vLobbyConnect
# vLobbyConnect – The Ultimate Lobby Manager for Velocity Proxy
vLobbyConnect is a **powerful and lightweight Velocity plugin** designed to seamlessly manage lobby connections for **players using different Minecraft protocol versions**. Whether your server supports multiple Minecraft versions or needs efficient load balancing, vLobbyConnect ensures players are sent to the **correct lobby** every time.
## 🚀 Why Use vLobbyConnect?
– **Version-Specific Lobby Assignment** – Automatically sends players to the appropriate lobby based on their Minecraft version.
– **Seamless Load Balancing** – Distributes players evenly across multiple lobbies, preventing overcrowding and lag.
– **Failsafe Mechanisms** – If a lobby is misconfigured or full, players are redirected to an available fallback lobby.
– **Easy Setup & Configuration** – Just drop the plugin into Velocity, configure the lobbies, and you’re good to go!
## Setup
1. Place the plugin jar in your Velocity plugins folder.
2. Configure your lobbies in two places:
### Plugin Config (config.yml)
This file is located in `src/main/resources/config.yml` (it will be copied to `plugins/vLobbyConnect/config.yml` on first run):
“`yaml
lobbies:
1.20lobby1: “name1”
1.20lobby2: “name2”
1.8lobby1: “name3”
1.8lobby2: “name4”
# To add more lobbies, follow the pattern “VERSIONlobbyX”
# Example:
# 1.13lobby8: “name5”
“`
### Velocity Server Configuration (velocity.toml)
In your `velocity.toml`, configure the servers with the required modifications. For example:
“`toml
[servers]
name1 = “ip”
name2 = “ip”
name3 = “ip”
name4 = “ip”
try = [] # keep fallback empty
“`
## ⚡ Commands
– **/lobby**
– **/hub**
These 2 Instantly teleports the player to the appropriate lobby.
message @kmaba on discord for quick assistance
## 🛡️ Future Enhancements (Planned Features)
– **Customizable Messages** – Modify join/fallback messages in `config.yml`.
– **Priority Lobbies** – Assign preferred lobbies based on player rank or permissions.
## 🎮 Conclusion
vLobbyConnect is the **ultimate lobby management solution** for Velocity servers, ensuring a smooth, version-compatible experience for all players. Download it today and **enhance your network’s performance and player experience!** 🚀
Test this plugin out on play.craftium.ro!
VLobby
# VLobby
  
Lobby plugin for Velocity

## Requirements
– Velocity 3.2.0+
– Java 17+
– MCKotlin
## Features
– Multi lobby support
– MiniMessage formatting
– Multiple Sending Modes
– You can set it to be able to teleport to each server with its own command. For example, if you have the “survival” server, the command to go to that server would be “/survival”. This is configurable in the CommandHandler section
## Commands
In VLobby there are 2 CommandHandlers
### REGULAR
It is the default operation of VLobby, you can set as many commands as you want to teleport to a group of Lobby servers (or to a single Lobby if you have only one Lobby).
### COMMAND_TO_SERVER
With this CommandHandler you can teleport to any server using its name as command.
For example, to teleport to the `survival` server, you would require the `vlobby.command.survival` permission and you would use the `/survival` command
Vista Aeronautics Fix
# **Vista Aeronautics Fix**
Vista Aeronautics Fix is a lightweight client-side addon designed to resolve rendering issues with Vista TVs when placed on moving contraptions from Create Aeronautics.
## **The Problem**
The original Vista mod uses an advanced optimization system (LOD and Plane Culling). When a TV is part of an active Aeronautics assembly (like an airship or a train), these systems often incorrectly determine that the screen is off-screen or too far away. This causes the display to flicker, disappear, or stop updating entirely while in motion.
### _Without the Fix_

### _With the Fix_

### **Features**
– Bypass Culling: Completely disables plane culling for TV screens, ensuring they remain visible at any angle on moving structures.
– LOD Overhaul: Removes aggressive distance-based optimizations that caused screens to turn off prematurely.
– Extended Render Distance: Increases the rendering bounding box and view distance to prevent the game from skipping TV rendering during high-speed travel.
#### **Technical Info**
Client-side only: This mod does not need to be installed on the server.
Requirements: Requires Vista and Moonlight Lib to be installed.
VisionSteps Origins
The official VisionSteps origins pack, made as a companion to the VisionSteps modpack. Finally publically available!
Contains a variety of origins. Every update adds, removes, or updates some!
Please note, there are no guarantees as to compatibility without the VisionSteps modpack. Most SHOULD work, but some very well may not.
DISCLAIMER: All origins in this pack are coded by me. Some powers are used as-is from the required mods, while others are adapted from the public Power Library in the Origins discord server.
As of version 3.3.0 (the first version being uploaded other than the backloading), the origins ARE:
HUMAN
Normal MC character. Nothing extra.
ELF
An archery and cookie focused origin that gets debuffed underground.
DWARF
A hardy mining oriented origin with slow movement speed and a big appetite.
HALFLING
Legally distinct! Small and gets a lot out of food with an iron core when things go rough, but mines slower.
TABAXI
Climbs walls and never takes fall damage, but water sucks.
VIERA
Fast bunny species with a lot of jump and not much else.
SCARECROW
A very flammable species that makes farming an OP combat strategy.
CHANGLING
Ever wanted to change sizes at will?
VILLAGER
Betetr trades and iron golem allies, what’s not to love! Other than the lack of melee damage.
AASIMAR
Descendent of the divine, this species can heal things, has potion immunities, and deals extra damage in the overworld, but cannot swim.
DEMON
Stronger in the nether, immune to fire and wither, and blaze and wither skeletons won’t hurt you, but you can’t breed animals.
AARACOKRA
The Elytrian and Avian meet in an origin that specializes in flying and transport, but is very fragile!
NOCTUA
The nighttime cousin of the Aaracokra, the Noctua sees in the dark but not in the light.
CORVID
The scavenging cousin of the Aaracokra, the Corvid is smaller and has less health, but gets buffs from cursed items and gains XP faster.
HOMINAPIUM
A bee-based origin all about… being a bee. Honey. Hives. Etc.
INEVITABLE
A species built to be a hunter of tenacious prey.
MYCONID
A species built around working in groups (WARNING: Contains drug references (magic mushrooms)).
ANURA
A frog species that is truly amphibious, but has to worry about moisture.
SATYR
A heavily mobile species that refuses to exhert itself too much.
PIGLIN
Gold. Gold. Gold. And also you ride pigs better.
PILLAGER
Built to destroy villages. Can be good for doing raids, but mostly intended to be a multiplayer origin.
DRAGONBLOOD
An evolving species built around… being a dragon.
STAR
The true End native, with flight in the End and a bunch of tools to aid survival.
MODRON
A form-swapping machine with combat, flying, and getaway modes, none of which can get wet.
BLAZE GUARDIAN
The normal Blaze is boring. Let’s do the unreleased mob! Needs lots of food, but is VERY strong.
REVENANT
An undead origin that refuses to die again.
STRAY
… It’s the ice skeleton archer. That’s it.
WRAITH
Because the phantom in base Origins is boring, that’s why!
OGRE
The most powerful combatant you’ll ever see in an Origins pack, but you go through food INSANELY fast.
VAMPYRE
Now in it’s FOURTH rework, the Yampyre gets blood from attacking and uses it for powers. Surprising how hard that is to get right.
Vincent Van Gogh The Starry Night Style Paintings Pixel Art

Bring timeless art into your game with the Vincent Van Gogh The Starry Night Style Paintings Pixel Art Mod. Inspired by Van Gogh’s world-famous masterpiece The Starry Night, this mod transforms classic paintings into beautiful pixel art that perfectly blends with retro-style gameplay.
—
### How many paintings does it have?
**1.0**: 19 paintings

—
With this mod, you can decorate your world with pixel art recreations of Van Gogh’s paintings, giving every space a unique artistic touch. Whether you’re building a cozy house, a creative gallery, or just want to add a bit of culture to your world, these pixel-perfect artworks will make your creations shine.

The Starry Night pixel art paintings are carefully designed to maintain the essence of Van Gogh’s brushstrokes while adapting them to a pixelated aesthetic. This makes the mod not only visually stunning but also lightweight and compatible with many builds.
Perfect for art lovers, pixel art fans, and players who enjoy customization, this mod combines history, creativity, and style. Experience Van Gogh’s art like never before and transform your world into a living gallery of pixel art masterpieces.
Viltrumite Flight
This mod adds **viltrumite-like** flight mechanics with smooth animations and sound effects. It works completely standalone in Creative mode and allows you to fly at high speeds with camera shake. It is mainly designed for my upcoming Viltrumite mod but other developers can still **hack their way into it** if they want to.



There are **4** flight states the player can be in:
– **NONE:** You are on the ground or falling down normally.
– **HOVER:** You are floating in the air and can move slowly using WASD+SPACE+SHIFT keys. (Vanilla flight)
– **CRUISE:** You are flying fast in the direction you are looking. You must hold down **CTRL** to accelerate and fly.
– **SONIC:** You are flying at near top speed. (>= 80%)
Here is a video of me using **Viltrumite Flight**. (Turkish)
Villager on a leash
# 🧑🌾 Villager on a leash – Take Your Villagers for a Walk!
With Villager on a leash, you can finally do what vanilla Minecraft doesn’t allow: leash villagers just like animals! No more pushing or building elaborate rails.
Move your farmers, librarians, and traders with ease.
## 🔹 Features:
– Leash villagers with a lead, just like mobs
– Works with all villager types and professions
– Leash wandering Traders when activated in config.yml
## 📝 Notes
– It’s not possible yet to leash villagers together with other villagers/mobs. I will try to add that as soon as possible
##
_soon realeasing my wiki website_
Inns & Innkeepers (w/ Hearthstone & Fireplaces)
# VillagerUnknown’s Inns & Innkeepers
Inspired by MMORPG’s, this mod adds Inns and Innkeeper Villagers to world generation.
Includes optional Hearthstone item to allow players to teleport to a bound Fireplace.
**Inns**
Inns with Fireplaces, and Innkeepers, can be found throughout the world.
**Innkeeper Villagers**
Innkeeper Villagers use Fireplaces as workstations.
In addition to offering food and potions, the Innkeeper Villager optionally sells Hearthstones that allows players to teleport to a bound Fireplace.
**Custom Blocks**
* **Fireplace** – The Fireplace, the Innkeeper’s workstation, is lit when placed,
can be extinguished with a shovel, can be reignited with flint and steel or a fire charge,
and allows players to set their Hearthstone’s teleport location.
The smoke from Fireplaces go through blocks above allowing players to build functional chimneys!
**Custom Items**
* **Hearthstone** – The Hearthstone is a non-stackable item that can be bound to a Fireplace.
When a Hearthstone is used by a player it will teleport the player back to the bound Fireplace.
Hearthstones have a moderate cooldown, cannot be crafted, and can only be purchased from an Innkeeper.
The Hearthstone can be enabled in the config.
**Options**
* maxFireplaceSmokeThroughBlocks – Maximum number of blocks smoke from Fireplaces can go through blocks. (Default: 16)
* enableHearthstoneTrade – Enables Hearthstone trade chance for Novice Innkeepers. (Default: true)
* enableGoldenAppleTrade – Enables Golden Apple trade chance for Master Innkeepers. (Default: false)
* enableEnchantedGoldenAppleTrade – Enables Enchanted Golden Apple trade chance for Master Innkeepers. (Default: false)
* hearthstoneUseTime – Time it takes to teleport from first using the Hearthstone. (Default: 80)
* hearthstoneCooldownTime – Time it takes to use a Hearthstone again after using a Hearthstone. (Default: 1000)
## Support
* Request features and report bugs at https://github.com/VillagerUnknown/InnsAndInnkeepers/issues
* View the changelog at https://github.com/VillagerUnknown/InnsAndInnkeepers/blob/main/CHANGELOG.md
Villagers: Far From Home
—

---
_Have you ever wanted to bring your villager friend along on a journey_, whether it be to the heights of the tallest mountains, the most beautiful cherry blossom biome, or to a.. swamp? (Sorry villagers, I’m gonna need those mending books >:D )
Well, have no fear. Now, you can bring your villager friend along with you. No, not on your head, silly. No, not trapped inside of an egg, either. On a leash?! Are you crazy?! So inhumane.. @_@ No, instead, your Villager friend will travel on foot alongside you, akin to bringing your best friend along on a quest to kill the Ender Dragon! Except this friend can’t help defend you… or, for that matter, defend himself… huh.
—
**How does it work?**
To get your villager friend to follow you, he has to trust you first, of course. Trading with him until he’s at least Journeyman level should do it. Once you guys are best buds, simply offer him an emerald by shift-right clicking him while holding one. Once you guys are ready, he’ll follow you on your adventure, wherever you go! Unless you fall into lava. Or off a cliff. Yeah, he’s probably not willing to do that.
If you want him to stop following you, all you have to do is let him know by simply shift-right clicking him once more. Just make sure you’re not holding an emerald or he might start following you again. Yeah, they’re kinda clingy like that.
Sometimes, if you take too long and he gets tired, he’ll stop following and will probably start walking back home to get some rest. So, if you’re planning on taking an extra long hike with your villager friend, make sure to bring some extra emeralds to ~~bribe~~ persuade your villager friend to stay with you.
Happy villager transporting!
—
**TL;DR**
Shift + Right-click a level 3 (journeyman) villager while holding an emerald to get him to follow you.
Shift + Right-click without holding an emerald and he will stop following.
Villagers will automatically stop following after some time. Simply Shift + Right-click with an emerald again.
Villagers Drop Eggs
## Villagers Drop Egg Datapack
Ever spent hours trying to transport villagers across oceans, mountains, and caves — only for one to mysteriously disappear on the way? Yeah, we’ve all been there.
This datapack makes villager logistics simple, fast, and surprisingly satisfying. Now, when a villager or zombie villager dies, they drop a villager spawn egg, letting you move them anywhere with ease. No more rails, boats, or suffocating breeders. Just pure, portable efficiency.
How It Works
Villagers drop villager spawn eggs upon death.
Zombie villagers also drops Zombie villager spawn eggs, so you can keep your trading potential even after accidents due to burning.
The spawn egg can be placed anywhere to instantly respawn a villager — perfect for transporting or relocating them safely.
### Why This Matters
No More Painful Transports: Forget railways, boats, and piston contraptions — just pick up and go.
Zombie Villager Friendly: You’ll never lose a valuable villager after a raid or a bad night again.
Lightweight & Seamless: Runs entirely through loot tables, so it’s performance-friendly and multiplayer-safe.
Perfect for Builders: Move villagers to your castles, sky islands, or outposts without the headache.
### Compatibility
Works with Minecraft 1.21.9 and newer
Compatible with most other datapacks and mods
Uses standard loot tables — no code conflicts expected
### Intended Experience
This datapack is made for players and server admins who love building complex villages, trading halls, or adventure maps — without wasting hours on transportation. It keeps gameplay fair, balanced, and frustration-free while giving you more freedom to focus on creativity and expansion.
If you’ve ever lost a librarian to a zombie mid-transport, this datapack was made for you.