Wesley’s Roguelike Dungeons

![Banner](https://i.ibb.co/r6GZbsc/image.png)

![Banner1](https://i.ibb.co/KhsCD7s/line-3.png)

![Text1](https://i.ibb.co/88wTrpv/modpage-text-1.png)

Transcription

Wesley’s Roguelike Dungeons is a very unique and advanced dungeon crawler mod.
Every dungeon is completely unique and houses a bunch of new content.
New mobs, weapons, challenges, environments, traps and much more.

These dungeons have a mostly liniar progression through them with optional objectives for bigger rewards.

These dungeons also use a new chest and key system for distributing loot.
Some chests may require keys only obtainable in special challenges.

And every dungeon ends in an epic bossfight against one of the 12 regular dungeon bosses!

![Banner2](https://i.ibb.co/nnrwC16/line-2.png)

![Text2](https://i.ibb.co/fCFgZ48/modpage-text-2.png)

Transcription

The main dungeons in the mod consist of 18 different themes.
3 for each biome climate, hot desert dungeons, cold icy dungeons, warm jungle dungeons, hellish nether dungeons and 6 for the regular temperatures.

Not only are there dungeons in the overworld and nether, there is also a brand new giant structure which can be found in the end. The End Palace.
A large city inhabited by all sorts of ender creatures with the rich living high and the poor living in the deep dank depths below.

But that’s not all. There is a brand new dimension with its main focus being neverending dungeons.
And these are not your usual dungeons, these are difficult dungeons where you are on a timer trying to gather as much loot as you can before you inevitably escape.. or die.

This mod has a lot to offer and I hope you will have a great time playing.

If you have any questions you can find a link to the discord at the bottom of the page!

![Banner3](https://i.ibb.co/M2MDqDp/line-1.png)

# [The Ancients Discord Server](https://discord.gg/h5YXsaK)

(ps, if you are a modpack creator and you plan on using this mod, please check the dungeon dimension timer and adjust it accordingly in the config files)

Well well well…

# Need some water?

![well](https://i.imgur.com/O1AlIyJ.png)

**Well** adds **16** color variants of a block to your game, the **Well**. It comes with all the perks you would expect from a well mod, including:

– A refillable source of water
– Can passively pump up to 100.000 Mb of water (100 buckets)
– By default, it generates 1000mb every 160 to 200 ticks (very fast, I recommend toning it down)
– It is rotatable along the Y axis (point the roof in the direction you want)
– The roof can be dyed any of the sixteen vanilla colors
– Plays a subtle cranking sound when retrieving fluids (configurable)

– A highly customizable config, that allows you to set what biomes produce what fluids (all set to water by default), how much fluid is produced, and how often.
– Available localization to Spanish.

*(All amounts listed above can be modified through this mod’s config)

![well_bar](https://i.imgur.com/sXxGkyo.png)

_Surely you won’t complain about a lack of wellpower now_

*Only 1.12.2 support is planned right now*.

Assets, logo, and idea by [Foreck](https://www.curseforge.com/members/foreck1/projects)

Code by [Jbredwards](https://www.curseforge.com/members/jbredwards/projects)

WebShopX

We also support English—please scroll down.

## WebShopX:Web 驱动的 Minecraft 商城与交易系统

![Minecraft](https://img.shields.io/badge/Minecraft-1.20.6%2B-2e7d32?style=for-the-badge&logo=minecraft&logoColor=white)
![Java](https://img.shields.io/badge/Java-21-1565c0?style=for-the-badge&logo=openjdk&logoColor=white)
![Paper/Spigot](https://img.shields.io/badge/Paper%20%2F%20Spigot-Supported-ef6c00?style=for-the-badge)
![B2C+C2C](https://img.shields.io/badge/Commerce-B2C%20%2B%20C2C-00695c?style=for-the-badge)
![Auction](https://img.shields.io/badge/Auction-Enabled-8e24aa?style=for-the-badge)

> 这不是网页模板,而是一套可运行的交易系统。
> 官方商城(B2C)+ 玩家市场(C2C)+ 拍卖行 + 订单履约 + 管理后台,一体化落地。

### 快捷导航 (可点击)

[![](https://img.shields.io/badge/视频介绍-Bilibili-fb7299?style=for-the-badge&logo=bilibili&logoColor=white)](https://www.bilibili.com/video/BV16zdZBTEbV/)
[![](https://img.shields.io/badge/配置教程-Bilibili-fb7299?style=for-the-badge&logo=bilibili&logoColor=white)](https://www.bilibili.com/video/BV18eoSBaEPY/)
[![](https://img.shields.io/badge/官方Wiki-Docusaurus-34d058?style=for-the-badge&logo=docusaurus&logoColor=white)](https://docs.akihito.dpdns.org/category/webshopx)
[![](https://img.shields.io/badge/问题反馈-GitHub-181717?style=for-the-badge&logo=github&logoColor=white)](https://github.com/Cc-Cece/WebShopX-Issues/issues)
[![](https://img.shields.io/badge/交流群-QQ-12B7F5?style=for-the-badge&logo=tencent-qq&logoColor=white)](https://qun.qq.com/universal-share/share?ac=1&authKey=EMHvFOsEqOBnEQi%2FJZtN%2BFwamTisdy0A02IwhRsxJG8t9GWK4uKs2G4CgZpT3yHW&busi_data=eyJncm91cENvZGUiOiI2MzY4MDMzNzIiLCJ0b2tlbiI6ImlpV3lHR3BFT3NvdWxUYysrSnFBN3lSWGRGU1BlTmF4a3FJSnNXeFBNZkI0emZRVDUxdCszbzdEc1NzUlNDTS8iLCJ1aW4iOiI5NTg2MzAxNDYifQ%3D%3D&data=8nepSQv0_dZIm_ZCWW-lPMXP8xlcFXyNWUolkq1DvckJaLbB0JYLVwmuOfmH0Z7mKXGgRx6yhwpi9bjWCvi66Q&svctype=4&tempid=h5_group_info)

### 环境要求

– Java 17+
– Paper 1.18.2+ 或 Folia 1.19.4+
– SQLite(无需额外配置) 或 MariaDB / MySQL
– Vault(可选)
– 支持群组服
– Language:zh-CN / en-US

### 核心闭环

– 玩家网页登录与会话
– 钱包、流水、双币兑换
– 官方商品下单、发货、退款
– 玩家市场上架、购买、竞拍、结算
– 发货失败兜底(待领取命令 + 邮箱补偿)
– 后台运营与审计治理

## 你能得到什么

| 模块 | 已实现能力 |
|—|—|
| 官方商城 | 出售物品、回收商品、命令、药水效果、兑换码五大类型商品 |
| 动态定价 | 官方商品支持动态定价与需求热度衰减(多算法) |
| 玩家市场 | 普通上架、供货箱上架、自动补货、改价、备注、暂停/恢复/下架 |
| 拍卖模式 | 英式、荷兰式、维克里、烛台拍卖;支持竞价、反狙击延时、到期结算 |
| 履约兜底 | 自动发货失败后可 /ws claim,且支持 mailbox 补偿领取 |
| 通知体系 | 站内通知列表、未读计数、已读标记、后台全服公告 |
| 管理后台 | 商品/订单/兑换码/市场/经济参数/用户支持/管理员管理/审计日志 |

## 玩家端能力

– Minecraft 用户名 + 网页密码登录
– 查看钱包余额与账变流水
– 兑换码入账
– ShopCoin / GameCoin 双向兑换
– 浏览官方商城并下单
– 浏览市场与店铺,支持搜索、筛选、排序
– 市场购买与拍卖出价(按商品交易模式)
– 查看订单并在规则内申请退款
– 领取待发货内容

## 玩家市场与拍卖

### 交易模式

| **模式** | **核心说明** | **适用场景** |
| ———————- | ———————————————————— | ——————————– |
| **直接购买 (DIRECT)** | 卖家设定固定价格,买家支付后立即成交。支持库存自动补货。 | 常规材料、消耗品、量产装备。 |
| **拍卖模式 (AUCTION)** | 卖家设定起拍价,在规定时间内由买家竞价,最终根据算法决定归属。 | 极品武器、稀有收藏品、地皮转让。 |

### 拍卖算法

| **算法标识** | **简称** | **逻辑简述** | **特点** |
| ———— | ————– | ———————————————————— | ——————————– |
| `ENGLISH` | **英式拍卖** | 价格由低往高喊,出价最高者获胜。支持反狙击延时(有人最后出价则自动延长)。 | 最符合直觉,互动性最强。 |
| `DUTCH` | **荷兰式拍卖** | 价格由高往低随时间自动下降,第一个确认购买的买家即成交。 | 速度快,适合想快速出手的卖家。 |
| `VICKREY` | **维克里拍卖** | 密封投标(互相看不到出价),最高出价者获胜,但支付的是**第二高**的价格。 | 鼓励买家出示心中真实的最高价。 |
| `CANDLE` | **蜡烛拍卖** | 英式拍卖的变种,拍卖结束时间在最后阶段随机。 | 防止玩家在最后一秒恶意压秒出价。 |

### 市场特性

– 供货箱库存自动补货
– 市场广播
– 周期性市场结算任务
– 卖家成交日志查询

## 官方商城能力

– 商品类型:

| **类型标识** | **中文名称** | **功能描述** |
| ———————– | ————— | —————————————— |
| **`COMMAND`** | **指令执行** | 购买后由控制台或以玩家身份执行预设指令。 |
| **`GIVE_ITEM`** | **物品发放** | 系统直接生成物理道具并放入玩家背包。 |
| **`POTION_EFFECT`** | **药水效果** | 购买后为玩家施加特定的 药水效果。 |
| **`RECYCLE_ITEM`** | **回收/兑换** | 系统以特定价格回收玩家特定物品。 |
| **`GROUP_BUY_VOUCHER`** | **团购/兑换码** | 交付特定的序列号或兑换凭证,支持群体核销。 |
– 商品支持发布/下架时间窗
– 可配置库存、个人限购
– 回收与实物商品可启用动态定价

## 履约、退款与兜底

– 订单状态覆盖 **订单挂起**、**待领**、**完成**到**退款** 等流程
– 支持订单**冷静期**与**退款**策略配置
– 可选开启未发放前可退款
– 团购券支持核销状态管理与退款联动
– 自动发货失败时可通过命令领取或邮箱补偿

## 管理后台

– 管理员鉴权与会话
– 商品管理、上下架、限购重置
– 兑换码创建与列表
– 团购券核销
– 订单查询
– 经济参数管理(汇率、市场税费/手续费)
– 市场管理与强制下架
– 用户支持:查用户、重置密码、解绑、强制下线、钱包调整
– 全服系统公告
– 管理员账号与权限模板管理
– 审计日志查询

### 内置角色模板

| **角色标识** | **中文名称** | **核心职能定位** |
| —————— | ————– | ———————————————————— |
| `SUPER_ADMIN` | **超级管理员** | 拥有系统最高权限,可管理所有后台模块、配置参数及管理员账号。 |
| `SHOP_ADMIN` | **商城管理员** | 负责官方商城(B2C)的运营,包括商品上下架、限购设置、兑换码生成等。 |
| `MARKET_MODERATOR` | **市场监管员** | 负责玩家市场(C2C)的治理,有权强制下架违规商品或监控拍卖行为。 |
| `SUPPORT_ADMIN` | **客服管理员** | 负责用户支持工作,如查询玩家信息、重置密码、手动调整钱包余额等。 |
| `AUDITOR` | **审计员** | 仅拥有查看和导出权限,负责审计全局日志、交易流水及管理员操作记录。 |

## 命令(游戏内)

| 命令 | 说明 |
|—|—|
| /webshopx help | 帮助 |
| /webshopx password <新密码> | 设置/重置网页登录密码 |
| /webshopx market [gui] | 打开市场 GUI |
| /webshopx market sell [amount] [currency] | 兼容式快速上架 |
| /webshopx market logs [count] | 查看卖家近期成交日志 |
| /webshopx claim [all|ODR-…|MKT-…|CLM-…|MCL-…] | 领取待发货内容 |
| /webshopx mailbox claim | 领取邮箱待补偿物品 |
| /webshopx redeem create [max] [perUserMax] [minutes] [code] | 创建兑换码(管理员) |
| /webshopx reload | 重载配置与网页资源(管理员) |

别名:/ws

## 快速开始

请前往 [Wiki](https://docs.akihito.dpdns.org/category/webshopx) 查看文字教程,或点击查看 [视频教程](https://www.bilibili.com/video/BV18eoSBaEPY/) 。

## 反馈与支持

– 视频介绍:https://www.bilibili.com/video/BV16zdZBTEbV/
– 配置教程:https://www.bilibili.com/video/BV18eoSBaEPY/
– Wiki:https://github.com/Cc-Cece/WebShopX-Issues/wiki
– Issues:https://github.com/Cc-Cece/WebShopX-Issues/issues
– 公测交流群(QQ):[636803372](https://qun.qq.com/universal-share/share?ac=1&authKey=EMHvFOsEqOBnEQi%2FJZtN%2BFwamTisdy0A02IwhRsxJG8t9GWK4uKs2G4CgZpT3yHW&busi_data=eyJncm91cENvZGUiOiI2MzY4MDMzNzIiLCJ0b2tlbiI6ImlpV3lHR3BFT3NvdWxUYysrSnFBN3lSWGRGU1BlTmF4a3FJSnNXeFBNZkI0emZRVDUxdCszbzdEc1NzUlNDTS8iLCJ1aW4iOiI5NTg2MzAxNDYifQ%3D%3D&data=8nepSQv0_dZIm_ZCWW-lPMXP8xlcFXyNWUolkq1DvckJaLbB0JYLVwmuOfmH0Z7mKXGgRx6yhwpi9bjWCvi66Q&svctype=4&tempid=h5_group_info)

WebShopX 正在持续迭代,欢迎提出功能建议与真实运营场景反馈。


## WebShopX: Web-Driven Minecraft Store & Trading System

![Minecraft](https://img.shields.io/badge/Minecraft-1.20.6%2B-2e7d32?style=for-the-badge&logo=minecraft&logoColor=white)
![Java](https://img.shields.io/badge/Java-21-1565c0?style=for-the-badge&logo=openjdk&logoColor=white)
![Paper/Spigot](https://img.shields.io/badge/Paper%20%2F%20Spigot-Supported-ef6c00?style=for-the-badge)
![B2C+C2C](https://img.shields.io/badge/Commerce-B2C%20%2B%20C2C-00695c?style=for-the-badge)
![Auction](https://img.shields.io/badge/Auction-Enabled-8e24aa?style=for-the-badge)

> This is not a web template, but a fully functional trading system.
> Official Store (B2C) + Player Market (C2C) + Auction House + Order Fulfillment + Admin Dashboard, all in one.

### Quick Navigation (Clickable)

[![](https://img.shields.io/badge/Video_Intro-Bilibili-fb7299?style=for-the-badge&logo=bilibili&logoColor=white)](https://www.bilibili.com/video/BV16zdZBTEbV/)
[![](https://img.shields.io/badge/Setup_Tutorial-Bilibili-fb7299?style=for-the-badge&logo=bilibili&logoColor=white)](https://www.bilibili.com/video/BV18eoSBaEPY/)
[![](https://img.shields.io/badge/Official_Wiki-Docusaurus-34d058?style=for-the-badge&logo=docusaurus&logoColor=white)](https://docs.akihito.dpdns.org/category/webshopx)
[![](https://img.shields.io/badge/Issue_Tracker-GitHub-181717?style=for-the-badge&logo=github&logoColor=white)](https://github.com/Cc-Cece/WebShopX-Issues/issues)
[![](https://img.shields.io/badge/Community_Group-QQ-12B7F5?style=for-the-badge&logo=tencent-qq&logoColor=white)](https://qun.qq.com/universal-share/share?ac=1&authKey=EMHvFOsEqOBnEQi%2FJZtN%2BFwamTisdy0A02IwhRsxJG8t9GWK4uKs2G4CgZpT3yHW&busi_data=eyJncm91cENvZGUiOiI2MzY4MDMzNzIiLCJ0b2tlbiI6ImlpV3lHR3BFT3NvdWxUYysrSnFBN3lSWGRGU1BlTmF4a3FJSnNXeFBNZkI0emZRVDUxdCszbzdEc1NzUlNDTS8iLCJ1aW4iOiI5NTg2MzAxNDYifQ%3D%3D&data=8nepSQv0_dZIm_ZCWW-lPMXP8xlcFXyNWUolkq1DvckJaLbB0JYLVwmuOfmH0Z7mKXGgRx6yhwpi9bjWCvi66Q&svctype=4&tempid=h5_group_info)

### Requirements

– Java 21
– Paper 1.20.6+ (Spigot compatible)
– MariaDB / MySQL
– Vault (Optional)
– BungeeCord/Velocity proxy support
– Built-in languages: zh-CN / en-US

### Core Loop

– Player web login & session management
– Wallet, transaction history, dual-currency exchange
– Official store ordering, delivery, and refunds
– Player market listing, purchasing, bidding, and settlement
– Delivery failure fallback (claim command + mailbox compensation)
– Backend operations and audit governance

## What You Get

| Module | Implemented Capabilities |
|—|—|
| Official Store | 5 commodity types: Sell items, Recycle items, Commands, Potion effects, Redeem codes |
| Dynamic Pricing | Official products support dynamic pricing and demand decay (multiple algorithms) |
| Player Market | Standard listing, Shulker box listing, Auto-restock, Price editing, Notes, Pause/Resume/Unlist |
| Auction Mode | English, Dutch, Vickrey, Candle auctions; supports bidding, anti-sniper delay, expiry settlement |
| Fulfillment Fallback | Auto-delivery failure allows `/ws claim`, and supports mailbox compensation claim |
| Notification System | In-site notification list, Unread count, Mark as read, Global backend announcements |
| Admin Dashboard | Products / Orders / Redeem codes / Market / Economy params / User support / Admin management / Audit logs |

## Player Features

– Minecraft Username + Web Password login
– View wallet balance and transaction history
– Redeem codes
– ShopCoin / GameCoin bidirectional exchange
– Browse official store and place orders
– Browse market and shops, supports searching, filtering, and sorting
– Market purchasing and auction bidding (based on trading mode)
– View orders and apply for refunds within rules
– Claim pending deliveries

## Player Market & Auctions

### Trading Modes

| **Mode** | **Core Description** | **Use Case** |
| ———————- | ———————————————————— | ——————————– |
| **Direct Purchase (DIRECT)** | Seller sets a fixed price, buyer pays and receives it instantly. Supports auto-restock. | Common materials, consumables, mass-produced gear. |
| **Auction Mode (AUCTION)** | Seller sets a starting price, buyers bid within a time limit, algorithm decides winner. | Top-tier weapons, rare collectibles, plot transfers. |

### Auction Algorithms

| **Algorithm ID** | **Abbreviation** | **Logic Overview** | **Characteristics** |
| ———— | ————– | ———————————————————— | ——————————– |
| `ENGLISH` | **English Auction** | Price goes up, highest bidder wins. Supports anti-sniper delay. | Most intuitive, highly interactive. |
| `DUTCH` | **Dutch Auction** | Price drops automatically over time, first buyer to confirm wins. | Fast-paced, suitable for quick sales. |
| `VICKREY` | **Vickrey Auction** | Sealed-bid (blind), highest bidder wins but pays the **second-highest** price. | Encourages buyers to bid their true maximum value. |
| `CANDLE` | **Candle Auction** | Variation of English auction, end time is randomized in the final stage. | Prevents malicious last-second sniping. |

### Market Features

– Shulker box inventory auto-restock
– Market broadcasts
– Periodic market settlement tasks
– Seller transaction log queries

## Official Store Features

– Product Types:

| **Type ID** | **Name** | **Functional Description** |
| ———————– | ————— | —————————————— |
| **`COMMAND`** | **Command Execution** | Executes a preset command via console or player after purchase. |
| **`GIVE_ITEM`** | **Item Delivery** | System generates physical items and puts them in player’s inventory. |
| **`POTION_EFFECT`** | **Potion Effect** | Applies specific potion effects to the player after purchase. |
| **`RECYCLE_ITEM`** | **Recycle/Exchange** | System recycles specific player items at a set price. |
| **`GROUP_BUY_VOUCHER`** | **Group Buy/Voucher**| Delivers specific serials or vouchers, supports group verification. |
– Products support publish/unlist time windows
– Configurable stock and personal purchase limits
– Recycle and physical items can enable dynamic pricing

## Fulfillment, Refunds & Fallbacks

– Order status covers **Pending**, **To Claim**, **Completed**, and **Refunded**
– Supports order **Cool-down Period** and **Refund** policy configuration
– Optional toggle for refunds before delivery
– Group buy vouchers support verification status management linked with refunds
– Auto-delivery failure can be claimed via command or mailbox compensation

## Admin Dashboard

– Admin authentication & session management
– Product management, listing/unlisting, limit resets
– Redeem code creation and list
– Group buy voucher verification
– Order queries
– Economy parameter management (Exchange rates, Market taxes/fees)
– Market management and forced unlisting
– User support: Query users, reset passwords, unbind, kick offline, adjust wallets
– Global system announcements
– Admin accounts & permission template management
– Audit log queries

### Built-in Role Templates

| **Role ID** | **Name** | **Core Functionality** |
| —————— | ————– | ———————————————————— |
| `SUPER_ADMIN` | **Super Admin** | Highest system authority, manages all modules, configs, and admin accounts. |
| `SHOP_ADMIN` | **Store Admin** | Manages official store (B2C) operations, including products, limits, and codes. |
| `MARKET_MODERATOR` | **Market Mod** | Manages player market (C2C), can force-unlist items or monitor auctions. |
| `SUPPORT_ADMIN` | **Support Admin** | Handles user support, user queries, password resets, and manual wallet adjustments. |
| `AUDITOR` | **Auditor** | View and export permissions only, audits global logs, transactions, and admin actions. |

## Commands (In-Game)

| Command | Description |
|—|—|
| /webshopx help | Help menu |
| /webshopx password | Set/Reset web login password |
| /webshopx market [gui] | Open market GUI |
| /webshopx market sell [amount] [currency] | Compatible quick listing |
| /webshopx market logs [count] | View seller’s recent transaction logs |
| /webshopx claim [all|ODR-…|MKT-…|CLM-…|MCL-…] | Claim pending deliveries |
| /webshopx mailbox claim | Claim mailbox compensation items |
| /webshopx redeem create [max] [perUserMax] [minutes] [code] | Create redeem code (Admin) |
| /webshopx reload | Reload config and web resources (Admin) |

Alias: /ws

## Quick Start

Please check the [Wiki](https://docs.akihito.dpdns.org/category/webshopx) for written tutorials, or click to watch the [Video Tutorial](https://www.bilibili.com/video/BV18eoSBaEPY/).

## Feedback & Support

– Video Intro: https://www.bilibili.com/video/BV16zdZBTEbV/
– Setup Tutorial: https://www.bilibili.com/video/BV18eoSBaEPY/
– Wiki: https://docs.akihito.dpdns.org/
– Issues: https://github.com/Cc-Cece/WebShopX-Issues/issues
– Open Beta Group (QQ): [636803372](https://qun.qq.com/universal-share/share?ac=1&authKey=EMHvFOsEqOBnEQi%2FJZtN%2BFwamTisdy0A02IwhRsxJG8t9GWK4uKs2G4CgZpT3yHW&busi_data=eyJncm91cENvZGUiOiI2MzY4MDMzNzIiLCJ0b2tlbiI6ImlpV3lHR3BFT3NvdWxUYysrSnFBN3lSWGRGU1BlTmF4a3FJSnNXeFBNZkI0emZRVDUxdCszbzdEc1NzUlNDTS8iLCJ1aW4iOiI5NTg2MzAxNDYifQ%3D%3D&data=8nepSQv0_dZIm_ZCWW-lPMXP8xlcFXyNWUolkq1DvckJaLbB0JYLVwmuOfmH0Z7mKXGgRx6yhwpi9bjWCvi66Q&svctype=4&tempid=h5_group_info)

WebShopX is continuously iterating. Feature suggestions and real-world operational feedback are welcome.

Wearable Backpacks

# Wearable Backpacks

.. is a Minecraft mod which adds backpacks. But wait! It’s not like anything you’ve seen before! Or maybe it is, since this project is a direct continuation of the mod with the same name, now on Fabric and Modrinth. In it you’ll find beautifully designed and balanced alternative backpack option unlike any other.

![](https://github.com/Sunconure11/WearableBackpacks/raw/master/docs/header.png)

## What’s so great?

– **There can be only one!**
Other mods allow you to carry multiple backpacks in your inventory. WBs doesn’t. This design, as well as the resulting implementation has been carried over from its predecessor. But what the mod is lacking in convenience, it’s trying to make up in charm and configurability.

![](https://github.com/Sunconure11/WearableBackpacks/raw/master/docs/picture_1.png)

– **Armor up, or storage up?**
With the default settings, backpacks will function as armor, taking up the chest armor equipment slot, protecting from as well as taking damage just like leather armor. This way, you have to choose between more protection or more storage. This can be turned off though, in case you don’t like it.

– **Play with friends, share backpacks!**
Having a backpack on your back looks cool and all, but if only you could do something with that beauty. Well, lucky you! Other players (hopefully, without ill intentions) can open your backpack and borrow a pick and some torches on a mining trip. This of course only works as long as your back is facing towards them.

![](https://github.com/Sunconure11/WearableBackpacks/raw/master/docs/picture_2.png)

– **Dying is [FUN](http://dwarffortresswiki.org/index.php/Fun)!**
Sick of losing all your valuables when you make a small little misstep into the nearest pool of lava? Don’t worry, the items inside your backpack will be… mostly safe. While the backpack itself is not immune to explosions or being broken by other players, after death it will gently place itself down near your point of failure, ready to be retrieved.

– **Dyeing is fun~!**
Backpacks can be colored using Minecraft’s fantastic dyeing system. Unlike some silly mods that only allow the 16 base colors, with our pretties you can mix and match your dyes to customize them in any way you like!

![](https://github.com/Sunconure11/WearableBackpacks/raw/master/docs/picture_3.png)

– **Configuration Nation**
Not sure if WBs will fit your play style? Don’t worry! This mod is meant to be incredibly configurable with its easy-to-use [in-game config menu](https://twitter.com/koppeh/status/832019096803885057). This allows backpacks to be balanced, regardless of whether they’re used in a personal hand-picked pack, a huge kitchen sink modpack or a deadly hardcore-massacre-of-doom experience with sprinkles on top.

## Usage

Think of Wearable Backpacks backpacks as portable, wearable chests. After you’ve crafted one, simply place it on the ground and fill it with whatever you’d like to take with you. Next, **sneak** and **break** the backpack to equip it. You might notice that breaking the backpack normally, without equipping it, takes a little longer.

Now that the backpack is where it belongs (your back), you can **unequip** it again by **sneaking** and **right-clicking** the ground with an **empty hand** – specifically, the top of a solid block.

By turning on a config option, it’s also possible to open the backpack using a keybind, which you can find in the controls menu (default: `B`).

### Crafting Recipe

![](https://github.com/Sunconure11/WearableBackpacks/raw/master/docs/recipe_backpack.png)

### Additional Features

– As already mentioned above, this mod has many, easy to use configuration options.
– When backpacks are equipped as armor, they may also be enchanted just like armor.
– Some mobs may rarely spawn with backpacks equipped, containing random loot.

## For Modpack / Map Creators

– Custom backpack size can be set using NBT tag `backpack:{size:[x,y]}`.
– Custom armor value can be set using NBT tag `backpack:{armor:x}`.
– Default backpack loot table `wearablebackpacks:backpack/default` can be overridden.
– Backpack spawn settings can be modified: Edit chance, loot table and color.
– Custom entities can be configured to spawn with backpacks!

## Credits

### Authors

– [Sunconure11](https://github.com/Sunconure11)
– [DanikingRD](https://github.com/DanikingRD)
– [ChloeDawn](https://github.com/ChloeDawn) (contributions and initial port to Fabric)
– [asiekierka](https://github.com/asiekierka) (large help with porting older version of the mod)
– [copygirl](https://github.com/copygirl) (original author)

### Contributors

– [IwoPlaza](https://github.com/iwoplaza)
([copygirl/WearableBackpacks#82](https://github.com/copygirl/WearableBackpacks/pull/82))
– [ichttt](https://github.com/ichttt)
([copygirl/WearableBackpacks#119](https://github.com/copygirl/WearableBackpacks/pull/119))

### Localization

In the order of their changes being submitted, here are the lovely people who provided their translation superpowers to make **WBs** available in other languages:

– **German** (de_DE): [Vexatos](https://github.com/Vexatos)
– **Chinese** (zh_CN): [3TUSK](https://github.com/3TUSK)
– **Dutch** (nl_NL): [TDarkShadow](https://github.com/TDarkShadow)
– **Russian** (ru_RU): [kirill3345](https://github.com/kirill3345), [dangranos](https://github.com/dangranos), [raspopov](https://github.com/raspopov)
– **Korean** (ko_KR): [tinywolf3](https://github.com/tinywolf3)
– **Portuguese** (pt_BR): [wenlfs](https://github.com/wenlfs), [eduardogomesv](https://github.com/eduardogomesv), [DaDodger](https://github.com/DaDodger)
– **Spanish** (es_MX): [Dorzar](https://github.com/Dorzar)
– **Italian** (it_IT): [Insane-96](https://github.com/Insane-96)
– **Danish** (da_DK): [Zerotiger](https://github.com/Zerotiger)
– **Slovenian** (sl_SI): [SFort](https://github.com/SFort)
– **Polish** (pl_PL): [Pabilo8](https://github.com/Pabilo8)
– **Slovak** (sk_SK): [rufo123](https://github.com/rufo123)

### Special thanks to …

– **asiekierka** for being an amazing friend in general, letting copygirl use [Charset](http://charset.asie.pl/) as a reference and updating the mod to 1.11, so he’s getting a co-author mention. ❤
– The **Penguins’ Retreat** server for encouraging copygirl to rework / finish earlier versions of the mod.

*In the event that this mod becomes self-aware, we are not responsible for any damage it causes.*

Pouches!

# **Pouches!**
This data pack is a simple concept. You add extra string to a bundle, it becomes a pouch. It looks exactly identical, except that you can wear it!

It takes over the leggings slot, turning it into an extra storage slot.

# **The download**
I’ve included both the resourcepack and datapack in the datapack download. So uhh you can copy the thing onto ur resourcepack folder incase you ever lose the rp.

_Do also note: Recoloring *may* be a little broken when your gamemode is set to creative from what I’ve tested. No clue why._

Wearable Backpacks: RLCraft Edition

NOTICE: This is a fork of “[copygirl’s Wearable Backpacks](https://www.curseforge.com/minecraft/mc-mods/wearable-backpacks)”, for the original mod please go to their page, all credits go to them and their contributors.
This fork was made for RLCraft to give bauble support to backpacks and fix other issues, while it will work outside of RLCraft it will likely have issues with other mods that have specific compatibility for the original Wearable Backpacks, and you should use the original if you do not need the bauble support.

Wearable Backpacks adds simple backpacks that, rather than just opening in your inventory, have to be worn to move them and have to be placed to open them. Additionally, just like the original mod, you can dye backpacks if you want, and while wearing a backpack, other people can open your worn backpack by clicking on it from behind you. Additionally when you die, instead of the items in the backpack falling everywhere, the backpack will be placed on the ground as a block, still holding its items.

This fork deviates from the original in the following ways:
– Bauble support is added to the backpacks, allowing you to wear the backpack in the “Body” bauble slot, instead of as chest armor or in a hidden slot. This allows you to wear a backpack while still wearing a full set of armor, while requiring a tradeoff of a bauble slot for using the backpack.

– Backpacks will no longer place themselves down in water when you shift right-click the water, allowing for compatibility with mods such as SimpleDifficulty.

– Added compatibility for Lycanite’s Mobs boss arena protection, to fix backpacks being voided when placed in a protected area. (Off by default)

**Need to get in contact with me, or want to support me? Click the badges below:**

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**Need a server? Click the banner below and use code “fonny” for 25% off your first month with Bisect Hosting:**
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Waxed Item Frame

# Waxed Item frame
A minecraft mod to allow players to wax an item frame by using Honeycomb on it. Waxed Item frames prevent the item they hold from being rotated or removed while also allowing the player to click through the item frame to interact with the block behind it.

## Key Features
### 1.0.0
– Initial Release

## Usage
1. Apply Honeycomb directly to item frame (with an item in it) to wax it
2. Right-clicking on (using) a waxed item frame will interact with the block behind the item frame
3. Using an axe on a waxed item frame will remove the wax and return the item frame to normal

WaxedIcons

# Waxed Icons

This mod is a remake of the mod from [dhyces](https://modrinth.com/mod/waxed-icons) which has not been updated to new versions.

No additional mods are required (idk why the author used trimmed for such a simple mod)

**[Download](https://github.com/FanyaOff/WaxedIcons/releases/)** | **[Modrinth](https://modrinth.com/mod/waxedicons)**

# Since 1.2 version:
– 1.20.1 support AND 1.21.x support!

– Redesigned config menu and added new custom style – honeycomb

– Removed cloth-config dependency

– added compatibility with other mods, that adds waxed stuff (it works by check if item id contains “waxed”)

image

# Since 1.1 version:
– Cloth Config integration with default and alternative waxed icon variants.

![image](https://github.com/user-attachments/assets/8774df51-50d4-49b9-8abe-e8b3fe9ecd30)

# Preview In-Game (default)

![image](https://github.com/user-attachments/assets/a623db3d-1e4a-4897-ac99-5e77176915c8)

[WMP]Watermelon_Power

WMP is an industrial utility module built around watermelon-based power generation, player energy pools, and wireless power supply.

Players can continuously produce energy using **watermelon generators** and channel it into their personal energy pools. Bound machines can draw power directly from the player’s energy pool, operating without traditional wiring. The module also supports wireless charging of rechargeable items in the player’s inventory, armor slots, off-hand slots, and some expansion slots.

– **Watermelon Generator**
The module provides the watermelon generator as its primary power generation device. Once operational, the generator contributes energy to the corresponding player’s energy pool. It is not only the source of power but also the starting point for the entire module.

– **Player Energy Pool**
WMP employs a completely independent player energy pool system. Power generated by players is centrally collected and managed for subsequent machine operation and item charging.

– **Machine Bounding and Wireless Power Supply**
Machines can be bound to players. Once bound, the machine can draw power directly from that player’s energy pool, without relying on traditional cables or localized capacitor buffers.

Wireless power supply currently supports Ender IO, Mekanism, Applied Energistics 2, RFTools, Industrial Foregoing, Refined Storage, powah!, Integrated Dynamics, Thermal Series, GTM, Cyclic, Hostile Neural Networks, Flux Networks, NuclearCraft, Draconic Evolution, and more.

It does not support Immersive Engineering’s multi-block structures, MEK’s conduction matrix, or Ironforge’s factory reinforcement components.

– **Wireless charging of player items**
In addition to machines, WMP also supports automatic charging of rechargeable items carried by players. The system scans the player’s available item sources and attempts to recharge supported energy items.

WMP 是一个围绕 西瓜发电、玩家能量池与无线供能 构建的工业辅助模组

玩家可以通过 西瓜发电机 持续产出能量,并将能量汇入个人能量池。绑定后的机器可直接从玩家能量池中获取供电,无需传统布线即可维持运行。同时,模组还支持为玩家背包、护甲栏、副手栏以及部分扩展栏位中的可充电物品进行无线充电。

– **西瓜发电机**
模组提供 西瓜发电机 作为主要产能设备。发电机工作后会将能量计入对应玩家的玩家能量池中。它不仅是发电来源,也是整个模组的起点。

– **玩家能量池**
WMP 采用完全独立的玩家能量池系统,玩家获得的电力会统一汇总和管理,用于后续机器运行与物品充电。

– **机器绑定与无线供能**
机器可与玩家建立绑定关系。绑定后,机器可直接从该玩家的能量池中获得供电,而不必依赖传统线缆或局部电容缓存。

无线供能目前支持末影接口 (Ender IO),通用机械 (Mekanism),应用能源2(Applied Energistics 2),RF工具箱(RFTools),工业先锋(Industrial Foregoing),精致存储(Refined Storage),powah!,集成动力(Integrated Dynamics),热力系列(Thermal Series),格雷科技现代版(GTM),循环 (Cyclic),敌对神经网络(Hostile Neural Networks),通量网络(Flux Networks),核电工艺(NuclearCraft),龙之研究(Draconic Evolution)等等

不支持
沉浸工程的多方块结构,MEK的输导矩阵,铁熔炉的工厂强化组件

– **玩家物品无线充电**
除机器外,WMP 还支持对玩家随身携带的可充电物品进行自动充能。系统会扫描玩家的可用物品来源,并尝试为其中支持的能量物品补充电量。

Water flask

# Water flask
A quality of life mod adding water flasks to easily store and take multiple bottles of water with you wherever you may need them. Perfect for exploration through the desert, savannah or waterless caves!

made in response to [Spice of Life: Valheim](https://modrinth.com/mod/spice-of-life-valheim-edition)’s drinking variable.


## Features
![ground](https://cdn.modrinth.com/data/cached_images/2339defda1b099e91de25023f7508b3d519f4fd8.png)

features a fully textured 3d model both on the ground,

![in hand](https://cdn.modrinth.com/data/cached_images/c0fe18aefb1c06a2211458cdce4507e7334c9222.png)

and when in the players hand!


## Compatibility

(slight) compatibility with Spice of Life: Valheim. You can add/change the SoL: Valheim config files to further change it’s integration.
![SoL Valheim compat](https://cdn.modrinth.com/data/cached_images/c1ea7a788f586f41a6425d941b23452b62cfda27.png)
![EMI compat](https://cdn.modrinth.com/data/cached_images/07c09cf18a6ecf3c67fcec4c52490fcf02cc391e.png)

Also compatible with EMI for as far as i could test

### Crafting recipe
![Crafting recipe](https://cdn.modrinth.com/data/cached_images/18089c4afd00dc2aa370b4305cc1bf96f4fe0454.png)
![recipe 2](https://cdn.modrinth.com/data/cached_images/fe14591c725446d398c27fd2ba37b06dde65ed9a.png)