Trouble-Free Trading

# Trouble-Free Trading

A Mod/Datapack that makes trading easier!

![Title Image](https://cdn.modrinth.com/data/cached_images/70f5d3a09c11ebe4c78eb910cc2083603b93ecae_0.webp)

# Description

Trying to work villagers can be very frustrating and stressful. This mod is designed on making dealing with villagers not frustrating but also balanced and keeping them from being too overpowered by adding features to make certain parts of the experience less annoying.

# Features
– Villager Encapsulator that allows you to pick up villagers

# Planned Features
– Money making machine: String duping was patched in 1.21.2, and it was a great method to get a lot of emeralds early and late game. The money making machine would be something designed to replicate the efficiency of a string duper but for emeralds only.
– Craftable villager spawn eggs to save on breeding and growing up time

TritonAC

🔱 Triton Anticheat
The lightweight, battle-tested security solution.
Triton is a packet-based, optimized anticheat solution designed originally for the Aquaqa Network. While other anticheats rely on heavy internal checks that drag down TPS, Triton was built with one goal: Maximum Security with Minimum Performance Cost.

Stop spending hours configuring bloated plugins. Triton provides high-level protection against modern combat and movement hacks right out of the box, with a specific focus on aquatic and trident-based movement exploits often missed by standard solutions.

🌊 Why Triton?
Battle-Tested: Currently powering the Aquaqa Network, handling hundreds of players and complex minigames (Skywars, Duels, Citybuild) without false positives.

Packet-Based Analysis: Triton listens to incoming packets directly, allowing it to detect cheats before they even register in the game world.

Latency Compensation: Built-in ping calculations ensure that laggy players aren’t punished for having bad internet.

Instance Ready: Fully compatible with multi-world and instance-based setups (Skyblock, Arenas).

🛡️ Features & Checks
Triton includes over 50+ optimized checks divided into modular categories. You can disable any module in the config.yml.

⚔️ Combat Checks
Killaura: Detects impossible attack speeds, multi-entity targeting, and heuristic rotations.

Reach: Hard blocks attacks beyond 3.01 blocks (configurable).

Hitbox: Prevents expanded hitboxes.

AutoClicker: Analyzes click consistency and patterns (CPS cap included).

🏃 Movement Checks
Speed: Analyzes X/Z modification and air friction.

Fly: Detects vertical hover and glide exploits.

Jesus / WaterWalk: Specialized algorithms to distinguish between boat mechanics, depth strider, and actual water-walking hacks.

Trident / Riptide: Prevents infinite flight exploits using riptide tridents.

NoSlow: Ensures players slow down when eating or blocking.

🌍 World & Player
FastPlace / FastBreak: Blocks impossible interaction speeds.

Scaffold: Detects impossible bridge building.

Timer: Prevents game-speed modification.

⚙️ Installation & Config
Download Triton.jar and place it in your /plugins folder.

ProtocolLib is required for Triton to function.

Restart your server.

(Optional) Edit config.yml to tune violation thresholds or change alert messages.

Default Command:

/triton alerts – Toggle admin alerts on/off.

/triton gui – Open the violation history menu.

Trinket Lantern

# Trinket Lantern

![server, only](https://img.shields.io/badge/environment-server%20only-e61a1a)
![datapack and mod](https://img.shields.io/badge/project%20type-datapack-39951d)

Requires Radiant Gear and Trinkets API

Trinket Lantern is a small datapack I made to make it easier to use the Radiant Gear mod, as that mod doesn’t include a trinket slot for lanterns.

List of currently supported lanterns:

– Lantern : _minecraft:lantern_
– Soul Lantern : _minecraft:soul_lantern_

## How to add modded lanterns:

1. Download source from the Github
2. Navigate to `data/trinkets/tags/items/legs/belt.json`
3. Add the lanterns ID to the following section:

“`json
“values”: [
“minecraft:lantern”,”minecraft:soul_lantern” <-- add items here ] ``` 4. Save the file and put the datapack on your world 5. Reload datapacks using `/reload`

Trigger-触发器插件

Trigger Plugin Introduction

Trigger is a highly compatible trigger plugin, primarily designed to empower server owners to implement functionalities that are otherwise difficult to achieve.
It uses a concise configuration syntax, allowing for complex conditional judgments and action responses based on almost any in-game event.
It boasts powerful version compatibility (since v1.5.0) and also maintains compatibility with many plugin cores and mod APIs.
Currently compatible with: 1.21.X, 1.20.X, 1.19.X, 1.18.X, 1.17.X, 1.16.X, 1.15.X, 1.14.X, 1.13.X, 1.12.X, 1.11.X, 1.10.X, 1.9.X, 1.8.X, 1.7.X, 1.6.X, 1.5.X, 1.4.X, 1.3.X, 1.2.X, 1.1.X, 1.0.X

✨ Core Features

1. Trigger System

Supports over 100 native events: Player movement, block breaking, entity damage, command input, world time changes… Almost any game event can serve as a trigger starting point.

Events can be attached with ANY / ALL modes for fine-grained control over trigger logic.

Triggers can be enabled/disabled and assigned priority to determine execution order.

2. Condition System

Built-in numerous condition placeholders: Player attributes, item information, entity types, world states, timer variables, etc., meeting any judgment requirement.

Supports logical combinations: Build complex conditional expressions using and, or, and parentheses.

Supports regex matching, numerical comparison, string comparison, and negation operations (! or un prefix).

3. Action System

Can execute console commands, player commands (with OP elevation support), send messages (regular, title, action bar), play sounds, display particle effects, and more.

Actions support delayed execution ({wait:seconds} syntax) for timed control.

Fallback actions (un_command) can be specified when conditions are not met.

4. Region System

Supports WorldGuard regions, and also features its own built-in region system. Regions can be dynamic or static, with real-time tracking.

Allows configuration of region-related aspects for customized regional behavior.

5. Group System

Item Groups: Define complex items with NBT, enchantments, and Lore for condition matching or command operations.

Entity Groups: Manage entity types, health, equipment, supporting UUID tracking of members.

Player Groups: Dynamically manage player collections for group permissions or event binding.

Region Groups: Dynamically manage regions, enabling real-time analysis for timely actions and condition processing.

Trigger Groups: Manage multiple triggers simultaneously for easier administration.

Group operations can dynamically add or remove members via commands or trigger actions.

6. Timers & Variables

Timers: Create count-up or countdown timers. Value changes can trigger events. Supports global/private scopes and can be persistent.

Variables: Store any data type (numbers, strings, booleans). Can be read in conditions and support persistence.

Both Timers and Variables support cross-server synchronization (requires BungeeCord configuration).

7. Custom Menus & Containers

Menus: Create custom menu content, similar to ChestCommands, but integrated with triggers for better management.

Containers: Menus can act as containers, either private or public. This solves issues with persistent player data synchronization and allows configuration of item insertion/removal permissions.

8. Custom Commands

Custom Commands: Players can learn how to configure and implement custom command features based on loaded help content. Includes custom command permission node functionality.

9. More Target Selectors

Starting from v2.0.0, 4 new target selectors have been added: @t, @d, @y, @x.

@t – The player or entity the user is looking at.

@d – The nearest entity.

@y – A random entity or mob.

@x – The position the player is looking at.

10. JavaScript Scripting Functionality

Starting from v2.1.0, other plugins can easily register custom conditions and actions for seamless integration with Trigger.

Write complex logic directly in triggers using JavaScript scripts – dynamic judgments, loops, calling server APIs – all within your grasp.

11. Pet System

Starting from v2.1.0, create and nurture exclusive pets that will follow you into battle, learn skills, wear equipment, and even evolve into new forms. Forge unique combat companions!

12. World Editing System

Starting from v2.1.0, create custom worlds like superflat or void without relying on WorldEdit. Use the golden axe to select regions for copy, paste, fill operations, and other standard world editing actions.

13. Data Statistics & Analysis System

Starting from v2.1.0, record detailed player data, from kills to chat messages. The statistics module tracks player behavior comprehensively. Use the /tg stats command to view personal or others’ detailed stats. Supports PlaceholderAPI for real-time data display in scoreboards or menus.

14. Web Management System

Starting from v2.1.0, bring your server into the browser! The web management panel allows real-time viewing of trigger, variable, and timer statuses, toggling triggers on/off, and even calling REST APIs for integration with other systems. Simple configuration, secure and reliable, allowing you to control server dynamics anytime, anywhere.

15. Dependencies

All dependencies for this plugin are optional; it basically requires no other plugins to function.

16. Other Information

From now on, we do not charge any fees. This plugin is designed to solve problems related to unimplementable features. If you encounter someone reposting it and charging a fee, please report them promptly.

Author: 红伞伞白杆杆

Trees Drop Logs

![Trees Drop Logs](https://cdn.modrinth.com/data/cRHQSD0g/images/7670708d6ee42ffb08e1921d2aca6ca0829ad1e3.png)

![Environment](https://img.shields.io/badge/environment-server%20or%20singleplayer-00AF5C)
![Discord
](https://discord.gg/HermTPzzG3)
![YouTube](https://www.youtube.com/@flamesatgames)
![Patreon](https://patreon.com/flamesatgames)

**Trees Drop Logs** simply makes all “Wood” blocks drop their “Log” equivalent instead – keeping your inventory neat when chopping custom trees that use Wood variants. Use Silk Touch to bypass the conversion into Logs!

Compatible with:
– Biomes O’ Plenty
– Regions Unexplored
– Terralith
– William Wythers’ Expanded Ecosphere
– William Wythers’ Overhauled Overworld
– Pale Garden Backport: The Garden Awakens
– Promenade
– Architect’s Palette
– Deeper and Darker
– Better Nether
– Better End
– [Let’s Do] Vinery
– [Let’s Do] Beachparty
– [Let’s Do] Meadow
– [Let’s Do] BloomingNature
– [Let’s Do Addon] Apple Wood
– Tech Reborn
– Bewitchment
– …And many more!

Treasure Loot Chest

![Intro](https://cdn.modrinth.com/data/cached_images/d96c728ffaf921056f541879828d86c728e7493c_0.webp)

RU:
TreasureLoot — это плагин для Spigot/Paper (Minecraft 1.21.x), позволяющий создавать кастомизированные сундуки с лутом. Он включает в себя полноценный GUI-редактор внутри игры, поддерживает глобальные и персональные кулдауны, а также имеет интеграцию с ItemsAdder через рефлексию, гарантируя актуальность кастомных предметов.

TreasureLoot — это мощное и удобное решение для управления лутом на сервере, разработанное специально для Paper 1.21.8+

– GUI-редактор в игре: Вам не нужно вручную править конфиг-файлы. Администраторы могут создавать группы лута, добавлять предметы, настраивать шанс выпадения и кулдауны прямо через интерактивный интерфейс сундука.
– Гибкая система кулдаунов: Поддерживает два режима работы лута:
SERVER: Общий кулдаун для всех игроков (один игрок открыл — остальные ждут).
PLAYER: Индивидуальный кулдаун для каждого игрока.
– Интеграция с ItemsAdder (Рефлексия): Плагин безопасно интегрируется с ItemsAdder, используя Java Reflection. Это избавляет от необходимости жесткой зависимости в classpath. Плагин сохраняет только namespace ID предмета (например, stmc:rust_shield_tool) и загружает актуальную версию предмета прямо из IA при выдаче. Если вы обновите текстуры или характеристики предмета в ItemsAdder, лут обновится автоматически.
– Сохранение лута: Если игрок не забрал все предметы из сундука, они сохраняются (pending loot) и будут ждать его определенное время (таймаут).
– Защита: Сундуки с лутом защищены от разрушения игроками и взрывов.
– Визуальные эффекты: Присутствует анимация открытия и звуки, улучшающие пользовательский опыт.

Usage /tl – Menu GUI plugin
Используй /tl – Основное меню

EN:
TreasureLoot is a Spigot/Paper plugin for Minecraft 1.21.x that allows administrators to create customizable loot chests. It features a fully in-game GUI editor, supports both server-wide and individual player cooldowns, and offers seamless ItemsAdder integration via reflection to ensure custom items are always up-to-date.

Key Features:
– In-Game GUI Editor: No configuration files need to be edited manually. Administrators can create loot groups, add items, set drop chances, and configure cooldowns entirely through an interactive chest interface.
– Flexible Cooldowns: Supports two loot modes:
SERVER: Global cooldown shared by all players (one player loots, everyone waits).
PLAYER: Individual cooldowns for each player.
– ItemsAdder Integration (Reflection): The plugin safely integrates with ItemsAdder using Java Reflection. It does not require a direct dependency in the classpath. It stores the ItemsAdder namespace ID (e.g., stmc:rust_shield_tool) and fetches the actual item instance at runtime, ensuring that if you update your custom item textures or stats in IA, the loot will automatically update.
– Loot Persistence: If a player does not empty the chest completely, the remaining items are saved (pending loot) and will be available for a set timeout period.
– Protection: Loot chests are protected from destruction and explosions.
– Visual Feedback: Includes an opening animation and sound effects to enhance the player experience.

Traveler’s Backpack

![kinetichosting](https://billing.kinetichosting.net/aff.php?aff=102)
## Traveler’s Backpack
…is a Minecraft mod, which adds unique **backpacks**. The mod is a successor of **JavierDarkona’s** **Adventure Backpack** and since 1.16 all textures have been completely remade to fit the new style. Furthermore, functionality of backpack has been expanded by various new features. Traveler’s Backpack is the official port.

![travelers backpack text](https://i.imgur.com/OwJ2twO.png)

![Discord badge](https://discord.gg/f8Nnj5VuFj)
![Wiki badge](https://github.com/Tiviacz1337/Travelers-Backpack/wiki)
![Ko-Fi badge](https://ko-fi.com/tiviacz1337)

![travelers backpack bar](https://i.imgur.com/xjdqPMI.png)

![text](https://i.imgur.com/O00GE9Z.png)
![kreatik](https://discord.gg/kreatikstudios)

### How to use Backpack

– Can be accessed by holding it in the Main hand and right-clicking
– Equippable on the back by clicking the “Equip” button in the backpack GUI, located on the right side just above the player’s inventory slots
– Can be accessed when equipped by pressing a key (by default B)
– Curios/Trinkets/Accessories compatibility makes the backpack equippable only by placing it in the “Back” slot
– Can be placed in the world as a block, making its storage accessible via hoppers/pipes
– Renders on the player’s back when equipped

### Tier Upgrades

– Offers 5 tiers: Leather, Iron, Gold, Diamond, Netherite
– Each of tiers adds more storage, upgrade slots, and tool slots (Configurable for each tier)
– Upgrading is done at a Smithing Table: Leather + Backpack + Tier Upgrade Item

### Functionality Upgrades

– Equippable with 11 different upgrades: Tanks, Crafting, Feeding, Magnet, Pickup, Void, Furnace and more! (See descriptions)
– Use the sleeping bag without resetting the spawn point
– Take advantage of handy tool slots (How to swap tools?)
– Hose Item – a useful gadget for managing fluids in your backpack (How to use Hose)

### Organizing Storage

– Offers special functions, such as marking slots as unsortable or memorizing the stack in a slot, ensuring that your storage stays organized
– Provides Sort, Quick Stack, and Transfer buttons to seamlessly manage items

### Customization that you have never seen!

– Choose your personal style from over 45 custom backpacks, inspired by different creatures and blocks
– The Standard backpack can be combined with any dyes you choose in crafting to create a unique look

### Special Abilities
– Some custom backpacks provide special abilities (See descriptions)
– Can be toggled on/off using the ability switch in the backpack GUI or by pressing a key (unbound by default)
– If any ability doesn’t suit your needs/modpack theme, it can easily be disabled in the config

### Configuration

A few things that can be changed through the mod’s config
– Storage, upgrade, or tool slot count
– Enabled functionality upgrades
– Integration with Curios/Trinkets/Accessories
– Backpack abilities
– Backpack loot from mobs/chests (See loot from chests)
– and more!

![end travelers backpack showcase](https://i.imgur.com/E1YYiRf.png)

## Backpacks and Inventory Preview

Click

all backpacks showcase

backpack inventory gif

## Get Supporter Star Badge for a Lifetime!
A New special perk available to my Ko-fi supporters – the Special Star Badge, which appears on the Backpack! If you’re playing on a server, it will be visible to all other players too. Can be hidden/shown at any time using button in the Backpack Settings Screen. There are plenty more perks waiting – visit my Ko‑fi to see them all! 🙂 – Ko-Fi Link

![supporter star travelers backpack showcase](https://i.imgur.com/SSrFv58.png)

***

![bee travelers backpack showcase](https://i.imgur.com/HpldKTS.png)

## Modpacks
You are allowed to use this mod in public/private modpacks. I do not allow anyone to repost mod on other sites without my permission or link to this Modrinth page.

## Localization
If you want to help translate Traveler’s Backpack to other languages, you can do it here: **Submit Translation!**

![bookshelf backpack showcase](https://i.imgur.com/PyTvjJ6.png)

Translated in the following languages:

*Arabic | Czech | German | British English | Spanish | Mexican Spanish | Finnish | French | Italian | Japanese | Korean | Dutch | Polish | Brazilian Portuguese | Romanian | Russian | Swedish | Turkish | Ukrainian | Vietnamese | Simplified Chinese | Traditional Chinese*

![travelers backpack bar](https://i.imgur.com/xjdqPMI.png)

## Click here to check my other mods!

Traveler Tool Belt

![kinetichosting](https://billing.kinetichosting.net/aff.php?aff=102)

![Discord badge](https://discord.gg/f8Nnj5VuFj)
![Ko-Fi badge](https://ko-fi.com/tiviacz1337)

![Items](https://i.imgur.com/w516LlM.png)

### Tool Belt Features

– Access your tools seamlessly with quick-swap. Hold the **R** key (configurable in controls) to open a radial menu for quick selection
– Upgrade your belt in the crafting table to increase its capacity
– Starts with 2 slots and can be expanded to 9 by upgrading the belt
– By default, the belt can hold any non-stackable items
– The belt renders as a subtle layer directly on the player
– Fully integrated with the Belt slot from Curios/Trinkets/Accessories. If none of these are installed, the belt functions from the player’s inventory

### Configuration

Things that can be changed through the mod’s config
– Slot count for each tool belt tier
– Items that can be stored in tool belt
– Overlay position on the screen
– Overlay opacity
– and more!

## Modpacks
You are allowed to use this mod in public/private modpacks. I do not allow anyone to repost mod on other sites without my permission or link to this Modrinth page.

## Localization
If you want to help translate Traveler Tool Belt to other languages, you can do it by joining my Discord Server (link above)

## Click here to check my other mods!

TravelBag

![About A reliable backpack mod with configurable sizes and shortcut support.](https://cdn.modrinth.com/data/cached_images/d0b219b402f029abf0a49d1ace0165328ecf2182_0.webp)
# TravelBag

TravelBag is a free and reliable backpack mod for Fabric with configurable sizes, optional LuckPerms support, smart file-based storage, and a built-in shortcut item for quick access.

It is designed to feel safe on real servers:
– Each player has their own stored TravelBag
– The storage format always keeps room for 6 rows internally
– Downgrading permissions or config size does not delete hidden items
– Backups are created safely without generating nested backup files
– The latest 2 backups are rotated automatically per player file
– Item data is serialized with registry-aware codecs so enchantments and other components stay intact
– Unsafe bag data is locked instead of being silently overwritten
– No client-side mod needed

## ✨ Features
– Configurable TravelBag size from 1 to 6 rows
– Optional LuckPerms integration for size and feature permissions
– Optional auto-pickup when a player’s inventory is full
– Optional shortcut head item for fast TravelBag access
– Configurable TravelBag shortcut head item.
– Per-player TravelBag files stored by UUID
– Automatic backup support with rotation
– Item filter support
– Shulker box restriction toggle
– Config reload command
– Mod Menu integration
– Optional Cloth Config support for an in-game config screen

## ⚙️ Config Highlights

TravelBag uses a simple properties config file: `config/travelbag/travelbag.properties`

Important options include:
– titles for owner and non-owner views
– drop-on-death behavior
– keepInventory interaction
– default size
– LuckPerms toggle
– cooldown
– shortcut item toggle
– shortcut preferred slot
– open sound toggle
– open sound id
– auto-pickup settings
– shulker restriction
– item filter
– allowed game modes
– aliases

## 🔄 Commands

– `/travelbag` – Open your own TravelBag
– `/travelbag help` – Show the available TravelBag commands
– `/travelbag clean` – Remove all items from your own TravelBag
– `/travelbag clean ` – Remove all items from another player’s TravelBag
– `/travelbag sort` – Compact and sort your own TravelBag
– `/travelbag ` – Open another player’s TravelBag
– `/travelbag backup` – Create backups of all TravelBag data files
– `/travelbag reload` – Reload the config file

Aliases are configurable and default to:
– `/bp`
– `/backpack`

## 🤷🏻‍♂️ How Storage Works

TravelBag stores player data in the Fabric config directory: `config/travelbag/players/`

Each player gets a separate file based on their UUID. TravelBag always stores up to 6 rows internally, even if a player currently only has access to fewer rows.

This means:
– hidden rows stay preserved when a player is downgraded
– re-upgrading size or permissions reveals those items again
– compacting can move stackable items upward into visible rows when possible
– item serialization uses registry-aware codecs to preserve enchantments and other modern item components
– if TravelBag cannot safely decode a bag file, that bag is locked to prevent accidental overwrite or item loss

Backups are written as:
– `.dat`
– `.backup.1.dat` – newest backup
– `.backup.2.dat` – previous backup

Backups are created:
– on server start
– on `/travelbag reload`
– on `/travelbag backup`
– automatically every 10 minutes, but only if TravelBag data changed since the previous backup

If a bag file cannot be decoded safely, TravelBag also creates a timestamped failure snapshot before refusing further saves for that bag.

## 🎒 Shortcut Item

TravelBag can give players a shortcut head item that opens their backpack quickly.

The shortcut item:
– can be enabled or disabled globally
– supports a configurable head texture
– can be moved freely inside the player’s inventory and hotbar
– cannot be placed inside the TravelBag
– cannot be placed inside chests or ender chests
– cannot be dropped normally
– is normalized automatically if duplicates somehow appear

The displayed shortcut name uses the player’s name, for example:
– `Alex’s TravelBag`
– `James’ TravelBag`

## 🚗 Auto Pickup

If enabled, TravelBag can collect nearby item entities when a player’s inventory is full.

Safety rules:
– filtered items are never removed from the ground
– blocked shulker boxes are never removed from the ground
– items are only collected if they can be stored safely
– open TravelBag screens stay in sync with auto-pickup changes

## 📊 Permissions

When LuckPerms support is enabled, TravelBag uses the following nodes:

– `travelbag.use`
– `travelbag.fullpickup`
– `travelbag.size.1`
– `travelbag.size.2`
– `travelbag.size.3`
– `travelbag.size.4`
– `travelbag.size.5`
– `travelbag.size.6`
– `travelbag.clean`
– `travelbag.clean.other`
– `travelbag.sort`
– `travelbag.others`
– `travelbag.others.edit`
– `travelbag.keepOnDeath`
– `travelbag.noCooldown`
– `travelbag.ignoreBlacklist`
– `travelbag.backup`
– `travelbag.reload`
– `travelbag.bypass.gamemode`
– `travelbag.admin`

`travelbag.admin` acts as an umbrella admin permission for TravelBag management features.

When LuckPerms support is disabled, TravelBag follows the config fallback values. Admin-only actions fall back to vanilla OP / gamemaster level.

## 🏜️ Test Server
Feel free to join my Minecraft server to test my mods: `play.swordfishbe.eu`

## 💡 Credits/Idea

Fabric mod idea based on Minepacks by GeorgH93.

Trash/delete

A lightweight utility plugin that provides players with a simple way to dispose of unwanted items through an interactive inventory interface. When opened, it presents a custom GUI where players can drop items they wish to delete. Upon closing the interface, all contents are permanently removed, helping keep inventories clean and reducing clutter without the need for external containers or manual disposal methods. Designed for ease of use and minimal server impact, this plugin adds a clean, intuitive solution for item management.