**Whisper Doors** adds magical teleporting doors to your Minecraft server. Create linked doorways that transport players instantly when they interact with named doors on the same “whisper channel.”
## ✨ Features
### 🔗 Door Linking System
– **Named Connections**: Place named doors to automatically create whisper channels between them
– **Smart Pairing**: Doors with the same channel name connect automatically across your world
– **Cross-World Travel**: Configure whether doors can connect across different worlds
– **Automatic Detection**: System automatically finds the nearest connected door on the same channel
### 🎯 Teleport Mechanics
– **Direction Facing**: Players exit facing the correct direction from the destination door
– **Cooldown System**: Prevents spam with configurable cooldown between uses
– **Visual Feedback**: Portal particles and sounds enhance the magical experience
### 🛡️ Server Management
– **Fully Configurable**: Adjust search distance, cooldowns, cross-world travel, and more
– **Persistence**: Door connections save automatically
– **Smart Cleanup**: Broken doors are automatically removed from the system
– **Flexible Naming**: Option to ignore color formatting in door names for easier matching
### 🎨 Visual & Audio
– **Particle Effects**: Portal particles at both departure and arrival doors
– **Custom Sounds**: Magical teleportation sounds using enderman and door sounds
– **Configurable FX**: Toggle particles and sounds independently
## 🎮 How It Works
1. **Place a door** with a custom name in an anvil
2. **The door automatically binds** to a “whisper channel” based on its name
3. **Place another door** with the same name elsewhere
4. **Right-click either door** to teleport to the other connected door
## 🔧 Configuration
Easily customize everything in config.yml:
“`yaml
# Maximum search distance in blocks. Set to -1 or 0 for unlimited.
max-search-distance: 0
# Allow teleporting across different worlds if a matching channel exists.
cross-world: false
# If true, colors and formatting are stripped
ignore-formatting: true
# Require the placed door item to have a custom display name to become a whisper door.
require-named-door: true
# Teleport cooldown per player, in seconds.
cooldown-seconds: 3.0
# Open the destination door as you arrive.
open-on-teleport: true
# Spawn particles and play sounds on teleport.
particles: true
sounds: true
messages:
bound: “&aDoor bound to whisper channel ‘&e{channel}&a’.”
no-target: “&eThis door whispers into silence. No partner found.”
cooldown: “&cThe door is catching its breath. Wait &e{time}s&c.”
teleport: “&bYou whisper through the door…”
Whipdashing
Whipdashing is a small mod which adds a new mobility tool, the Whipdash.
This tool when equipped in your off-hand slot allows you to shoot a hook out which can be used to pull yourself towards heavy entities, or pull light entities towards yourself.
You can also use the swap offhand key to have it pull you towards all entities, even projectiles.
This mod was made as a part of ModFest: Singularity.
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Whiff O’ Wisp
## Overview
Candlestick makers, rejoice! This mod comes in two parts:
### The Whiff
Scented candles cause special effects to living entities in a very small radius when lit. They require netherwax, which comes from smelting netherwart in a furnace.
[1.19.2] Unlike regular candles, placing multiple scented candles in the same block makes for a larger-appearing and singular candle.
[1.20.1] Up to four scented candles can be placed in a single block, like vanilla candles.
Base Mod Candles
| Scent | Effect | Ingredients |
|————-|———————|———————|
| Distant Song | Teleports entities away a short distance. | Popped Chorus Fruit |
| Seafaring Dream | Water Breathing. Bubbles underwater. | Dried Kelp, Sea Pickle |
| Arts and Crafts | Haste. Randomly re-dyes sheep. Smells like glue. | Various Dyes |
| Red Redemption | Resistance | Apple, Sweet Berries |
| Fireside Spat | Blindness | Charcoal, Azure Bluet |
| Homesick | Regeneration, Poison | Ghast Tear, Lily of the Valley |
| Caravan Spice | Speed II | Wandering Trader Exclusive |
I’d like to credit Buzzier Bees for doing scented candles first, even if the feature is no longer implemented. Making unique textures and blocks corresponding to every small flower must’ve been a stressful endeavor.
The Bumblezone also has a potion-based iteration on the idea (incense candles), which is much more internally consistent. Feel free to check them out and see which you prefer!
### The Wisp
Using a pair of shears on a candle will trim its wick, allowing it burn cleanly. It will no longer emit smoky particles, increasing its utility in daintier builds. Trimming scented candles also greatly reduces their area of effect.
Includes compatibility with Soul Candles from Buzzier Bees (or Jaden’s Nether Expansion), as well as skull candles/candle holders from Supplementaries/Amendments!
Candle cakes cannot be trimmed. Steve doesn’t like the idea of getting soot all over his food.
## Config
You can alter the following:
– Scented candles affect living entities. (default: **true**)
– Daily special candle ticks, meant to match the day length. (default: **24000**)
– Butchers trade red redemption scented candles at expert levels. (default: **true**)
– [1.20.1] Butchers trade soft blanket scented candles at master levels. (default: **true**)
– Wandering Traders sell caravan spice scented candles. (default: **true**)
—
**Requires Blueprint and Statement.** Includes certain items optionally depending on a number of mods.
Huge thanks to TheCraftyGhost and noelle (scented candle blocks), TuttaLaGuapa (netherwax), and SuperMightByte (scented candle items) for their texture work!!
Feel free to leave any suggestions and feedback in the issue tracker! I think scented candles (recipes, effects, etc.) could especially use some opinionated feedback.
Wheelchairs
Minecraft has never had a great deal of options for disabled gamers to see themselves reflected in our cubic world or for roleplayers to portray disabled characters. Up until now, the closest things to a wheelchair were boats and minecarts, but it was always impossible to stay in them all the time without sacrificing crucial gameplay mechanics like portal travel or sprinting.
This mod aims to rectify this absence by providing a customisable wheelchair vehicle with an especial focus on long-term use and minimal detriment. And while some things are harder to do in a wheelchair than not, you can do almost everything a non-wheelchair user can do. Wheelchairs are fully capable of sprinting, teleporting, sneaking, flying, benefiting from beacon effects, and travelling through portals.
Additionally, special care has been given to ensuring that you are almost never separated from your vital mobility aid. When a wheelchair user dies, their wheelchair respawns with them, and will even do so if the user enters Spectator mode! The chairs themselves are indestructible, though not so in their item form.
Add a chest to your chair for some onboard storage, or a furnace minecart to make it automatically follow wherever you look with a chair controller! Lastly, give it an appearance that reflects you by choosing the material and colour of the seat and mix-and-matching the wheels!
Wheelbarrow

_Have you ever been annoyed trying to gently shove a villager or an animal into a boat/minecart to then either have to put down and destroy rails over hundreds of blocks, or only being able to go by water?_
# Introducing the wheelbarrow! While riding it you can pick up any mob (that’s small enough to fit) by riding into it. Then transport it wherever you desire over any terrain

## It’s made of copper and comes in 4 default oxidation variants

### Transported mobs can be ~~ejected~~ yeeted with a keypress (Z by default)

### You can also configure the number of mobs that can be transported at a time (default: 1)


Credit to GugerOS for making the base for my mace model, Daniel Krafft for HEAVILY inspiring the design for the mace, and Volery for their 3D mace display a 3D model _(pre-1.21.4)_!
Go check out GugerOS’s Better Mace Hammer resource pack, Daniel Krafft’s video, and Volery’s Mace but 3D (1.21 – 1.21.3) this project wouldn’t exist without them!
* * *
### Mod Trailer
* * *
This mod gives the mace a complete overhaul, making it as special as the trident, featuring a 3D model when equiped, with a nice 2D icon in the inventory.
This mod also expands the capabilities of the mace by adding a new enchantment known as “Wind Control”, just hit the floor and kiss the ground goodbye! Be cautious however, bouncing around will take a toll on your mace, so make sure to bounce responsibly!
> Wind Control II does less damage to your mace, and does even less damage when paired with Unbreaking, with Lv I halfing the damage your mace takes.
A: Of course, just please make sure to give credit, whether the modpack is on Curseforge, Modrinth, or any other site.
_As long as you don’t attempt to claim the mod as your own, I don’t mind._
### Q: Can I redistrubute this?
A: Unless you’re in a third-world country, no.
### Q: There’s a bug, how can I report it?
A: Submit an issue on GitHub! Click here to do that.
### Q: How can I support what you do?
A: If you like what I do, you can donate to my Ko-Fi, my CashApp, or buy me a coffee!
Whaleborne planks compat
This datapack + resource pack allows you to use some modded planks as an armor for Hullback mob from Whaleborne. Currently datapack includes woodsets from next mods:
1. Alex caves
2. Jaden’s Nether expansion
3. ALL of Abnormals mods
4. Windswept
5. Vanilla Backport
6. Arts and Crafts
7. Sully’s mod
Alex caves pewen, thornwood and JNE claret has unique textures for the armor making their appearance fit with the woodset that it belongs to.
!!!NOTE!!!
To make this datapack work you must put the foulder both in datapacks and resourcepacks.
Enjoy!
Whaleborne
there’s something stirring in the deep…something powerful…
these creatures are friendly, but tragically are prone to becoming covered in gunk. if you clean up a Hullback using an Axe and Shears, the creature will be in your debt…
You can also find Widgets, useful additions and peculiar trinkets like sails, cannons and more, that can be installed on a Hullback after uncovering them in buried treasure and sunken ships…

The Hullback can only be controlled using the new Helm item..
Tips & facts:
– You can stack barnacles to make different sounds, up to nine blocks tall
– You can apply banners to sail and get them back with a water bucket 🙂
– You can open the hullback’s inventory using E when riding to check on it
– You can open the cannon’s inventory using E
– You can fire the cannon using the spacebar, but you need gunpowder first…
– If an anchor is installed, you can lower and raise it from the helm with your spacebar!
Wet Socks DataPack
This datapack adds only socks, that don’t do anything.
You can craft them like normal boots, but with wool.
**UNLESS** you make them wet by getting into some water while wearing them. This will make them into _Wet Socks_ that make few things:
-First of all, they make you immune to fall damage (because water)
-Secondly, you are slower while wearing them
-And last, but not least, you are immune to fire AND turn lava beneath you into basalt.
These socks won’t be wet forever tho. They will dry out after 2400 game ticks (2 minutes) and you can restart the timer by going into water in these (obsiously). When you’re in _’The Nether’_ your socks dry out 5 time faster (480 ticks = 24 seconds) and 10 times (240 ticks = 12 seconds) faster when you are on fire (and in lava, since you start burning when in lava).
**YES, THESE DO STACK SO DON’T SWIM IN LAVA WHILE IN _THE NETHER_, IT WILL END BADLY FOR YOU**
I didn’t properly playtest this, so there could be some bugs (altough it’s a really simple datapack, so I doubt it, but dm me if you find any, dc: janolo7250).
🛠️ Require **creative** to turn pipe bubbles on/off **[Default: false]**
🛠️ Require **creative** to turn water spouts on/off **[Default: false]**
🛠️ Require **creative** to open/close pipes **[Default: false]**
🛠️ Require **creative** to link pipes **[Default: false]**
🛠️ Allow **players** to teleport **[Default: true]**
🛠️ Allow **mobs** to teleport **[Default: true]**
🛠️ Allow **non-living entities** to teleport **[Default: true]**
## ⚙️ ADVANCED CONFIGURATION ⚙️
🛠️ **Default** block & item tags include `warp_pipes:warp_pipes` and `warp_pipes:dyeable_warp_pipes`.
🛠️ **Prevent** mobs from warping using the `warp_pipes:warp_blacklist` entity tag
🔹Includes `#forge:bosses`, `#twilightforest:bosses`, and vanilla bosses by default.
🛠️ Prevent mobs from moving quickly through Clear Warp Pipes using the `warp_pipes:quick_travel_blacklist` entity tag.
🔹Empty by default
🛠️ If the player has op, pipes can be given the **nbt** tag `PreventWarp: 1b` to prevent warping. **[Default: 0b]**
🛠️ If the player has op, entities can be given the **nbt** tag `”warp_pipes:prevent_warp”: 1b` to prevent warping. **[Default: 0b]**
___
### Want more than pipes? Try out the new Marioverse mod!
___
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