Wilder Terralith
# Overview
This datapack utilizes a few methods of changing biomes in Terralith (https://modrinth.com/mod/terralith) to add the Wilder Wild (https://modrinth.com/mod/wilder-wild) features. Many of them are existing tags from Wilder Wild, placed/configured features from Wilder Wild, changes to Terralith placed/configured features, and a few are custom placed/configured features using Wilder Wild blocks. As such, if you would like to delve into the pack and find out how I did things, you may need to check a few places.
With just Wilder Wild and Terralith (+ dependencies), Wilder Wild biomes do not spawn. I created this pack with the intention to not need the biomes from Wilder Wild, but not miss out on features. However, using TerraBlender (https://modrinth.com/mod/terrablender), you can get the Wilder Wild biomes to spawn. Feel free to configure as you please.
# Changes
## Surface Biomes
– Alpine Grove
– Fallen Spruce Trees
– Patches of frozen grasses
– Amethyst Canyon & Rainforest
– Hibiscus
– Butterflies (Duskwing and Marbled)
– Ancient Sands
– Scorched Sands (both Red and Normal)
– Tumbleweeds
– Arid Highlands
– Shrubs
– Packed Mud Paths
– Ashen Savanna
– Zombie Ostriches
– Packed Mud Paths
– Dead Baobabs (new feature!)
– Birch Taiga
– Shelf fungi on trees
– Fallen Birches
– Datura
– Blooming Plateau & Valley
– Carnations
– Marigolds
– Pollen
– Butterflies (every variant except Duskwing)
– Mooblooms
– Brushland
– Milkweed
– Monarch butterflies
– Bryce Canyon
– Milkweed
– Phlox
– Caldera
– Gabbro Paths (new feature!)
– Geysers
– Plankton
– Cloud Forest
– Changed leaf litter to match leaves
– Shelf fungi on trees
– Fallen logs
– Seeding Dandelions
– Datura
– Cold Shrubland
– Shelf fungi on trees
– Shrubs
– Deep Warm Ocean
– Hydrothermal Vents
– Sponge buds
– Tubeworms
– Sea anemone
– Nematocysts
– Mesoglea
– Crabs
– Jellyfish
– Desert Canyon
– Prickly pears
– Tumbleweed
– Scorched sand
– Desert Oasis
– Changed palm trees to use palm logs and fronds
– Flowering Lilypads
– Desert Spires
– Changed palm trees to use palm logs and fronds
– Forested Highlands
– Changed maple trees to use maple logs and leaves
– Shelf fungi on trees
– Auburn moss patches
– Datura
– Fractured Savanna
– Shelf fungi on trees
– Changed leaf litter to match leaves
– Shrubs
– Packed Mud Paths
– Ostriches
– Frozen Cliffs
– Fragile Ice
– Icicles
– Penguin
– Glacial Chasm
– Fragile Ice
– Icicles
– Haze Mountain
– Shelf fungi on trees
– Clovers
– Cattails
– Auburn Moss
– Fallen Spruce
– Foggier Fog (not Wilder Wild feature; just a change I made; easy enough to change)
– Highlands
– Phlox
– Shrubs
– Hot Shrubland
– Shrubs
– Shelf fungi on trees
– Packed Mud Paths
– Ice Marsh
– Cattails
– Shelf fungi on trees
– Fallen Mangrove
– Changed leaf litter to match trees
– Flowering Lilypad
– Jungle Mountains
– Hibiscus
– Clovers
– Huge Mushrooms
– Fallen Jungle trees
– Lavender Valley & Forest
– Changed leaf litter to match trees
– Shelf fungi on trees
– Milkweed
– Fallen Birches
– Pollen
– Butterflies (Marbled & Morpho Blue)
– Moobloom
– Lush Desert
– Palms
– Flowering Lilypad
– Lush Valley
– Shelf fungi on trees
– Shelf fungi on trees
– Changed leaf litter to match trees
– Fallen Spruce, Oaks, and Birches
– Seeding dandelions
– Forest rocks
– Moss Carpets
– Stone Paths
– Coarse dirt paths
– Mesoglea
– Carnations
– Jellyfish (Pearlescent & Blue)
– Moonlight Grove & Valley
– Fallen trees
– Changed leaf litter to match trees
– Pollen
– Butterfly (Morpho Blue)
– Orchid Swamp
– Added Cypress trees
– Algae
– Cattails
– Clovers
– Milkweed
– Flowering Lilypad
– Fireflies
– Red Oasis
– Notably no palm tree change
– Prickly pears
– Flowering Lilypads
– Rocky Jungle
– Hibiscus
– Shrubs
– Lantanas
– Fallen Jungle trees
– Sakura Grove
– Fallen Cherry trees
– Pollen
– Sandstone Valley
– Changed trees to palms
– Savanna Badlands & Slopes
– Shrubs
– Packed Mud Paths
– Ostriches
– Zombie Ostriches
– Shield
– Fallen trees
– Shelf fungi on trees
– Auburn Moss
– Datura
– Shrubland
– Shrubs
– Fallen Oaks
– Pasqueflowers
– Siberian Grove & Taiga
– Fallen trees
– Shelf fungi on trees
– Frozen grasses
– Tundra flowers
– Marigolds
– Snowy Cherry Grove
– Fallen Cherry trees
– Snowy Maple Forest
– Changed maple trees to maple logs and leaves
– Fallen Maples
– Frozen grasses
– Snowy Shield
– Fallen trees
– Shelf fungi on trees
– Frozen grasses
– Steppe
– Pasqueflowers
– Wildflowers
– Phlox
– Temperate Highlands
– Shelf fungi on trees
– Milkweed
– Butterflies (Clouded Yellow, Gren Hairstreak, and Monarch)
– Tropical Jungle
– Hibiscus
– Palms
– Lantanas
– Scorched replaces Spider
– Valley Clearing
– Marigolds
– Volcanic Crater & Peaks
– Gabbro Paths
– Geysers
– Scorched replaces Spider
– Warped Mesa
– Tumbleweed
– White Cliffs
– Fallen Birches
– Carnations
– Windswept Spires
– Seeding dandelions
– Wintry Forest & Lowlands
– Shelf fungi on trees
– Fallen trees
– Yellowstone
– Shelf fungi on trees
– Yosemite Cliffs
– Wildflowers
– Phlox
– Yosemite Lowlands
– Shelf fungi on trees
– Changed leaf litter to match trees
– Fallen Birches and Spruce
– Seeding dandelions
## Caves
– Frostfire Caves
– Icicles
– Fragile Ice
– Fungal Caves
– Shelf fungi
– Thermal Caves
– Scorched replaces Spiders
– Geysers
– Mantle Caves
– Gabbro
– Geysers
– Scorched replaces Spiders
– Underground Jungle
– Shelf fungi
If you encounter issues or have suggestions, please ask!
Wilder Flowers




## Overview
This mod adds a host of new foliage to vanilla world generation through the addition of wildflowers. These blooms can be made into flower garland decor, which can be both worn and placed. Wilder Flowers adds clover patches to various biomes as well.
## FAQ
– Will this mod be ported to other versions/loaders?
– DavigJ actively supports the Forge versions of the mod, and cassiancc maintains the Fabric and NeoForge versions. There is no plan to port to any older versions of Minecraft or support Forge past 1.20.1, ports to latest will happen when they are ready.
– **Note**: Fabric support on versions older than 1.21.1 is discontinued. Users on Fabric 1.20.1 can use Kilt.
## License

Wilder Flowers is available under the open source MIT License. Note that this means you are required to attribute the mod if you use any content from it in your own projects.
## Credits
Feel free to direct any suggestions towards the issue tracker!
This mod’s features were originally implemented in Raspberry Core as an original feature for Raspberry Flavoured. It was iterated on there before being extracted into its own mod.
Flower implementation was done by Kobber and cassiancc, textures were made by ProbablyEkho.
The port to a standalone Forge 1.19.2/1.20.1 mod was done by DavigJ, and the port beyond to multiloader 1.21.x was done by cassiancc.
Wilder Clifftree
# Overview
This datapack simply ports some Wilder Wild features to Clifftree biomes. It’s as simple as that.
## Biome Features
– Bog
– Cypress Trees
– Cattails
– Algae
– Clovers
– Flowering Waterlilys
– Fireflies
– Coniferous Badlands
– Milkweed
– Phlox
– Fallen Spruces
– Monarch Butterflies
– Desert Cliff
– Scorched Sands
– Diorite (Snowy + normal) and Granite Shores
– Penguins
– Frozen Caves, Glacier Cliffs and Valleys
– Fragile Ice
– Icicles
– Inferno
– Gabbro
– Geysers
– Kelp Forest
– Jellyfish
– Lukewarm Caves
– Mesoglea
– Nematocyst
– Oasis
– Palms
– Flowering Waterlily
– Snowy Old Growth Taiga
– Shelf fungi
– Sparse Forest
– Shelf fungi
– Marigolds
– Fallen trees
– Stone Ocean
– Barnacles
– Sea Anenome
– Sea Whip
– Tropical Beach
– Palms
– Crabs
– Tropical River
– Crabs
– Tundra
– Tundra Flowers
– Auburn Moss
– Duskwing Butterfly
– What about Maples?
– They are added to vanilla Taiga and Snowy Taiga
Wildborne – Worldgen & Data Tweaks

**Designed for the Wildborne Modpack (Coming soon) – This Modded Datapack implements various custom JSON files, functions and other code to change world generation, tags, structures and other various features to enhance the realism, support, or immersion of various vanilla mechanics, as well as modded mechanics!**
## IMPORTANT NOTES – READ FOR AN IDEAL EXPERIENCE:
**This Data Pack is currently a work in progress! Expect new files to be added to the project, & changes to existing ones until the project is fully finished!**
**This pack IS NO LONGER COMPATIBLE WITH JUST VANILLA ALONE!**
**THE EPIC TERRAIN COMPATIBLE MOD IS NOW REQUIRED FOR THIS DATAPACK TO WORK!**
**FEATURE RECYCLER, WORLDGEN FEATURE FIX & LAKE FEATURE FIX MODS ARE ALSO NOW REQUIRED FOR THIS DATAPACK TO WORK!**
**I tried my best to get my custom biomes, features/structures and data to load in vanilla regardless of mods, but due to the MAJOR bug in vanilla Minecraft that causes “minecraft:lake” features and “minecraft:freeze_top_layer” features to crash when dealing with water, it was simply not possible to do this & keep using Epic Terrain Compatible :(**
**Maybe in a future version of the datapack I can delve deep into the nightmarish mess of density function and noise settings to add my own custom epic looking terrain when I have time, but for now, this is the best solution**
**For MODDED use, I HIGHLY recommend the Global Packs mod, so that this datapack can apply to EACH new world you create when placed in global_packs -> required_data!**
**Use this pack in combination with the Wildborne – Photorealistic VANILLA Resource Pack (Currently in BETA) for full immersion/realism! Link here:**
https://modrinth.com/resourcepack/wildborne-photorealistic-vanilla-resource-pack
### CURRENTLY IMPLEMENTED FEATURES:
– TASTEFULLY increased Grass, Tall Grass, Fern, Large Fern & Cactus in all world generation in all biomes for increased realism/immersion
– Tags that attempt to add Ocean Ruins to Ocean Explorer Maps (WIP, still iffy at times)
– Tags that add more items to the Lit On Fire mod so that more fire ignition sources can light torches/campfires
– CUSTOM VILLAGER TRADES when combined with the Villager Config mod (WIP, more to be added/implemented – _**NOTE => SOME TRADES MAY BREAK DUE TO MISSING ITEMS FROM OTHER MODS/KUBEJS SCRIPTS DESIGNED FOR THE UPCOMING WILDBORNE MODPACK – USE AT YOUR OWN RISK**_)
– 5 NEW EPIC WILDBORNE BIOMES ADDED TO THE OVERWORLD! – The Sinkhole Biomes! – Based off a bug that was previously patched out of Minecraft 1.19.3 world generation – I’ve now added 5 different biomes with the chance of generating full fledged MASSIVE sinkholes! – The Desert Sinkhole, Badlands Sinkhole, Temperate Sinkhole, Icy Sinkhole and Jungle Sinkhole biomes! (See more in the image gallery)

– Compatibility for Epic Terrain Compatible mod/datapack in a way that smoothly tranistions biomes based on temperature, humidity/vegetation, erosion, continents, and size, while the world also generates 400 block tall mountains with 450 block deep sinkholes that just add a breathtaking sense of wonder and adventure to any world!
– IMPROVED/NEW FOSSIL STRUCTURES! – These can generate on BOTH the surface of the overworld, AND underground in caves/Sinkhole biomes, with 4 variations of each part of the fossil (Skull, Spine, Tail) – support for modded biomes from Biomes O’ Plenty, YUNG’s Cave Biomes, Regions Unexplored, & Biomes We’ve Gone included! (See more in the image gallery)

### WIP/PLANNED FEATURES:
– Increased/decreased foliage placed features for Vanilla/other mods featured in the upcoming Wildborne Modpack as needed (ie, Biomes O’ Plenty, Regions Unexplored etc)
– MORE Custom Villager Trades using the Villager Config mod for the modpack as needed
– More tag additions/removals as needed for fine tuning items/blocks/mechanics in the upcoming modpack as well
– Minor tweaks to improve vanilla structure generation for compatibility with the new Sinkhole Biomes
TheWildBackport



Using Fabric / Quilt?


CRAFT YOUR PATH
Experience Minecraft in a whole new light—or dark. Evade the warden in the deep dark if you dare. Explore the swamps together with frogs and tadpoles. Ask an allay to collect supplies to fill the chest on your boat. Build with sculk, mud, and mangrove wood. The choices are endless, and all of them yours.
There’s a 1.16.5 version of this mod in development, no ETA available, stop asking about it.




Wild Aside
Wild Aside
3 new beautiful fantasy biomes!

Vibrion Hive
A bacteria infected cave filled with vegetation and particles.
Not hostile until you get contaminated…



Hickory Forest
## The leaves sway graciously, with their movement effected by wind and the weather.

Glowing Hickory Forest
## A variant of the Hickory Forest, but the leaves have 4 different colours and glow during night!

Versions after 2.0 require Terrablender! Versions after 2.2.0 support Patchouli!
Versions before 2.0 might require Geckolib!
Join my Discord server!
Other links
Wild Wolves
**This Datapack/mod adds Wolf Attacks, Wolf Dens and Horns that give your tamed wolves buffs.**
**You can spawn a Wolf Attack in Creative mode by typing:** /function wild_wolves:wolf_attack_spawn
**You can get all the added items in Creative mode by typing:** /function wild_wolves:give_items
**You can get all the new special Goat Horns in Creative mode by typing:** /function wild_wolves:give_goat_horns
**You can locate a Desert/Taiga Wolf Den in Creative mode by typing:**
/locate structure wild_wolves:wolf_den_desert **or** /locate structure wild_wolves:wolf_den_taiga
**Wolf Attacks:**
Wolf Attacks spawn randomly around the player every couple of days (there’s a bigger chance during a full moon).
When one happens it can be identified by the sound of many angry wolves and red text above the hotbar.
They are made up of Alpha Wolves and Pack Members
Alpha Wolves are stronger than the other members and drop Wolf Teeth when killed.
All Members of the pack have a different ability depending on the biome they spawned in
Wolf Pack Biome Abilities
– **Forests:** Spawn in packs of 5, Do more knockback
– **Sparse Jungle:** Spawn in packs of 5, Apply Poison and Nausea upon biting
– **Taiga/plains:** Spawn in packs of 5, are faster
– **Old growth Taiga:** Spawn in packs of 5, Have a dash attack
– **Snowy:** Spawn in packs of 5, apply weakness upon biting
– **Grove:** Spawn in packs of 3 but apply strong slowness upon biting
– **Savanna:** Spawn in packs of 9 but have less health and lower damage
– **Desert:** Spawn in packs of 3 but have more health, knockback resistance and deal more damage
– **Nether:** Spawn in packs of 4, but set everything on fire

**Wolf Dens:**
Wolf Dens spawn in Deserts and Old growth Taigas and are made up of big bones sticking from the ground.
Inside them you will find a few Wolves, one Alpha Wolf, some baby Wolves and all of them are aggressive towards the player.
These Dens also have some Suspicious Sand or Gravel that contain different items, among which are some special Goat horns

**Wolf Goat Horns:**
By brushing Suspicious Sand or Gravel found in Wolf Dens there is a chance that you uncover some Special Goat Horns of which there are 9 different types.
When blown, each different type of the Horns activates each ability which usually relates to your Tamed Wolves.
These Horns have a durability amount depending on how useful they are but they can be repaired by throwing them on the ground along with one Wolf Tooth which can be obtained by killing an Alpha Wolf or in Suspicious blocks inside Wolf Dens.
Types of Horns and Abilities
– **Horn of Sitting:** When blown it makes all tamed wolves within 16 blocks sit
– **Horn of Standing:** When blown it makes all tamed wolves within 16 blocks stand up
– **Horn of Targeting:** When blown it makes all tamed wolves within 16 blocks attack the nearest hostile mob
– **Horn of Healing:** When blown it fully heals all tamed wolves within 16 blocks
– **Horn of Powering:** When blown it makes all tamed wolves within 16 blocks stronger and faster for a little
– **Horn of Calling:** When blown it teleports all tamed wolves within 64 blocks to the player
– **Horn of Coloring:** When blown it randomly colors the collar of all tamed wolves within 16 blocks
– **Horn of Calming:** When blown it calms all angry wolves within 16 blocks
– **Horn of Attacking:** When blown it spawns a wolf attack
– _(1.21.5+)_ **Horn of Sounding:** When blown it randomly changes the sound variant of all tamed wolves within 16 blocks

_(1.21.2+)_ **Tooth Traps:**
By throwing a Wolf Tooth and an Iron Ingot on the ground three Tooth Traps will be crafted
They can be placed and any mobs that walk on them, including the player, will be damaged and stuck in place. The only way for a mob to escape is for the trap to be broken.
After a Tooth Trap is used it will become closed, to open it and make it usable again a player must press the button at the center of the trap
Throwing a Redstone Block on these traps will upgrade them into an Upgraded Tooth Trap. They work the same as normal ones but only Hostile Mobs will be damaged by walking on them


**Tamed Alpha Wolf**
If an Alpha Wolf has been tamed with bones, it will provide a strngth and regeneration effect to all Tamed Wolves within 16 blocks

**Illager Wolves:**
All Illager captains (Pillagers, Vindicarors, Evokers) have a 25% chance to spawn with 3 leashed Aggressive wolves.
These Wolves will attack all Players, Villagers and Iron Golems on sight

_(1.21.5+)_ **Wolf Den Explorer Map:**
This map drops from Alpha Wolves when they die and can be used to easily locate a Wolf Den

**Advancements:**
A few advancements related to the datapack have also been added

Wild West Adventure
My first Mod.
It´s a wild west mod.
It adds Rattlesnakes, a new biome with new trees, a new armor, a new villager, a gun and tequila.
It adds also a new type of pillager: the Outlaw.
Be careful when encountering. He will shoot on you.
For making the new armor you need to kill some rattlesnakes and more.
It´s the cowboy armor.
But please mind, that this is my first mod.
There are still some bugs and i´m not very proud on them, but i will try to fix them.
Have Fun!!
Subscribe on YT – Nusskopf44
Wild West


Weaponry
The Wild West Mod adds a variety of different guns and weaponry to destroy your foes! Included in the mod are the, current, three guns: the revolver, repeater, shotgun and scoped rifle. Aiming can be toggled by using shift + right click and only right click to shoot. Finally, said guns can be crafted in the Workbench after gathering the materials listed bellow.

As you may have noticed, the guns are crafted via two new items added called the iron/gold sheet. Similarly to the weapons, these can be obtained through the workbench. By putting it in the designated ingot slot whilst holding a hammer and clicking the ‘craft’ button, an ingot will be processed.

Tools & Functional Items
Currently there are only two main functional items within the mod, these being the handheld lantern and the ammo pouch. As stated in the name, the lantern will act as a limited light source on the go! Simply right click to toggle the item on and off. The second significant item in the game is the ammo pouch used to store bullets and shells.

Links
If you have any comments or queries, please leave a comment on the post and I will get back to you as soon as possible.
Curseforge: https://www.curseforge.com/minecraft/mc-mods/wild-west

Wild Lands
Wild Lands is a vanilla-styled biome and wildlife mod, aiming to expand the vanilla world, as well as add to it. This ranges from adding new plants and animals to existing biomes, and adding fully fleshed out new biomes, such as the Bayou! The mod aims to feel very vanilla in what is added, with many interesting aspects and behaviors for many of the added animals!
Current content includes:
2 new biomes
11 new entities
3 new trees
And more!
The added biomes include the following:
Burnt Forest
Bayou
The added animals include the following:
Catfish – A solitary fish that will avoid the player
Alligator – A large crocodilian. As a baby, they will avoid players and can be bucketed. As adults though, they will give a warning hiss before attacking.
Crabs – Crabs will generally avoid the player unless they are a fighter variant. If they have a large claw, they will attack the player instead.
Frogs (Pre-1.19) – They will hop around, and like to sit on lilypads. Their babies are tadpoles, and will suffocate outside of the water.
Hammerheads – Hammerheads will circle around their prey before striking. They will target undead mobs if they can.
Anchovy – A small fish
Octopus – Octopus will blend in with the ground beneath them if they get scared. When attacked, they will shoot up and swim away.
Sea Lion – Sea Lions will swim out to sea and catch fish. If fed anchovies, they can drop their item for the player to pick up.
Jellyfish – Jellyfish will swim mindlessly through the ocean. If the player gets too close, they may be stung, which will cause damage while the player remains in the water.
Grizzly – Grizzlys will actively look for berries, salmon, and honey to eat. After eating enough food, they will go into hibernation.
Join our Discord for updates on future content!
https://discord.gg/7puz4Skucv
This mod requires TerraBlender (Forge) in order to work for 1.19.2!
What players can and cannot do without permission:
Take screenshots or record videos
Add this mod to a modpack, so long as it has proper credit and can link back to here
Cannot recompile and reupload the mod elsewhere
Cannot take assets from this mod to use elsewhere