### **Ello!**
## ###
This datapack will add randomly generated skyscrapers to your world. Each floor is unique and provides monsters to fight along with loot from dungeons, desert temples, villagers, and ocean ruins. I intended this mod to be used with other mods that enhance the player’s abilities, the floors will be difficult.

_Inspired by AtomicStryker’s Battle Towers and McJty’s Lost Cities mods_
Tonic and Wild Medicine
# 🌳 Tonic and Wild Medicine

This mod adds **tonics** and **natural healing items** that can be easily obtained and used to enhance your survival. From simple herbs to powerful tonics and magical drinks, each item has a unique purpose in the game.
**Language support:**
English (US), Portuguese (BR), **Mexican Spanish (es_mx)**.
### Medicinal Herb
Can be found in the following biomes: *Plains, Taiga, Snowy Taiga, Forest, Flower Forest, and River.*
It is the base item of the mod, and when broken, it can drop the following resources:
– **Herb Leaf**
The most common drop, yielding 1 to 3 units.
Used to craft **Simple Herb Blend** and **Herb Leaf Crate**.
– **Herb Flower**
A rarer drop.
Used to craft **Refined Herb Blend** and **Herb Flower Crate**.
### 💡 New Ways to Obtain
– You can now trade **Herb Flower**, **Herb Leaf**, and **tonics** with **farmer villagers** and the **Wandering Trader**.
– Breaking Medicinal Herbs may also drop **seeds**.
– Placing a **Herb Flower** in the **crafting grid** now yields **seeds**.
—
## 🏥 Medicinal Blends
Healing items made from **Herb Leaf** and **Herb Flower**, combined with **paper**. These consumables effectively restore health.
– **Simple Herb Blend**
Restores 2 hearts.
Applies Regeneration I for 20 seconds.
Used as a base ingredient for all tonics.
– **Refined Herb Blend**
Restores 4 hearts.
Applies Regeneration II for 20 seconds.
Essential ingredient for crafting **Legendary Tonic**.
– **Honey Herb Blend** 🌚
Restores 9 hearts.
Applies Regeneration II for 20 seconds.
Essential ingredient for crafting **Drinks**.
– **Antidote** 🌚
Removes all negative effects.
—
## 🧪 Tonics
Powerful vitamins that grant temporary benefits, divided into two categories: **Simple Tonics** and **Special Tonics**.
### 🔹 Simple Tonics
– **Fortitude Tonic**
Regeneration II for 20 seconds.
Strength for 1 minute.
– **Resilience Tonic**
Regeneration II for 20 seconds.
Resistance for 1 minute.
– **Swiftness Tonic**
Regeneration II for 20 seconds.
Speed for 1 minute.
– **Legendary Tonic**
Regeneration III for 30 seconds.
Grants all effects of simple tonics for 1 minute.
### 🔥 Special Tonics
– **Flame Tonic**
Regeneration II for 20 seconds.
Fire Resistance for 1 minute.
– **Spelunker’s Tonic**
Regeneration II for 20 seconds.
Night Vision and Glowing for 1 minute.
– **Void Tonic**
Regeneration II for 20 seconds.
Levitation for 30 seconds.
Slow Falling for 1 minute.
– **Ancient Tonic**
Regeneration IV for 20 seconds.
Weakness II and Night Vision for 1 minute.
Bad Omen for an extended period.
—
## 🍷 Alcoholic Drinks 🌚
Fermented tonics and herb blends with powerful **buffs** and light **side effects**. Crafted with **Honey Herb Blend** and **fermented ingredients**.
### 🔻 Alcoholism Effect
All alcoholic drinks apply:
– 🨢 Nausea for 10 seconds
– 🌑 Darkness for 1 second
> These effects only last **⅓ of the buff duration**.
🛡️ **Exceptions**:
– **Whisky** and **Primal Whisky** have longer side effects.
– **Golden Apple Drinks** cancel all negative effects with their magical power.
### 🥂 Drink List
– **Hydromel**
Regeneration III (30s)
Speed II (30s)
– **Apple Drink**
Regeneration II (30s)
Absorption I (30s)
– **Golden Apple Drink**
Regeneration III (30s)
Absorption III (30s)
Resistance I (30s)
🛡️ *No side effects*
– **Enchanted Golden Apple Drink**
Regeneration III (30s)
Absorption V (2 min)
Resistance I (2 min)
Fire Resistance I (2 min)
Haste I (2 min)
🛡️ *No side effects*
– **Whisky**
Regeneration II (30s)
Strength II (30s)
⛪ *Side effects last longer*
– **Primal Whisky**
Regeneration III (30s)
Strength II (30s)
Speed I (30s)
Fire Resistance I (30s)
⛪ *Side effects last longer*
—
## 🗡️ Improvised Weapons 🌚
Sometimes a bar brawl breaks out…
### Broken Bottle
A quick and dirty melee weapon.
📦 **Crafting**: Place a **Glass Bottle** alone in the crafting grid.
📝 *“Sharp. Shady. Shatters fast. Just like a bad night out.”*
—
## 🌐 Version 2.0.0: **Honey and Alcohol Update**
This version introduces:
– **New trading options** with villagers and the wandering trader.
– **Medicinal Seeds system** from breaking herbs or crafting with flowers.
– **Two new healing items**: Honey Herb Blend and Antidote.
– **Alcoholic Drink System** with buffs and mild side effects.
– **New Weapon**: Broken Bottle.
– **Language support** updated for English (US), Portuguese (BR), and added **Mexican Spanish (es_mx)**.
—
## 🌫️ New in Version 3.0 — Smoke from the West
This update expands the mod with combat reworks, dangerous plants, addiction mechanics, and new gear.
### 🩸 Combat Changes
– Glass Bottles now apply **Bleeding**.
– Bleeding can be cured using **Medicinal Blends**.
### 🚬 Tobacco System
– Tobacco Plant spawns in the **Jungle**.
– Drops **Tobacco Leaves** and **Seeds**.
– Fully farmable crop.
### ❓ Suspect Plant
– Sold by **Wandering Traders**.
– Found in **Jungle Temples**.
**Suspect Cigarette**
– Nausea, Hunger, Addiction.
– Grants **Hero of the Village** (temporary).
### 🔥 Extras
– Molotov Cocktail
– Cowboy Hat
– 3 Music Discs (Tobacco, Belladonna, Lunar)
—
▶️ **Mod Cited:**
▶️ **In-Game Cinematic Trailer (3.0):**
Wilbayan’s Fakemons
In the summer of 2023, there was a server called Madmons, and on that server, I was inspired to try my hand at making Fakemons, this would spiral into an almost year long adventure in texturing, modelling, animating, and assembling a montly crew of fakemons that I called mine!
Wilbayan’s Fakemons are a group of Fakemon I’ve created for Cobblemon, each one was made with heart, soul, and most often an existing pokemon as a basis, not the most professional of course, but this is all for fun, not for profit! These Fakemon include:
PACK 1:
Ice/Bug Type Regional variants of Joltik and Galvantula found in either snowy, underground or foresty areas with a common weight of 7 and 2 respectively, Joltik evolves at Level 36.
Dark and Dark/Fighting Type Regional variants of Buneary and Lopunny found in taigas with a common weight of 5 and 2 respectively, Buneary evolves at Level 30.
A Psychic/Rock Type Regional variant of Geodude found uncommonly on hills with a weight of 3, does not evolve.
Female only Fairy Type Regional variants of Ekans and Arbok found in flower forests with a common weight of 5.4 and 0.6 respectively, Ekans evolves at Level 22.
Fire/Steel Type Regional variants of Wailmer and Wailord found in the nether uncommonly with a weight of 6.5 and 2 respectively, Wailmer evolves at Level 40.
A Paradox Electric/Fighting Type version of Raichu called Sparking Brute found uncommonly in the end with a weight of 2.
A Paradox Steel/Flying or Steel/Sound version of Dugtrio called Iron Troupe found uncommonly in the end with a weight of 2.
A Paradox Ghost/Dragon or Ghost/Cosmic version of Eevee called Mystic Mirage found uncommonly in the end with a weight of 2.
PACK 2:
A Water/Rock Type tank-like Pokemon called Capyboulda found commonly in savanas with a weight of 5, or uncommonly on beaches with a weight of 3.
A Ground Type Pokemon called Ungimole which evolves at Level 16 into a Ground/Poison type called Moleneum, which evolves again at Level 36 into a Ground/Poison type called Venente, which can all be found underground with a weight of 3 commonly, uncommonly, and rarely respectively.
A Water/Steel Type speedster Pokemon called Aquaskewer found uncommonly in lukewarm oceans with a weight of 3, and it’s Fire/Ground counterpart Igniskewer found uncommonly in basalt deltas with a weight of 3.
A flying Type pokemon called Prechooja which depending on if it’s Female or Male will either evolve at Level 30 into a Fighting/Flying type called Timaanowl, or into a Flying/Fairy type called Reinfowl, all found in savannas either commonly with a weight of 3 for Prechooja, or uncommonly with a weight of 4 for Timaanowl and Reinfowl.
A Water/Bug Type pokemon called Litrub which evolves at Level 25 into a Water/Poison type called Gallornet, both found uncommonly on beaches with a weight of 3 and 1.25 respectively.
A Steel/Dragon Type Legendary class pokemon called Malterrath found ultra-rarely anywhere in the overworld with a weight of 2.5.
PACK 3:
A Paradox Fire/Water version of Torkoal called Iron Generator found uncommonly in the end with a weight of 2.
A Bug/Psychic Type Regional variant of Dwebble which evolves past Level 30 after learning Kinesis into a Bug/Psychic Type called Corkshermit, or found in lush caves either commonly with a weight of 4 for Dwebble, or uncommonly with a weight of 2 for Corkshermit.
A Psychic Type Regional variant of Doduo which evolves at Level 35 at nighttime into a Psychic/Ghost Type called Dodeca, or found in the deep dark either uncommonly with a weight of 5 for Doduo, or rarely with a weight of 2 for Dodeca.
A Grass/Ice mythical Pokemon called R-5-6-L-9-X which can be found ultra-rarely in either it’s standard form in badlands with a weight of 3, or in it’s ascended form in flower forests with a weight of 1.
An Electric or ??? Type jack of all trades Pokemon called Herculaias found ultra-rarely anywhere in the nether with a weight of 5.
Electric/Ice Type Regional variants of Mareep, Flaaffy, and Ampharos found in snowy slopes either commonly with a weight of 3 for Mareep, uncommonly with a weight of 3 for Flaaffy, or rarely with a weight of 1.5 for Ampharos, Mareep evolves at Level 15, and Flaaffy evolves when given an Ice Stone.
A Bug/Fairy Type Pokemon called Uodkaibig which evolves after reaching 160 friendship into a Dark/Fairy Type called Kaibiparo, or found in flower forests either uncommonly at daytime with a weight of 4 for Uodkaibig, or rare at nighttime with a weight of 3 for Kaibiparo.
And as can be seen there are a multitude of ways to obtain these Fakemon, you can either download the individual packs grouped in bunches of 12, or you can download the full pack, with added features provided by Gravel’s extended battles.
Whichever way you slice it, this pack of Fakemon is meant to be fun, enjoyable, relatable, and overall: just a great time for everyone around, so come onboard, and try them out!
The Minecraft (wikidot) Backrooms
## A mod that adds the backrooms to your game!
_(mod based off of wikidot)_
If you suffocate youself in falling blocks with this mod enabled, you’ll end up in the backrooms, an alternate reality with many levels and entities to fight through, all whilst keeping your sanity in check.
**YOU CAN NOT RETURN AFTER YOU ENTER THE BACKROOMS**
_(inventory is also cleared when you enter)_
### Features:
– Backrooms levels 0, 1, 2, 3, 4, 6.1 and 11
– 5 entities to fight off
– 12 new food items
– A sanity system you must manage
– Many more new blocks and items
(Leave feedback in the discord server)
Wide Mining
Wide Mining adds an enchantment that lets you mine a **3×3 area** with a single swing of a
pickaxe, making mining **significantly faster**.

—
—
## Customization
Want to configure enchantment levels, sneak-to-disable, loot table options, or export for a
specific mod loader? Use the **Wide Mining
Generator**
to build a custom version — no setup required.
If you need help or have a specific request, join us on Discord.
—
## Installation
**Datapack**
1. Download the `.zip` file.
2. Place it in `.minecraft/saves//datapacks/`.
3. Run `/reload` in-game.
**Mod (Fabric / Quilt / Forge / NeoForge)**
1. Download the `.jar` file.
2. Place it in `.minecraft/mods/`.
3. Launch the game — no extra steps needed.
—
## Support
Found a bug or have a suggestion? Join us on Discord.
WidCore ️⚙️ Essentials / SunLight Alternative!
# WidCore Plugin
WidCore, sunucuyu zorlayan onlarca eklentiyi daha optimize bir şekilde tek bir merkezi yapı altında birleştiren, modüler mimariye sahip ve komutlardan permission yapılarına kadar %99 oranında özelleştirilebilir bir eklentidir. Sunucu yönetimi, güvenlik, ekonomi, optimizasyon ve daha birçok alanda kapsamlı çözümler sunarak sunucunuzun vazgeçilmez bir parçası olmayı hedeflemektedir.
**NOT: Eğer 1.16 sürümünde bir sunucunuz varsa, JDK17’yi yüklemek zorunludur. Bat dosyanıza (-DPaper.IgnoreJavaVersion=true) ekleyerek sunucunuzu JDK17 ile sorunsuz bir şekilde başlatabilirsiniz.**
WidCore is a plugin that consolidates dozens of performance-heavy plugins into a single, optimized central system, featuring a modular architecture and up to 99% customization, including commands and permission structures. It aims to become an indispensable part of your server by providing comprehensive solutions in server management, security, economy, optimization, and many other areas.
**NOTE: If you have a version 1.16 server, installing JDK17 is mandatory. You can start your server with JDK17 without any problems by adding (-DPaper.IgnoreJavaVersion=true) to your bat file.**
TELEMETRİ RAPORU / TELEMETRY REPORT
Widcore adındaki plugin, hatasız bir şekilde ilerlemem için kendisi ile ilgili konsolda oluşan hataları bana iletiyor.
The plugin named Widcore notifies me of its own errors in the console so that I can proceed without any issues.
### 📝 NOTLAR
* **aliases.yml:** Tüm komutları ve yetkileri özelleştirebileceğiniz dosya.
* **lang/*.yml:** Dil dosyaları.
* **modules//*.yml:** Modül ayarları.
—
🇺🇸 English Showcase / Features / Commands (Click to Expand)
### 🌟 FEATURES
* **ANNOUNCER:** Scheduled automatic announcements. Global/world-based, random/sequential.
* **ANTIMOBSPAWN:** Prevents specific mobs from spawning. Global or world-based.
* **BACK:** Teleport to the last death location.
* **BAN/TEMPBAN:** Permanent or temporary bans. Reason shortcuts, exempt players.
* **BANNED ITEMS:** Prevents specific items from being in the inventory.
* **CHAT FORMAT:** LuckPerms prefix/suffix, group-based formatting, PlaceholderAPI. [item]=item, [inv]=inventory, [ec]=enderchest sharing.
* **CHATGUARD:** Protection against spam, flood, ads, and banned words. Valid for chat, anvils, books, and signs.
* **COMPASS TELEPORT:** Compass Left Click = Teleport to targeted block (max 200 blocks).
* **CUSTOM COMMANDS:** Custom commands via config. MESSAGE, P_COMMAND, C_COMMAND.
* **ECONOMY:** Vault-based. eco (admin), pay (transfer), baltop (wealthy players GUI).
* **ENDERCHEST:** Open your own or others’ enderchest. Offline support.
* **FEED:** Restores player’s hunger.
* **FIREBALL:** Shoot fireballs. Adjustable power.
* **FIREBALL STICK:** Custom wand that shoots fireballs with left click.
* **FLY:** Toggles flight mode.
* **FREEZE:** Completely freezes the player. Disables movement and inventory.
* **GAMEMODE:** Change game modes. s/c/a/sp or 0/1/2/3.
* **GOD:** Invincibility mode. No damage, no hunger.
* **HEAL:** Restores player’s health.
* **HOME:** Personal home points. GUI menu, limit permissions, banned worlds. GTA5-style animation.
* **HEAD:** Allows the player to place the item in their hand on their head.
* **INVENTORY ROLLBACK:** Backup for death/join/leave/world change. Restore via GUI.
* **INVSEE:** View/edit other players’ inventories live. Offline support.
* **ITEM:** Gives specified item in specified quantity.
* **ITEMEDIT:** Item editing: name, lore, enchantments, attributes, hide, color, unbreaking. Effect GUI: add potion effects.
* **ITEM REMOVAL:** Timed cleanup of dropped items. Hologram countdown.
* **JAIL:** Region-based jail. Selection with golden axe + beacon. Timed/permanent.
* **JOINLEAVE:** Join/leave messages. Chat/title/action bar options.
* **KICK:** Kicks players from the server. Customized kick screen.
* **LIGHTNING:** Strikes lightning at target location or player.
* **MERGE EXPERIENCE ORBS:** Merges XP orbs to increase FPS.
* **MESSAGING (MSG/R):** Private messaging and quick reply.
* **MOBSTACKER:** Stacks mobs of the same type. Improves performance.
* **MOTD:** Customize server list appearance.
* **MUTE/TEMPMUTE:** Permanent or temporary muting.
* **REPAIR:** Repairs held item or entire inventory.
* **PLUGIN-HIDER:** Completely hides the server brand and plugins.
* **RTP:** It allows you to be randomly teleported around the world.
* **SHOW ITEM:** Share [item], [inv], [ec] in chat.
* **SPAWN:** Server spawn point. GTA5-style animation.
* **SPEED:** Sets walking or flying speed (0-10).
* **STACK DEATH DROPS:** Items dropped upon death collected into a single block.
* **TELEPORT:** tp, tpall, coordinate teleportation.
* **TPA:** Request-based teleportation. Warmup/cooldown, damage cancellation.
* **TROLL:** 4 types: mlg, rotate, moblook, creeperchest. GUI menu.
* **VANISH:** Total invisibility. Mobs cannot target, sounds hidden.
* **VOID SPAWN:** Teleports players who fall below Y=-64.
* **WARP:** Server-wide warp points. GTA5 animation support.
* **WORLDMANAGER [BETA]:** Create/Delete/Load/Unload worlds. Types: normal, flat, empty.
### **📘 Description**
A little mod adding Minecraft Story Mode inspired white pumpkins that generate in the pale garden. Made for SpookyJam 2024
📜 Terms of Use
**You may**
✅ Use this mod as a reference to understand and or create something of your own, as long as it is not a copy or recreation
✅ Use this mod in modpacks with credit and one or more links to any of the project pages*
✅ Edit for personal use
✅ Use this mod for/in YouTube videos or streams with credit and one or more links to any of the project pages*
✅ Create resource packs, data packs, and addon mods for this mod
**You may not**
❌ Reupload/publish this mod to any website without explicit permission from me and one or more links
to any of the project pages*
❌ Redistibute edited or unedited assets** from this mod without permission from me and credit
* Project pages include CurseForge, Modrinth, Planet Minecraft, GitHub
** Assets include logos, banners, textures, models etc
—
### **💬 Translations**
Feel free to translate this mod into any language or update existing translations. To get your translation into the mod, make a pull request on GitHub with the translated language file.
All translators are credited in the list below.
– Simplified Chinese: junshengxie
– Japanese: gohkenytp
– Korean: gohkenytp
—
Want to play with your friends on a server? Get 15% off your first month with code `einstein`.
Click here or on the banner below to get started!
This plugin generates unique, randomly filled chunks using white noise, creating chaotic and abstract landscapes. The world generation uses noise from octaves to determine the block placement, creating a random yet visually interesting world. You can customize the scale, octaves, and noise intensity, as well as adjust the block palette for the world generation. ⚙️
## Features ✨
– Generates world chunks based on white noise, creating a visually chaotic landscape. ️
– The block palette can be customized to use different concrete blocks for world generation.
– Adjustable parameters: Control the scale, octaves, and noise intensity for more variety and control in the world generation.
– Automatically enforces valid parameter ranges — values outside of the allowed range are automatically adjusted. ⚖️
– Compatible with Minecraft 1.20 and later versions. ️
## Configuration ️
You can customize the generation settings using the following parameters:
– **blocks**: List of blocks to be used for generation (e.g., `blocks=orange_concrete,lime_concrete`).
– **Range**: Any blocks available in Minecraft. It should be a comma-separated list (e.g., `orange_concrete,lime_concrete`).
– **scale**: Controls the frequency of the noise. A lower value makes the noise more “chunky,” while a higher value makes it smoother.
– **Default**: `0.02`
– **Range**: `0.02 to 1.0` (Values outside this range will be automatically adjusted).
– **octaves**: Defines the level of detail in the noise. A higher number of octaves creates more complex patterns.
– **Default**: `8`
– **Range**: `1 to 16` (Values outside this range will be automatically clamped).
– **noise**: Controls the intensity of the noise. A higher value results in more distinct block placements.
– **Default**: `0.5`
– **Range**: `0.0 to 1.0` (Values outside this range will be automatically adjusted).
## How to Use
Simply install the plugin and set the world generator to `WhiteNoiseGenerator` in your world settings. Customize the generation by adding parameters such as block types, scale, octaves, and noise intensity in the world creation command.
### Examples of Using with Multiverse-Core
#### 1. Creating a New World with White Noise Generator
Ensure that Multiverse-Core is installed on your server. To create a new world using the White Noise Generator, use the following command:
“`
/mv create new normal -t FLAT -g WhiteNoiseGenerator
“`
This command will create a new world using your plugin for world generation.
#### 2. Creating a New World with Custom Parameters
If you want to use custom parameters (e.g., different blocks, scale, octaves, etc.), you can specify them in the command:
“`
/mv create new normal -t FLAT -g WhiteNoiseGenerator:{blocks=orange_concrete,lime_concrete;scale=0.2;octaves=8;noise=0.5}
“`
This command will generate a world with specific block types, scale, octaves, and noise intensity.
#### 3. Using the Plugin with World Settings
If you want to automatically set the generator for multiple worlds or adjust additional settings, you can manually edit the `worlds.yml` file found in the Multiverse-Core folder. In this file, under each world’s configuration, you can set the generator key to use the White Noise Generator:
The plugin automatically enforces valid ranges for the parameters. If a user provides a value outside the allowed range (for scale, octaves, or noise), the plugin will adjust the value to the nearest valid option:
– **scale**: Any value below `0.02` will be set to `0.02`, and any value above `1.0` will be set to `1.0`. ⚖️
– **octaves**: Values outside the range of `1 to 16` will be adjusted to the closest value within that range.
– **noise**: Values below `0.0` will be set to `0.0`, and any value above `1.0` will be set to `1.0`.
Whisperwoods is a spooky forest themed mod adding multiple creatures designed to make your gameplay experience not only spookier but more interesting overall.
Whisperwoods is available for both Forge and Fabric, thanks to Architectury.
## Content
Content
**Moths**
Moths are harmless and rather stupid flying insects. They spawn at night, especially in forests. They are attracted to light sources, even harmful ones like fire. However, they can clutter up torches and break them.
**Hidebehind**
The Hidebehind is a fearsome critter believed to be responsible for the disappearances of woodsmen and other forest travelers. It stalks its prey silently, and will duck behind trees and seem to melt into them if spotted, but gradually move towards its quarry. However, its vibrant eyes can give it away, and its eyes are sensitive to light and it will try to avoid bright lights. If it manages to reach its prey, it will consume them in a few violent bites, leaving no remains…
**Wisps**
Wisps are strange gaseous spirits found in forests and swamps. They often flit around aimlessly, and tend to vanish if approached. However, a few Wisps can rip the soul from a person, and try to burn it up as fuel for its fire. If this happens, it can only mean certain death, unless the Wisp is killed in time and releases the soul. When a Wisp is killed, it may drop a Ghost Light, which can be placed as a light source.
**Ghost Lights**
Ghost Lights are wisp-like lighting that can be placed anywhere, producing a colorful flame and a moderate amount of light.
**Wisp Lanterns**
Wisp lanterns are crafted by putting iron nuggets around a ghost light.
**Hirschgeist**
The Hirschgeist is a mini-boss spirit of the forest with powerful flame attacks that can summon wisps to fight for it.
**Hirschgeist Skull**
An item dropped upon the death of a Hirschgeist. It wards off dangerous spirits. It can also be placed down as decoration.
**Hand of Fate**
An occult artifact used to summon spectral beings from the Otherworld. It can be lit with ghost lights or blaze powder as part of the wisp recipe (press SHIFT while viewing its tooltip to get recipe information)
**Zotzpyre**
A vampiric beast found in caves and at night in the jungle.
## Frequently Asked Questions
Below is a collection of frequently asked questions.
Spoiler
**How does the Hand of Fate work? I put in the first item, but it just shows another and nothing is summoned?**
The item that appears in the Hand is the next item needed to be added. Add that then the next one(s) it shows, then when all are added, the mob is summoned.
**Can I use this mod in a pack?**
Yes, so long as it is hosted on CurseForge or private. If you wish to publicly host a pack on another platform (like Technic), please ask or consider using CurseForge as it supports developers.
Use the mod “Just Enough Items” to view recipes in game. They will not be documented here.
**Is this mod compatible with (Insert biomes mod here)?**
Yes, so long as the mod uses the Biome Dictionary provided by Forge. This includes Biomes O Plenty and Traverse, as well as many other biome mods.
**How do I disable/modify the spawning of (insert entity here)?**
Use the configs, you can see where to find them in “Where can I find the configs?” above. Switch “spawn_naturally” (formerly “do_spawning”) to false in order to disable spawning. You can also adjust weight and what biomes they spawn in.
**How can I set a default / automatically place a server configuration because new worlds don’t have my configuration?**
Placing whisperwoods-server.(toml/json5) in the defaultconfigs folder will make it automatically be copied into new saves.
**1.12 backport?**
No.
**Why isn’t the Hidebehind doing anything or moving?**
The Hidebehind doesn’t wander about, it stalks its prey. However, it won’t stalk prey that are in the light, and it won’t stalk prey during the day unless it’s in a dark place. This isn’t a bug, it’s intentional. They aren’t creatures that typically exist outside of stalking prey.
**Can I tame Zotzpyres or anything?**
No. This is a mod meant to add horrors to the forest, not to add cute pets and animals friends
**Will you make Zotzpyres or anything tameable?**
No. See above. If a mob is not tameable, there is a good reason for it. Also, if any mob is not tameable upon release, it will not be made tameable later.
**Is there a Fabric version?**
Yes!
**What mod loader is this mod for?**
The mod is built for Forge and Fabric, using Architectury.
## Additional Information
Join our Discord for announcements, info, discussion, and suggestions: https://discord.gg/qjhznSF
Note the linked discord is the Better Animals Plus discord, but has a section for two other mods (Better Animal Models and Whisperwoods)
### Credits
**cybercat5555 – Artist**
Art, Modeling, Texturing, Design
**its_meow – Programmer**
Programming, AI, Functionality
The assets (textures, models) in Whisperwoods are reserved to Cybercat5555, and cannot be reused or recreated without permission, unless within fair use. The source and binaries (jars) are licensed under the CC BY-SA-NC 4.0 IPL (see “License” above).
If you want to receive updates on this mod, want to report bugs / issues or suggest new additions, join my discord server!

This mod adds a terrifying beast called the **Wendigo** into Minecraft.
It will curse you as soon as you enter a Snowy or normal Taiga biome and then start stalking you.
You will hear sounds, footsteps and things breaking around you before **it appears**
In the Taigas a few things to help you along can be found,for example: A log cabin!
These cabins are full of Wood and resources to help you and also contain a **rifle** hidden in a chest which can be used to fight off the beast.
But some cabins were already destroyed by the Wendigo and contain the horrorfying sight of a dismembered Lumberjack.
The forest itself isn’t empty: **Dead bodies** of different animals can be found laying in the snow. Break and use these to your advantage, because they give food.
When the **Wendigo starts hunting,** start running and use your blocks to gain distance, so you can shoot it with a rifle. This will only stun the beast for about 5 seconds but might just save your life.
And do not feel safe behind a wall or a window in your house because **it can break in.** Because of its size and long arms it rips apart trees and anything it its way, so it never stops or has to go around a tree.
If you get killed and you respawn, **it’s not over yet:** It will start stalking again.
With each attack passing by the time inbetween will get shorter, but do not feel safer, as this just means that you will be **targeted quicker.**
If you survive, good job.
**If you enter a snowy taiga biome and you don’t get cursed by the Wendigo (Curse of the Snow Potion effect doesn’t apply to you),**
**relog or rejoin your world.**
**If the Wendigo seems to not be animating correctly, turn off your shaders or try to search for an option to turn off entity shaddows in Minecraft settings / Shader settings or config.**
**Relogging, after Curse of the Snow got applied to you will mess up the timings and cause the stalking sequence to reinitiate from beginning.**