zzzZombie World
# Zombie World Horde
Zombie World Horde is a small gameplay-focused mod designed to be used alongside a zombie apocalypse–style modpack.
This mod modifies hostile mob behavior in the Overworld to create a more consistent and immersive zombie survival experience.
## Features
– Prevents non-zombie hostile mobs from spawning in the Overworld
– Spawns zombies in organized groups or hordes
– Allows configuration of minimum and maximum horde sizes using the `/zwhorde` command
This mod is intended to support a specific playstyle and enhance the overall experience of survival-based gameplay.
## Important Notes
This mod is still a work in progress. There are known issues that I have not been able to fully resolve yet and plan to address in future updates.
### Known Issues
– ~~In some cases, hostile mobs may appear as “ghost” entities. These entities are removed server-side, but the client may fail to immediately recognize their removal.~~
**Update:** All reported bugs have been fixed.
## Feedback
Feedback and bug reports are always welcome. The mod will continue to be improved over time as issues are identified and resolved.
ZonePractice Pro Duels
# ZonePractice Pro The Ultimate Minecraft PvP Duels Plugin
Elevate your Minecraft server with ZonePractice Pro, the most advanced practice / duels and matchmaking plugin available. Designed for high performance and total customizability, ZonePractice Pro delivers a next generation PvP experience. Players can unlock custom armor trims, shield patterns, and unique death effects. Navigate lobbies in style using wind charges, tridents, elytras, or spears.
## Key Features of ZonePractice Pro
### ⚔️ Modern PvP Ladder Types
+ TnT Sumo, MLGRush, Crystals, Cart, BedWars, Bridges, SkyWars, Fireball Fight, BattleRush
+ Sumo, Boxing, PearlFight, Spleef, Build, Basic
### ⚡ Asynchronous Arena System
+ High performance asynchronous arena copying for build modes
+ Highly configurable basic and build type arenas
+ Player hiding functionality for non build arenas
+ Unlimited concurrent matches in non build arenas
### 🛡️ Custom Player Kit System
+ Create custom kits inspired by popular PvP servers
+ Up to 4 personalized kits per player with extra items
+ Intuitive GUI for players to create and manage loadouts
### 🏆 Automated Server Events
+ Host engaging events easily including Brackets, Juggernaut, LMS, OITC, Splegg, Sumo, and TNT Tag
### ⚖️ Advanced Matchmaking and Queues
+ Unranked queues based on player divisions
+ Ranked queues powered by accurate ELO matchmaking
+ Clean two category page queue selector GUI
### 📊 Player Statistics and Divisions
+ Track Experience points, Wins, Kills, Deaths, and Streaks
+ Set minimum division requirements for ranked play
+ Beautiful GUI and Hologram leaderboards
### 👥 FFA and Party System
+ Dedicated FFA arenas featuring multiple ladders and independent stats
+ Robust Party System offering 6 distinct settings
+ Support for FFA, Split party games, and Party versus Party matches
### ⚙️ Premium Match Features
+ Fully customizable sidebar and below name health bars for every ladder
+ Exp bar cooldowns for Ender pearls, Arrows, and Golden Apples
+ Built in staff mode and advanced spectator mode
+ Duel rematch items, Nametag systems, and Round selectors
### 🚀 Unmatched Performance and Customizability
+ Incredible server performance with simple installation
+ Complete customizability utilizing version controlled config files
+ Comprehensive setup GUI for server administrators
+ Developer API included for custom integrations
+ MiniMessage chat formatting and PlaceholderAPI support
+ Custom death messages and sound effects
+ Seamless multiple world support to run alongside other minigames
+ Custom inventory items for a unique feel
## Important Installation Requirement
To guarantee high performance packet handling, ZonePractice Pro requires the PacketEvents API. Please ensure you install the latest release on your server before starting.
[Download PacketEvents Here](https://github.com/retrooper/packetevents/releases)
## Community and Support
[Join our Discord Community](https://discord.gg/xZy34zbnxe)
## Plugin Screenshots
Zombies More

[](https://discord.gg/Fm6x2NA3) [](https://modrinth.com/mod/geckolib) [](https://www.curseforge.com/minecraft/mc-mods/zombie-more)

❗ Note:
There will be no ports of this mod for Fabric.
📚 About:
Spoiler
New Zombies:
Crawler Zombie: A legless zombie that compensates for its lack of legs with speed and agility. It moves faster than regular zombies and can climb walls, making it a formidable foe.
Tank Zombie: A massive, heavily-armored zombie with limited vision. It only attacks when close but hits hard with tremendous strength. Each time it takes damage, its strength temporarily increases, making it even more dangerous as the fight progresses.
Cursed Zombie: Bound by a heavy mask, this eerie zombie can no longer fly, but don’t be fooled—when killed, it transforms into a flying head that continues to attack from the air, turning the battlefield into chaos.
Explosive Zombie: A ranged threat, this zombie throws dynamite from a distance, making it an unpredictable danger capable of causing explosions from afar.
Boomer Zombie: Attacks like a normal zombie, but when it dies, it releases a poisonous mist, turning the surrounding area into a toxic hazard that endangers anyone nearby.
Zombie Drops:
Guts: Dropped by the Crawler Zombie.
Brain: A rare drop from the Tank Zombie.
Cursed Heart: Dropped by the Cursed Zombie.
Flammable Bone: Dropped by the Explosive Zombie.
Acid Compound: A common drop from all zombie types.
Potions:
Brute Force: Grants increased strength but at the cost of reducing your speed, perfect for when you need raw power in combat.
Cursed Essence: Bestows invisibility, slow falling, weakness, and mining fatigue, ideal for stealthy but dangerous missions.
Agile Instinct: Increases speed, but at the cost of hunger and mining fatigue—use wisely when you need a burst of quickness.
Intoxication: A deadly potion that will kill the user after 1 minute. Handle with caution!
Weapons:
Dynamite: A throwable TNT with a smaller explosion radius than regular TNT, great for targeted attacks.
Toxic Bomb: A more powerful variant of dynamite that explodes and leaves behind a toxic cloud, dealing damage over time to anything caught within it.
Fire Sword: A blazing sword that sets enemies on fire with each strike, perfect for dealing ongoing damage.
Blocks:
Brain Jar: A decorative jar containing a brain, perfect for your spooky or science-themed builds.
Radar: A functional block that, when right-clicked, detects and tracks entities within a certain radius, helping you keep tabs on nearby threats.

🔧 Recommendations:
– [JEI](https://modrinth.com/mod/jei)
❓ FAQ
Spoiler
Q. Can I include Zombies More in my modpack?
A. Absolutely! Feel free to include Zombies More in your modpack and customize it as needed. Just make sure to:
Credit the mod properly, and avoid claiming it as your own creation.
Stay up-to-date with updates, as changes may affect your modpack’s compatibility.
Q. Why focus on zombies when other mods also include zombie-related content?
A. Zombies are one of Minecraft’s most iconic mobs, and I wanted to expand their lore, mechanics, and gameplay potential in a way that aligns with my own creative vision.
Zombies More stands out by introducing:
Unique zombie types with custom abilities, designs, and behaviors.
New challenges, such as specialized hordes and environmental effects.
Powerful rewards, including loot and new crafting options.
This mod aims to deliver a fresh and thrilling zombie experience, while staying true to the essence of Minecraft.
Q. Which Minecraft versions are supported by Zombies More?
A. Zombies More is currently supported on Minecraft 1.20.1. Future updates will extend support to newer versions as they are released.
Q. Will there be updates with new zombies or features?
A. Yes! Zombies More is an ongoing project. Future updates will add new zombie types, items, and mechanics to keep the gameplay exciting and challenging. Check changelogs and announcements for details on upcoming additions.
Q. Can Zombies More be played alongside other zombie mods?
A. Yes! Zombies More is designed to work well with other mods. Each mod adds its own unique flavor, and combining them can create a richer and more diverse zombie experience. Just make sure to check for potential compatibility issues and use a reliable mod manager.
Q. Will you backport Zombies More to older Minecraft versions?
A. No, backporting to older versions is not planned. Zombies More relies on features exclusive to newer versions, making it difficult to adapt for outdated codebases.
Please avoid requesting backports, as the focus is on improving and updating the current version.
Q. Will you add other undead creatures besides zombies?
A. Zombies More focuses exclusively on zombies and their mechanics. The goal is to enhance the zombie experience with depth and variety, rather than blending it with other types of undead.
ZombieApocalypse999
## Features
### 🧟 Dynamic Zombie Evolution System
– Zombies gain experience from killing passive mobs and players, leveling up to become stronger
– Each level increases speed, health, and damage
– Zombies display their level above their head (e.g. “Zombie LV3”)
– Normal zombies that reach max level mutate into a random special type
– Fully configurable EXP values and max level cap
### 🌙 Blood Moon Events
– Powerful zombie surge events that occur on a configurable schedule (default every 5 days)
– Massively increased spawn rates and mutation chances during blood moons
– Dramatic announcement with sound effects and particles
– Can ignore darkness requirements so zombies spawn everywhere
– Supports advanced cron-like scheduling with time windows
### 🧬 Unique Zombie Mutations
Every zombie has a chance to spawn as one of 11 unique mutation types:
| Mutation | Description |
|———-|————-|
| **Tank** | Massive health pool with damage resistance, slow but devastating |
| **Charger** | Lightning-fast zombie that rushes players with a speed boost |
| **Assassin** | Invisible with a faint particle aura, ambush specialist |
| **Blight** | Spreads poison on hit with a toxic particle cloud |
| **Burster** | Explodes on death, releasing a poison cloud and dealing area damage |
| **Spitter** | Ranged attacker that launches poison projectiles |
| **Frost** | Applies slowness on hit, chilling players to the bone |
| **Shrieker** | Screams to alert and aggro all nearby zombies toward the player |
| **Cryo** | Leaves frozen trails, can flash-freeze players, shatters on death dealing AoE damage |
| **Inferno** | Shoots fireballs, leaves fire trails, and drops lava on death |
| **Leech** | Steals health on hit, has a life-steal aura, heals nearby zombies on death |
Each mutation has individually toggleable abilities in the configuration.
### 🫀 Custom Item Drops
– **Zombie Heart** — All zombies have a 5% chance to drop a Zombie Heart (configurable)
– Each mutation type has its own unique loot table with configurable drop chances
– Loot tables support per-item drop chances and custom materials
### 🧪 Crafting System
Access the crafting menu with `/za crafting` to craft special items:
**Cure Potion**
– Recipe: 1 Water Bottle + 2 Rotten Flesh + 2 Diamond Blocks
– Drinking the Cure Potion removes all infection and restores you to normal
**Purified Zombie Heart**
– Recipe: 8 Zombie Hearts + 1 Cure Potion (center)
– Eating a Purified Zombie Heart permanently grants **+2 extra hearts**
– Extra hearts persist through infection, mutation, curing, and death — they are truly permanent
– Stackable and can be used multiple times for even more hearts
### 🦠 Player Infection System
– Zombies have a configurable chance to infect players on hit
– Infection builds up over time, displayed as a boss bar
– Golden apples and enchanted golden apples can reduce infection
– At 100% infection, the player transforms into a zombie with a random mutation
– Infected players gain abilities matching their mutation type
– Infected players are ignored by zombies and can hunt other players
– Use a Cure Potion to fully reverse the transformation and restore your health
### 🛡️ Safezone System
– Create protected areas where zombies cannot spawn or enter
– Each player can own up to 3 safezones (configurable)
– Safezones start with a 10-block radius and can be expanded up to 50 blocks
– Optional border particles to visualize safezone boundaries
### 🌍 Per-World Configuration
– Configure different zombie behavior for each world (Overworld, Nether, End)
– Per-world settings for mutation rates, spawn rates, damage, speed, and health multipliers
– Enable fire immunity, teleportation abilities, or restrict which mutations can spawn
– Override spawn time modes and zombie caps per world
### 🎚️ Difficulty Presets
Four built-in difficulty presets that adjust multiple settings at once:
| Preset | Description |
|——–|————-|
| **Casual** | Relaxed experience — fewer zombies, lower infection chance, slower scaling |
| **Normal** | Standard balanced experience |
| **Hardcore** | Challenging survival — more zombies, higher mutation rates, stronger enemies |
| **Nightmare** | Brutal difficulty — maximum spawns, very high infection chance, no golden apple cures |
### 🧠 Advanced Zombie AI
– **Memory System** — Zombies remember players they’ve seen and pursue them
– **Noise Detection** — Sprinting, eating, shooting bows, and placing torches attract nearby zombies
– **Pack Behavior** — Zombies form groups with leaders that coordinate attacks
– **Block Breaking** — Zombies can break through doors, fences, and chests to reach players (configurable per-block cooldowns)
– **Sunlight Protection** — Zombies don’t burn in sunlight by default (configurable)
### 🏗️ Structure Generation
– Ruined structures spawn naturally in newly generated chunks
– Adds atmosphere and exploration opportunities to your world
—
## Commands
### Main Commands
| Command | Description |
|———|————-|
| `/za` or `/zombieapocalypse999` | Show help and available commands |
| `/za crafting` | Open the crafting menu GUI |
| `/za info` | View current day, mutation rate, difficulty, and active zombie counts |
| `/za preset ` | Change difficulty preset |
### Admin Commands (requires `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za reload` | Reload all configurations without restarting |
| `/za spawn ` | Spawn a specific zombie mutation type |
| `/za killzombies` | Remove all custom zombies from the server |
| `/za clearzombies ` | Clear custom zombies within a radius around you |
| `/za forcebloodmoon` | Force start a blood moon event |
| `/za forcestopbloodmoon` | End the current blood moon event |
| `/za event ` | Control special events |
| `/za cure give ` | Give cure potions to a player |
### Safezone Commands (requires `zombieapocalypse.safezone` or `zombieapocalypse.admin`)
| Command | Description |
|———|————-|
| `/za safezone create ` | Create a safezone at your location |
| `/za safezone remove ` | Remove a safezone you own |
| `/za safezone list` | List all safezones |
| `/za safezone expand [amount]` | Expand a safezone’s radius (default +5 blocks) |
### Aliases
– `/za` → `/zombieapocalypse`
– `/za999` → `/zombieapocalypse999`
—
## Permissions
| Permission | Description | Default |
|————|————-|———|
| `zombieapocalypse.admin` | Access to admin commands (reload, spawn, kill, blood moon, cure give) | OP |
| `zombieapocalypse.spawn` | Permission to spawn zombies manually | OP |
| `zombieapocalypse.safezone` | Permission to create and manage safezones | — |
—
## Zombie Mutation Types
Available types for `/za spawn`: `normal`, `tank`, `charger`, `assassin`, `blight`, `burster`, `spitter`, `frost`, `shrieker`, `cryo`, `inferno`, `leech`
—
**Experience a truly dynamic and evolving zombie apocalypse where every day brings new challenges and stronger threats!**
Zombie Variants

Tired of seeing the same old zombie over and over again? Since the early days of Minecraft, the zombie’s appearance hasn’t changed much — and while that’s fine, why not add a little more variety?
This mod introduces 15 new zombie variants, each designed to spawn in specific biomes, bringing more life (or un-life) to your world! Don’t worry — the classic zombie will still appear in most common biomes like plains. But now, depending on where you are, you’ll encounter new types of zombies that match their surroundings.
For example:
– In snowy or frozen areas, you’ll meet the Frozen Zombie.
Below, you’ll find a detailed list of each zombie variant and the biome it spawns in.
### Do you need a server to play with your friends?

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Each zombie type is designed to fit the environment it spawns in, offering new challenges and a fresh look as you explore different parts of the world. Whether you’re wandering snowy mountains or deep caves, there’s always a new undead threat lurking nearby.
Zombie Variants by Biome:
– Frozen Zombie – Spawns in: Jagged Peaks, Frozen Peaks, Grove, Snowy Slopes, Snowy Taiga, Snowy Beach, Snowy Plains and Ice Spikes.
– Cherry Zombie – Spawns in: Cherry Grove.
– Pale Zombie – Spawns in: Pale Garden.
– Jungle Zombie – Spawns in: Jungle, Sparse Jungle.
– Bamboo Zombie – Spawns in: Bamboo Jungle.
– Swamp Zombie – Spawns in: Swamp.
– Mangrove Zombie – Spawns in: Mangrove Swamp.
– Desert Zombie – Spawns in: It will only appear in the pyramids. In the rest of the desert the Husk will continue to appear..
– Badlands Zombie – Spawns in: Badlands, Eroded Badlands.
– Dark Zombie – Spawns in: Deep Dark.
– Lush Zombie – Spawns in: Lush Caves.
– Dripstone Zombie – Spawns in: Dripstone Caves.
– Mushroom Zombie – Spawns in: Mushroom Fields.
– Savanna Zombie – Spawns in: Savanna, Savanna Plateau.
– Cave Zombie – Spawns in: Caves (general underground areas).

### Does it work on servers?
###
Sure! Remember that the best way to play with mods and friends is with BisectHosting, and by **[clicking on this link you can get a 25% discount](https://bisecthosting.com/lupin).**
### Can this mod be used in modpacks?
###
Of course! As long as it is published only on Modrinth or CurseForge. Uploading it to any other platform would be violating our rights and is not allowed at all.
However, we are really grateful if you consider adding it to your Modrinth or CurseForge modpack. If you need any small changes or have any questions, contact us!




[](https://discord.gg/X8VY5WMbe4)
.
Zombie Towns
A very simple datapack that forces all vanilla villages to generate as zombie villages.
It simply removes all of the “normal” village starts from the town_centers template pools for each village type, so only zombie villages can generate.
zombie siege (Guns in minecraft loot chests)
join my discord to report bugs and help support me [Day of the Dead Discord server](https://discord.gg/PAHCrH5uPT)
1.1.5
changed the chance of not getting a gun to around 25% – 33%
and changed the amount of ammo received from a chest to match a more realistic amount.
pistol: 13 – 64
shotguns: 10 – 36
assault rifles: 16 – 64
smgs: 32 – 64
snipers: 6 – 20
machine guns: 64 – 256
1.1.4
integration with:
ExtinctionZ,
Underground Bunkers,
Zombie survival kit.
1.1.2 – Zombie Extreme compatabilty
only adds guns to chest not other containers
Explore the world and scavenge through various loot chests, dungeons, and structures to uncover valuable firearms and ammunition. Firearms are seamlessly integrated into the game’s existing loot tables, providing a sense of excitement and unpredictability as players uncover new weapons on their adventures.
Engage in adrenaline-fueled combat encounters with hostile mobs, rival players, and formidable bosses as you put your newfound firepower to the test. From close-quarters skirmishes to long-range sniper duels, every firefight is a pulse-pounding test of skill and strategy.
“Zombie siege loot table mod” offers an exhilarating and action-packed Minecraft experience, elevating the game’s combat mechanics with the addition of firearms and ammunition to loot tables. Will you embrace the power of firepower and emerge victorious in the chaotic world of Minecraft, or will you fall victim to the relentless onslaught of your adversaries? The choice is yours.
1.20.1 requires vic’s pointblank
Zombie Plague 2 – Hardcore Zombie Apocalypse

# Zombie Plague Mod 2
* **Now your main enemies are bloodthirsty zombies. Zombies will never leave you alone. They can dig blocks, throw garbage and not only. Food, drinks and medicine are now your main resource, without which you will not live long. The mod adds a lot of new mechanics and interesting features that you have to study and test for yourself!**
# Weapons
* **The mod adds a detailed weapon to Minecraft with high-quality effects and animations. There are a lot of weapons in ZPM 2, so everyone can choose their favorite means of destroying enemies!**

* **Also, you can put modules on the weapon!**


# ZOMBIES
* **Zombies are now your most important enemies. They will do anything to get you out of bunker! They can dig blocks, throw garbage and not only. And if you join the battle with them, then you have a chance to catch the dangerous Zombie Plague virus, which is almost impossible to cure…**

# Generation
* **Now, traveling around the world, you will encounter tents, ruins, secret laboratories, and even huge procedurally generated cities on your way…**


# Conclusion
* **That’s not all! There are still a lot of mechanics you have to study and check. Download the mod, test yourself for durability**
# [DISCORD](https://discord.com/invite/SrxSSsFv5F)
Zombie Horses From Abandoned Villages
**This mod/datapack makes Zombie Horses spawn in the animal pens or stables of Zombie Villages.**
While Skeleton Horses were made obtainable in 1.9, Zombie Horses werent so lucky. They have been an unused mob ever since they were added. By making them able to be found naturally in the world in a fitting environment that makes sence also gives a reason to search for abandoned villages that were previously also not very useful
**Additionally within these villages, Zombie Horses can spawn as Normal types, Babies or ridden by Zombie Villagers with enchanted iron gear.**

**They can also be ridden by the player and have been made to not dismount from them underwater to match the skeleton horse behaviour**
Fast Noise
[Keep Android Open | Contact Regulators to stop Google’s lockdown of Android](https://keepandroidopen.org/)
Fast Noise is a modern optimization mod to improve world generation times. I regularly update the mod to latest minecraft versions, bring improvements to the mod, and provide stable releases.
**Does the mod change world generation?** The mod maintains **vanilla parity**, including with any datapacks. Do keep in mind, [Vanilla non-determinism](https://bugs.mojang.com/browse/MC-55596).
**Can I use custom worldgen mods with this?** Yes, I try my best to maintain mod compatibility, and only modify safe code. Specific optimizations that may affect mod compatibility are disabled by default.
**Forge / Neoforge?** Versions for minecraft 1.19.x – 1.21.8 are compatible with sinytra connector.
[](https://codeberg.org/ZenXArch/FastNoise) [](https://www.curseforge.com/minecraft/mc-mods/zfastnoise) [](https://modrinth.com/mod/zfastnoise) [](https://ko-fi.com/I2I31KW58I)
## How does this mod work?
Fast noise optimizes storing block and biome data into chunks for the duration of worldgen.
Technical Details
Fast noise replaces populateNoise,populateBiomes in NoiseChunkGenerator and surfaceBuilder in SurfaceBuilder.
Fast noise optimizes world generation by making several strong assumptions about how world generation works. By replacing vanilla’s generic and debug code for world storage with faster, more packed calculations, fast noise achieves faster throughput.
Some key methods used to achieve that are, **reducing allocations**, **avoiding palette resizing**, **delaying/packing block counting**, **precalculating data**,
**caching block state information** and more.
## How fast is it?
About 10-18% improvement to overall worldgen in overworld in 1.21.11 on latest versions.
Much higher improvement in nether, end
Here is a [Jmh Benchmark Software](https://codeberg.org/ZenXArch/FastNoise/src/branch/performance/perf/src/main/java/org/codeberg/zenxarch/fastnoise/PerfTest.java).
Chunky benchmark
12 threads w/ mod
“`
[12:39:32] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 16641 chunks (100.00%), Total time: 0:01:37
“`
W/o mod
“`
[12:43:08] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 16641 chunks (100.00%), Total time: 0:01:47
“`
4 threads w/ mod
“`
[12:56:23] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 9409 chunks (100.00%), Total time: 0:01:10
“`
W/o mod
“`
[13:01:11] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 9409 chunks (100.00%), Total time: 0:01:23
“`
With higher distance
W/o mod
“`
[13:11:01] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 19881 chunks (100.00%), Total time: 0:02:43
“`
W/ mod
“`
[13:16:03] [Server thread/INFO]: [Chunky] Task finished for minecraft:overworld. Processed: 19881 chunks (100.00%), Total time: 0:02:21
“`
Jmh Benchmark
“`
Mods used: Fast Noise 1.0.15+26.1 on 26.1 snapshot-6
ChunkPos: -16,-16 -> 16,16
End ChunkPos: 112,112 -> 144,144
Chunks: 1089
Mods used: (c2me)
With mod:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 11.786 ± 0.168 ms/op
BiomesBenchmark.biomegen nether avgt 5 174.833 ± 1.166 ms/op
BiomesBenchmark.biomegen overworld avgt 5 2401.797 ± 31.629 ms/op
NoiseBenchmark.noisegen end avgt 5 3052.242 ± 12.358 ms/op
NoiseBenchmark.noisegen nether avgt 5 1039.086 ± 6.467 ms/op
NoiseBenchmark.noisegen overworld avgt 5 8441.811 ± 41.396 ms/op
With only c2me:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 26.058 ± 0.245 ms/op
BiomesBenchmark.biomegen nether avgt 5 185.957 ± 2.203 ms/op
BiomesBenchmark.biomegen overworld avgt 5 2464.937 ± 29.007 ms/op
NoiseBenchmark.noisegen end avgt 5 3925.059 ± 14.292 ms/op
NoiseBenchmark.noisegen nether avgt 5 1920.705 ± 9.864 ms/op
NoiseBenchmark.noisegen overworld avgt 5 11552.674 ± 54.112 ms/op
Vanilla:
Benchmark (worldName) Mode Cnt Score Error Units
BiomesBenchmark.biomegen end avgt 5 27.051 ± 0.118 ms/op
BiomesBenchmark.biomegen nether avgt 5 239.634 ± 1.702 ms/op
BiomesBenchmark.biomegen overworld avgt 5 4589.322 ± 80.331 ms/op
NoiseBenchmark.noisegen end avgt 5 4477.113 ± 36.133 ms/op
NoiseBenchmark.noisegen nether avgt 5 1951.438 ± 5.748 ms/op
NoiseBenchmark.noisegen overworld avgt 5 14249.612 ± 57.388 ms/op
Vanilla:
Benchmark (worldName) Mode Cnt Score Error Units
SurfaceBenchmark.surface overworld avgt 5 5982.828 ± 17.992 ms/op
SurfaceBenchmark.surface nether avgt 5 2677.115 ± 9.293 ms/op
SurfaceBenchmark.surface end avgt 5 924.604 ± 5.376 ms/op
With Mod:
Benchmark (worldName) Mode Cnt Score Error Units
SurfaceBenchmark.surface overworld avgt 5 4820.672 ± 24.669 ms/op
SurfaceBenchmark.surface nether avgt 5 1914.289 ± 644.099 ms/op
SurfaceBenchmark.surface end avgt 5 0.014 ± 0.003 ms/op
Speedup
Overworld: Biome: 1.026x Noise: 1.368x Surface: 1.241x
Nether: Biome: 1.063x Noise: 1.847x Surface: 1.398x
End: Biome: 2.21x Noise: 1.285x Surface: 66357x
“`
The benchmarks may have some inaccuracies.
## Socials
[](https://discord.gg/RFSmd7debX) [](https://mastodon.social/@ZenXArch) [](https://matrix.to/#/#zenxarchs-modding-server:gitter.im)
## FAQ and Help
Q- What Minecraft versions will the mod be supporting?
A- I’ll try to support the latest minecraft version.
Q- Are backports planned?
A- No backports are planned, current backports were a one time thing.
Q- What other mods/dependencies do I need?
A- No dependencies are required.
Q- Will there be a neoforge version?
A- Yes, a NeoForge variant is planned post 26.1.
Versions for 1.19.x,1.20.x,1.21 – 1.21.8 works with sinytra connector

Q- XYZ mod crashes, or generates incorrectly with Fast Noise?
A- Report the issue on codeberg or my socials.
## Incompatible mods
Moonrise is incompatible, as It changes minecraft internals drastically
Noisium is incompatible, as Fast Noise is intended as a replacement for noisium.
Anti-Xray is incompatible for now, as it needs to put extra data in minecraft block storage, which breaks fastnoise
## Credits
– Stevenplays, for developing noisium mod, I started developing fast noise while trying to port noisium to latest minecraft.
– Ishland, for helping with mod, and modern-yarn and neo-loom