only shadows
EN:
This is my first Minecraft shader, developed as a personal learning project and released as-is.
### Technical Details
* Designed for **Optifine** (may work on Iris).
* **No updates planned.** This project is final.
* Warning: The codebase is unoptimized and messy. It is a bad idea to use this as a base for other shaders.
#### Use at your own risk. No support or future development will be provided.

ES:
Este es mi primer shader de Minecraft, desarrollado como un proyecto personal de aprendizaje y publicado tal cual.
### Detalles Técnicos
* Diseñado para **Optifine** (puede que funcione en Iris).
* **No hay actualizaciones planeadas.** Este proyecto es la versión final.
* Advertencia: El código fuente está sin optimizar y es un desastre. Es una mala idea usar esto como base para otros shaders.
#### Úsalo bajo tu propio riesgo. No se proporcionará soporte ni desarrollo futuro.
Nwoof’s Wynn Shader

**THIS PROJECT IS CURRENTLY IN BETA. IF YOU ENCOUNTER ANY ERRORS/BUGS, I HIGHLY RECOMMEND REPORTING IT ON THE [GITHUB PAGE](https://github.com/nwoof2012/Nwoofs-Wynn-Shader/issues), ESPECIALLY IF NO ONE ELSE HAS YET.**
# About
Are you looking to play Wynncraft with shaders, but don’t want to compromise on playability or visuals? _**Nwoof’s Wynn Shader**_ is designed with a goal to fulfill that wish at its core. Designed and written based on problems encountered by Wynncraft players regarding shaders, this is the first shader designed with the Wynncraft player’s experience in mind.
# Features
– ## Shadowmapping
Virtual texture-based shadow system. Provides customization options such as adjustable resolution and culling distance.
– ## Bloom
Simulates a glow effect for added realism to the world’s lighting and illumination. The amount of total samples in this effect can be adjusted to provide the right balance of performance and visual quality.
– ## Lighting
The lighting algorithms include Scene-Aware Lighting that adjusts the color of the world’s lighting based on the original light source, toggleable Path-Traced Global Illumination which simulates the emission and reflection of light rays, and a customizable range for controlling/balancing light levels. There is also Custom Water with Screen Space Reflections and Light Refraction.
– ## Sky
The shader also comes with sky features such as Customizable Sky/Fog/Atmosphere Colors for various times of day, and Volumetric Clouds that adapt to the weather.
– ## Scene-Aware Grading
When travelling throughout the world, the tonemapping and color grading will automatically adjust to a scheme which is appropriate for your location.
– ## Mod Support
Nwoof’s Wynn Shader has integrated support for mods like [Wynncraft Dynamic Weather](https://modrinth.com/mod/wynncraft-dynamic-weather), [Distant Horizons](https://modrinth.com/mod/distanthorizons), and [Physics Mod](https://www.patreon.com/Haubna).
# Additional Links
– [Nwoof’s Site](https://nwoof2012.github.io/) – This is a portfolio site displaying information on my projects.
– [Bluesky](https://bsky.app/profile/nwoof2012.bsky.social) – This is my Bluesky account. I announce feature updates and milestones here.
### Disclaimer
Nwoof’s Wynn Shader is in no way affiliated with Wynncraft or any of the supported mods. Do not send them any bugs related to my shader, instead send them directly to me.
# Q&A
Frequently Asked Questions
> Why is the shader so dark/bright?
The optimal/preferred light levels can vary from person to person. If you feel the shader is too dark/bright, adjust the minimum/maximum light.
> Why is the fog so strong?
The default fog settings are set for my personal taste. If you’d prefer something different, you can change the fog’s settings.
Nostalgic Crisp
Currently shader is **WIP**, **_expect many bugs._**
## Features
1. Fast and low quality shadows, (pixel locked shadows)
2. Special sunrise and sunset event where the whole world becomes a lot more redder and brighter.
3. Handheld lighting, and more softer lighting for light sources
4. Wavy plants
5. Atmosphere/fog
6. Watershader, makes your screen wavy
7. Chromatic aberration
That should be all, fixing the shadows is my top priority along with foxing the light leak issue. The End kind of just doesn’t have any features and is the same, and the Nether is bearable (in my minimal testing), but I will definitely revist tje dimensions after fixing the shadows. That’s all so have fun!
*Note: Nuking the entire shadow logic and rewriting it from ground up to support iris. Also it technically works on iris but has a whole lot of more bugs so I suvgest to not to use this yet.
Nostalgia-Ultra
# 🎮 Nostalgia Ultra
**Relive the golden age of Minecraft (2011-2013) in modern 4K quality.**
This shader recreates the exact visual atmosphere of Minecraft Beta 1.7 to Release 1.5.2 — the era of legendary servers and unforgettable memories.
—
## ✨ Features
### Visual Style
– **Warm, saturated colors** like old CRT monitors
– **Optional CRT effect** with screen curvature and scanlines
– **Electric blue sky** — the iconic 2011 look
– **Vibrant green grass** like Alpha/Beta versions
### Water
– **Turquoise translucent water** like version 1.3
– **Smooth animated waves**
– **Reflections and caustics**
– **Shore foam**
### Sky & Lighting
– **Large sun with yellow halo**
– **Big visible stars** at night
– **Soft realistic shadows**
– **Volumetric sun rays** (godrays)
– **Warm orange torch light**
### Dimensions
– **Blood red Nether** with dense fog
– **Purple-black End** with fixed stars
—
## 📥 Installation
1. Install **Iris Shaders** (and Sodium for best performance)
2. Download the `.zip` file
3. Place it in `.minecraft/shaderpacks/`
4. Select **Nostalgia Ultra** in shader settings
5. Enjoy! 🎮
—
## ⚙️ Settings
Fully configurable menu with **6 languages**:
– 🇬🇧 English
– 🇫🇷 Français
– 🇩🇪 Deutsch
– 🇪🇸 Español
– 🇧🇷 Português
– 🇷🇺 Русский
**Categories:** Style, Water, Sky, Lighting, Effects
—
## 💻 Performance
| Profile | Recommended GPU | Expected FPS |
|———|—————–|————–|
| Ultra | RTX 3060+ | 60-120 |
| High | RTX 2060 | 80-144 |
| Medium | GTX 1660 | 100-200 |
| Low | GTX 1050 | 144+ |
—
## 📋 Requirements
– Minecraft **1.21.4**
– **Iris Shaders** (required)
– **Sodium** (recommended)
—
*Made with ❤️ for Minecraft veterans*
Nostalgia Shader

## **What is the Nostalgia Shader?**
This shaderpack is intended to reproduce the look and feel of the “old” shaderpacks from back when the shadersmod was new. However it also builds ontop of that with new features and superior performance. Accidentally it also has some similarities to the now cancelled “Super Duper Graphics Pack”.
## **What features does it offer?**
* Dynamic soft shadows
* Optional screen-space path-tracing (SSPT)
* Temporal Anti-Aliasing (TAA)
* Vanilla style volumetric clouds with multiple cloud layers (the first of their kind)
* they also rely on the cloud texture provided by your resourcepack
* Screen-space reflections and optional offscreen environment reflections (when enabling the reflection capture)
* Volumetric fog
* labPBR resourcepack support
* Various optional lens effects such as depth of field, lens flares and vignette
and many, many more.
## **Any Requirements?**
* OptiFine for 1.16 or newer or Iris 1.5.0 or newer
* A graphics card that supports OpenGL 4.3 or newer
* Windows/Linux
## **External Links:**
* My Website: [Link](https://rre36.com/nostalgia-shader)
* My Discord Server: [Link](https://discord.gg/y5xzQ6H)
[](https://www.patreon.com/bePatron?u=19790203)
noodleshader
This shader aims to blend realism with playability. It features realistic shadows, water reflection and refraction, god rays, and realistic brightness of different situations. It also has on screen effects when taking damage, drowning, and burning, and also edge highlighting to help navigate caves while keeping them dark.
Noble Shaders
# Noble

Noble finds the perfect balance between performance and realism.
This Minecraft shader pack uses clever lighting techniques and powerful customization to create clean, immersive, and enjoyable visuals.
### Socials (click the banners)



## Releases
The project is in constant evolution. Therefore, you can expect bug fixes, new features, and
occasional issues along the way.
Noble will always remain **free and open source**. I started this project to learn computer graphics
and have fun, I do not want to monetize it.
You can still access paid, more engineered versions of Noble on my [Patreon page](https://patreon.com/Belmu).
I’ve poured hundreds of hours, many sleepless nights, and a lot of coffee into this project. I deeply
hope you enjoy the result!
Feel free to report bugs or discuss ideas on the [Discord server](https://discord.gg/jjRrhpkH9e).
## Supported Mods

## Requirements
* **[Optifine](https://optifine.net/home) or [Iris](https://www.irisshaders.dev/) for 1.16 (or newer)**
* A Nvidia graphics card (GTX 950 or newer) **OR** an AMD graphics card (R7 370 or newer)
* Windows or Linux (MacOS isn’t supported)
## License
> Noble is licensed under the [GNU General Public License V3.0](https://www.gnu.org/licenses/gpl-3.0.en.html).
> Consider reading the terms before modifying or redistributing this project.
No Hand Shaders
### No Hand Shaders
This shader makes your hand invisible in the first-person perspective.
Read the license/agreement before using my shader.
## License/Agreement
All Rights Reserved
– You are allowed to distribute the shader.
– You are allowed to make an edit of this shader but you must write : Original Shaders By Pyvtron.
– You are allowed to make videos with this shader.
– You are allowed to use my shaderpack in your modpack.
-You are not allowed to claim my shaderpack as yours or rename my shader as yours.
## Other Download Links
[CurseForge](https://www.curseforge.com/minecraft/shaders/no-hand-shaders)
Nigthly Fix
a basic edit of [Daybreak](https://modrinth.com/shader/daybreak-shader)
What does this Shader add?
-realtime shadows (configurable only in shadowfrag.glsl)
-pbr support (material/block reflections u.a)
NightBloom
[Prismarine shader](https://github.com/Septonious/Prismarine-Shader) edit with extra toggleable effects and a more vanilla look and feel
the added effects include:
– health based effects
– rainbow selected block outline
– RTX style water
– custom end sky
– nether heat waves
a lot of changed default settings but those can be changed back (other than the water settings)
i also removed a few settings i deem not vanilla-like such as the aforementioned water settings as they didnt do anything after my changes
credits: [Complementary v4 ](https://github.com/ComplementaryDevelopment/ComplementaryShadersV4/tree/main) for the inspiration of the water
version 0.3 and up will include the Complementary Agreement 1.3 to respect their redistribution conditions