TQs Unstack Shulkers in item form

People will sometimes use mods like tweakeroo and carpet mod to stack empty shulker boxes. Machines that rely on shulker boxes in item form being unstacked (like with hoppers), can malfunction because of that.
This data pack unstacks those shulker box items, they retain all their properties like their motion and colour.

### notice
– If you want to support small creators like me, you can turn off ad blocker.
– Check out my profile for more creations: https://modrinth.com/user/TQNL

Keep in mind:
– Ensure you’re familiar with installing data packs.
Verify compatibility with your Minecraft version.

Terms of use:

Do:
– Use and modify the data pack for private use.
– Credit me (ThijquintNL) as the creator when using the data pack in public, such as in video showcases, or when editing and redistributing the original material.

Don’t:
– Redistribute the data pack for commercial purposes.

Under CC-BY-NC-SA 4.0 license

TPS MONITOR

This plugin will monitor tps whilst your server is online and once you server drops to a certain tps it will post lag warnings in console and discord via webhook (soon)

DISCORD support to this plugin will be added in a few weeks
This will post messages about your servers lagging in a discord channel of your choice.

![Example](https://cdn.modrinth.com/data/cached_images/4d559781c72574d497f107026c24e13c29015640.png)

Touhou Little Maid, crafts without shrine

A mod focused in adding the crafts of Touhou Little Maid items with no need of the shrine, u should be able to craft every item (with the exception of 3) in the mod with a normal crafting table, no shrines, no p points, just easy and basic crafting.

thought, there are **3** items that i did not make crafteable, the first one being the maid spawn/box/present, the second one being the lighting bolt spawn, and the third and last one being the maid resurrection tool, i think that those three items are just too broken to be able to be crafted in a normal crafting table. (also the resurrection item is bugged and can just give you a free maid instead of reviving one)

That should be all, o, also, i recomend installing JEI, so you can see easly all the new crafts, but if u dont want to install it, there is no problem, i will be leaving all the recipes that this datapack adds in the gallery.

lastly, this datapack was made in part with the TheDestruc7i0n’s Crafting Generator, here is a link to the page: Crafting

now, thats all, hope u like this datapack.

Tough As Nails Create Addon

**Makes Tough As Nails and Create compatible by adding new fluids and recipes for juices with Mixer and Spout from Create mod.**

**Translations:**

**English (US) – Lorp_OOO**

**Ukrainian – Lorp_OOO**

**German – Llama303** 

**French – Llama303**

**Spanish (Spain) – Llama303**

**If you translated this mod send it to me on Discord or Github.**

![1](https://cdn.modrinth.com/data/cached_images/7d167aaef0bbda2fcd05ab43e44aae05db5a97ea.png)

![all items](https://cdn.modrinth.com/data/cached_images/69b70d5ef0a62a3c73968d8cf3eb5a0c807d23af.png)

Rituals

![Minecraft 1.21.10](https://img.shields.io/badge/Minecraft-1.21.10-db1f29?style=for-the-badge&logo=minecraft)
![Minecraft 1.21.11](https://img.shields.io/badge/Minecraft-1.21.11-ff5900?style=for-the-badge&logo=minecraft)

# Totem Rituals Datapack/Mod

> ✨ Thank you for 100 downloads 🥹
> 🎉 300 Downloads! Thank you! ~Oct.27.2025
> \(◎o◎)/ 420 Downloads achieved Nov.6.2025
> (●’◡’●) 550 Downloads on Nov.18.2025
> 🦦 672 Downloads a mere ten days later?! (Nov.28.2025)
> 🐼 W E D I D I T! 1,000 Downloads (Dec. 25.2025)
> 👾 1,371 downloads (Jan. 30.2026)

Get my other mod, compressy for near infinite storage!

![Totem Rituals Banner](https://github.com/Underwood-Inc/rituals/raw/0.0.4/images/banner.png)

Introducing Rituals—a datapack that brings mystical totems and ritual magic into your world. Craft totems, display items, and trigger powerful effects through immersive rituals. Designed for builders, modpack creators, and lore lovers alike.

🔮 **Features**
• **8 Unique Rituals** – From simple growth magic to complex multi-totem patterns
• **6 Totem Tiers** – Wood to Netherite with increasing power and range
• **Visual Pattern Guides** – Redstone-powered particle markers for easy setup
• **Fire Sacrifice System** – Immersive activation requiring catalyst offerings
• **Interactive Menu System** – In-game totem browser and admin tools
• **Custom Textures & Animations** – Beautiful visual effects and smooth item displays
• **Fully Configurable** – Customize ranges, frequencies, and behavior
• **Debug & Kiwi Modes** – Developer tools and easy mode for testing

Built with care for the Minecraft community—open source, tweakable, and ready to enchant your next adventure.

## Version Information

– **Minecraft Version**: 1.21+ (Pack Format 48)
– **Datapack Version**: 1.0.0
– **Author**: Created with care for the Minecraft community by strixun

## Installation

📦 Step-by-Step Installation Guide (Click to Expand)

This guide assumes you have no prior experience with Minecraft datapacks. A datapack is a special folder that adds new features to your Minecraft world.

### 1. Download the Datapack
– If you received this as a ZIP file, you’re ready to go
– If you have the folder structure, compress it into a ZIP file first

### 2. Locate Your World Save Folder
– Open Minecraft and note which world you want to add this to
– Close Minecraft (important!)
– Find your Minecraft saves folder:
– **Windows**: Press `Win + R`, type `%appdata%.minecraftsaves` and press Enter
– **Mac**: Press `Cmd + Space`, type `~/Library/Application Support/minecraft/saves` and press Enter
– **Linux**: Navigate to `~/.minecraft/saves`

### 3. Install the Datapack
– Find the folder with your world’s name
– Open the `datapacks` folder inside (create it if it doesn’t exist)
– Place the datapack ZIP file (or folder) into this `datapacks` folder

### 4. Enable the Datapack
– Launch Minecraft and open your world
– You should see a message in chat: “[Totem Rituals] Datapack loaded successfully!”
– If you don’t see the message, type `/reload` in the chat and press Enter

### 5. Get Started
– Type `/function rituals:give/all` to receive all totem items
– You’re now ready to perform rituals!

## Getting Started

### Quick Start Guide

This datapack adds a new item category called “Totems” which can be crafted and placed in your world. When you place totems with specific items displayed on them, you can activate powerful rituals. Single-totem mode is enabled by default!

**Basic Workflow:**
1. Craft totems (see [Crafting Recipes](#crafting-recipes))
2. Right-click on the ground to place a totem
3. Right-click a placed totem with an item to display it
4. Drop 4 catalyst items around the totem (N/S/E/W)
5. Light fire at the totem base – the ritual activates!

**Note**: Rituals now require a **Fire Sacrifice** to activate! See [Ritual System](#ritual-system) below.

## Available Rituals

### 🌟 Standard Single-Totem Rituals (6 Available)

These powerful rituals work with just **1 totem** displaying the correct item. Perfect for beginners and small-scale magic!

#### 1. Growth Ritual 🌱
– **Required Item**: `Emerald`
– **Effect**: Automatically bonemeals crops and plants in range
– **Frequency**: Every 15 seconds (Tier 1) → Every 3 seconds (Tier 6)
– **Range**: 2×2 to 7×7 horizontal area based on tier
– **Visual**: Green happy villager particles
– **Perfect For**: Farming automation, tree growth, crop acceleration

#### 2. Strength Ritual 💪
– **Required Item**: `Diamond`
– **Effect**: Grants Strength and Resistance buffs to nearby players
– **Duration**: 10-30 seconds based on tier
– **Frequency**: Every 2 seconds to 0.75 seconds based on tier
– **Range**: Tier-based area effect
– **Visual**: Critical hit particles
– **Perfect For**: Combat preparation, mining expeditions, mob farms

#### 3. Prosperity Ritual 💰
– **Required Item**: `Netherite Block`
– **Effect**: Attracts nearby items to the totem and grants Luck effect to players
– **Pull Speed**: 0.3 to 1.0 blocks/tick based on tier
– **Luck Level**: 0-2 based on tier (helps with loot drops)
– **Range**: Tier-based area effect
– **Visual**: Golden dust particles
– **Perfect For**: Item collection, loot farming, treasure hunting

#### 4. Protection Ritual ⚔️
– **Required Item**: `Iron Ingot`
– **Effect**: Damages hostile mobs in range periodically
– **Damage**: 2-8 half-hearts per hit based on tier
– **Frequency**: Every 9 seconds to 1.5 seconds based on tier
– **Range**: Tier-based area effect
– **Visual**: Blue dust particles and magic damage
– **Perfect For**: Base defense, mob control, area protection

#### 5. Healing Ritual 💖
– **Required Item**: `Nether Star`
– **Effect**: Applies regeneration to nearby players and animals
– **Duration**: 10-120 seconds based on tier
– **Frequency**: Every 3 seconds to 1.25 seconds based on tier
– **Bonus**: Absorption at tier 3+
– **Range**: Tier-based area effect
– **Visual**: Pink/purple dust particles
– **Perfect For**: Health regeneration, animal care, safe zones

#### 6. Sentry Ritual 🏹
– **Required Item**: `Arrow`
– **Effect**: Fires homing magical projectiles at hostile mobs
– **Damage**: 1.5-12 half-hearts based on tier
– **Fire Rate**: Every 9 seconds to 1.5 seconds based on tier
– **Projectile Speed**: 0.4-1.2 blocks/tick based on tier
– **Range**: 2× the normal tier range
– **Visual**: Glowing projectile with trail particles
– **Perfect For**: Automated defense, mob farming, perimeter security

### 🎯 Advanced Multi-Totem Pattern Rituals (2 Available)

These complex rituals require **specific geometric patterns** with multiple totems. Each totem must display a specific item, and the pattern must be exact!

#### 7. Auto-Farming Ritual 🚜
– **Central Item**: `Diamond Hoe`
– **Pattern**: Square (4 diagonal corners)
– **Layout**: 4 totems at corners, 5 blocks diagonal from center
– **Required Items**:
– NE Corner (+5,+5): `Wheat`
– SE Corner (+5,-5): `Carrot`
– SW Corner (-5,-5): `Potato`
– NW Corner (-5,+5): `Beetroot`
– **Effect**: Automatically harvests and replants fully grown crops every 5 seconds
– **Supported Crops**: Wheat, Carrots, Potatoes, Beetroots, Nether Wart, Pumpkins, Melons, Sweet Berries, Cocoa Beans
– **Range**: Tier-based from center
– **Min Totems**: 5 (1 center + 4 corners)
– **Perfect For**: Large-scale farming, AFK crop production

#### 8. Auto-Breeding Ritual 🐄
– **Central Item**: `Wheat`
– **Pattern**: Star (4 cardinal directions)
– **Layout**: 4 totems at cardinal directions, 5 blocks from center
– **Required Items**:
– North (0,5): `Seeds`
– East (5,0): `Carrot`
– South (0,-5): `Potato`
– West (-5,0): `Beetroot Seeds`
– **Effect**: Automatically breeds animals in range when breeding conditions are met
– **Range**: Tier-based from center
– **Min Totems**: 5 (1 center + 4 cardinals)
– **Perfect For**: Animal farms, livestock management, passive mob breeding

### 🎨 Visual Pattern Guides

**NEW FEATURE!** Power your central totem with redstone (place redstone block/torch/lever next to it) to see:
– **Colored particle markers** showing where each surrounding totem should be placed
– **Different colors** for each position indicating the required item
– **Enchanting particle effects** to indicate the pattern type
– **Real-time updates** when you change items or totem positions

This makes setup MUCH easier – you don’t need to memorize coordinates!

## Ritual System

**NEW!** Rituals now require a fire sacrifice to activate, making them more immersive and balanced.

### How It Works

1. **Place your totem** and add a ritual item (Diamond, Emerald, etc.)
2. **Drop 4 catalyst items** on the ground around your totem (North, South, East, West)
3. **Light a fire** at the totem’s base using flint & steel
4. **The offerings are consumed** and your ritual begins!

### Catalyst Costs by Tier

– 🪵 **Wood**: 4× Coal
– 🟠 **Copper**: 4× Copper Ingot
– ⚙️ **Iron**: 4× Iron Ingot
– 🟡 **Gold**: 4× Gold Ingot
– 💎 **Diamond**: 4× Diamond
– 🟣 **Netherite**: 4× Netherite Ingot

**Why this system?**
– Makes rituals feel more magical and intentional
– Balanced resource cost encourages totem upgrades
– Prevents “set and forget” infinite rituals
– You control when rituals activate

**📖 See `FIRE_SACRIFICE_GUIDE.md` for complete instructions!**

⚙️ Prefer Auto-Activation? (Click to Expand)

Server admins can disable fire sacrifice and restore the old automatic activation:

“`mcfunction
/data modify storage rituals:config require_fire_sacrifice set value false
/function rituals:config/reload
“`

Or enable **Kiwi Mode** for easy testing:

“`mcfunction
/function rituals:admin/enable_kiwi_mode
“`

## Totem Tiers

⚡ View All Totem Tiers (Click to Expand)

There are six tiers of totems, each with increasing effect power. All totems use tier-based ranges, with higher tiers providing stronger effects and larger areas.

### Tier 1 – Wood Totem
– **Material**: Oak Planks + Sticks
– **Range**: 2×2 horizontal, 3 up, 3 down
– **Effect Power**: Basic
– **Visual**: Oak fence post with item display on top

### Tier 2 – Copper Totem
– **Material**: Copper Ingots
– **Range**: 3×3 horizontal, 4 up, 4 down
– **Effect Power**: Improved
– **Visual**: Copper-colored post

### Tier 3 – Iron Totem
– **Material**: Iron Ingots
– **Range**: 4×4 horizontal, 5 up, 5 down
– **Effect Power**: Strong
– **Visual**: Iron bars with particles

### Tier 4 – Gold Totem
– **Material**: Gold Ingots
– **Range**: 5×5 horizontal, 6 up, 6 down
– **Effect Power**: Very Strong
– **Visual**: Golden post with particles

### Tier 5 – Diamond Totem
– **Material**: Diamonds
– **Range**: 6×6 horizontal, 7 up, 7 down
– **Effect Power**: Powerful
– **Visual**: Diamond post with cyan particles

### Tier 6 – Netherite Totem
– **Material**: Netherite Ingots
– **Range**: 7×7 horizontal, 8 up, 8 down
– **Effect Power**: Maximum
– **Visual**: Netherite post with purple particles

### Range Visualization

“`
[item] ← Item display on top
| ← Totem pole (fence post)
███████ ← 5×5×6 effect zone
███████ (3 blocks up, 3 down)
███████
“`

![totem ranges](https://github.com/Underwood-Inc/rituals/blob/0.0.4/images/totem%20ranges.png?raw=true)

*Visual comparison of effect ranges for all totem tiers*

See `RANGE_DIAGRAM.md` for detailed range specifications.

## How to Use Totems

### Placing a Totem

1. Hold a totem item in your hand
2. Look at the ground where you want to place it
3. Right-click on the ground
4. The totem will appear as a vertical pole

### Adding Items to Totems

1. Hold the item you want to display
2. Right-click the totem
3. The item will appear floating above the totem
4. Only one item can be displayed per totem

### Removing Items from Totems

1. Break the totem with the corresponding tool.
2. Re-place the totem if desired.

### Breaking Totems

1. Punch (left-click or attack) the totem
2. The totem and any displayed item will drop
3. All visual effects will be removed

## Interactive Menu System

🎮 In-Game Menu Features (Click to Expand)

The datapack includes a comprehensive interactive menu system accessible via commands:

### Main Menu
– **Access**: `/function rituals:menu/main`
– **Features**:
– Totem browser with all available tiers
– Quick access to guidebook
– Admin tools and configuration options

### Totem Browser
– **Access**: Through main menu or `/function rituals:menu/totems`
– **Features**:
– Visual preview of all totem tiers
– Crafting recipe display
– Range and effect information
– One-click item giving

### Admin Tools
– **Debug Mode**: `/function rituals:admin/enable_debug_mode`
– Shows detailed ritual timing and range information
– Displays particle effects for troubleshooting
– **Kiwi Mode**: `/function rituals:admin/enable_kiwi_mode`
– Disables fire sacrifice requirement for easy testing
– Perfect for creative mode and experimentation
– **Reset All**: `/function rituals:admin/reset_all`
– Clears all active rituals and resets configuration
– **List Totems**: `/function rituals:admin/list_totems`
– Shows all placed totems and their current state

## Crafting Recipes

All totems come in two variants: **Tall** (2 blocks high) and **Short** (1 block high, walkable). Short variants use the same recipe but **without the top ingredient**.

🪵 Wood Totem Recipes

### Wood Totem (Tall)
![Wood Totem Tall Recipe](https://cdn.modrinth.com/data/cached_images/e1115d7beb143a4dfe4e761706c854d578cd3060_0.webp)

### Wood Totem (Short)
![Wood Totem Short Recipe](https://cdn.modrinth.com/data/cached_images/65764a0eccb7cb0f809dc7b6335d5c01c259a635_0.webp)

🟠 Copper Totem Recipes

### Copper Totem (Tall)
![Copper Totem Tall Recipe](https://cdn.modrinth.com/data/cached_images/e3fe34127e05aac9bf6edba52d25c8d65e52e7fb_0.webp)

### Copper Totem (Short)
![Copper Totem Short Recipe](https://cdn.modrinth.com/data/cached_images/9de4ffa8ebcde871e93b879972c8040a017b1e74_0.webp)

⚙️ Iron Totem Recipes

### Iron Totem (Tall)
![Iron Totem Tall Recipe](https://cdn.modrinth.com/data/cached_images/bfde52b50e99640e673a96cfcb7d2ff83ddb9503_0.webp)

### Iron Totem (Short)
![Iron Totem Short Recipe](https://cdn.modrinth.com/data/cached_images/db66b0a8618cfab06cf7c63a5634d3fe9700cf64_0.webp)

🟡 Gold Totem Recipes

### Gold Totem (Tall)
![Gold Totem Tall Recipe](https://cdn.modrinth.com/data/cached_images/7ce3c005b1e8f2657ba66ceee727a951580162d6_0.webp)

### Gold Totem (Short)
![Gold Totem Short Recipe](https://cdn.modrinth.com/data/cached_images/ebfe97e91eb4d8f49ee99c7acef8a01829714e30_0.webp)

💎 Diamond Totem Recipes

### Diamond Totem (Tall)
![Diamond Totem Tall Recipe](https://cdn.modrinth.com/data/cached_images/240516519a57dee116644be0edef34ce66bf5df4_0.webp)

### Diamond Totem (Short)
![Diamond Totem Short Recipe](https://cdn.modrinth.com/data/cached_images/d7db902353beacafb121ae85d95ac958a277de28_0.webp)

🟣 Netherite Totem Recipes

### Netherite Totem (Tall)
![Netherite Totem Tall Recipe](https://cdn.modrinth.com/data/cached_images/ef7e1fbf45bd4ff5abdd27a751283e0cd25fb8ce_0.webp)

### Netherite Totem (Short)
![Netherite Totem Short Recipe](https://cdn.modrinth.com/data/cached_images/4ceb8caf37bf66ecc0046b3a030251649b6a6d6b_0.webp)

**Tip**: Higher tier totems provide larger ranges and more powerful effects!

## Commands

⌨️ Available Commands (Click to Expand)

### Give Commands

These commands give you totem items. They can only be used by players with operator permissions (or in creative mode).

– `/function rituals:give/all` – Gives you one of each totem tier
– `/function rituals:give/totem_basic` – Gives you a Wood Totem (tall)
– `/function rituals:give/totem_basic_short` – Gives you a Wood Totem (short)
– `/function rituals:give/totem_copper` – Gives you a Copper Totem (tall)
– `/function rituals:give/totem_copper_short` – Gives you a Copper Totem (short)
– `/function rituals:give/totem_gold` – Gives you a Gold Totem (tall)
– `/function rituals:give/totem_gold_short` – Gives you a Gold Totem (short)
– `/function rituals:give/totem_advanced` – Gives you a Diamond Totem (tall)
– `/function rituals:give/totem_advanced_short` – Gives you a Diamond Totem (short)
– `/function rituals:give/totem_master` – Gives you a Netherite Totem (tall)
– `/function rituals:give/totem_master_short` – Gives you a Netherite Totem (short)
– `/function rituals:give/guidebook` – Gives you the Totem Rituals Guidebook

### Menu Commands

– `/function rituals:menu/main` – Opens the main interactive menu
– `/function rituals:menu/totems` – Opens the totem browser
– `/function rituals:help` – Shows the in-game help menu

### System Commands

– `/reload` – Reloads all datapacks (use if the datapack isn’t working)
– `/function rituals:config/reload` – Reloads configuration changes

### Admin Commands

– `/function rituals:admin/enable_debug_mode` – Enables debug mode for troubleshooting
– `/function rituals:admin/disable_debug_mode` – Disables debug mode
– `/function rituals:admin/enable_kiwi_mode` – Enables easy mode (no fire sacrifice)
– `/function rituals:admin/disable_kiwi_mode` – Disables easy mode
– `/function rituals:admin/list_totems` – Lists all placed totems
– `/function rituals:admin/reset_all` – Resets all rituals and configuration

## Technical Details

🛠️ For Server Administrators (Click to Expand)

### Performance Considerations
– The datapack uses interaction entities for totem placement (Minecraft 1.19.4+)
– Rituals check for activation every 20 ticks (once per second)
– Effects apply at intervals (20-40 ticks) to maintain performance
– Each totem uses 3-4 entities: 1 interaction, 1-2 block displays, 1 item display
– Item displays have smooth animations (rotation + bobbing) with 10-tick interpolation

### Compatibility
– Should work with most other datapacks
– Uses custom scoreboard objectives (all prefixed with “rituals.”)
– Uses storage namespace “rituals:config” and “rituals:temp”
– Custom tags are all in the “rituals” namespace

💻 For Datapack Developers (Click to Expand)

### Architecture
– **Main Loop**: `rituals:tick` runs from `minecraft:tick`
– **Initialization**: `rituals:load` runs from `minecraft:load`
– **Entity System**: Uses interaction entities for hitbox/data, display entities for visuals
– **ID System**: Each totem gets a unique ID for linking its entities

### Scoreboards
– `rituals.data` – Constants and global data
– `rituals.timer` – Tick counters for cooldowns/durations
– `rituals.distance` – Totem range values
– `rituals.tier` – Totem tier (1-6)
– `rituals.effect` – Active ritual effect type
– `rituals.temp` – Temporary calculations
– `rituals.id` – Entity linking system

### Entity Tags
– `rituals.totem` – Main totem interaction entities
– `rituals.short_totem` – Short variant totems (1 block tall)
– `rituals.totem_visual` – Block display entities for totem visuals
– `rituals.totem_display` – Item display entities for held items
– `rituals.totem_barrier` – Barrier block displays for collision
– `rituals.has_item` – Totems with items displayed
– `rituals.active_ritual` – Totems participating in a ritual
– `rituals.[ritual_type]_ritual` – Specific ritual type tags

### File Structure
“`
data/
├── rituals/
│ ├── advancement/ # Achievement system
│ ├── function/
│ │ ├── load.mcfunction
│ │ ├── tick.mcfunction
│ │ ├── give/ # Item give commands
│ │ ├── totem/ # Totem placement/interaction
│ │ ├── ritual/ # Ritual effects
│ │ ├── config/ # Configuration system
│ │ └── admin/ # Admin utilities
│ ├── recipe/ # Crafting recipes
│ ├── predicate/ # Random chance predicates
│ ├── item_modifier/ # Item modification
│ └── tags/ # Custom tags
├── minecraft/
│ └── tags/
│ └── function/
└── pack.mcmeta
“`

See `SYSTEM_OVERVIEW.md` for detailed technical documentation.

## Configuration

⚙️ Configuration Options (Click to Expand)

You can customize various datapack settings using the config storage system.

### Viewing Current Config
“`
/data get storage rituals:config
“`

### Modifying Settings
“`
/data modify storage rituals:config set value
/function rituals:config/reload
“`

### Available Settings
– `min_totems_required` – Minimum number of totems needed for a ritual (default: 1)
– `max_totem_distance` – Maximum distance between totems in blocks (default: 32)
– `ritual_duration` – How long rituals last in ticks (default: 600 = 30 seconds)
– `require_fire_sacrifice` – Whether rituals require fire sacrifice (default: true)
– `kiwi_mode` – Easy mode that disables fire sacrifice (default: false)
– `debug_mode` – Enables debug information and particles (default: false)

See `CONFIG_GUIDE.md` for complete configuration documentation.

## Redstone Range Display

🔴 Redstone Range Visualization (Click to Expand)

You can visualize a totem’s effect range by powering it with redstone!

### How to use:
1. Place a **lever**, **redstone torch**, **redstone block**, or powered **redstone wire** next to or below your totem
2. Red particles will show the exact ritual range (varies by tier)
3. Turn off the redstone to hide the display

### Supported redstone sources:
– Redstone torch (always on)
– Redstone block (always on)
– Lever (toggle on/off)
– Button (temporary)
– Powered redstone wire

See `RANGE_DIAGRAM.md` for detailed range specifications!

## Troubleshooting

🔧 Common Issues & Solutions (Click to Expand)

### Totems won’t place:
– Make sure you’re **right-clicking** (not sneaking required!)
– Ensure there’s empty space (air block) where you’re trying to place the totem
– Check that you have the actual totem item (should have custom name and colored text)

### Items won’t display on totems:
– Make sure you’re right-clicking the totem, not the ground near it
– The totem can only hold one item at a time
– Try removing the current item first (right-click empty-handed)

### Rituals won’t activate:
– By default, only 1 totem is needed (check config if changed)
– Totems work individually by default (configurable to require multiple)
– Items must be placed ON the totems (floating above them)
– Wait 1 second after placing the last item (system checks every 20 ticks)
– **Check fire sacrifice**: Drop 4 catalyst items around totem and light fire

### Pattern rituals won’t work:
– Use redstone to see particle guides for correct placement
– Ensure all totems have the exact required items
– Check that totems are at the correct distances (5 blocks for most patterns)
– Verify the central totem has the correct item for the ritual type

### Datapack not working:
– Type `/reload` in chat
– Check that the datapack is in the correct folder (world/datapacks/)
– Ensure the folder structure is correct (pack.mcmeta should be at the root)
– Make sure you’re using Minecraft 1.21 or later

### Resource Pack Issues:
– The resource pack is **optional** but provides custom textures
– Place it in your `resourcepacks` folder and enable it in-game
– If textures don’t appear, make sure the pack is above other resource packs in the list

### Debug Mode:
– Enable debug mode: `/function rituals:admin/enable_debug_mode`
– This shows detailed timing, range, and effect information
– Disable when done: `/function rituals:admin/disable_debug_mode`

## Related Documentation

– 🔥 **`FIRE_SACRIFICE_GUIDE.md`** – Complete fire sacrifice tutorial
– 📐 **`RANGE_DIAGRAM.md`** – Detailed range specifications
– 🔧 **`CONFIG_GUIDE.md`** – All configuration options
– 📦 **`INSTALLATION.md`** – Detailed installation guide
– 🛠️ **`SYSTEM_OVERVIEW.md`** – Technical architecture
– 📝 **`CRAFTING_RECIPES.md`** – All crafting recipes
– 🎯 **`PATTERN_RITUALS_GUIDE.md`** – Multi-totem pattern setup guide

## Future Enhancements

Planned features for future versions:
– **Flight Zone Ritual** – Creative flight within zone boundaries
– **Weather Control Ritual** – Control local weather patterns
– **Time Warp Ritual** – Accelerate time for crops and processes
– **Forcefield Ritual** – Protective barriers against hostile mobs
– **Mob Repellent Ritual** – Prevent hostile mob spawning
– **Mining Haste Ritual** – Extreme mining speed and auto-pickup
– Ritual upgrade system to extend range
– More ritual types and effects
– Ritual combinations for unique effects
– Multi-totem ritual networks
– Integration with advancement system
– Multi-item rituals requiring different items
– Ritual altars and structures

## Credits

Created with expertise in Minecraft datapack development and a passion for magical gameplay mechanics.

## License

This datapack is provided as-is for use in Minecraft worlds. Feel free to modify it for personal use or server use, but please provide credit if you redistribute or share modifications.

**Enjoy your mystical journey with Rituals!**

For issues, questions, or suggestions, please contact the datapack maintainer.

Totem Counter

### This mod adds a totem counter which shows how many totems that you have left!

### This mod also adds settings to make it look perfect for each player.

– You can change between 7 different locations to have the totem counter on
– You can change when it has a different color when you are low on totems
– The mod also has a toggle to change if the counter shows when you have 0 totems
– It also has a setting to count the totem in your offhand or not

![Image showing a counter of totems over minecraft players hotbar](https://cdn.modrinth.com/data/cached_images/f03fc9545a1d7b4ed8252241a4ee361440b130a4.png)

If you need help or have any questions you can join the discord. I will try to be as active as possible!

Torus

## Important!
This plugin is in experimental phase. I am still working on core features before I can polish everything and make it more user friendly. I also might change many things between versions so things can break.

## What is Torus?
Torus brings electricity and custom modeled machines to your server without using mods or resource packs. It is inspired by plugins/mods like Slimefun, Immersive Engineering, BuildCraft, IndustrialCraft, etc.

Usage examples:
– Generate electricity with solar panels, coal generators, and more
– Improve your storage systems with item conduits (item filter support!)
– Multiply ores by crushing them into dust
– Automate mining entire chunks (similar to BuildCraft’s quarry)
– Pump liquids from underground with a pump
– Automate cobblestone generators with block breakers (great for SkyBlock!)

List of all available content can be found here.

Many of these features will be toggleable to allow gameplay customization to your style.

Resource pack use is **recommended**, although not necessary, for easier item differentiation and some model improvements. You can download it here.

## Getting started
To get structures or items, use `/torus browse` command. It will open a GUI where you can browse items through their categories. Simply left click an item to obtain it. If an item is a structure, right-click with it on the ground, after obtaining it, to place it. Size of each structure is visible when hovering over its item before placement.

## Compatibility
Torus v0.5.2+ ModelEngine
Torus v0.6.0+ WorldGuard
Torus v0.6.3+ Lands, GriefPrevention

## Documentation
As I am still working on core features, I did not write the documentation yet. I will slowly add things to docs as I polish the plugin over time. As of right now, you can find some machine guides on my Discord server.

## Found a bug?
Report issues on GitHub or join the Discord server for support.

ToroHealth Damage Indicators (Updated)

Updated version of ToroHealth Damage Indicators for 1.19.3 and newer

See mod description here: https://www.curseforge.com/minecraft/mc-mods/torohealth-damage-indicators

Torcherino Community Edition

# Torcherino-ce. This is a community mod for version 1.12.2

## OFICIAL DISCROD – https://discord.gg/jyn2GB9Cuc
### This is a small, simple mod that adds various torches that can be used to increase the tick rates of tile entities.

### Integration mods: TheOneProbe TOP-Addons, JEI, ProjectE, CraftTweaker

### Localization: RU/EU/EN/ZH/GB/US/UA/CN/TW

### The functions are configured in the mod’s configuration file, which is called Torcherino.cfg

### A few example uses:
– Growing plants faster
– Smelting ores faster
– Increasing mob spawner speed

![update7.7.7](https://cdn.modrinth.com/data/cached_images/225f9e7098ddc9305444c6174ef1acf59d501825.png)!
![tile-torcherino](https://cdn.modrinth.com/data/cached_images/510f012b32dc1456a1176bb042c375b06415b7fc.png)!
![items](https://cdn.modrinth.com/data/cached_images/bbebe28399e12da7d2308b5ed47008b1fcc99063.png)

Torch Bandolier

# Introduction
Torch Bandolier adds an item that stores a large number of torches and can place them.

![Recipe](https://i.imgur.com/CegPAXX.png)

# How To Use

## Crafting

The recipe above crafts an **empty torch bandolier**. Craft an empty torch bandolier with a supported torch to set the type. The mod supports **vanilla torches** and **Silent Gear stone torches** by default. Mods could add additional types. Possible torch bandoliers and recipes should show up in JEI. Completely empty a torch bandolier (see “Extracting Torches” below) to reset it to an empty torch bandolier.

## Placing Torches

Just right-click as if you were holding a stack of torches. This will place a torch, assuming the bandolier has any. No torches are consumed if the player is in creative mode.

## Extracting Torches

Place the torch bandolier in a crafting grid to extract torches a stack at a time. This will disable auto-fill mode so the bandolier won’t just reabsorb the torches.

## Auto-Fill

Torch bandoliers will occasionally search the player’s inventory for torches to absorb. You can disable this by sneaking and using (shift + right-click) the torch bandolier. The tooltip of the torch bandolier will tell you whether auto-fill is currently on or off.