Mud generates on shorelines/low areas
Windswept Hills/Gravelly Hills
– Grass now generates at a higher density
– Ferns can now be found mixed in
– Large leaf litter oak tree variant
– Small oak trees now feature leaf litter
Windswept Forest
– Grass generates at a higher density
– Ferns can now be found mixed in
– Large leaf litter oak tree variant
– Small oak trees now feature leaf litter
Savanna
– Large oak tree variant
Windswept Savanna
– Large leaf litter oak tree variant
– Small oak trees now feature leaf litter
– Grass now uses regular savanna density
Jungle/Bamboo Jungle
– Trees have been moved apart a bit to ease congestion
– Bushes now have a slightly higher rarity
Wooded Badlands
– Large leaf litter oak tree variant
Taiga
– Grass now generates at a higher density
Old Growth Pine/Spruce Taiga
– Boulders now generate at a lower density
Snowy Plains
– Ferns now generate
– Berry bushes can now be found rarely
– All regular taiga tree variants can now be found
– Cows, Pigs, Sheep, and Chickens now have the ability to spawn, their rarities matching the Snowy Taiga
Snowy Beach/Frozen River
– Berry bushes can now be found rarely
Lush Caves
– Grass and Foliage colors now match moss more closely
All Nether Biomes
– Fog is now tuned to be more atmospheric, with substantially increased visibility
Wemmbu Farlands
### WEMMBU FARLANDS | 1.21.x |
This mod adds back the minecraft farlands from beta 1.7 as it also recreates wemmbus farlands current stages.
### Features
Normal Farlands
patolands (soon)
gravel lands (soon)
Spikelands (soon)
Decaying farlands (soon)
Random chunk farlands (soon)
Voidlands (soon)
### Installation Guide
1. You need a papermc server 1.21.x
2. Take the jar you get from downloading it and out it into the plugins folder
3. And the plugin will work like that
Hope you guys support the project thank you.
Well Well Well
This small datapack adds a variety of new structures as well as an update to a classic! Wishing Wells now generate in various biomes, primarily Plains, Cherry Groves and Mangrove Swamps.
Wishing Wells take Gold Ingots as currency, and they aren’t dumb. Wishing Wells provide for the players needs at the time. If you’re hungry, they’ll provide food. If you’re weak, they’ll provide potions. The Wishing Well will ALWAYS give you something you don’t have, or something you need. If you already have everything, they’ll give you a better version of something you do have.
This pack was made in under 2 hours, primarily as a challenge to myself so there may be bugs. Feel free to join the Discord to bring bugs and issues to my attention.
WelcomeMessage
This is a very simple messaging plugin.
You can send a welcome message to players when they join the server.
Of course, this is customizable!
It is located at pluginsWelcomeMessageconfig.yml
Configuration as follows:
// 欢迎消息配置
// Welcome Message Configuration
// 支持 Minecraft 颜色代码(&符号),多行消息用 ‘-‘ 开头
// Supports Minecraft color codes (using & symbol), use ‘-‘ at the beginning for multiline messages
welcome-messages:
– “&6欢迎加入服务器!”
– “&eWelcome to the server!”
Attention! Tests that have been conducted show that the plugin only supports Paper 1.21-1.21.10, please test other server versions yourself.
If you have any better suggestions or feedback, feel free to contact me at [email protected]
Doctor Who: Weeping Angels
# Weeping Angels Mod

Weeping Angels is a Minecraft mod that adds the iconic creatures from Doctor Who to the game. This mod was originally created by a_dizzle for Minecraft 1.5.2, and this version is a tribute to that original mod.
## Features
– Weeping Angels will teleport you to a random location in a random dimension, including dimensions added by other mods and data packs.
– The Timey Wimey detector item will alert you when there are angels nearby.
– The mod is fully compatible with Vivecraft.
– Weeping Angels can only be damaged with a pickaxe or zapped out of existence with a Chronodyne generator.
– The mod is fully configurable, so you can customize its behaviour to your liking.
## Installation
1. Make sure you have Minecraft Forge or Fabric installed.
2. Download the latest version of the mod from the releases page.
3. Drag and drop the downloaded `.jar` file into the `mods` folder located in your Minecraft directory.
## Configuration
To configure the mod, open the `config/weeping_angels-common.toml` / `config/weeping_angels-client.toml` file located in your Minecraft directory. From here, you can customize the behaviour of Weeping Angels, including whether or not they can teleport players between dimensions.
## Bug Reports
If you encounter any issues while using this mod, please report them here.
## License
This mod is licensed under the AGPL License. See the LICENSE file for more details.
## Server Sponsership

Web

# 
**Web** is a mod that expands on spiders by giving them new behaviors and animations. Spiders can now shoot webs to trap players, and baby spiders will hatch from eggs found in Spider Egg Clusters underground. Their attacks and style are inspired by the way _Minecraft Dungeons_ implemented spiders.

#  Spider
The **Spider** was completely overhauled with new animations and behavior changes. First, animations. An Idle, walking, and shooting animation. “Walking” animation is a bit of an overstatement, for the leg animations were unchanged, but the rest of the body does have movement. Second, shooting. Spiders can now shoot webs at players, or any targets it may have. When you are in a web, you are completely stuck for 2 seconds, before getting released. In those two seconds, spiders all sprint at you and attempt to kill you.
The more spiders, the more dangerous. In groups, they work together, with some spiders chasing you, and others shooting webs from a distance. One spider alone will shoot 3 webs max before chasing you for 15 ish seconds, then shoot some more webs.
#  Baby Spider
The **Baby Spider**, coming from **Spider Eggs**, act exactly how the vanilla spiders work. Since they are so young, they can’t shoot webs. They can be skeleton jockeys though. Not sure how that one works..
#  Cave Spider
As of now, the only changes that were made to the **Cave Spider** are the animations. More small changes are intended to be added to the Cave Spider.
#
| Feature | Status |
|———|————-|
| New Animations |✔️|
| Spider Behavior Overhaul |✔️|
| Spider Egg + Baby Spider |✔️|
| Spider Related Cave Biome |❌|
| Spider Related Boss |❌|
| More Spider Eye Usages |❌|
| More Fermented Spider Eye Usages |❌|
| Cave Spider Rework |❌|
## Have a suggestion?
Share it on the Github!
This also applies to any bugs you find. Let me know!