Zyvera WelcomeMessage
# ZyveraWelcomeMessage
**Greet your players with stunning gradient messages, fireworks, and sounds—all fully controllable via a single config.**

*↑ Gradient welcome message in chat*
—
## ✨ Features
– 🎨 **Color gradients** — Supports all MiniMessage gradients (``)
– 🌍 **Global message** for all players upon joining
– 👤 **Individual messages** per player (name or UUID)
– 🥇 **First-Join Message** — automatically detects new players
– 🎆 **Fireworks Effects** — type, colors, number, and delay configurable
– 🔊 **Sound Effects** — for the player themselves or everyone online
– ⚡ **Folia-compatible**
– 🔄 `/zwm reload` — no server restart required
—
## 🚀 Installation
1. Copy the JAR file to the `/plugins/` folder
2. Start the server
3. Customize `plugins/ZyveraWelcomeMessage/config.yml`
4. Run `/zwm reload` in-game
—
## ⚙️ Configuration (Example)
“`yaml
global:
join-message:
text: “✦ Welcome, {player}! ✦”
fireworks:
enabled: true
type: BALL_LARGE
colors: [“#a855f7”, “#6366f1”]
sound:
enabled: true
sound: “ENTITY_PLAYER_LEVELUP”
“`
Placeholders: `{player}` · `{displayname}` · `{world}` · `{uuid}`
All colors in hex format (`#rrggbb`). MiniMessage reference: [docs.advntr.dev](https://docs.advntr.dev/minimessage/format.html)
—
## 🔧 Commands & Permissions
| Command | Description |
|——–|————-|
| `/zwm reload` | Reload config |
| `/zwm preview [global|first-join|playername]` | Preview message |
| `/zwm version` | Plugin info |
| Permission | Default |
|———- -|———|
| `zyvera.welcomemessage.admin` | OP |
| `zyvera.welcomemessage.bypass` | false |
—
## 🖥️ Compatibility
| Platform | Status |
|———|——–|
| Paper 1.16+ | ✅ |
| Folia | ✅ |
| Purpur | ✅ |
| Spigot 1.16+ | ⚠️ Limited |
—
*Made by Thomas & Zyvera-Systems · [zyvera-systems.dev](https://zyvera-systems.dev)*
Translated with DeepL.com (free version)
Zyvera TicTacToe
# ⚔ Zyvera-TicTacToe
### Classic TicTacToe as a fully GUI-based Lobby Minigame.





**by Thomas U. & Zyvera-Systems**
—
## Overview
Zyvera-TicTacToe adds a complete TicTacToe minigame to your Minecraft server — fully inventory-based, with automatic matchmaking, direct challenges, persistent ranked stats, and crafting table binding. No dependencies, no setup hassle. Just drop and play.
—
## Features
### 🎮 Game Modes
– **Queue (Ranked)** — Join the matchmaking queue and get paired automatically. Wins, losses, draws, streaks — everything is tracked.
– **Challenge (Unranked)** — Challenge any online player directly. No stats, just fun.
– **Workbench Binding** — Bind TicTacToe to crafting tables in your world. Right-click toggles the queue (1s cooldown).
### 🖥️ GUI System
– **Compact 3×3 Board** — Clean layout in a 36-slot inventory
– **Real Player Heads** — Actual Minecraft skins displayed via SkullMeta
– **Win Highlight** — Winning line turns green at the end
– **Main Menu** — Queue, stats, and leaderboard in one place
– **Stats GUI** — Wins, losses, draws, winrate, total moves, streaks
– **Top 10 Leaderboard** — Gold, silver, bronze for the best players
### ⏱️ Timeout System
– **No moves placed + 120s idle** → Game gets cancelled (no stats affected)
– **Ranked + moves placed + 120s idle** → Inactive player loses automatically
– **Challenge (Unranked)** → Timeout has no effect
### 🔮 Holograms
Bound crafting tables display a floating hologram above them:
> **TicTacToe**
> [Click Me]
—
## Commands
| Command | Description | Permission |
|———|————-|————|
| `/ttt` | Open main menu | `zyvera.ttt.use` |
| `/ttt play` | Join the queue | `zyvera.ttt.use` |
| `/ttt leave` | Leave the queue | `zyvera.ttt.use` |
| `/ttt challenge ` | Challenge a player | `zyvera.ttt.use` |
| `/ttt accept` | Accept a challenge | `zyvera.ttt.use` |
| `/ttt deny` | Deny a challenge | `zyvera.ttt.use` |
| `/ttt stats [name]` | View stats (GUI) | `zyvera.ttt.use` |
| `/ttt top` | Top players (GUI) | `zyvera.ttt.use` |
| `/ttt quit` | Leave active game | `zyvera.ttt.use` |
| `/ttt bind` | Bind a crafting table | `zyvera.ttt.bind` |
| `/ttt unbind` | Unbind a crafting table | `zyvera.ttt.bind` |
| `/ttt reload` | Reload config | `zyvera.ttt.admin` |
**Alias:** `/tictactoe`
—
## Permissions
| Permission | Description | Default |
|———–|————-|———|
| `zyvera.ttt.use` | Basic TicTacToe access | everyone |
| `zyvera.ttt.bind` | Bind/unbind workbenches | OP |
| `zyvera.ttt.stats.others` | View other players’ stats | everyone |
| `zyvera.ttt.admin` | Admin commands (reload) | OP |
—
## Compatibility
| Platform | Supported |
|———-|———–|
| Bukkit | ✅ 1.13+ |
| Spigot | ✅ 1.13+ |
| Paper | ✅ 1.13+ |
| Purpur | ✅ 1.13+ |
| Folia | ✅ Regionized Scheduler |
– **Java:** 8+
– **Dependencies:** None
– Material fallbacks ensure compatibility across all versions (e.g. `RED_CONCRETE` → `STAINED_CLAY` on legacy)
– Folia support is fully reflection-based — no compile-time dependency
—
## Configuration
Everything is customizable — messages, colors, materials, timeouts, and hologram text.
“`yaml
prefix: “&8[&6&lTTT&8] ”
game:
turn-timeout: 120
challenge-timeout: 60
workbench-cooldown: 1000
gui:
symbol-x-material: RED_CONCRETE
symbol-o-material: BLUE_CONCRETE
hologram:
line1: “&6&lTicTacToe”
line2: “&8[&aKlick Mich&8]”
offset-y: 1.5
“`
—
## Installation
1. Drop the JAR into your `plugins/` folder
2. Start or restart the server
3. Config generates automatically
4. Done — `/ttt` and play!
—
**Made with ❤️ by Thomas U. & Zyvera-Systems**
⭐ *Enjoying TicTacToe? Leave a review!*
ZyloLotto
# ZyloLotto – GUI-Based Lottery System for Minecraft 1.21
**Note:** This version supports **multiple languages**. Currently, **German (`de_DE`)** and **English (`en_US`)** are available.
Set your preferred language in `config.yml`. Additional languages will be added in future updates.
ZyloLotto brings a complete, easy-to-use lottery system to your server.
Players can buy tickets, watch live drawings, and enjoy massive winnings.
Everything is fully GUI-based – no complicated commands required.
—
## Features
### Ticket System
– Players buy tickets directly through a GUI – each ticket is a randomly generated 5-digit code.
– All tickets are saved automatically and increase the jackpot.
### Jackpot & Economy System
– Fully Vault-compatible, including automatic payout handling.
– The jackpot grows with every ticket purchased or via optional autofill.
### Animated Drawing
– Winning numbers are displayed through a multi-stage animation with sound effects.
### Intelligent Winner Detection
– Automatically detects 2 to 5 correct numbers in the correct positions.
– Winnings are distributed based on configurable percentage values.
### Drawing & Winner History
– Clean GUIs show past draws, winners, dates, and payout amounts.
– All data is stored permanently.
### Player Ticket Overview
– Players can browse their tickets in a paginated GUI.
– Admins can view or delete tickets directly.
### Admin Menu
– Complete lottery management through a dedicated admin menu.
– Change jackpot, ticket price, delete winners or draws, modify autofill, enable/disable rollback, and more.
### Automatic Drawing
– Optional auto-draw that starts a drawing at regular intervals.
– Interval can be set live via chat.
### Test Drawing
– Admins can run a test draw with any 5-digit number.
– Perfect for testing or events.
### SQLite Database
– No setup required – `lotto.db` is created automatically.
– The plugin handles saving tickets, drawings, winners, and jackpot values on its own.
—
## Commands
| Command | Description |
|——————|———————————————-|
| `/lotto` | Opens the main lottery GUI |
| `/lottodraw` | Starts a regular lottery drawing |
| `/lottotest <12345>` | Starts a test drawing with fixed numbers |
—
## LuckPerms Permissions
| Permission | Description | Default |
|———————|—————————————————————|———|
| `zylolotto.admin` | Access to the full admin menu and all admin functions | `op` |
| `zylolotto.draw` | Allows executing the official lottery draw (`/lottodraw`) | `op` |
| `zylolotto.test` | Allows executing test drawings (`/lottotest`) | `op` |
| *(no permission)* | Opens the lottery menu via `/lotto` | `everyone` |
—
## Required Plugins
– **Vault (1.7.3)** – For economy integration
*(SpigotMC: Vault Plugin)*
– **LuckPerms** – For permissions management
*(Modrinth: LuckPerms)*
ZStaffChatPro

—
*The most advanced staff communication plugin for Minecraft networks.*
**[Wiki & Documentation](https://docs.zenyxdev.org)** | **[Bridge Addon](https://modrinth.com/plugin/zstaffchatpro-bridge-(addon))** | **[Discord](https://discord.com/invite/ZGd6Mvacuf)**
—
## What is ZStaffChatPro?
ZStaffChatPro is a powerful and lightweight staff chat plugin designed for Minecraft server networks. It allows your staff team to communicate privately across multiple servers using fully customizable chat channels.
Whether you run a small survival server or a large network with dozens of backends, ZStaffChatPro provides everything your staff needs — private channels, playtime tracking, AFK detection, Discord integration, and much more.
The plugin works on **Spigot**, **Paper**, **Folia**, **BungeeCord**, and **Velocity**, supporting Minecraft **1.8.x — 1.21.x** and **26.1.1**.
—
## Features
### Unlimited Custom Channels
Create as many staff chat channels as you need — Staff, Admin, Builder, Helper, or anything you can think of. Each channel is fully independent with its own:
– Display name and color prefix
– Permission node
– Command and aliases (e.g. `/sc`, `/ac`, `/bchat`)
– Chat prefix shortcut (e.g. type `!hello` in chat to send “hello” to the Staff channel)
– Message format with full placeholder support
– Priority system for staff list ordering
Want just one channel? Keep only “staff” in the config and you’re done.
### Cross-Network Support
Full BungeeCord and Velocity proxy support. Staff can chat across all backend servers seamlessly.
– See which server each staff member is on
– Track server switches in the activity log
– Disable staff chat on specific servers (e.g. lobby, minigames)
– Custom server display names via aliases (e.g. `hub-01` shows as `Hub`)
– Bridge addon for accurate AFK detection and signed chat support on backends
### Discord Integration
Connect your staff chat to Discord with two available modes:
**Webhook Mode** — Simple one-way setup (Minecraft -> Discord). Just paste a webhook URL and you’re done. Each channel can have its own Discord channel. Supports rich embeds with customizable colors, authors, and footers.
**Bot Mode** — Full two-way integration (Minecraft <-> Discord). Staff can send messages from Discord directly into the in-game staff chat. Supports role-based permissions, custom bot status, and rich embeds.
Both modes include an **Activity Log** that sends staff joins, leaves, server switches, vanish, and AFK events to Discord — with per-event embed colors.
### Staff List
View all online staff members with `/stafflist`. Three display modes available:
**Default** — Compact, one line per channel:
“`
Staff (2): player1, player2
“`
**Grouped** — One player per line:
“`
Staff (2)
player1
player2
“`
**Server** — Grouped by backend server (proxy only):
“`
Staff (3)
Hub (1)
player1
Survival (2)
player2
player3
“`
Player format is fully customizable — show LuckPerms prefix, server name, or any combination.
### Staff Management
**Playtime Tracking** — Track how long each staff member spends online. View daily, weekly, and total playtime with AFK breakdown using `/stafftime`.
**AFK Detection** — Automatically marks inactive staff as AFK after a configurable timeout. AFK status is shown in the staff list and reported in the activity log. Staff can also manually toggle AFK with `/staffafk`.
**Spy Mode** — Allows authorized staff to see messages from all channels, even ones they don’t have permission for. Toggle with `/staffspy`.
**Toggle Mode** — Use `/sc` without a message to toggle auto-redirect. When enabled, all your regular chat messages are automatically sent to that staff channel.
**Activity Log** — Track staff activity directly in the staff chat channel:
– Player joins and leaves
– Server switches (with previous and current server)
– Vanish on/off
– AFK on/off
No extra permission needed — works for any player with access to a channel.
### Integrations
**LuckPerms** — Automatic support for prefix, suffix, group, and rank placeholders. Use `{luckperms_prefix}`, `{luckperms_rank}`, etc. in any message format. Full hex color support including `&#RRGGBB` format.
**PremiumVanish / SuperVanish** — Vanished players are shown with a [Vanished] tag in the staff list and vanish events are tracked in the activity log. Cross-server sync via Bridge addon.
**Chat Filter** — Built-in word filter with two modes: censor (replace with obfuscated text or custom string) or block (prevent the message entirely). Supports word lists and regex patterns.
### Customization
Everything is configurable. Clean config files with detailed comments for every option.
– Full hex color support (`{#FF5555}text`)
– Gradient support (`{#FF0000>>#0000FF}text{/}`)
– 20+ placeholders across all formats
– Multi-line message support
– Customizable help, about, and staff list output
– Auto-backup and regeneration when config version changes
—
## Quick Start
1. Drop the plugin JAR into your server’s `plugins/` folder
2. For proxy setups: install on the proxy + [Bridge addon](https://modrinth.com/plugin/zstaffchatpro-bridge-(addon)) on each backend server
3. Start the server — default channels work out of the box
4. Customize channels, formats, and features in `config.yml`
For detailed setup guides, all configuration options, and troubleshooting visit the **[Wiki](https://docs.zenyxdev.org)**.
—
## Commands
| Command | Description |
|———|————-|
| `/sc ` | Send a message to the Staff channel |
| `/ac ` | Send a message to the Admin channel |
| `/stafflist` | View all online staff members |
| `/staffspy` | Toggle spy mode (see all channels) |
| `/stafftime [player]` | View playtime statistics |
| `/staffafk` | Toggle AFK status |
| `/zscp reload` | Reload all configuration files |
| `/zscp about` | Show plugin info and status |
Full command list, permissions, and placeholders available on the [Wiki](https://docs.zenyxdev.org).
—
## Supported Platforms
| Platform | Versions |
|———-|———-|
| Spigot / Paper | 1.8.x — 1.21.x and 26.1.1 |
| Folia | 1.19.4+ |
| BungeeCord / Waterfall | All versions |
| Velocity | 3.0+ |
—
Need help? Visit the **[Wiki](https://docs.zenyxdev.org)** or join our **[Discord](https://discord.com/invite/ZGd6Mvacuf)**.
zQuests
[](https://minestrator.com/a/GROUPEZ)
**Attention, this is a free version of zQuests, you can use it but you must buy the paid version to get help!**
—
# **Features**
## ✅ 30 quest types
* **[BLOCK_BREAK](https://zquests.groupez.dev/configurations/quests#block_break)**
* **[BLOCK_PLACE](https://zquests.groupez.dev/configurations/quests#block_place)**
* **[ENTITY_KILL](https://zquests.groupez.dev/configurations/quests#entity_kill)**
* **[FARMING](https://zquests.groupez.dev/configurations/quests#farming)**
* **[FISHING](https://zquests.groupez.dev/configurations/quests#fishing)**
* **[TAME](https://zquests.groupez.dev/configurations/quests#tame)**
* **[ENCHANT](https://zquests.groupez.dev/configurations/quests#enchant)**
* **[BREW](https://zquests.groupez.dev/configurations/quests#brew)**
* **[SMELT](https://zquests.groupez.dev/configurations/quests#smelt)**
* **[CRAFT](https://zquests.groupez.dev/configurations/quests#craft)**
* **[VOTE](https://zquests.groupez.dev/configurations/quests#vote)**
* **[SELL](https://zquests.groupez.dev/configurations/quests#sell)** *(requires [zShop](https://www.spigotmc.org/resources/zshop-advanced-shop-plugin.74073/))*
* **[PURCHASE](https://zquests.groupez.dev/configurations/quests#purchase)** *(requires [zShop](https://www.spigotmc.org/resources/zshop-advanced-shop-plugin.74073/))*
* **[ENTITY_DAMAGE](https://zquests.groupez.dev/configurations/quests#entity_damage)**
* **[EXPERIENCE_GAIN](https://zquests.groupez.dev/configurations/quests#experience_gain)**
* **[HATCHING](https://zquests.groupez.dev/configurations/quests#hatching)**
* **[ITEM_CONSUME](https://zquests.groupez.dev/configurations/quests#item_consume)**
* **[ITEM_BREAK](https://zquests.groupez.dev/configurations/quests#item_break)**
* **[ITEM_MENDING](https://zquests.groupez.dev/configurations/quests#item_mending)**
* **[RESURRECT](https://zquests.groupez.dev/configurations/quests#resurrect)**
* **[JOB_LEVEL](https://zquests.groupez.dev/configurations/quests#job_level)** *(requires [zJobs](https://zjobs.groupez.dev/))*
* **[JOB_PRESTIGE](https://zquests.groupez.dev/configurations/quests#job_prestige)** *(requires [zJobs](https://zjobs.groupez.dev/))*
* **[SMITHING](https://zquests.groupez.dev/configurations/quests#smithing)**
* **[ISLAND](https://zquests.groupez.dev/configurations/quests#island)** *(requires [SuperiorSkyBlock](https://www.spigotmc.org/resources/87411/))*
* **[COMMAND](https://zquests.groupez.dev/configurations/quests#command)**
* **[CUBOID](https://zquests.groupez.dev/configurations/quests#cuboid)**
* **[CUSTOM](https://zquests.groupez.dev/configurations/quests#custom)**
* **[INVENTORY_OPEN](https://zquests.groupez.dev/configurations/quests#inventory_open)**
* **[INVENTORY_CONTENT](https://zquests.groupez.dev/configurations/quests#inventory_content)**
* **[SHEAR](https://zquests.groupez.dev/configurations/quests#shear)**
* **[LOOK_AT_BLOCK](https://zquests.groupez.dev/configurations/quests#look_at_block)**
* **[LOOK_AT_ENTITY](https://zquests.groupez.dev/configurations/quests#look_at_entity)**
—
## ✅ Integrations & extras
* **Holograms support** *(via [zEssentials](https://www.spigotmc.org/resources/zessentials-best-essentials-cmi-sunlight-alternative.118014/))*
* **Scoreboard support** *(via zEssentials)*
* **WayPoints support (1.21.8+)** *(via zEssentials)*
* **Toast messages**
* **Endless customization** – every detail is configurable
* **Optimized inventories** powered by [zMenu](https://www.spigotmc.org/resources/zmenu-ultra-complete-menu-plugin.110402/)
* **Texture-pack–friendly inventories**
* **16+ powerful [placeholders](https://zquests.groupez.dev/configurations/placeholders)**
* **Favorites & display options for players**
* **Fully configurable rewards**
* **100% open source**
* **Try before you buy** via our [Discord](http://discord.groupez.dev/)
* **Complete [documentation](https://zquests.groupez.dev/)**
* **Powerful API** to create custom quests
* **Dozens of admin & player [commands](https://zquests.groupez.dev/configurations/commands-and-permissions)**
—
# **How to install zQuests**
## Requirements
* **Java**: 21+
* **Minecraft**: 1.20.4 → 1.21.8+
* **Server software**: Spigot, Paper, Folia (and Paper forks)
* **Required plugin**: [zMenu](https://www.spigotmc.org/resources/zmenu-ultra-complete-menu-plugin.110402/)
* **Optional**: [PlaceholderAPI](https://www.spigotmc.org/resources/placeholderapi.6245/) (Folia-compatible version available)
> ⚠️ Modded server software is **not supported**.
## Installation steps
1. Download **zQuests** and required plugins
2. Place the `.jar` files in the `plugins/` folder
3. Start or restart the server
4. Configure the plugin
5. Restart again – **zQuests is ready!**
—
# **Example**
This showcase demonstrates a full **zQuests** configuration with a custom texture pack.
* First video: the beginning of the **[FairySky](https://www.fairysky.fr/)** tutorial
* Second video: custom inventories powered by **zQuests + zMenu**
FairySky is a **Skyblock 1.21.8** server, fully developed and configured by myself, featuring most of my plugins.
ZPvPToggle
# ZPvPToggle
A lightweight Minecraft plugin that allows players to toggle their PvP status on and off. Players can only engage in PvP when both parties have PvP enabled.



## Features
– **Toggle PvP**: Players can enable or disable their PvP status
– **Visual Indicators**: Customizable particle rings show which players have PvP enabled
– **Cooldowns:** Configurable cooldown for toggling PvP after a player enters PvP combat.
– **Custom Indicators:** Players can choose their own indicators. Access to indicators is permission-based.
– **Admin Controls**: Staff can toggle PvP for other players
– **Fully Customizable**: All messages and particle effects can be configured
– **Folia Support**: Works with Folia server software
– **Permissions-Based**: Granular permission system for different commands
## Commands
| Command | Description | Permission |
|———|————-|————|
| `/pvp` | Toggle your PvP status | zpvptoggle.user |
| `/pvp toggle` | Toggle your PvP status | zpvptoggle.user |
| `/pvp on` | Enable your PvP status | zpvptoggle.user |
| `/pvp off` | Disable your PvP status | zpvptoggle.user |
| `/pvp hide` | Hide PvP particle indicators | zpvptoggle.user |
| `/pvp show` | Show PvP particle indicators | zpvptoggle.user |
| `/pvp indicator ` | Change your PvP indicator | zpvptoggle.indicator. |
| `/pvp help` | Display the help message | zpvptoggle.user |
| `/pvp reload` | Reload plugin configuration | zpvptoggle.admin |
| `/pvp ` | Toggle PvP for another player | zpvptoggle.admin |
| `/pvp bypass ` | Toggle PvP Bypass status for you or another player | zpvptoggle.admin |
## Permissions
| Permission | Description | Default |
|————|————-|———|
| `zpvptoggle.user` | Allows players to toggle their own PvP status | true |
| `zpvptoggle.indicator.` | Give access to specific indicators. | multiple |
| `zpvptoggle.admin` | Allows staff to toggle PvP status for other players | op |
## Configuration
### config.yml
“`yaml
# Whether to disable PvP when a player dies
disable-pvp-on-death: true
# Whether to show a warning message when a player first toggles PvP
warning-message-enabled: true
# Whether to apply pvp-toggle protections to pets of players too
protect-pets: true
# Duration of the cooldown for players toggling pvp or since their last pvp interaction
pvp-cooldown: 10.0
particle-indicator:
# Interval in ticks to show the ring of particles. 20 ticks = 1 second.
interval-ticks: 60
# Maximum distance (in blocks) at which players can see PvP indicators.
max-view-distance: 32
# The default indicator to use (must match one of the keys in the indicators section)
default-indicator: default
# Define multiple particle ring indicators
indicators:
# Default ring – red circle around feet
default:
type: REDSTONE
points: 32
random-particle-positions: false
radius: 0.8
y-offset: 0.1
interval: 5
random-offset-vertical: 0.0
random-offset-horizontal: 0.0
speed: 0.01
color: RED
dust-size: 1.0
“`
## Compatibility
– Paper 1.21+
– Folia-compatible
– Java 21+
## Dependencies
– [MCKotlin](https://modrinth.com/plugin/mckotlin)
## Installation
1. Download the latest version of ZPvPToggle from [Modrinth](https://modrinth.com/plugin/zpvptoggle/versions).
2. Download MCKotlin from [Modrinth](https://modrinth.com/plugin/mckotlin)
3. Place the downloaded `.jar` files into your server’s `plugins/` folder.
4. Restart your server.
5. Configure the plugin to your liking by editing the `.yml` files in the `plugins/ZPvPtoggle/` folder.
Zoni’s Marriage Mod
With this mod you can get married in Minecraft!
After you are married you can wear the ring in a Curios slot and get a Health Boost.
This is intended to be used in a roleplay sense IT’S NOT LEGAL MARRIAGE xD
The texture to the ring was heavily based on the one used in MCA, so props to the original artist.
This mod also has built in support for the [Zoni’s Companions](https://modrinth.com/mod/zonis-companions) mod.
If you want to get updates on the mod development, report bugs or suggest new stuff or just contact me join my discord server: [https://discord.com/invite/KWGakdBVwG](https://discord.com/invite/KWGakdBVwG)
Zones
# Zones
This plugin allows server administrators and players to create and manage protected regions within their Minecraft
world. It provides a flexible system for defining areas, setting permissions, and controlling interactions within those
areas.
## Features
* **Region Creation:** Create regions using in-game selection or manual coordinates.
* **Sub-Regions:** Create sub-regions within existing regions for more granular control.
* **Permission Management:** Set detailed permissions for players within regions, controlling actions like breaking,
placing, interacting, and more.
* **Member Management:** Add and remove members from regions with specific permissions.
* **Region Overlap Control:** Configure whether regions can overlap.
* **Bypass Permissions:** Allow specific players to bypass region restrictions.
* **Configuration:** Customize messages and region settings through configuration files.
* **Beacon Visualization:** Visualize selected regions using temporary beacons.
## Commands
The plugin provides the following commands:
* `/zone create`: Creates a new region using the currently selected locations.
* Usage: `/zone create`
* Requires two locations to be selected using left and right click, starts selection if not present.
* Prevents creation if the new region would overlap an existing region, unless the `zones.create.overlap`
permission is set.
* `/zone subcreate`: Creates a new sub-region within an existing region using the currently selected
locations.
* Usage: `/zone subcreate [regionKey]`
* `regionKey` is optional, if not provided, the region at the player’s location will be used.
* Requires two locations to be selected using left and right click, starts selection if not present.
* Player needs to be considered an admin in the region, or have the `zones.subcreate.other` permission
* `/zone delete`: Deletes an existing region.
* Usage: `/zone delete `
* Requires the `regionKey` of the region to be deleted.
* Player needs to be the owner of the region, or have the `zones.delete.other` permission
* `/zone expand`: Expands an existing region by a specified amount.
* Usage: `/zone expand [overlap]`
* Player needs to be an admin of the region, or have the `zones.expand.other` permission
* If `overlap` is set to `true` and the player has the `zones.expand.overlap` permission,
* the region will be expanded even if it overlaps with other regions.
* `/zone info`: Displays information about a region.
* Usage: `/zone info [regionKey]`
* If `regionKey` is not provided, the region at the player’s location will be used.
* To show region members, the player needs to be an admin of the region, or have the `zones.info.other` permission
* `/zone list`: Lists all regions the player is a member of.
* Usage: `/zone list`
* Only shows regions the player is a member of, unless the player has the `zones.list.other` permission
* `/zone cancel`: Cancels the current region selection.
* Usage: `/zone cancel`
* `/zone set`: Sets a permission for a member of a region.
* Usage: `/zone set `
* `` is the key of the region.
* `` who to set the permission for.
* e.g., `Player1` – to create or modify a group, use `+group-GROUPNAME`, where GROUPNAME can be any name.
* `` is the permission to set (e.g., `role`, `break`, `place`, `interact`).
* `` is the value to set for the permission (
* e.g., `owner`, `true`, `false`, `*`, `!*`, `GRASS_BLOCK`, `!GRASS_BLOCK`).
* `/zone rename`: Renames a region.
* Usage: `/zone rename `
* `` is the key of the region, `` is the new name of the region.
* Player needs to be an admin of the region, or have the `zones.rename.other` permission
* `/zone select`: Selects a region.
* Usage: `/zone select [regionKey]`
* If `regionKey` is not provided, the region at the player’s location will be used.
* Visually highlights the region in the world using particles.
* Player needs to be a member of the region, or have the `zones.select.other` permission
* `/zone mode`: Changes the selection mode.
* Usage: `/zone mode `
* `` is the new mode to set the player to.
* e.g., `3d` for 3D selection mode, `2d` for 2D selection mode.
* `/zone save`: Manually saves all regions to file.
* Usage: `/zone save`
* Admin only, requires the `zones.save` permission (not given by default)
* `/zone load`: Manually loads all regions from file.
* Usage: `/zone load`
* Admin only, requires the `zones.load` permission (not given by default)
* `/zone import`: Imports regions from another plugin.
* Usage: `/zone import `
* Currently only supports WorldGuard.
* Admin only, requires the `zones.import` permission (not given by default)
## Usage
### Creating a Region
1. Use the `/zone create` command to start the creation process.
2. Use left-click on a block to set the first corner of the region. A green beacon will appear.
3. Use right-click on a block to set the second corner of the region. A red beacon will appear.
4. Use the `/zone create` command to create the region.
### Creating a Sub-Region
1. Use the `/zone subcreate` command to start the creation process.
2. Select the two corners of the sub-region as described above.
3. Use the `/zone subcreate` command to create the sub-region within the region you are standing in or
use `/zone subcreate ` to create a sub-region within the specified region.
### Setting Permissions
1. Use the `/zone set ` command to set permissions for a member of a region.
* Example: `/zone set Player1 break true` allows “Player1” to break blocks in the specified region.
* Example: `/zone set Player2 break GRASS_BLOCK` allows “Player2” to break only `GRASS_BLOCK` blocks
in the specified region.
* Example: `/zone set Player3 interact !OAK_DOOR` denies “Player3” to interact with `OAK_DOOR`in
the specified region.
* Example: `/zone set Player4 place *` allows “Player4” to place all blocks in the specified region.
* Example: `/zone set Player5 break !*` denies “Player5” to break all blocks in the specified region.
* Groups:
* To assign a group, set the value of the permission `group` to the group name.
* e.g.: Create a group and assign permission: `/zone set +group-some-group-name break true`
* e.g. `/zone set ExamplePlayer group some-group-name`
* ExamplePlayer now inherits the permission `break` from the group `some-group-name`
### Viewing Region Information
1. Use the `/zone info` command to view information about the region you are standing in.
2. Use the `/zone info ` command to view information about a specific region.
## Integrations
### WorldGuard
Zones supports importing WorldGuard regions via the `/zone import WorldGuard` command. To use this feature,
you must have WorldGuard installed and enabled. Zones will automatically import all Cuboid regions, including
their members.
### WorldEdit
WorldEdit can only be used to modify blocks in a region if the executing player would be allowed to manually
modify the region.
### PlaceholderAPI
Zones provides multiple placeholders for use with the PlaceholderAPI plugin, displaying region information for the
region the player is standing in. It currently supports the following placeholders:
* `%zones_get_name%`
* `%zones_get_key%`
* `%zones_get_members%`
* `%zones_get_owner%`
* `%zones_get_min%`
* `%zones_get_min_x%`
* `%zones_get_min_y%`
* `%zones_get_min_z%`
* `%zones_get_max%`
* `%zones_get_max_x%`
* `%zones_get_max_y%`
* `%zones_get_max_z%`
* `%zones_is_member%`
* `%zones_can_place_hand%`
* `%zones_can_break_target%`
* `%zones_can__%`
## Design Choices
* **YAML Configuration:** The plugin uses YAML files for configuration and storage, making it easy to read and modify.
Additional storage options are planned for future releases.
* **Permission System:** The permission system is designed to be flexible and granular, allowing for fine-grained
control over player interactions.
* **Event-Driven:** The plugin uses Bukkit’s event system to handle player interactions, making it efficient and
responsive.
* **Caching:** The plugin uses a caching system to improve performance when checking permissions.
## Contributing
Contributions to the plugin are welcome! If you have any ideas for new features, bug fixes, or improvements, please feel
free to submit a pull request or open an issue.
## License
This plugin is distributed under the MIT License.
Zombies Guns

[](https://modrinth.com/datapack/gun-core)
*Zombies Guns requires [Gun Core](https://modrinth.com/datapack/gun-core)!*
Ever wondered how good the pistol would be in a normal setting? How would a bastion of Piglins hold up against a Zombie Zapper?
Zombies Guns is an addon for Gamingbarn’s Guns that adds the guns from the Hypixel Zombies minigame to vanilla Minecraft!
|Zombies Guns adds the guns from the Hypixel Zombies minigame to vanilla Minecraft! All of the guns added by this pack are craftable! Find the recipes in the vanilla crafting table!
—|—
Alternatively, you can always give yourself *any* of the items added by this pack by running the command:
“`
/function give:zombies/
“`
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> []([https://discord.gg/dKMxTjchsg](https://discord.gg/dKMxTjchsg))
>
***https://discord.gg/dKMxTjchsg***
> Need help with my datapacks? Found a bug? Want to share some feedback? Join my Discord server! There, I can offer personal help towards any problem you may be having!
Life Series – Zombie ApocyLife
**Zombie ApocyLife** is a custom Life Series gamemode where eliminated players respawn at night.
This datapack requires the Life Series mod by Mat0u5: https://modrinth.com/mod/life-series
It also works well with my Zombie Hearts resourcepack: https://modrinth.com/resourcepack/life-series-zombie-hearts
# How It Works
At nightfall (time=13000), the datapack will attempt to respawn any eliminated players.
If there are no eliminated players online, or if the eliminated players have already been respawned, it will not attempt a respawn.
Their goal is to kill as much people as possible to get more Zombies. They are instructed to ignore previous alliances and not to harm other Zombies.
# Setup Instructions
1 – Make sure you have the Life Series mod installed and the gamerule doDaylightCycle is set to true.
You can pause the daylight cycle before playing, but do not pause it at 13000.
2 – Choose a location where you want your zombies to respawn and run:
“`
/function zombieapocylife:setrevivepoint
“`
3 – To verify the revive point location, run:
“`
/function zombieapocylife:checkrevivepoint
“`
4 – If you want to move the revive point, first remove the old one:
“`
/function zombieapocylife:removerevivepoint
“`
Note: Only one revive point should exist. If multiple exist, removerevivepoint will remove all of them, allowing you to start fresh.
# Manual Respawn
If you want to manually trigger a respawn, run:
“`
/function zombieapocylife:revive
“`
This will revive all currently eliminated players that aren’t already Zombies.
# Respawn Details
– Zombies will spawn with their old inventories.
– Default health is 20 HP (10 hearts).
– There isn’t a built-in way to change this, but you can adjust it yourself using command blocks.