We Are Not Alone Not Anymore
Step into a world where the line between reality and nightmare is blurred. We Are Not Alone Not Anymore is a chilling and immersive mod pack designed to keep you on the edge of your seat. Whether exploring the darkest depths of ancient structures or facing supernatural horrors lurking in the shadows, this mod pack will test your courage at every turn.
Key Features:
Unsettling Atmosphere: The eerie presence of The Man From the Fog will haunt your every step. Combined with ImmersiveThunder and Presence Footsteps, every sound becomes a potential threat, and the tension never lets up.
Terrifying Encounters: Face your fears with the Doctor Who: Weeping Angels mod, where these terrifying statues come to life when you’re not looking. The Dahmer’s Delight mod adds even more horror elements to keep you on guard.
Survival Horror: Navigate a world where survival is never guaranteed. Mods like Gravestones and TreeChop add layers of realism, making every decision critical to your survival.
Mystical Powers: Harness the dark arts with the Wizards RPG Series and Spell Engine. Use powerful spells and ancient magic to fend off the horrors that stalk you in the night.
Exploration & Adventure: Discover hidden secrets and ancient structures enhanced by YUNG’s Better Structures mods. From eerie dungeons to haunted strongholds, every location tells a story of those who came before… and never left.
Dynamic Combat: Prepare for battle with Better Combat and wield unique weapons from Simply Swords. Every encounter with the unknown could be your last, so make sure you’re well-equipped.
Immersive World: Enhanced by Complementary Shaders, and SmoothFont, the world around you feels more real—and more terrifying—than ever before.
RPG Elements: Choose your path with RPG-focused mods like Rogues & Warriors, Archers, and Paladins & Priests. Each role offers unique abilities and challenges, helping you survive in a world where nothing is what it seems.
Convenient Tools: Mods like JourneyMap, Waystones, and Controlling ensure you never lose your way, even in the darkest nights.
In We Are Not Alone Not Anymore, you’re never truly alone. Something is always watching, waiting in the shadows, ready to strike. Can you survive the terror?
Waypoints
Waypoints Teleport – Minecraft Waypoint & Fast Travel Datapack (1.21.6+)

Waypoints Teleport is a lightweight Minecraft waypoint datapack that adds a survival-friendly fast travel and teleport system to your world. Save, manage, and instantly travel between custom locations across all dimensions using a clean dialog-based interface — no client-side mods required.
Perfect for survival worlds, SMP servers, multiplayer communities, and long-term exploration maps.
Craft and obtain a Waypoint Rod to unlock your personal teleport network.
Features

- ✔ Create and manage up to 20 custom waypoints per player
- ✔ Cross-dimension teleportation (Overworld, Nether, End)
- ✔ Survival-balanced XP cost system (configurable)
- ✔ Built-in teleport cooldown to prevent spam
- ✔ Fully multiplayer compatible (server-side storage)
- ✔ No resource pack required
- ✔ Vanilla datapack – no Fabric or Forge needed
- ✔ Designed for Minecraft Java Edition 1.21.6+
Requirements
- Minecraft Version: 1.21.6 or later (Java Edition)
- Type: Vanilla Datapack
- Single Player/Server: Works on both
Getting Started
Obtaining the Waypoint Rod
Crafting Recipe:

The Waypoint Rod acts as your portable fast travel controller. Right-click to open your waypoint management menu.
- Right-click the Waypoint Rod to open the main menu
- Choose from 5 options:
- Create Waypoint – Save your current location
- My Waypoints – View all saved locations
- Teleport – Fast travel to a selected waypoint
- Remove – Delete an existing waypoint
- Help & Info – View system details
Teleporting (Fast Travel System)
- Open the Teleport menu
- Select a waypoint from the dialog interface
- Instantly fast travel to that location
- Cost: 2 XP Levels per teleport (configurable)
- Cooldown: 10 seconds between teleports
Creating Waypoints
Click “Create Waypoint” and enter a custom name (up to 24 characters). If left blank, the system auto-generates names such as “Waypoint 1”, “Waypoint 2”, etc.
- Max Waypoints: 20 per player (configurable)
- Storage: Permanently saved server-side
- Distance: Unlimited cross-dimension support
Commands
| Command |
Effect |
/trigger wp_menu set 1 |
Open the Waypoints menu |
/trigger wp_list set 1 |
Show your waypoints in chat (legacy) |
/trigger wp_list set -1 |
Show your waypoints in dialog |
/trigger wp_create set 1 |
Create a new waypoint |
/trigger wp_tp set -1 |
Open Teleport dialog |
/trigger wp_remove set -1 |
Open Remove dialog |
/function waypoints:admin/config |
Open admin configuration panel |
/function waypoints:admin/reset_player @s |
Reset a specific player’s saved waypoints |
/function waypoints:admin/uninstall |
Safely uninstall the waypoint datapack |
System Configuration
Customize the Minecraft waypoint and fast travel system:
- XP cost per teleport
- Teleport cooldown duration
- Maximum waypoints per player
/function waypoints:admin/config
Dynamic Dialog System
Each waypoint displays:
- Custom name (or auto-generated fallback)
- X, Y, Z coordinates
- Dimension (Overworld, Nether, End)
Teleportation Mechanics
Teleport instantly to any saved waypoint. The system:
- Checks for sufficient XP before teleporting
- Applies cooldown to prevent teleport spam
- Provides visual and audio feedback
- Displays waypoint confirmation in chat
Server-Side Storage System
All waypoints are stored per-player and persist through world reloads, server restarts, and re-joins. Multiplayer safe and fully isolated per player.
Limits & Balance
- Max Waypoints: 20 per player (default)
- Teleport Cost: 2 XP Levels (default)
- Cooldown: 10 seconds
- Name Length: 24 characters maximum
- Waypoint Distance: Unlimited
Need to adjust XP cost?
- Modify values via settings menu
/function waypoints:admin/config
Technical Details
- Type: Vanilla Minecraft Datapack
- Pack Format: 80+ (Minecraft 1.21.6+)
- Performance Impact: Minimal (only active during interaction)
- Command Usage: ~15 execute commands per tick
Search Keywords: Minecraft waypoint datapack, Minecraft fast travel system, teleport datapack 1.21, survival teleport mod, SMP waypoint system, vanilla teleport datapack, multiplayer waypoint teleport.
The Wawa Pack
## The silly, magical Create and Exploration / Adventure-centric modpack!
### This description will serve as both a summary and guide to the pack!
#### Exploration and adventure encouraged with mods like Nature’s Compass and Waystones!
– Many biome mods like Terrestria, Terralith, and Promenade
– New and improved structures in the Overworld with mods like CTOV, Explorify, and Towns and Towers
– Nether and End changes via BetterNether, Amplified Nether, and BetterEnd
– An enhanced underground experience via YUNG’s mods and Spelunkery
– Lootr to make the multiplayer adventure experience smoother
– Traveler’s Backpack and other mods to make inventory management easier
Exploration Gallery
WIP, currently empty!
#### Don’t forget about combat! This pack offers mods like Combat Roll, BetterCombat, Simply Swords, etc!
– Better Combat, a very improved and more nuanced approach to combat mechanics
– Simply Swords; many new weapon types and ways to fight
– More Bows: Restrung, if you prefer to fight ranged
– Combat Roll, an interesting movement mechanic for combat with enchantments and upgrades
– Immersive Armors for your defensive and style
Combat Gallery
WIP, currently empty!
#### Tons of new building materials from the likes of Chipped, Adorn, Twigs, and more!
– Chipped, Stoneworks, Create, etc for all your block palette needs
– Adorn, Beautify, Hearth and Home, etc for all your furnishings
– Many interesting wood and stone types to experiment with
Building Gallery
WIP, currently empty!
#### Featuring many tech mods like Create, ComputerCraft, AE2, and more!
– Create and many of its addons
– Deep Mob Learning: Refabricated (Different way to obtain mob loot)
– CC: Tweaked with Create integration (Turtles, Lua, etc)
– EnderChests and Tanks (Ender chest color coding!)
#### An enhanced and (somewhat) optimized experience!
– Sodium, FerriteCore, Lithium, etc to help performance
– Mods like AuthMe and Cherished Worlds for QoL
– ImmediatelyFast, C2ME, and Chunky to improve rendering
– Mods like AmbientSounds, CaveDust, Charmonium, etc help atmosphere
– NotEnoughAnimations and BetterCombat make players more animated
– Xaero’s Minimap and World Map to both help find your place and mark locations
– More Mob Variants and dynamic world generation to make the world feel more alive
– Roughly Enough Items, Resources, and more to help you find and create easily
– Mods like Global Packs to help customize your experience
Other fun mods:
– Origins and Extra Origins
– Joy of Painting
– Grappling Hook Mod
– Icarus (Wings!)
– Cosmetica
– Target Dummy (Shows hp!)
– Useful Slime (Slime items like tinker’s construct)
– Windchimes
– Wormhole (Portals!)
Other QoL and tweaks:
– Mouse Wheelie
– Carry On (Carry block entities)
– ClickThrough (Click through signs to inventories)
– CraftPresence (Customizable!)
– Elytra Slot (Elytra Trinket)
– Logical Zoom
– Move Boats (With crouch-right click)
– Bed Is Not Too Far Away
– Bad Wither No Cookie
—
Permissions
– You are not allowed to distribute this modpack on other sites without my permission
– You may use this modpack as inspiration or take elements to your own projects
– Please do not claim this modpack as your own
– You may and are encouraged to play with friends or share it
– All rights reserved unless stated otherwise
### Recommended Client RAM: **5-6 GB** | Recommended Server RAM: **~6 GB**
Wavetrack
**WaveTrack Plugin**
***Open-source project for the AsianF4rmer Network and DataThorn Technologies family.***
A Spigot/Bukkit plugin for Minecraft 1.8 that allows developers to play preconfigured sound tracks to players using a single command instead of multiple `/playsound` commands.
**Features**
– **Track-based Sound System**: Create reusable sound tracks with multiple sounds
– **Delay Support**: Add delays between sounds in a track (measured in ticks, 20 ticks = 1 second)
– **Nearby Player Support**: Optionally play sounds to nearby players at a reduced volume
– **Category Organization**: Organize tracks into categories for better management
– **In-game Configuration**: Create and edit tracks using commands without editing config files
– **YAML Configuration**: All tracks are saved to `config.yml` for easy manual editing
– **Tab Completion**: Full tab completion support with common Minecraft 1.8 sounds
– **Permission System**: Granular permissions for different command actions
**Commands**
All commands start with `/wavetrack` (alias: `/wt`)
**Playing Tracks**
“`
/wavetrack play
“`
Plays a track to the specified player. If the track has `nearby-players` enabled, nearby players will also hear the sounds at a reduced volume.
**Creating Tracks**
“`
/wavetrack create
“`
Creates a new empty track in the specified category.
**Deleting Tracks**
“`
/wavetrack delete“`
Permanently deletes a track.
**Adding Sounds**
“`
/wavetrack addsound [volume] [pitch] [delay]
“`
Adds a sound to a track.
– `sound`: The Minecraft sound name (e.g., `random.levelup`, `mob.villager.yes`)
– `volume`: Sound volume (default: 1.0)
– `pitch`: Sound pitch (default: 1.0)
– `delay`: Delay in ticks before playing this sound (default: 0)
**Removing Sounds**
“`
/wavetrack removesound
“`
Removes a sound from a track by its index. Use `/wavetrack info` to see indices.
**Editing Sounds**
“`
/wavetrack editsound
“`
Edit a specific property of an existing sound in a track.
– `index`: The sound index (use `/wavetrack info` to see indices)
– `property`: One of `sound`, `volume`, `pitch`, `delay`
– `value`: The new value for the property
**Examples:**
“`
/wavetrack editsound mytrack 0 volume 0.5
/wavetrack editsound mytrack 1 sound random.levelup
/wavetrack editsound mytrack 2 delay 20
“`
**Clearing All Sounds**
“`
/wavetrack clearsounds“`
Removes all sounds from a track (keeps track settings).
**Renaming Tracks**
“`
/wavetrack rename
“`
Renames an existing track.
**Copying Tracks**
“`
/wavetrack copy [newcategory]
“`
Creates a copy of a track with a new name. Optionally place it in a different category.
**Moving Tracks to a Different Category**
“`
/wavetrack move
“`
Moves a track to a different category.
**Configuring Nearby Players**
“`
/wavetrack setnearby
“`
Enable or disable playing the track to nearby players.
“`
/wavetrack setradius
“`
Set the radius (in blocks) for nearby player detection.
“`
/wavetrack setvolumemultiplier
“`
Set the volume multiplier for nearby players (0.0 to 1.0).
**Viewing Track Info**
“`
/wavetrack info“`
Shows detailed information about a track including all sounds and settings.
**Listing Tracks**
“`
/wavetrack list [category]
“`
Lists all tracks, optionally filtered by category.
**Reloading Configuration**
“`
/wavetrack reload
“`
Reloads the configuration file without restarting the server.
**Permissions**
| Permission | Description | Default |
|————|————-|———|
| `wavetrack.*` | All WaveTrack permissions | op |
| `wavetrack.play` | Play tracks to players | op |
| `wavetrack.create` | Create new tracks | op |
| `wavetrack.edit` | Edit existing tracks (add/remove sounds, change settings) | op |
| `wavetrack.delete` | Delete tracks | op |
| `wavetrack.list` | List tracks and view track info | op |
| `wavetrack.reload` | Reload plugin configuration | op |
**Configuration**
The plugin automatically generates a `config.yml` file with example tracks:
“`yaml
**Default settings for sounds (used when not specified)**
defaults:
volume: 1.0
pitch: 1.0
delay: 0
nearby-players: false
nearby-radius: 10
nearby-volume-multiplier: 0.5
**Tracks organized by category**
tracks:
examples:
level-up:
nearby-players: true
nearby-radius: 15
nearby-volume-multiplier: 0.4
sounds:
– sound: random.levelup
volume: 1.0
pitch: 1.0
delay: 0
– sound: random.orb
volume: 0.8
pitch: 1.2
delay: 5
rare-drop:
nearby-players: true
nearby-radius: 20
nearby-volume-multiplier: 0.3
sounds:
– sound: random.levelup
volume: 1.0
pitch: 0.8
delay: 0
– sound: fireworks.blast
volume: 1.0
pitch: 1.0
delay: 5
– sound: fireworks.twinkle
volume: 0.8
pitch: 1.2
delay: 15
“`
**Minecraft 1.8 Sound Reference**
Below is a complete list of all available sounds in Minecraft 1.8. Use these exact names when adding sounds to tracks.
**Ambient**
– `ambient.cave.cave` – Cave ambient sounds
– `ambient.weather.rain` – Rain sound
– `ambient.weather.thunder` – Thunder sound
**Damage**
– `damage.fallbig` – Large fall damage
– `damage.fallsmall` – Small fall damage
– `damage.hit` – Hit sound
– `damage.hurtflesh` – Flesh hurt sound
**Dig (Block Breaking)**
– `dig.cloth` – Breaking cloth/wool
– `dig.glass` – Breaking glass
– `dig.grass` – Breaking grass
– `dig.gravel` – Breaking gravel
– `dig.sand` – Breaking sand
– `dig.snow` – Breaking snow
– `dig.stone` – Breaking stone
– `dig.wood` – Breaking wood
**Fire**
– `fire.fire` – Fire burning
– `fire.ignite` – Ignite/flint and steel
***Fireworks***
– `fireworks.blast` – Firework explosion
– `fireworks.blast_far` – Distant firework explosion
– `fireworks.largeBlast` – Large firework explosion
– `fireworks.largeBlast_far` – Distant large firework explosion
– `fireworks.launch` – Firework launch
– `fireworks.twinkle` – Firework twinkle
– `fireworks.twinkle_far` – Distant firework twinkle
***Liquid***
– `liquid.lava` – Lava ambient
– `liquid.lavapop` – Lava pop
– `liquid.splash` – Splash sound
– `liquid.swim` – Swimming
– `liquid.water` – Water ambient
***Minecart***
– `minecart.base` – Minecart rolling
– `minecart.inside` – Inside minecart
***Mob Sounds***
| Category | Sounds |
|———-|——–|
| **Bat** | `mob.bat.death`, `mob.bat.hurt`, `mob.bat.idle`, `mob.bat.loop`, `mob.bat.takeoff` |
| **Blaze** | `mob.blaze.breathe`, `mob.blaze.death`, `mob.blaze.hit` |
| **Cat** | `mob.cat.hiss`, `mob.cat.hitt`, `mob.cat.meow`, `mob.cat.purr`, `mob.cat.purreow` |
| **Chicken** | `mob.chicken.hurt`, `mob.chicken.plop`, `mob.chicken.say`, `mob.chicken.step` |
| **Cow** | `mob.cow.hurt`, `mob.cow.say`, `mob.cow.step` |
| **Creeper** | `mob.creeper.death`, `mob.creeper.say` |
| **Ender Dragon** | `mob.enderdragon.end`, `mob.enderdragon.growl`, `mob.enderdragon.hit`, `mob.enderdragon.wings` |
| **Enderman** | `mob.endermen.death`, `mob.endermen.hit`, `mob.endermen.idle`, `mob.endermen.portal`, `mob.endermen.scream`, `mob.endermen.stare` |
| **Ghast** | `mob.ghast.affectionate_scream`, `mob.ghast.charge`, `mob.ghast.death`, `mob.ghast.fireball`, `mob.ghast.moan`, `mob.ghast.scream` |
| **Guardian** | `mob.guardian.attack`, `mob.guardian.curse`, `mob.guardian.death`, `mob.guardian.elder.death`, `mob.guardian.elder.hit`, `mob.guardian.elder.idle`, `mob.guardian.flop`, `mob.guardian.hit`, `mob.guardian.idle`, `mob.guardian.land.death`, `mob.guardian.land.hit`, `mob.guardian.land.idle` |
| **Horse** | `mob.horse.angry`, `mob.horse.armor`, `mob.horse.breathe`, `mob.horse.death`, `mob.horse.gallop`, `mob.horse.hit`, `mob.horse.idle`, `mob.horse.jump`, `mob.horse.land`, `mob.horse.leather`, `mob.horse.soft`, `mob.horse.wood` |
| **Donkey** | `mob.horse.donkey.angry`, `mob.horse.donkey.death`, `mob.horse.donkey.hit`, `mob.horse.donkey.idle` |
| **Skeleton Horse** | `mob.horse.skeleton.death`, `mob.horse.skeleton.hit`, `mob.horse.skeleton.idle` |
| **Zombie Horse** | `mob.horse.zombie.death`, `mob.horse.zombie.hit`, `mob.horse.zombie.idle` |
| **Iron Golem** | `mob.irongolem.death`, `mob.irongolem.hit`, `mob.irongolem.throw`, `mob.irongolem.walk` |
| **Magma Cube** | `mob.magmacube.big`, `mob.magmacube.jump`, `mob.magmacube.small` |
| **Pig** | `mob.pig.death`, `mob.pig.say`, `mob.pig.step` |
| **Rabbit** | `mob.rabbit.death`, `mob.rabbit.hurt`, `mob.rabbit.idle`, `mob.rabbit.hop` |
| **Sheep** | `mob.sheep.say`, `mob.sheep.shear`, `mob.sheep.step` |
| **Silverfish** | `mob.silverfish.hit`, `mob.silverfish.kill`, `mob.silverfish.say`, `mob.silverfish.step` |
| **Skeleton** | `mob.skeleton.death`, `mob.skeleton.hurt`, `mob.skeleton.say`, `mob.skeleton.step` |
| **Slime** | `mob.slime.attack`, `mob.slime.big`, `mob.slime.small` |
| **Spider** | `mob.spider.death`, `mob.spider.say`, `mob.spider.step` |
| **Villager** | `mob.villager.death`, `mob.villager.haggle`, `mob.villager.hit`, `mob.villager.idle`, `mob.villager.no`, `mob.villager.yes` |
| **Wither** | `mob.wither.death`, `mob.wither.hurt`, `mob.wither.idle`, `mob.wither.shoot`, `mob.wither.spawn` |
| **Wolf** | `mob.wolf.bark`, `mob.wolf.death`, `mob.wolf.growl`, `mob.wolf.howl`, `mob.wolf.hurt`, `mob.wolf.panting`, `mob.wolf.shake`, `mob.wolf.step`, `mob.wolf.whine` |
| **Zombie** | `mob.zombie.death`, `mob.zombie.hurt`, `mob.zombie.infect`, `mob.zombie.metal`, `mob.zombie.remedy`, `mob.zombie.say`, `mob.zombie.step`, `mob.zombie.unfect`, `mob.zombie.wood`, `mob.zombie.woodbreak` |
| **Zombie Pigman** | `mob.zombiepig.zpig`, `mob.zombiepig.zpigangry`, `mob.zombiepig.zpigdeath`, `mob.zombiepig.zpighurt` |
***Note Blocks***
– `note.bass` – Bass note
– `note.bassattack` – Bass attack
– `note.bd` – Bass drum
– `note.harp` – Harp note
– `note.hat` – Hi-hat
– `note.pling` – Pling note
– `note.snare` – Snare drum
***Portal***
– `portal.portal` – Portal ambient
– `portal.travel` – Portal travel
– `portal.trigger` – Portal activation
***Random***
– `random.anvil_break` – Anvil break
– `random.anvil_land` – Anvil land
– `random.anvil_use` – Anvil use
– `random.bow` – Bow shoot
– `random.bowhit` – Arrow hit
– `random.break` – Item break
– `random.burp` – Burp
– `random.chestclosed` – Chest close
– `random.chestopen` – Chest open
– `random.click` – Click
– `random.door_close` – Door close
– `random.door_open` – Door open
– `random.drink` – Drinking
– `random.eat` – Eating
– `random.explode` – Explosion
– `random.fizz` – Fizz/extinguish
– `random.fuse` – TNT fuse
– `random.glass` – Glass break
– `random.levelup` – Level up
– `random.orb` – Experience orb
– `random.pop` – Item pop
– `random.splash` – Splash
– `random.successful_hit` – Successful hit
– `random.toast` – Toast/achievement
– `random.wood_click` – Wood click
***Records (Music Discs)***
– `records.11`, `records.13`, `records.blocks`, `records.cat`, `records.chirp`
– `records.far`, `records.mall`, `records.mellohi`, `records.stal`, `records.strad`
– `records.wait`, `records.ward`
***Step (Walking)***
– `step.cloth` – Walking on cloth/wool
– `step.grass` – Walking on grass
– `step.gravel` – Walking on gravel
– `step.ladder` – Climbing ladder
– `step.sand` – Walking on sand
– `step.snow` – Walking on snow
– `step.stone` – Walking on stone
– `step.wood` – Walking on wood
**Tile**
– `tile.piston.in` – Piston retract
– `tile.piston.out` – Piston extend
**Example Usage**
***Creating a Victory Track***
“`
/wavetrack create victory events
/wavetrack addsound victory random.levelup 1.0 1.0 0
/wavetrack addsound victory fireworks.blast 1.0 1.2 10
/wavetrack addsound victory fireworks.twinkle 0.8 1.0 20
/wavetrack setnearby victory true
/wavetrack setradius victory 25
/wavetrack setvolumemultiplier victory 0.3
“`
***Playing the Track***
“`
/wavetrack play victory PlayerName
“`
***Testing a Track on Yourself***
“`
/wavetrack play victory YourName
“`
***License***
This plugin is provided as-is for use on Minecraft servers by the DataThorn Technologies family. Modifications to the content of this plugin are prohibited. Attempts to profit from this plugin without granted permission from the DataThorn Technologies family or the AsianF4rmer Network will be answered with legal action.