Wilted Rose Emoji

## The wilted rose, recent emoji slang, has now been added into the world of Minecraft.

![Wilted Rose Screenshot](https://cdn.modrinth.com/data/lNE3nYkh/images/40dc683de2ba5dff4ae23ca1181bfe5853bf4542.png)

They can be found in Forests and Flower Forests. To be more specific, anything in the **wiltedrose:has_wilted_rose** biome tag.

You can craft it into red dye, and also place it into a Flower Pot.

Making a Suspicious Stew with them gives you Instant Damage.

Overly Realistic

![Overly Realistic title](https://cdn.modrinth.com/data/cached_images/b7b90b75963f23a452cfcdb8f76c9a379523719c.png)

Overly Realistic is a datapack & mod that adds a variety of features to minecraft, its goal is to make the game.. well.. overly-realistic! This takes inspiration from Civilization’s Beginnings and Joyful’s video on the problem with simulating civilizations in minecraft

The project is also inspired by real human evolutionary history and how it ultimately unfolded; a core idea for this project is to make lone survival extremely hard, meaning, players need to be grouping into tribes in order to more easily progress and survive..

Note that this makes the progression system in the game intentionally slower and more difficult!

If you’re unsure on how to progress, please check out the **advancements tab** in-game!

[ ! ] Also note that if you are using the datapack version of Overly-Realistic, you will need to use the resourcepack found here

Overly Realistic has pretty frequent updates (updated every 1-2 weeks currently!) – Make sure you check up on this page from time to time!!

While the versions uploaded for this project are marked as releases, such versions should be considered as beta updates! There is still a lot I haven’t done/changed/added!

#
![Overly Realistic features](https://cdn.modrinth.com/data/cached_images/fc5e09dbc4c73185e20f25e44af107a44c7c90e5.png)

* ![advancement icon](https://cdn.modrinth.com/data/cached_images/c276e50bbe834777ce36b02c20a8780a86622672.png) **New advancement system as a progression tree**
* Minecraft’s vanilla advancements have been removed and replaced with Overly-Realistic’s advancements, which act as a progression tree to help players know what they should be doing to progress
* All advancements fully explain and describe the next progression milestones, so players are able to play without tabbing into a wiki all the time or remaining hopeless
* ![progression icon](https://cdn.modrinth.com/data/cached_images/b074af1dd4b0819f34365c4c5cc79e7014778726.png) **Progression overhaul**
* Progression is now much more realistic, making it both harder but also more complex, although, in a way that is easy to understand and follow
* ![player stats icon](https://cdn.modrinth.com/data/cached_images/83948567c7454ebc558b07acf8f28ff6af35d36d.png) **Various new player stats**
* Players must now care for their temperature, thirst, sanity, stamina, hygiene, vitality, and many other stats
* Players will now gain semi-randomized genetics when spawning in, which affects various stats, such as player size, attack damage, movement speed, etc
* Players are now generally much weaker and slower when spawning in, although, they can train their stats to improve them through time
* ![health icon](https://cdn.modrinth.com/data/cached_images/7add084ac9793cce2a07634dd3bf944ceaa75bc8.png) **Harsher health**
* Health is now much harder to manage: players are able to bleed, gain physical traumas, create medicinal items, get illnesses, etc
* Players are able to receive different debuffs depending on what body part they were hit on
* Natural regeneration is now slower and dependent on various factors
* ![hunger icon](https://cdn.modrinth.com/data/cached_images/70f978d9506d57727fbb9d8a43e56a23492c6efe.png) **Hunger complexity**
* Players must eat different types of foods so they are able to manage their nutrients: fats, proteins, and fats
* Players’ hunger now decreases through time, and, the lower the player’s hunger, the weaker they get
* ![wisdom icon](https://cdn.modrinth.com/data/cached_images/e95a4a645679104318d570befac12e42cf1e612b.png) **New wisdom and intelligence systems**
* Certain actions can add up onto skill experience, which allows players to be able to become better in that skill through time. Wisdom skills include combat, blacksmithing, cookery, archery, healthcare, etc
* ![animal icon](https://cdn.modrinth.com/data/cached_images/bacc58c3d973541e004ddd3ca7d294581f5a686d.png) **Animal overhaul**
* Animals are now divided into 2 types, predators and prey; predator animals are aggressive towards players, while prey animals are not, and would rather flee when near a player
* Animal behaviour is now more complex: aggressive animals may choose to flee depending on factors like its current health and the amount of players hunting it, animals may spawn in with special traits that change their mannerisms, and animals will try to flee through good terrain
* Animals now spawn in with semi-randomized genetics, this affects their size, health, speed, damage, and knockback resistance. Animals’ sizes affect their other stats: larger animals will have better health and damage but will be slower, while smaller animals will have lower health and damage genetics, but will also be faster
* Animals now have stamina, which is used up when fleeing, allowing players to exhaust animals through time, which makes them slower and more vulnerable
* Various animals now create corpses when being hunted down, allowing players to harvest hides, meats, and bones from them
* ![farming icon](https://cdn.modrinth.com/data/cached_images/5a451798427844fa5da352560d6a03dbd339e659.png) **Farming improvements**
* Crops now require specific biomes for them to be able to be successfully harvested
* Crops now need to be harvested with hoes
* Planting seeds and applying fertilizer items (such as bone meal) now takes time
* Crops can now be watered with water buckets to make them grow faster
* ![more icon](https://cdn.modrinth.com/data/cached_images/479d99229eb30c521b2d54050e4d54e64df8e7ce.png) **And much more!**
* Overly-Realistic provides a lot of content and heavily incentivizes the use of cooperation between 2 or more players!
* An official Overly-Realistic wiki is in the works, and will soon become publicized!

#

![Creator’s socials](https://cdn.modrinth.com/data/cached_images/8b73a9b4e9c477936c1c31fdea8be25a0dff5411.png)

#

– Youtube: [[YT LINK]](https://www.youtube.com/@wilozyx)
– Planet Minecraft: [[PMC LINK]](https://www.planetminecraft.com/member/wilozyx/)
– Curseforge: [[CF LINK]](https://www.curseforge.com/members/wilozyx/projects)
– Smithed: [[SMTH LINK]](https://smithed.net/Wilozyx)
– Discord: wilozyxx

#

![Addons for Overly-Realistic](https://cdn.modrinth.com/data/cached_images/842e9256a98fdbbe5c4faf662c799f2b41120c70.png)

#

## [Addons for Overly Realistic]

– Normal respawning
– Makes respawning more vanilla-esque: re-enables the death screen, disables players being downed, allows for setting respawn points, disables ghosts, re-enables respawning
– Supports v1.3.1 and above
– Disable aggressive animals
– Disables the spawning of predator/aggressive animals in the world
– Supports v1.3.1 and above
– Base textures
– Adds textures for the items added by Overly-Realistic
– Supports v1.3.5 and above
– Want me to feature your own addon? Contact me on discord! 🙂

## [Projects that work well with Overly Realistic]

– William Wythers’ Overhauled Overworld)
– Overhauls the overworld world generation as to make it more picturesque
– J6’s Mob Variants
– Adds some great animal variants to the game
– Halfstorm’s Visual Health
– Changes entities’ textures dynamically depending on their health, creates great injury-based immersion
– D3v_c’s Realistic Tree Behaviour
– Makes trees fall down when broken, includes realistic animations and sounds
– Youly’s Dynamic Crafting
– Makes crafting table recipes more in-world!

## [Additional Credits]

– Achim2393 -> For their various textures
– Cownmoonist -> For their hog texture and inspiration
– SilicatYT -> For their work on ScoreFixer, which this project uses

#

William Wythers’ Overhauled Overworld (Datapack)

# Purpose
Overhauled Overworld reimagines the vanilla overworld biomes, using custom sky, water, grass and vegetation colors, along with extensive custom features, to create a more immersive, atmospheric, cohesive and picturesque world. This is all done entirely without modding, and also with a focus on compatibility with other worldgen packs and mods, such as Tectonic and Reterraforged.
## What to expect
Overhauled Overworld adds many sub-variants to biomes, as well as unique and rare transition regions where various biomes meet. Trees of all shapes and sizes fill the world. Stony cliffs and scree escarpments are common in the highlands.
Ore blobs (diorite, andesite and granite) no longer pollute the clean grey of stone cliffs. Instead, these ores are found in abundance in their own allocated places. Diorite is readily available in the Flower Forest, granite in the Sunflower Plains and Birch Forest, and andesite in the Meadow and Cherry Grove.
Lava lakes and springs are no longer to be found in the surface of overworld biomes, except for the volcanic Stony Peaks and Windswept Hills biomes.
### History
William Wythers’ Overhauled Overworld was originally released on Planet Minecraft on October 9th, 2020. It gradually rose to the top of the list as the most popular worldgen datapack. It maintained that position for a while, before being outclassed by the creations of a certain silent celestial object. While it no longer holds the top spot on that list, it currently remains in third position.
From its inception, Overhauled Overworld was designed with the intention of creating a beautiful, immersive and more realistic experience without making use of modding. The pack was later repacked in mod format by Cristelknight, which has been very useful to the majority of players who prefer mods over datapacks. However the pack remains at heart a datapack.
(The mod can be found here: https://modrinth.com/mod/wwoo)

Wild west structures

Wild west structures adds new structures to biomes like the badlands all inspired by the wild west and american frontier. Some of the structures you may come across include wagons which may contain lost supplies, tnt carts, campsites, and more!

![Badlands town](https://cdn.modrinth.com/data/9mHSYKqh/images/1cb91e727fcddb58aa96d4548a34ff8923d8c6fb_350.webp)

**All structures as of v2.0**

– wagon
– tnt cart
– campsite
– wild west chruch
– badlands village
– bandit camp
– desert camp
– Swamp shack
– Badlands bandit camp
– Cow skull
– Church

**Notes**
– Neoforge port coming soon
– Anything above 1.21.8 is mostly untested, 1.21.11 crashes
– feel free to use in modpacks
– More structures to come!

Wilds Regrown

![WRG Banner](https://cdn.modrinth.com/data/cached_images/794ad4c8718867c54122ef310df3fe9032722385.png)
Currently, during **alpha** only available for **creative** gameplay.
# Explore a new world
WildsReGrown is a complete world (generation) overhaul.
### Join the conversation & Get the CTM resource pack
Discord Server

## Custom world generator
The world generator produces highly detailed landscapes with alot of varying landscapes and biomes, rivers that flow from mountains to the coast and different types of cave systems. However world sizes are limited.
Use the builder to create a new world with many world types to choose from!
![world builder](https://cdn.modrinth.com/data/cached_images/dc11ae3b8840bd4f9cd4cc2f8979feba28fa905b.jpeg)

## Dynamic World
All Flowers, bushes and trees grow, flower, wither and die by the passage of time.
![dynamic world flowers](https://cdn.modrinth.com/data/cached_images/28d74524387503caa6b2d15b0dd07470506cb17d.jpeg)

## Structures and ruins
There are multiple structure’s hidden around the world to explore and loot.
![Structure altar ruins](https://cdn.modrinth.com/data/cached_images/5c17d641239fe9468e0288298927eca0e08d51d6.jpeg)

## Wide pallete of Decorative blocks
There are many decorative blocks avaible for builds.
With a wide selection of different stones, colors and finishes.
And lots of different trees, wood textures and furniture blocks, all paintable!
Make use of the radial menu (Tab) in creative to quickly select the desired shape and color of a block.
![decorative building blocks](https://cdn.modrinth.com/data/cached_images/42bf89e9bed38fe441f686f180aa98f545d9bb61.jpeg)

## LabPBR resource pack 64x/32x
Checkout the Discord for the PBR resource packs.

### Notes
– Incompatible with other world gen mods.
– Or other mods with vanilla features in general.

## Plays best with:
**Mod Dependencies:**
– Sodium – 0.8.2
– Fabric API

**Recommended mods:**
– Continuity
– Iris

WildSprout: Plains

# WildSprout: Plains
A mod that improves the vanilla plains biome

**!! Neoforge requires Sinytra Connector !!**
## FEATURES
– small ponds
– wheat patches
– bushes that generate throughout the plains
– small stones
– boulders
– coarse dirt patches
– upgraded pumpkin patches
– snow generates in layers and on top of ice now

## INCLUDED BIOMES
– plains
– sunflower plains
– snowy plains

## CONFIGURATION
This mod has a config in the config folder,
you can currently disable each affected biome
and disable the generation of each feature.

## License
Please refer to the LICENSE.md file for licensing details.

For any questions or issues, please reach out to us on our GitHub repository or our Discord Server

## Need a Minecraft server?
![pebblehost](https://billing.pebblehost.com/aff.php?aff=2968)
Starting at just 1$/month for 1GB RAM Check it out

WildSpawn

# WildSpawn
WildSpawn’s sole purpose is to spread players far apart from eachother while retaining some sense of being fair to them.

### Why
* Vanilla’s `spawnRadius` gamerule is okay but generally unfair for players if set to a large value, say 10000 blocks.
* A little something called “NRMC manifesto”, which is a (WIP) piece of media full of recomendations for setting up an SMP to be perfect from my point of view. This “manifesto” includes _survival first, multiplayer second_ entry.

### How it works
* When the player first joins a server, the plugin will then generate a random 2D vector (X and Z coordinates) within a specific “global” spawn radius.
* When it’s time to respawn whilst not having a valid bed or an anchor, the plugin takes a random offset within a `spawnRadius` gamerule’s value and adds it to the previously calculated spawn point.
* The new two values are the now the player’s spawn location!

**In simple terms:** vanilla spawns all players around one single point, WildSpawn spawns every player around their own little randomly generated point.

# Usage examples
1. Randomizing your own spawn point – `/wsp randomize`:
![](https://raw.githubusercontent.com/untodesu/wildspawn/master/2023-11-19_00-56_1.png)
2. Sharing your spawn point with others – `/wsp share %playername%`:
![](https://raw.githubusercontent.com/untodesu/wildspawn/master/2023-11-19_00-53.png)
3. Accepting a shared spawn point – `/wsp accept`:
![](https://raw.githubusercontent.com/untodesu/wildspawn/master/2023-11-19_00-54.png)
![](https://raw.githubusercontent.com/untodesu/wildspawn/master/2023-11-19_00-55_1.png)
4. Or politely rejecting it – `/wsp deny`:
![](https://raw.githubusercontent.com/untodesu/wildspawn/master/2023-11-19_00-54_1.png)

# Configuration
Example config:
“`yaml
# plugins/WildSpawn/config.yml
global_spawn_radius: 10000
“`

The value of `global_spawn_radius` defines the radius in which worldspawn point coordinates will be chosen randomly when required. These values (best case scenario) are chosen only ONCE, and then a value offset using the vanilla `spawnRadius` is used as a spawn location.

Wilds

This datapack adds another dimension (the Wilds), which can be customized by replacing the wilds.json in the dimension folder, or used as is! This dimension can be accessed via placeable structures (Eerie Spires) or commands.

# Features
– The Wilds: A strange world, neither overworld nor end nor nether, but perhaps somewhere between, as though the worlds had been shuffled together as so many cards through some cosmic mistake… or some twisted divine purpose…
– Can be accessed by teleportation commands, travelling to an Eerie Spire, or using the travel functions.
– The form of The Wilds can be customized by overwriting the dimension files to be whatever the server admins want them to be. An all-winter world, and endless desert, the nether but even worse somehow? Go for it, just don’t expect me to write your new dimension files for you!
– Eerie Spires: unsettling and unnatural towers of basalt and crystal. Any player (or mob or any other entity) who strays too close may find themselves thrown from this world into a bizarre and warped reality mirroring one’s own…
– Currently, Eerie Spires do not naturally generate, and will have to be placed into the world by administrators
– Custom teleportation functions
– “`/function wilds:travel_to_wilds“` to travel from any dimension to The Wilds
– “`/function wilds:travel_from_wilds“` to travel from The Wilds back to the Overworld
– These functions will display when you (or entities near you, unfortunately) are travelling between the Wild and other dimensions.

Wilderness

Wilderness is a datapack that focuses on adding small decorations to biomes, usually on the surface with bushes, flowers and ferns, but also in rivers, oceans and even the nether. Other than trees, most vanilla forest biomes don’t have many decorations in them. In Wilderness, biomes like forests look overgrown and feel much more wild. Wilderness still stays true to vanilla by only using logical natural blocks (no stone buttons for pebbles).

This pack uses an addition system that allows for extended compatibilty when used in vanilla, but it also has extra compatibiliy with Lithostitched. Whenever convenient, I recommend installing Lithostitched, for increased performance and more thorough world generation.

Wilderness does not change tree generation. For improved trees, check out Better Trees. Some of the images were taken with Better Trees.

Wilder Wild

It’s time for the hypothetical second half of the Wild Update!

We have decided to release our ideal Wild Update, including the Birch Forest update, Fireflies, Cypress Wetlands, Pollen, and much more!

# Features

– Added Cypress Wetlands biome

– Added Mixed Forest biome

– Added Mesoglea Caves biome

– Added Oasis biome

– Added Warm River biome

– Added Warm Beach biome

– Added Arid Forest biome

– Added Arid Savanna biome

– Added Parched Forest biome

– Added Birch Jungle biome

– Added Sparse Birch Jungle biome

– Added Birch Taiga biome

– Added Semi Birch Forest biome

– Added Dark Birch Forest biome

– Added Flower Field biome

– Added Rainforest biome

– Added Temperate Rainforest biome

– Added Dark Taiga biome

– Added Old Growth Birch Taiga biome

– Added Old Growth Dark Forest biome

– Added Snowy Old Growth Pine Taiga biome

– Added Dying Forest biome

– Added Snowy Dying Forest biome

– Added Dying Mixed Forest biome

– Added Snowy Dying Mixed Forest biome

– Added Maple Forest Biome

– Added Tundra Biome

– Added Sparse Forest Biome

– Added Frozen Caves biome

– Added Magmatic Caves Biome

– Added Baobab Trees

– Added Baobab Blocks

– Added Cypress Trees

– Added Cypress Blocks

– Added Willow Trees

– Added Willow Blocks

– Added Palm Trees

– Added Palm Blocks

– Added Coconut and Split Coconut Items

– Added Maple Trees

– Added Maple Blocks

– Added Maple Leaf Litter Blocks

– Added Hollowed Log and Hollowed Stem blocks

– Added Stripped Hollowed Log and Stripped Hollowed Stem blocks

– Added Chiseled, Cracked, and Mossy Mud Bricks blocks

– Added Algae and Cattail Blocks

– Added Carnation, Marigold, Datura, Milkweed, Seeding Dandelion, Pasqueflower, Hibiscus, Lantana, and Phlox flowers

– Added Milkweed Pod item

– Added Red Shelf Fungi and Brown Shelf Fungi blocks

– Added Pollen

– Added Clovers

– Added Shrub block

– Added Flowering Lilypad block

– Added Small Sponge block

– Added Copper Horns

– Added Fireflies

– Added Bottled Firefly items

– Added Display Lantern block

– Added Termite Mound Blocks and Termites

– Added Tumbleweed and Tumbleweed Stem blocks

– Added Tumbleweed entity

– Added Prickly Pear block and item

– Added Peeled Prickly Pear item

– Added Scorched Sand blocks

– Added Hanging Tendril and Osseous Sculk blocks

– Added Sculk Walls, Stairs, and Slabs

– Added the Echo Glass block

– Added Stone Chests

– Added Jellyfish

– Added Mesoglea blocks

– Added Nematocyst blocks

– Added Crabs

– Added Crab Claws

– Added Reach Boost effect

– Added Ostriches

– Added Ostrich Eggs

– Added Scorched

– Added Scorched Eyes

– Added Scorching Effect

– Added Geysers

– Added Mooblooms

– Added Butterflies

– Added Penguins

– The Warden can now swim

– Added new music made by pictochats_

– Updated and overhauled multiple biomes

– Fixed some biome placement issues

– Added Wind

## World Generation

### Cypress Wetlands

Cypress Wetlands are home to the new Cypress trees, covering flooded landscapes with tall, tightly-packed Cypress trees as far as the eye can see.

– Frogs, Pigs, Chickens, Cows, Rabbit, and Cod will spawn naturally in this biome.

– At night, Fireflies will spawn before vanishing in daylight.

– The flooded landscape is covered in Algae and Cattails, and the usual Clay, Gravel, and Sand discs have been replaced with more visually pleasing noise paths.

#### Cypress Trees

Covering the Cypress Wetlands are the Cypress Trees.

– Cypress Trees come alongside the new, full set of Cypress Wood blocks, even including brand new boats!

– These trees are tall and lush, some being covered in vines, some standing straight and tall, and some bending.

### Mesoglea Caves

A flooded, mysteriously beautiful biome hiding beneath the ocean floor.

– Filled with shallow water pools.

– Home to the two pearlescent Jellyfish.

– Nematocyst and Mesoglea patches decorate the floors and ceilings of this biome.

– Contains many Mesoglea paths and pillars, encouraging exploration to new caves and underwater mining.

– Calcite blobs can also be found here.

### Oasis

A luscious apparatus!

– A more lively variant of Deserts!

– Palms, Bushes, Sugar Cane, grass patches, moss patches, and water pools generate naturally in Oases.

– Water here is much brighter than your typical desert.

– Desert villages, Desert temples and Desert wells also generate here.

### Warm River

A sandier, brighter alternative to rivers in warmer climates.

– Generates with seagrass on the floor.

### Warm Beach

A warmer alternative to regular beaches!

– Palms and Moss Carpets frequently generate here, and Seagrass grows in the surrounding water.

### Rainforest

Flashy! Wet! Dirty!

– A new variant of Forests.

– Contains many flowers, bushes, moss patches, moss basins, moss lakes, and vine-covered trees.

### Old Growth Dark Forest

Dark and dreary, mystic-dreamy.

– A variant of the Dark Forest with taller trees.

– Contains mushroom-covered Podzol paths.

– Some trees may be covered with cobwebs.

### Old Growth Snowy Pine Taiga

– Replaces non-snowy Taigas in freezing climates.

– Covered with tall Pine trees and snow!

### Temperate Rainforest

Bright! Wet! Exotic!

– A new variant of the Taiga.

– Contains Spruce, Oak, and Birch trees, covered in vines.

– Contains mushroom-covered Podzol paths.

– Generates with moss lakes, podzol basins, and bushes.

### Transition Biomes

– These help with reducing and cleaning up sharp borders between biomes.

### Mixed Forest

Mixed Forests combine regular Forests with the Taiga, offering a nice range of wood that’s perfect in new worlds.

– Like Taigas, Mixed Forests have sprawling paths of Coarse Dirt running throughout them.

### Arid Forest

– A combination of the Desert and Forest.

### Arid Savanna

– A combination of the Desert and Savanna.

### Parched Forest

– A midway-point between the Forest and Savanna biomes.

### Birch Jungle

– A combination of the Jungle and Birch Forest.

### Sparse Birch Jungle

– A combination of the Sparse Jungle and Birch Forest.

### Birch Taiga

– A combination of the Taiga and Birch Forest.

### Old Growth Birch Taiga

– A combination of the Taiga and Old Growth Birch Forest.

### Semi Birch Forest

– A midway point between the Forest and Birch Forest biomes.

### Dark Birch Forest

– A combination of the Dark Forest and Birch Forest.

### Dark Taiga

– A combination of the Dark Forest and Taiga.

### Flower Field

– A midway point between the Plains and Flower Forest biomes.

– Appears much like Flower Forests, only without frequent trees.

### Dying Forests

– Variants of regular forests.

– Smooth out the transition between forests and cold areas.

– Are filled with dying trees.

– Pumpkins generate more commonly here.

### Frozen Caves

– Usually generates just below frozen areas of the world, most commonly inside of mountains.

– Is filled with lots of Ice, and sometimes Snow.

– Strays occasionally spawn in this biome.

### Magmatic Caves

– Generate far below, typically in warmer areas of the world.

– Filled with lots of Magma, Basalt, Fire, and Geysers.

– The Scorched mob frequently spawns here.

### Maple Forest

Fall is coming! And the leaves are falling! And the leaves are coming!

– A biome that generates in colder areas of the world, but before snowy areas.

– Maple Trees are prominent, sporting falling leaves and leaf litters.

– The Marigold can be found here, alongside Pollen.

### Sparse Forest

– An uncommon midway point between Plains and the Forest.

### Biome Changes

– Swamps and Mangrove Swamps no longer generate in low-humidity areas.

– Mangrove Swamps now longer generate strictly in very hot areas.

– Jungles now generate more commonly in areas with very high temperature and humidity.

– Windswept Savannas no longer generate in cooler and humid areas.

– Added rare, shallow underground water pools.

– Added dying trees.

– Reintroduced Beta Beaches.

– Flowers generate much more frequently throughout the world.

– Forest and Taiga biomes alongside their variants now have rare tree clearings.

#### Savanna

The Savanna houses three new features!

– Added Termites and Termite Mounds.

– Aded Ostriches.

– Added the Baobab Tree.

– Fallen Acacia and Oak trees will now also generate in all Savanna biomes.

– Tumbleweed now generate in Savanna Plateau biomes.

– Bushes now sparsely generate in all Savanna biomes.

##### Baobab Trees

Baobab Trees, much like Cypress Trees, also come alongside a brand new wood set.

– Baobab Trees are incredibly thick and tall, requiring a 4×4 area of Baobab Saplings to grow instead of the usual 2×2 for other trees.

#### Birch Forest

Birch forests have been upgraded, sporting a refreshed identity!

– Birch Trees are now taller, generate with Bee Nests more often, and will occasionally sport small branches.

– Milkweed, Datura, Carnation, Seeding Dandelion, and Glory of the Snow flowers will now generate in Birch Forests.

– Fallen Birch Trees will now generate, sometimes with Moss Carpets on top.

– Red and Brown Shelf Fungus now generate on Birch Trees.

– Pollen now generates in Birch Forests.

#### Forest

Forests have also received significant upgrades, feeling much more wild than they used to be.

– Improved vegetation of Forests, resembling Grass and Fern generation of Beta versions of Minecraft.

– Milkweed, Carnations, and Seeding Dandelions will now generate in Forests.

– Oak Trees have been improved, also sporting branches like Birch Trees.

– Massive Oak Trees will generate more often, casting a large shadow on the ground.

– Birch Trees in the Forest biome are much shorter than those in Birch Forest biomes.

– Red and Brown Shelf Fungus now generate on Oak Trees.

– Pollen now generates in Forests.

– Fallen Oak and Birch trees will now generate in Forests.

– Shrubs will now generate along the floors of all Forest-like biomes.

#### Taiga

– Taigas now contain younger and shorter trees alongside their usual taller trees.

– Taiga Vegetation is now much denser.

– Coarse Dirt Paths will now generate in Taigas.

– Fallen Spruce Trees will now generate in Taigas.

– Tall grass and large fern will now generate in Taigas.

– Smaller versions of Mega Spruce trees now occasionally generate in all Taiga biomes.

#### Swamp

Swamps have finally gotten that sweet update they were promised in 2018.

– Mud paths and discs will now generate in Swamps.

– Swamp Trees now have roots.

– Cattails, Algae, and Milkweed will now generate in Swamps.

– Brown Shelf Fungus can grow on Swamp Trees.

– Flowering Lily Pads will now generate in Swamp water.

– Fireflies will now spawn in Swamps, and won’t despawn in daylight if kept inside the Swamp.

– Adjusted biome placement.

#### Mangrove Swamp

– Cattails and Algae will now generate in Mangrove Swamps.

– Brown Shelf Fungus can grow on Mangrove Trees.

– Flowering Lily Pads will now generate in Mangrove Swamp water.

– Fireflies will now spawn in Mangrove Swamps, and won’t despawn in daylight if kept inside the Mangrove Swamp.

– Crabs will now commonly spawn here.

– Now generates Cattails, Flowers, Bushes, Mud Basins, Mud Lakes, more Grass, Fern, and rare Mud Piles.

– Adjusted biome placement.

#### Jungles

– Fireflies will now spawn in Jungle, Sparse Jungle, and Bamboo Jungle biomes.

– Moss Paths will now generate in Jungle, Sparse Jungle, and Bamboo Jungle biomes.

– Milkweed will now generate in Sparse Jungle biomes.

– Added lots of floral decoration and Bushes to all Jungle biomes.

– Moss Basins now generate in jungle and Sparse Jungle biomes.

– Podzol Basins now generate in Bamboo Jungle biomes.

– Moss Lakes now generate in all Jungle biomes.

– Cattails now generate in all Jungle biomes.

– Fallen Palm, Oak, and Jungle trees now generate in all Jungle biomes.

#### Dark Forest

– Some Dark Oak trees have bigger canopies.

– Brown and Red Shelf Fungus will sometimes generate on Dark Oak trees.

– Carnation, Milkweed, and Seeding Dandelion flowers now generate in Dark Forest biomes.

– Fallen Oak and Birch trees now rarely generate in Dark Forest biomes.

– Cattails now generate in Dark Forest biomes.

– Marigolds now generate in Dark Forest biomes.

#### Desert

– Swapped out all wooden blocks in Desert Villages for their Palm counterparts.

– Tumbleweed Stems now generate in Deserts.

– Tumbleweed now spawns naturally in Deserts.

– Scorched Sand now generates in Deserts.

#### Badlands

– Scorched Rad Sand now generates in all Badlands biomes.

– Prickly Pears now generate in all Badlands biomes.

– Large bushes now generate in Badlands biomes.

– Tumbleweed Stems now generate in all Badlands biomes.

– Tumbleweed now spawns naturally in all Badlands biomes.

#### Cherry Grove

– Pollen now generates in Cherry Grove biomes.

– Fallen Cherry trees now generate in Cherry Grove biomes.

– Cherry Trees are now more varied in height.

– Added Tall Cherry Tree variant.

– Added Dying Cherry Tree and Dying Tall Cherry Tree variants.

– Bushes now generate in Cherry Grove biomes.

– Seeding Dandelion, Datura, Rose Bush, Poppy, Lilac, Pink Tulip, and Peony flowers now generate in Cherry Grove biomes.

#### Sunflower Plains

– Added more yellow, orange, and white flora to Sunflower Plains biomes to make up for a relative lack of vegetation compared to the new Flower Field biome and the Flower Forest biome.

– Bushes can now generate in Sunflower Plains biomes.

### Plains

– Added lots more flora to Plains, no longer leaving them looking barren and repetitive.

– Shrubs will occasionally generate in Plains to fill in empty spots.

### Pale Garden

– The floor is now lined with Gravel and Pale Moss.

– Fallen and Snapped Pale Oak Trees now generate.

– Piles of Stone occasionally generate here.

– Seeding Dandelions will occasionally generate here.

## Blocks

### Algae

– Is a breeding ground for Slimes.

– Slimes will occasionally spawn from Algae, letting players farm and collect Slime Balls easily.

– Slime spawning can be stopped by placing a light source nearby the Algae.

– At least three Algae must be in the same area for a Slime to be able to spawn.

– Can only be obtained with the Silk Touch enchantment or shears.

### Coconut

– Coconuts grow and hang from Palm trees.

– Cam be knocked down with projectiles.

– When fully grown, will drops Coconuts.

– Can be planted, placing a Palm Sapling.

– Can be thrown, damaging entities.

– Upon landing, may split in two.

– Can be used as fuel.

### Bush

It’s alive!

– An alive decorative plant.

– Can grow into a 2-block-tall version of itself, giving more decorative options to players.

– Can be sheared, decreasing its growth by one stage.

– When sheared at full growth, will drop another Bush item.

### Display Lantern

A stylish hanging container!

– Can hold up to one item or four Fireflies at a time.

– Each Firefly inside will emit a bit of light, and light-emitting blocks inside will emit their expected levels of light.

– Can be used to display items and Fireflies in a fashionable way.

### Echo Glass

– Can be crafted with one Echo Shard and two Tinted Glass.

– Occludes vibrations.

– Is capable of blocking the Warden’s Sonic Boom, at the expense of cracking.

– Echo Glass is very resistant to damage, being able to crack three times before finally being broken.

– Once broken, the glass will drop in its fully-cracked state.

– Echo Glass will heal in darkness, but crack in light.

### Glory of the Snow

The Glory of the Snow comes in four different colors, all from the same block!

– Can grow with Blue, Violet, Pink, or White flowers.

– These flowers can be picked with shears, leaving the plant itself to grow more flowers.

– Once trimmed, the Flowers can be placed like Pollen, Sculk Veins, and Glow Lichen, allowing for more decoration on walls, ceilings, and floors.

– Can be grown with Bone Meal.

### Geyser

– Can be found most commonly in the Magmatic Caves biome, but is sprawled throughout Basalt Deltas and Lava Oceans in the Nether.

– Will randomly erupt, pushing entities.

– Redstone activation can trigger an eruption on command.

– Geysers placed by the player will not randomly erupt.

– Can be placed in any direction, like a Piston.

### Hanging Tendril

– Generates below Sculk Blocks.

– Can hold Sculk Charges, releasing them as XP when alt-clicked.

### Leaf Litter

– Has variants for Yellow, Orange, and Red Maple Leaves.

– Is created when a cluster of Maple Leaves fall onto the ground.

– Can be walked through and are easily broken.

– Requires Silk Touch or Shears to be obtained.

### Mesoglea

A context-dependent semi-permeable block!

– Are found generating naturally in Mesoglea Caves.

– When waterlogged, will allow all mobs to pass through it.

– Certain mobs like Jellyfish, will not be able to pass through the bottoms or sides of this block, unless they are a passenger or are leashed.

     – This is controlled by a tag, containing only Jellyfish by default.

– Putting Jellyfish on a leash or surrounding the block with water will let them pass through Mesoglea with ease.

– Emits a light level of 7.

– Can be crafted with four Nematocyst of the same color.

### Nematocyst

An atmospheric cluster.

– Can be placed on all faces of blocks and emits light.

– Can be crafted into Mesoglea.

– Dropped by Jellyfish, taking on the respective color.

### Osseous Sculk

– Generates above and below Sculk Blocks.

– Can grow into columns and pillars.

– When growing from the ceiling, branches can generate that resemble a Spine.

– These Spines have a small chance to generate a Hanging Tendril.

### Palm Crown

– Generates at the tops of Palm trees as decoration.

### Pollen

Pollen is your new best friend for creating ambient, natural environments.

– Pollen is placed just like Sculk Veins and Glow Lichens, and will slowly create floating yellow particles around itself.

– Can only be obtained with Shears.

### Prickly Pear

Ow. That hurt. A lot. Help. I ate it. Why.

– Prickly Pears generate in Badlands biomes, refreshing their dull colors a bit.

– Ripe Prickly Pears can be picked off the plant. Doing so without shears will hurt the player.

### Scorched Sand

IT BURNS.

– Comes in regular and red variants.

– Has two stages.

– When mined, the item will retain the stage of the block.

– Can be obtained by scorching sand with Lightning Bolts, Fire, Lava, or dripping Lava.

– Can be reverted by hydrating sand with Rain, Water, or dripping Water.

– Can also be reverted through brushing.

– Can be used to craft Sandstone. 

### Seeding Dandelion

– Adds more ambience to the world by occasionally spawning a Dandelion Seed particle.

– Any entity standing on the Seeding Dandelion will cause more Dandelion Seeds to spawn.

– Reverts to a regular Dandelion when Shears are used on it.

– Bone Meal now turns Dandelions into Seeding Dandelions.

### Shelf Fungi

– Comes in Red and Brown variants, alongside Crimson and Warped variants.

– Can be stacked with other Shelf Fungus of the same color like Sea Pickles and Candles.

– Can be Sheared and Bonemealed.

### Stone Chest

A new type of chest with a heavy lid, found in the ruins of Ancient Cities and Abandoned Cabins.

– Can be crafted with Cobbled Deepslate in the shape of a Boat, with three Cobbled Deepslate Slabs on top.

– Hoppers can neither pull nor insert items from/into Stone Chests.

– The Stone Chest’s heavy lid must be lifted with careful strength. Once lifted high enough, you only have a short amount of time before the lid tips and slams shut.

– All loot will shatter and crumble if the Stone Chest is broken. Note that this only applies to loot generated by loot tables; items placed in Stone Chests by players will not be lost.

### Termites

Termite Mounds are found rarely throughout Savanna biomes, where you may see them chewing bark off of trees!

– When it’s day, many Termites will be active and eating. When it’s night, however, they’ll hide inside their mound for safety.

– Placing light sources near Termite Mounds will keep all termites active throughout the night.

– When a Termite isn’t able to eat for a period of time, it will retreat to its mound.

– Termites will eat most natural Log and Wood blocks, as well as leaves.

– Naturally generating Termites will only strip and hollow logs. If the Termite Mound is placed by the player, the Termites will strip, hollow, and then break logs.

– Termites can be killed with Redstone Wire, Crimson and Warped blocks, and fluids.

– Termite Mounds can be disabled by placing one of the dangerous blocks next to them, preventing more Termites from spawning.

– Cannot eat blocks placed by players.

### Tumbleweed Stem

– Grows into a dead Tumbleweed, which can snap off and roll around.

– Will regrow.

– The Tumbleweed can be snipped off with shears.

### Tumbleweed

– Can only be obtained by hitting a Tumbleweed entity with the Silk Touch enchantment or shears.

– Once placed, can be snipped off and turned into an entity with shears.

### Block Changes

– Cacti can now be broken faster with an axe.

– Dandelions can now be grown into Seeding Dandelions with Bone Meal.

– Pointed Dripstone dripping water onto dirt will now convert it to Mud.

– Pointed Dripstone can dry out Wet Sponges.

– Reinforced Deepslate can now be rotated like Deepslate.

– Gravel now has its own custom sounds.

– Clay now has its own custom sounds.

– Pumpkins and Melons now have their own custom sounds.

– Magma now has its own custom sounds.

– Fire now creates more particles while above Magma.

– Soul Fire now plays ambient sounds.

– Chests now bubble when opened underwater.

– Chests now use unique sounds when opening and closing underwater.

– Underwater Chests in Shipwrecks now have a chance to spawn a Jellyfish when opened.

– Logs and Stems can now be hollowed by using an axe on their ends.

– Many vegetative blocks can now be potted.
 

## Mobs

### Crab

Crabs are neutral mobs that spawn in Mangrove Swamps, Warm Oceans, Lukewarm Oceans, Deep Lukewarm Oceans, Oceans, Deep Oceans, Warm Beaches, Beaches, and Cypress Wetlands.

– If no players are close to a Crab and it’s not been disturbed for a while, the Crab will hide in the ground.

– If a player comes nearby or a loud vibration occurs, the Crab will come back out of hiding.

– When attacked, the Crab will run towards its attacker and call all other Crabs nearby, even those in hiding, for backup.

– Baby Crabs cannot attack, and will instead panic.

– Can be bred with Kelp.

– Can climb up walls.

– Can be scooped up in Buckets.

– Has a chance to drop its Claw upon death (only when killed by a player), which can be cooked.

– The Crab’s Claw can be brewed with an Awkward potion to create a Potion of Reaching.

### Firefly

Fireflies are small, two-pixel bugs that slowly fly around.

– Spawn in Swamp and Mangrove Swamp biomes during all times of day and night.

– Spawn in Cypress Wetlands, Jungle, Sparse jungle, and Bamboo Jungles at night.

– If far enough from the player and in a biome they can’t spawn in during the day, they will despawn.

– Fireflies can be captured in Glass Bottles.

### Jellyfish

A new venomous and gelatinous mob!

– Come in multiple colors.

– Are passive but will sting anything that comes into contact with them.

– Will chase after attackers if provoked.

– Like all other fish, Jellyfish can be scooped into buckets.

– Drop Nematocyst upon death.

### Ostrich

– A feathery new mob with a passion for fighting.

– Is tamed the same way as Horses, but takes a bit longer due to their feistier nature.

– Instead of charging a jump while being ridden it will attack with its beak, the strength depending on how high the meter was charged.

– Can be bred with Bushes.

– If attacked and not tamed, will chase after its attacker and peck them to death.

– If they are tamed, this behavior will only apply to non-player mobs.

– Will call other Ostriches for backup, like Wolves and Crabs.

– While provoked, cannot be ridden or fed unless it’s already tamed.

– If tamed, can be fed or ridden while provoked to calm down.

### Scorched

– A new variant of the Spider, sporting a more magmatic look.

– Will gain the Scorching effect upon contact with a Fire, Magma, or Lava block.

– Swims at the surface of lava.

– Is more resistant to fall damage than a regular Spider.

– Is slightly smaller than a regular Spider.

– Sometimes drops a Sorched Eye upon death.

### Tumbleweed

Who wants bouncy balls when you can have bouncy blocks?

– Tumbleweed are a new entity that get carried along with the wind.

– Will stop moving and eventually decay without wind.

– Will decay if left in water for too long.

– Note that Tumbleweed can safely remain in Mesoglea.

– Spawn in Desert, Badlands, Wooded Badlands, Eroded Badlands, and Windswept Savanna biomes.

– Can spawn with loot. The chances of spawning with loot increase with difficulty.

– Can pick up one item.

– Drops sticks when broken.

### Mob Changes

– The Warden can now swim, making it even harder to escape.

– The Warden immediately attacks anything that touches it.

– The Warden now has a unique death animation.

– The Warden now has a unique death animation when it dies underwater.

– The Warden’s Tendrils now move in a more visible manner, letting you see its reaction to vibrations easier.

– Projectiles will now create Block Breaking particles upon landing.

– The Enderman’s staring sound will now follow its position and stop upon death.

## Items

### Copper Horn

A new tube for your windy desires.

– Will play a single note when used, which will loop until the player stops using it.

– The pitch of the note depends on how high you’re looking.

### Firefly in a Bottle

Fireflies can be captured in Glass Bottles, letting you release them later.

– Once captured, Fireflies can be dyed to any color of your liking.

– Stacks up to a limit of 32.

– Released Fireflies will never despawn, and will stay around the area they were released in.

### Crab Claw

– Can be brewed to make a Reach Boost potion.

– Can be cooked.

### Milkweed Pod

– Can be snipped off of Milkweed plants.

– When used, will spawn a cloud of Milkweed Seed particles in the air.

### Prickly Pear

– Can be eaten, at the expense of damaging the player unless shears are used.

– Can be peeled in a crafting table to be safely eaten.

– Doing this, however, will prevent the player from replanting the Prickly Pear.

### Scorched Eye

– Gives more intense Poison than a regular Spider Eye once eaten.

– Can be fermented, and used to make the new Potion of Scorching.

### Split Coconut

Be kind around them, they lost their better halves a few weeks ago.

– Can be eaten.

– Can be crafted into Bowls.

– Can be crafted into White Dye.

– Can be used as fuel.

### Item Changes

#### Goat Horn

– Now only play while being used.

– Removed cooldown.

## Structures

### Abandoned Cabins

A small room. In Your Room.

– Generate sparsely throughout the underground world.

– Contain Barrels and Stone Chests waiting to be looted.

## Potions

### Reach Boost

– Extends the player’s reach by one-and-a-half blocks per level.

– Does not affect attacking, only impacts interactions with Items and Blocks including both placing and breaking.

– There is, however, a config option to let this impact attack reach.

– Can also be obtained through a Beacon.

### Scorching

– Brewed with a Fermented Scorched Eye and an Awkward Potion.

– Has a 25% chance to set an entity’s attacker on fire.

– Spawns Fire upon a mob’s death.

## Wind

Hear- no. Feel- no. See- maybe. See the effects of wind before your eyes!

– Can push and pull certain particles

– Clouds now move with the wind

– Is used to control Tumbleweed

## And much more that we don’t have space to write down!

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