Wonderous Sky World

# Wonderous Sky World
This is a data pack that replaces world generation with custom structures designed to be floating sky island variants of normal minecraft environments. With over 30 custom structures, this data pack adds the sense of adventure back into a minecraft skyblock world.

wonderland.jar

# The mod requires [Geckolib](https://modrinth.com/mod/geckolib)

This mod adds multiple strange entities: no_one, Fate, Someone, Pillar and Sorrow, these entities will stalk you and eventually they will try to take you into a “wonderland”

“Wonderland” is a liminal dimension similar to backrooms, for now it has 25 levels and 32 entities

Though even if you escape their “wonderland” things in your world may get worse…

To clear up some confusion, spawnrates and chances in the config are chance 1 in X, so if you set no_one’s spawnrate to 3 it’ll be 1 in 3 chance of him spawning, and if you set it to 24 it’ll be 1 in 24 chance of him spawning, I’m putting this here cause people keep increasing his spawn value trying to increase his spawnrate without reading FaQ or at least thinking what “chance 1 in X” means
(Also don’t put his spawnrate to 1 cause the game will probably bug out and/or crash as it’ll probably try to choose between 1 and 1)

The mod is supposed to be slow-burn and it is EXTREMELY random, in some worlds you’ll get taken to “wonderland” on 2nd ingame day, in others it’ll take 15 ingame days for anything to happen

Shader used on screenshots: [Somber](https://modrinth.com/shader/somber)

Video with the mod:

Frequently asked questions:

Spoiler

Q: Can I make a resourcepack for this mod that changes some of its assets?

A: Yes, of course

Q: Does this mod work in multiplayer?

A: Yes, however it may be buggy

Q: How do I change the config?

A: Either open file “Wonderland Configuration.toml” in your game’s config folder or use /config showfile the_wonderland COMMON or use [Configured mod](https://www.curseforge.com/minecraft/mc-mods/configured)

Q: How do I make mod not change textures to the old ones?

A: Go to your resourcepacks settings and put “Mod Resources” below “Default”

Q: Is this mod compatible with other ARG mods?

A: Should be

Q: Is there a way to leave wonderland without losing your items?

A: Yes, look for a rare white pillar (it can spawn in endless house, corners, tunnels and torture dimensions)

Q: Is there a way to leave “brickways” dimension?

A: Yes, after you break the crystal block, white exit portals will begin to spawn

Q: no_one is not spawning/spawning too rare, what do I do?

A: You can change his spawnrate with config (to increase it, decrease the spawn value as it is 1 in X chance of his spawn attempt to be successful)

Q: no_one is spawning too often, what do I do?

A: Same as above, you can change his spawnrate in config (to decrease it, increase the spawn value as it is 1 in X chance of his spawn attempt to be successful)

Q: Can I make a video about the mod?

A: Sure

Q: Can I port the mod to bedrock?

A: No… (Well you literally can’t because you can’t make custom dimensions in bugrock and Idk how you was planning to do that)

Please DO report about any bugs you find

Known bugs:
– Custom dense fog effect is broken with some optimization mods
– When entering some dimensions player may die to fall damage (caused by TPS lags)

You can also join [wonderland.hub](https://discord.gg/DWaj8dnRZB) Discord server where you can talk to me and some other mod developers aswell as get sneak peeks and announcements about the mod

There is also [CurseForge page](https://www.curseforge.com/minecraft/mc-mods/wonderland-jar) of this mod

Credits:

Vivian – plenty of dimensions, entities and a bit of lore

Solymn – paintings, some help with “tunnels” dimension

[ClouddyVR](https://www.curseforge.com/members/clouddyvr/projects) – some dimensions and plenty of entities

[JDG](https://modrinth.com/user/JDG) – most of the old textures resourcepack

[Stereotypical](https://www.youtube.com/@StereotypicalMC) – inspiration and ambient sound for one of the dimensions

[FIN Daries](https://www.youtube.com/@findaries8589) – inspiration

[Riverrflower](https://www.curseforge.com/members/riverrflower/projects) – design and idea for some entities

[Mr. Gibbo](https://modrinth.com/user/MrGibbo) – chase sound for “The Entity” and jumpscare sound for “The Fate”

[0ckovl34re](https://www.youtube.com/@0ckovl34re) – some parts of lore & some structures & playtesting

[Dornan](https://www.youtube.com/@dornan3754) – ideas for a lot of dimensions, entities and lore + some textures

[Nooby The Great](https://www.youtube.com/@Nooby_The_Great) – idea of “Maze” dimension and “TheSpawn” entity

[Mazellmi](https://www.youtube.com/@mazellmi) and [Clorobored](https://modrinth.com/user/clorobored) – sounds for some entities

[zaneblazed](https://www.curseforge.com/members/zaneblazed/projects) – some lore

[EnderPlays](https://www.youtube.com/@ChristopherPlayzz) – inspiration for one of dimensions

skill issue – no_one’s twisted variant and some textures

Xaeltus – some sounds

Ressy – some textures

Suncat – Jungle Warehouse dimension idea

Echo – model of “Pillar” entity

Gerald Gooman – model, idea and animations of Woodseker entity

[shuggy](https://www.youtube.com/channel/UCMXWQzR05qoRiXplj-8xBPQ) – new mod’s logo

Hallow – some sounds

Lisianthus – ideas for some dimensions

[Mininotprime](https://modrinth.com/user/mininotprime) – inspiration for some items and mechanics

[EBALIA](https://modrinth.com/user/EBALIA) – texture for a one entity

[Upsidedowntree](https://www.curseforge.com/members/upsidedowntree/projects) – Wondertree entity model and animations + redesign of Ethereal Angel

skie – some textures

[Betty](https://www.youtube.com/channel/UCeEh8sz2RE-bxOsEJWxR_7w) – 1 million downloads image

[Crackers0106](https://modrinth.com/user/Crackers0106) – a few textures

Wolf Port

## General

**Aim of this port is to replace classic, stale wolves with the 24w10a+ 9 variants, effectively making them more varied without much interference with vanilla**

### Main points:
– Consider using “Disable Custom Worlds Advice” mod for versions below 1.20
– The mod is compatible with Woodwalkers

## **Soon to be asked questions**

**Will you add wolf armor/other *24w10a+* functionalities as well?**
No, if heavily requested I’ll do another mod implementing those

**Is this compatible with mods adding utilities for wolves?**
Yes, it is directly modifying WolfEntity class so everything except other mods adding new variants/using mixins on the class should be compatible

World Loading Tweaker

![Downloads](https://img.shields.io/modrinth/dt/YHMW0bzC?label=Downloads)
World Loading Tweaker allows you to change the amount of spawn chunks used to load Minecraft terrain (worlds, dimensions, respawning, etc.) to increase the loading or quality of worlds!
Choosing a low amount of spawn chunks can drastically reduce the amount of time it takes to load a world, whilst choosing a higher amount can make it slow down, but improve the quality of spawning, like not having to see the chunks flash when they are loading.
When tested with spawn chunks set to 0, the world instantly skipped the loading box, and went straight to loading terrain, taking about 0.8 seconds to load.

When tested with spawn chunks set to 10, the world loading took about 3 seconds to load, but the amount of chunks loaded was better.

These results may vary depending on your computer, for example for some you may not notice any difference in loading times, but that is because this is made mainly for potato PCs, but loading times will still probably change even on high-end computers.
Minecraft’s default spawn chunk radius is 2, just so you know.

Please note that to notice a difference in world loading, you must have played the world at least once with the pack installed, or it will not work.

I hope you enjoy!

Commands:
/function wlt:disable
Disables the spawn chunks change and turns it back into 2 (you can still set it back whenever you want)

/function wlt:load
This doesn’t do much, as it is already used when the world loads, but it sets the spawn chunk radius to 0

/function wlt:spawnchunkschange/0
Also sets the spawn chunk radius to 0

/function wlt:spawnchunkschange/1
Sets the spawn chunk radius to 1

/function wlt:spawnchunkschange/2
Sets the spawn chunk radius to 2

/function wlt:spawnchunkschange/5
Sets the spawn chunk radius to 5

/function wlt:spawnchunkschange/10
Sets the spawn chunk radius to 10

Wizard’s Reborn

### Requires:
[Fluffy Fur](https://modrinth.com/mod/fluffy-fur) and [CuriosApi](https://modrinth.com/mod/curios)

### [The Fluffy Village](https://fluffy-village.dev/pages/eng/creations/wizards_reborn.html)

# About:

“Wizard’s Reborn” – a mod about magic in the style of alternative 1930s.

![](https://fluffy-village.dev/assets/creations/wizards_reborn/logo.png)

In Earth’s crust you can find odd blue crystals, which brings back memories about well-forgotten past.
In search for knowledges you create different machines and research spells.

Looks like all answers is in this scuffed book, which fell on my head, because only it will show me the way.

![](https://fluffy-village.dev/assets/creations/wizards_reborn/magical_origins.png)

#

From these crystals I was able to obtain primordial energy, which my silly book calls “Wissen”. This ether-like substance brings to life various magical mechanisms.

![](https://fluffy-village.dev/assets/creations/wizards_reborn/wissen_mechanisms.png)

![](https://fluffy-village.dev/assets/creations/wizards_reborn/arcane_iterator.png)

#

To fully reveal ancient potential, magic is not enough, so I’ve created this steam construction – Alchemy Machine!

**How to build!**

![](https://fluffy-village.dev/assets/creations/wizards_reborn/alchemy_machine.png)

# **How NOT to build!!!**

![](https://fluffy-village.dev/assets/creations/wizards_reborn/how_not_to_build.png)

#

## But that’s not all I wanted to tell you, so try to explore this perishable world by yourself!

The mod is in very early alpha, with a lot of different content planned for the future!
You can visit our **[Discord Server](https://discord.gg/cKf55qNugw)** to suggest your ideas or receive news about development.

#

![](https://fluffy-village.dev/assets/creations/wizards_reborn/the_gang.png)

The Silly Council will decide your fate,

meow

Wizards (RPG Series)

![](https://cdn.modrinth.com/data/NkGaQMDA/images/955cda4faf7fb077f095ed17905d95b07f24ed9c.png “”)

## 🧙🏻‍♂️ Destroy your enemies with Arcane, Fire and Frost magic

[![Modloader](https://img.shields.io/badge/Loader-Fabric%20|%20NeoForge-ecebe6?labelColor=263768&style=for-the-badge)](https://fabricmc.net/)
[![SpellEngine](https://img.shields.io/badge/Ecosystem-Spell_Engine-orange?style=for-the-badge)](https://modrinth.com/mod/spell-engine)
[![Discord](https://img.shields.io/discord/973561601519149057.svg?label=&logo=discord&logoColor=ffffff&color=7389D8&labelColor=6A7EC2&style=for-the-badge)](https://discord.gg/KN9b3pjFTM)

## ✨ Discover more of the RPG Series

[![Archers](https://cdn.modrinth.com/data/XIpMGI6r/images/cd19a95a79f1157b33f31818aa615a280b206912.png “Archers”)](https://modrinth.com/mod/archers “”)
[![Paladins](https://cdn.modrinth.com/data/XIpMGI6r/images/3f19359bfd7521ba17bec818f125e87e09ef277e.png “Paladins”)](https://modrinth.com/mod/paladins-and-priests “”)
[![Rogues](https://cdn.modrinth.com/data/XIpMGI6r/images/278d8c941af6dc763cf714b9f36f8b8366a60eb9.png “Rogues”)](https://modrinth.com/mod/rogues-and-warriors “”)
[![Jewelry](https://cdn.modrinth.com/data/XIpMGI6r/images/747102d582732b8defa50a2c925c7d5a6f87d009.png “Jewelry”)](https://modrinth.com/mod/jewelry “”)
[![Relics](https://cdn.modrinth.com/data/XIpMGI6r/images/a62c4eb9400d2ee8349078125ba0ab8b22c4424e.png)](https://modrinth.com/mod/relics-rpg “Relics”)
[![Arsenal](https://cdn.modrinth.com/data/XIpMGI6r/images/59a1006dfd980ddb35b96cfd86d7c367dcde2a2b.png)](https://modrinth.com/mod/arsenal-rpg-series “Arsenal”)

# 📦 Installation

### Required

– [AzureLib Armor](https://modrinth.com/mod/azurelib-armor “”)
– [Runes](https://modrinth.com/mod/runes “”)
– [Spell Engine](https://modrinth.com/mod/spell-engine “”)

### Strongly recommended
– [Better Combat](https://modrinth.com/mod/better-combat “”) for proper weapon mechanics

# 🧙🏻‍♂️ Features

This project adds RPG-style combat focused skill sets—commonly known as classes—, introducing different variants of the wizard archetype (inspired by World of Warcraft).

![](https://cdn.modrinth.com/data/NkGaQMDA/images/6c6eba9f44fc6080fe2c16cb2be4a5b99e0367bc.jpeg)

## Getting started

Obtain a **Wands** or **Staff**, these all have a basic spell attached.

**Runes** serve as ammunition for casted spells (much like arrows for bows). [More information about crafting runes.](https://modrinth.com/mod/runes)

![](https://cdn.modrinth.com/data/NkGaQMDA/images/39afb3b18181624831b76d6bfed6c5cdbf45a9fc.jpeg)

## Spell Books

Become a true Wizard by creating a Spell Book, and unlocking all of its powerful spells!

To do it, find a Spell Binding Table in village [Gazebos](https://modrinth.com/mod/gazebos), or build your own (just don’t forget bookshelves around the Spell Binding Table).

To use the spell books: equip them and hold a weapon!

![](https://cdn.modrinth.com/data/NkGaQMDA/images/2e8800c99b49e28ea8278bb390577d656339c19f.jpeg)

### Tome of Arcane

Offers focused arcane spells, best used against solitary or closely gathered opponents.

![](https://cdn.modrinth.com/data/NkGaQMDA/images/8e51ab139b363cbe52abdad30892685932c6b625.jpeg)

### Tome of Fire

Offers rampant fire spells, best used to deal damage at large areas.

![](https://cdn.modrinth.com/data/NkGaQMDA/images/25aee01930aa2a392852a4267463fa3b9958bf97.jpeg)

### Tome of Frost

Offers chilling frost spells, best used to damage enemies, hinder their movement, and shield yourself.

![](https://cdn.modrinth.com/data/NkGaQMDA/images/c6e273d96710a548fa80d6b06b2719a86f93632a.jpeg)

## Wizard equipment

Explore craftable equipment, boosting the power and speed of your spells:

* material tiered wizard robes of various kinds
* material tiered staves and wands

Equipment bonuses are configureable in `config/wizards/items.json`.

![](https://cdn.modrinth.com/data/NkGaQMDA/images/61ef30da97ba6512b0b28a32a18d3393f88bec83.jpeg)

## Magical enchantments

Unlock powerful enchantments for spell casting, for example:

**Spell Infinity** to cast spells without Rune cost

**Spell Power** to increase spell damage in general

**Spell Haste** to increase spell casting speed

Discover even more in-game! Use [Enchantment Descriptions](https://modrinth.com/mod/enchantment-descriptions)!

Enchantments are configureable in `config/spell_power/enchantments.json`.

![](https://cdn.modrinth.com/data/NkGaQMDA/images/b1754a68b9039fcc30bdbe81598f3c657708dfd1.jpeg)

## Extended dungeon loot

Find magic equipment in dungeon loot chests!

Loot table injections are configurable in `config/rpg_series/loot.json`.

![](https://cdn.modrinth.com/data/NkGaQMDA/images/0d99fe174849dd6ff6482347503253f99a435ac7.jpeg)

## New village structures

Find Wizard Towers in villages, where Wizard Merchant villagers sell magic equipment!

The spawn weight and limit are configureable in `config/wizards/villages.json`.

![](https://cdn.modrinth.com/data/NkGaQMDA/images/1af0e9a6f9fa84c97318dc5d0f087a8823ad8ab3.jpeg)

# 🔧 Configuration

Spell casting mechanics and HUD can be configured under **Mod Menu / Spell Engine / Settings**.

All spells are defined in data files, hence customisable via data packs. Find the original data files in the project source linked to this page.

Item attributes of wizard equipment, chest loot chances, village structure generation can be configured by changing config JSON files under `config/wizards/`

# Designed for multiplayer

Create your own RPG server. Using our promo code gets you cheaper prices and also supports us.

[![Get a server](https://www.bisecthosting.com/partners/custom-banners/88e9c178-fe70-4122-8b9b-97d2feb48c2a.png)](https://bisecthosting.com/RPG_SERIES)

WITS (What Is This Structure?)

# WITS (What Is This Structure?)

WITS is a neat small command mod that can work on both single player worlds and on servers! All this mod does is add a new command called `/wits`. Run that command and it’ll print out the registry names of all structures at the exact spot you are standing at. That’s it!
![Base command](https://cdn.modrinth.com/data/AVo2esap/images/58618774722dd5a2ee0de8a387d6f62d102091ba.png)

Putting this mod on a server will grant all clients the ability to use this base `/wits` command. Including vanilla clients!

Operators or Server Owners can add a dimension and coordinate parameter to the `/witsop` command to get names of structures at any location in any dimension. Non-operators will not be able to use this command with those extra parameters. Thus keeping this mod pretty balanced for players.
![Operator command](https://cdn.modrinth.com/data/AVo2esap/images/c0b9c7f0be98ca057c53cca020cb51fb97c51341.png)

 

**NOTE:** Not every build you see in mods are a structure and thus, will not be detectable by this command. Example are vanilla’s dungeons and desert wells which are features. Thus my command cannot see them. This is a limitation with how the game works as features save zero info about themselves to the chunk unlike structures. There is no way for me to get names of a feature at a specific spot after worldgen is finished. Basically, every structure you see with `/locate` command is what this mod can detect and nothing more.

Witherite Plus

## Witherite is a mod that adds wither related blocks and items.

### How to obtain Witherite:
Witherite generates in veins of 1, but spread to adjacent netherrack over time, but only to a certain point.

You can also get Organic Witherite from Wither Skeletons, and use that to make Enriched witherite.

Recipes are designed to be hard to do, as Witherite is a powerful material.

## Fabric API is required for use on Fabric.
## QSL is required for use on Quilt

KiCK’s Wither Shrines

![The text “Wither Shrines” with a Wither skull projectile seperating the two words](https://kckarnige.online/res/wsb.png)

—-

This is a data pack/mod that adds naturally generating shrines dedicated to the all-powerful Wither. For obvious reasons, I recommend using a boss overhaul mod like [Wither’s Wrath](https://modrinth.com/datapack/witherswrath) to have the Wither’s might be worthy of praise.

—-

# Q&A

### Q: Can I use this in my modpack?
A: Of course, just please make sure to give credit, whether the modpack is on Curseforge, Modrinth, or any other site.
*As long as you don’t attempt to claim the mod as your own, I don’t mind.*

### Q: Can I redistrubute this?
A: Unless you’re in a third-world country, no.

### Q: I have a suggestion!
A: Leave a comment on the PMC page! [Click here to do that.](https://www.planetminecraft.com/data-pack/wither-shrines/) (You will need a PlanetMinecraft account first)
### Q: I don’t have any other questions
A: If you like what I do, you can donate to my [Ko-Fi](https://ko-fi.com/kckarnige), my [CashApp](https://cash.app/$kckarnige), or [buy me a coffee](https://buymeacoffee.com/kckarnige)!

Wither Fortress│凋零堡壘

**⚠️ This data pack requires the server-side mod [Bedrock Crafter](https://modrinth.com/mod/bedrock-crafter).│該資料包需要伺服器端模組[Bedrock Crafter](https://modrinth.com/mod/bedrock-crafter)。 ⚠️**
# Function│功能
– In the Nether, Wither Fortresses made of bedrock will generate, which include a main castle, roads, chest towers, and summoning towers.|在下界會生成由基岩組成的凋零堡壘,其中包含主堡、道路、寶箱塔、召喚塔。
– Main Castle: The area where the Wither roams when idle, with four gates leading outwards.│主堡:凋零怪閒置狀態下活動的區域,有四個門向外延伸道路。
– Roads: There are three types — straight roads, curved roads, and forked roads. Treasure chest towers always appear at the end of the road.│道路:有直線、彎道、岔路三種,末端總會生成寶箱塔。
– Streetlights: There is a 5% chance that a streetlight will generate above each bedrock wall on the road, with a bedrock lamp at the top for illumination.│路燈:道路的每個基岩牆上方有5%概率生成,頂端有基岩燈做為照明。
– Chest Tower: A tower with stairs leading to the top, where a treasure chest containing rich loot awaits.│寶箱塔:一座塔,有樓梯可以爬到塔頂,塔頂有一個寶箱,有豐厚的戰利品。
– Summoning Tower: Specialized from Chest Towers, each Wither Fortress will always generate 3 Summoning Towers. The original chest slots of the Chest Towers have been replaced with two-block-high bedrock pillars, each topped with a Wither Skeleton Skull Frame, placing a Wither Skull on it will activate it.│召喚塔:由寶箱塔特化而成,一座凋零堡壘固定生成3座召喚塔。原本寶箱塔的寶箱位置被替換為兩格高的基岩柱子,上方有凋零骷髏頭顱框架,放上凋零骷髏頭顱時會啟動它。

– If no Wither resides in this Wither Fortress, and all three Wither Skeleton Skull Frames of the Summoning Towers are activated, the Wither Skeleton Skulls on the Wither Skeleton Skull Frames will shatter and summon new Wither.當不存在定居於此凋零堡壘的凋零怪時,若3座召喚塔的凋零骷髏頭顱框架皆被啟動,那麼凋零骷髏頭顱框架上的凋零骷髏頭顱會碎裂,並召喚出新的凋零怪。
– Wither monsters cannot be summoned through multi-block structures.│無法透過多方塊結構召喚凋零怪。
– If a Wither is outside the Wither Fortress while idle, it will be teleported back to the main castle.│凋零怪在閒置狀態時若位在凋零堡壘外,會傳送回主堡。
## Adjustments and compatibility with Bedrock Crafter│針對Bedrock Crafter的調整與兼容
– If you want to obtain bedrock only from the reward chests in Wither Bastion and do not want to be able to craft bedrock, you can installthe additional file **bedrock_crafter_recipes_tweak**.│如果你希望獲取基岩的方式僅限於凋零堡壘的獎勵箱,而不希望可以合成出基岩,那麼你可以安裝附加檔案**bedrock_crafter_recipes_tweak**。
– If you want [Bedrock Crafter](https://modrinth.com/mod/bedrock-crafter) to be compatible with [6 Stairs](https://modrinth.com/datapack/six-stairs), you can install the additional file **bedrock_crafter_6_stairs**.│如果你希望[Bedrock Crafter](https://modrinth.com/mod/bedrock-crafter)可以兼容[6 Stairs](https://modrinth.com/datapack/six-stairs),你可以安裝附加檔案**bedrock_crafter_6_stairs**。
## Additional Information│附加資訊

Loot│戰利品

**Note: The following loot table will be drawn 5-10 times.│備註:以下戰利品表會抽取5-10次**

|Item│物品|Stack Count│堆疊數|Weight│權重|Probability│機率|
|-|-|-|-|
|Enchanted Golden Apple│附魔金蘋果|1|²/₅₂|10%|
|Bedrock│基岩|1|²/₅₂|5%|
|Nether Star│下界之星|1-2|⁴/₅₂|10%|
|Beacon│烽火台|1|⁴/₅₂|10%|
|Enchanted Book[[Loot1]](# “Soul Speed with Level I-III”)│附魔書[[戰利品1]](# “I-III級的靈魂疾走”)|1|²/₅₂|10%|
|Wither Skeleton Skull│凋零骷髏頭顱|1-2|⁶/₅₂|15%|
|Soul Torch│靈魂火把|1-3|⁴/₅₂|5%|
|Soul Lantern│靈魂燈籠|1-2|⁴/₅₂|5%|
|Soul Campfire│靈魂營火|1-2|⁴/₅₂|5%|
|Soul Soil│靈魂土|1-3|⁴/₅₂|5%|
|Wither Rose│凋零玫瑰|1-3|⁸/₅₂|10%|
|Dried Ghast│乾癟幽靈|1|⁸/₅₂|10%|