Visual Ominous bottles
This texture pack makes it easier to identify the amplifier of ominous bottles by showing in the texture itself.
This texture pack makes it easier to identify the amplifier of ominous bottles by showing in the texture itself.
## Summary
Gives name tags different textures based on their name. Such as:
– Dinnerbone
– Grumm
– Toast
– Johnny
– jeb_
Aditional modded name tag easter eggs may be added in the future
## My socials


**THIS PROJECT IS NOT AFFILIATED WITH OREVILLE STUDIOS**
**_This resource pack adds a 3D handheld mace inspired by Actions & Stuff, while maintaining its 2D sprite in the inventory, on the ground, and in item frames._**
It also has enchantment-specific models for each mace-specific enchantment.
– **Wind burst:** Animated wind swirling around the heavy core of the mace
– **Breach/Density:** Spikes on the sides of the heavy core
– **Unenchanted or none of the above**: Just heavy core
**Note:** There may be some visual issues regarding the wind-swirling effect with the enchantment glint. Therefore, it is recommended to adjust your enchantment glint strength in accessibility to 50% or less for optimal results



### This Resourcepack gives all Leaves their own distinction, depending on decayability.
—
Once you’re familiar with the pack, you’ll be able to tell if a leaf is Decaying, Placed by another player or natural – at just a glance!
Inspired by the works of 6_28318530717958
# Visual Leaf Decay
This resource pack changes leaves to look dead and brown when they are decaying.
This can be useful to tell if you have removed all the logs from a tree, or just as a general aesthetic improvement.
Click here for a bushy leaves version.
Click here for a programmer art version.
If you use or feature this resourcepack through any medium (PMC, YouTube, Curseforge, etc.), you must credit me and link to this page and/or my profile.
If you would like to use this in your public resourcepack, please ask me first, and include credit and a link to this page both in a credits.txt in the resourcepack file and in the description.
Usage must be a modification or addition to your pack, not a repost.
If you see anyone using my content without permission, please let me know so I can sort it out 🙂
## Showcase video
## Alternate downloads

## License

This resourcepack is licensed under Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License
This is my recourcepack. There are many like it, but this one is mine.
# Content
A small recourcepack I am working on for making things more clear by representing attributes by textures.
– For example the ominous bottle texture changes with the level it has
– Axolotl in a Bucket has the correct color instead of the default one
– Some enchantments are represented on the item sprite (pickaxes for now)
– Goat Horns are decorated with different materials to keep them apart
Ever thought of how goat horns could do a better job displaying what sound will they make? Well search no more, because Visual Goat Horns is here!
This pack adds 7 new textures for goat horns to represent the sounds sing, seek, feel, admire, call, yearn and dream, as shown in order in the image. The default texture is for the default sound, ponder.

This Minecraft resource pack is designed for improved visibility and immersion. It outlines all ores for easier mining, marks crops that are ready to harvest, and makes infested blocks distinct with bumblebee stripes to prevent accidental mining. It also minimizes the obstructive pumpkin blur for a better viewing experience and renames music discs with unique, identifiable item names rather than just the default “Music Disc”. It also fixes the helmet item textures by adding a nosepiece and shows a visual indicator for bow pulling.
Ever found yourself not recognising enchantments on a chest? Spending time checking every item description to see if it’s the tool you want? Do you want this to be different, know what tool someone’s using at a simple glance? Visual Enchantments fixes this for you!
Every enchantment is now represented by simple and consistent texture changes, so you can identify the attributes of a tool with a simple look.
General enchantments:
– Unbreaking: Wood parts to obsidian
– Vanishing curse: Crooked item
– Mending: Green xp orb/motiv
Swords:
– Knockback: Baseball bat / no guard
– Looting: Four-leaved clover
– Sweeping: Longer blade
– Fire aspect: Flaming blade
Swords & Axes:
– Sharpness: Wider and sharper blade on swords, double filo on axes
– Smite: Cross-shaped blade on swords, elongated filo on axes
– Bane of arthropods: Dented blade
Axes, Pickaxes, Hoes and Shovels:
– Efficiency: Redstone grip
– Fortune: Golden tool head
– Silk touch: Diamond tool head
Bows:
– Power: Golden themed
– Punch: Red glove arrow
– Flame: Fiery arrow
– Infinity: Diamond themed / soul arrow
Tridents:
– Impaling: Wider trident
– Loyalty: String
– Riptide: Dolphin fin
– Channeling: Golden trident
General Armor:
– Binding curse: Red padlocks
– Protection: Enchanted book bands
– Blast protection: Metallic shields
– Projectile protection: Wooden shields
– Fire protection: Golden shields
– Thorns: Vines on top of the armor
Helmet:
– Respiration: Mouth piece
– Aqua affinity: Guardian fins
Boots:
– Depth strider: Guardian fins
– Frost walker: Frosted boots
– Feather falling: Feathered boots
– Soul speed: Swirling Souls
Leggings:
– Swift Sneak: Socks
**Versions below minecraft 1.21.5 require either OptiFine or CITresewn**



## 📋 ABOUT 📋
Visual Enchantment Tooltips adds small, colored **icons to enchantment descriptions** to improve readability and visual clarity.
These icons visually **indicate which items an enchantment can be applied to, and represent the enchantment’s function** using a simple, consistent visual language.
## 🧱 FEATURES 🧱
– Over **20** custom **icons** that visually describe enchantment **function and application** in a minimalistic way
– Supports multiple **languages**
– More features will be added over time!

## 📄 TERMS OF USE 📄
✅ You are **allowed** to:
– **Use or promote this resourcepack in videos, streams, etc.** –
Credits will be greatly appreciated!
– **Include this resourcepack in modpacks.** –
You are free to use it in your own modpacks, and I truly appreciate it if you do so. Please ensure the modpack is published on the same platform where this pack is available (e.g. CurseForge or Modrinth).
– **Modify this resource pack for personal use only.** –
You may edit, tweak, or customize it however you like, as long as it’s not shared, uploaded, or redistributed publicly.
❌ You are **restricted** from:
– **Redistribute this resourcepack without prior permission.** –
This includes reuploads, mirrors, direct downloads, or ports to other platforms (such as Bedrock Edition), whether the pack is modified or unmodified.
– **Claim ownership or authorship of this resourcepack or any of its assets.** –
You may not present this pack, or parts of it, as your own work.