PineShaders

### ABOUT

**Pine Shaders is a nature-themed shader pack inspired by the beauty of the natural world. Built as an edit of Complementary Shaders, it enhances the game’s visuals with lush lighting, soft shadows, and vibrant colors that bring nature to life. Every scene feels calm and organic — from glowing sunsets to gently waving leaves — making it perfect for players who love peaceful, realistic, and immersive environments..**

[![FAST](https://cdn.modrinth.com/data/cached_images/543baf6bc23f3e32dcdc5a621193048737455fa0_0.webp)](https://fastclient.net/gamesofdev)

### Features

**Pine Shaders comes with customizable settings similar to Complementary, allowing you to switch the shader style from fantasy to realistic. It also features glowing clouds and many more advanced options for a personalized visual experience.**

### BUGS

**Found a bug? You can report it by creating a ticket under the bug category in our Discord server. Your feedback helps us improve Astral Core and fix issues faster. Every report means a lot to us and truly makes our day better!**

[![Discord](https://cdn.modrinth.com/data/cached_images/c952a5d53a7af1439b21e9a934efd0ef66cf42a4.png)](https://discord.gg/TpsGTtTnSm)

**OFFER!!**

![offer](https://cdn.modrinth.com/data/cached_images/8c2601c81bad72a543406e08506cd532288fc150.png)

### License

**Pine Shaders follows the Amethyst Shader License. It is published under the same license and fully complies with all the original rules and conditions set by Amethyst Groups. Proper credits and usage guidelines are strictly maintained.**

Phoxel PT

## Please read!
This shader is still in beta, expect to encounter issues, because you will. When you do come across issues, let me know about it! I am actively working on improving and fixing up Phoxel, and your help will make it a lot easier

## About Phoxel
Phoxel was started because of a lack of publicly available path tracing shaders for Minecraft, and was originally meant to be purely vanilla in it’s style. But with the 0.6 re-release, Phoxel is starting to take on it’s own visual style, and I now strive for Phoxel to capture some of the beauty of real life, mixed with the unique ambience and blocky beauty of the Minecraft we’ve all come to love.

Phoxel currently covers two shaders: Phoxel PT, and Phoxel Lite, some info will differ between the two. All new releases and features will come out on Phoxel PT before Phoxel Lite, but Phoxel Lite will have a few features before Phoxel PT, purely because some features are much easier to implement without path tracing.

## Phoxel PT
### Phoxel PT is designed for screenshots, if you want to use Phoxel for gameplay, please check out Phoxel Lite (Not yet available)
Phoxel PT is the original, with the goal of eventually capturing Phoxel, with it’s core philosophy, at it’s absolute best. (with some render time of course :P)

## Extra Info
Report issues and see up coming updates for the project on [Github](https://github.com/Despatra/Phoxel). See events, ask questions, and do more in the [Discord](https://discord.com/invite/GSF9D3Q2T5)

### Most Recent Update
Phoxel is back, but there are changes to how things will work:
1. I will no longer be releasing Beta versions, instead all projects will now only include releases and patches
2. All full releases will receive patches to make sure they work with the most recent version of Minecraft

Generally this does mean releases will be much more spread out in comparison to pre Phoxel Beta 0.5 releases, but I feel you all deserve not crappy shaders and projects.
I’m going to try a couple more things, but if what I try doesn’t work, or is something beyond me, Phoxel will not be able to be as performant as needed, and may move to a screenshot directed shader, rather than a real time path tracer, and the quality will probably never be comparable to others.

Photon Shaders

## Community

* Join my [discord server](https://discord.gg/ngEW66HScd) for questions, suggestions and development updates
* You can also [donate](https://ko-fi.com/sixthsurge) if you would like to say thanks

#### Frequently asked questions

1. “When will Photon be released for _new Minecraft version_?”
– Shader packs are generally not very dependent on MC versions; as long as Iris is available, Photon should just work.

## Features

* Fully revamped sky, lighting and water
* Detailed clouds with several layers and many different cloud types
* Immersive weather system providing different skies each day
* Voxel-based colored lighting (enabled with Ultra profile, requires Iris)
* Screen-space reflections
* Volumetric fog
* Soft shadows with variable-size penumbras
* Detailed ambient occlusion (GTAO)
* Camera effects: bloom, depth of field, motion blur
* Much improved image quality with TAA, FXAA and CAS
* Advanced temporal upscaling (disabled by default) for low end devices
* Extensive settings menu allowing you to customize every aspect of the shader
* Full labPBR resource pack support

## Compatibility

### Shader loaders
* [Iris](https://irisshaders.dev/download) (recommended)
* Iris is a modern shader loader with far better performance, mod compatibility and developer features than OptiFine
* Some features (Colored Lighting) will only work on Iris
* [OptiFine](https://optifine.net/home)

### GPU vendors
* Nvidia
* AMD
* Intel
* **NOT** compatible with Apple GPUs (Metal)

### Mods
* [Voxy](https://modrinth.com/mod/voxy)
* [Distant Horizons](https://modrinth.com/mod/distanthorizons)

## Showcase videos


## Acknowledgments

* Settings menu translations:
* [NakiriRuri](https://github.com/NakiriRuri) and [OrzMiku](https://github.com/Orzmiku) (Chinese)
* [Jmayk](https://github.com/Jmayk-dev) (Italian)
* [Timtaran](https://github.com/Timtaran) (Russian)
* [Emin](https://github.com/EminGT) – Shadow bias method from [Complementary Reimagined](https://www.complementary.dev/shaders/) (fully fixes peter panning and light leaking underground!)
* [DrDesten](https://github.com/DrDesten) – Depth tolerance calculation for SSR (helps to prevent false reflections)
* [Jessie](https://github.com/Jessie-LC) – f0 and f82 values for labPBR hardcoded metals
* [Sledgehammer Games](https://www.sledgehammergames.com/) – Bloom downsampling method used in Call of Duty Advanced Warfare (described [here](http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare))
* http://momentsingraphics.de/ – Blue noise texture
* [NASA Scientific Visualization Studio](https://svs.gsfc.nasa.gov/4851) – Galaxy image

Pegasus Shaders

If you follow me on [YouTube](https://m.youtube.com/@timetravelbeard3588?si=gBJoIsu4O9kolu_r), or play with any of my heavy shaders, you know I like to push the limits and do things that no one has done before. But those shaders are heavy!!

The aim of this shader is to mix some of the state of the art and never done before features of my hard to run shaders ‘[Icarus](https://www.patreon.com/timetravelbeard)’ and ‘[CTMPOMFIX](https://www.curseforge.com/minecraft/shaders/ctmpomfix-shader-chocapic13-shaders-edit)’, and the performance of my very fast Vanilla+ shader ‘[Simply Upscaled](https://modrinth.com/shader/simply-upscaled)’.

This is Pretty Early in development.

If you would like to support development, play with my more top-tier shaders ‘Icarus’, get early access to dev builds and new features, or just say thank you, please join [my Patreon](https://www.patreon.com/timetravelbeard).

If you would like support, to share screenshots, make requests, or join the community, please join [my discord](https://discord.gg/S6F4r6K5yU).

** ‘Vx’ versions (0.3.3 and up) get lower fps due to voxelizing for Colored Lighting. If you use 0.3.2 you will get better fps but not have Colored Lighting**


Current notable features:

-distant horizons support

-physics mod support

-photonics mod support (check alpha versions)

-crashing Beach waves (with physics mod and iris on 1.20.1 or higher)

-optional texture upscaling

-pbr

-speed (on lower presets)

-vanilla, cartoon, and realistic/fantasy styles

I hope you have fun!

Let me know what you think.


videos of what’s new:


– alpha versions aren’t tested on all hardware yet, please tell me about bugs or errors on discord.

discord: https://discord.gg/S6F4r6K5yU

Patreon: https://www.patreon.com/timetravelbeard

YouTube: https://m.youtube.com/@timetravelbeard3588?si=gBJoIsu4O9kolu_r

🖌️PaintBound

# 🖌️ **PaintBound Shader**

Transform your Minecraft world into a **living painting**! This unique stylized rendering shader brings an artistic painted aesthetic to your gameplay, featuring hand-drawn style outlines and dynamic paintwork that makes every block look like it was painted by an artist.

## 📺 **Trailer**


## ✨ **Features**

🖌️ **Paint filter** – A Kuwahara filter adds splotches of paint to the image
✏️ **Pencil-style outlines** – Give everything a hand-drawn appearance
🎨 **Color Palette** – Choose between two defaults or add your own custom color palettes
⚙️ **Extensive customization** – Tweak settings to match your artistic vision

## 💬 **Community & Support**


Discord
Join our Discord

Share screenshots, suggest features, or get help with the shader! Your feedback helps make **PaintBound** even better.

## 🙏 **Credits**

Special thanks to **XorDev** for allowing the use of block model distortion, Voronoi texture effects, and water glare techniques from the [Unsquare Shaderpack](https://github.com/XorDev/Unsquare-Shaderpack) that help bring this artistic vision to life!

Pagoda Shaders

![Overview](https://cdn.modrinth.com/data/cached_images/36957eca7117a7a1b21804598612aadee508423a_0.webp)

[![YT](https://cdn.modrinth.com/data/cached_images/0f48639fd7b91b3a2c29f76ac474ba419a01a109.png)](https://www.youtube.com/@GlacierServicesMC)

### ABOUT

**Pagoda Shaders is a Japanese, Chinese, and Korean tradition-inspired shader pack with visuals reminiscent of old-style anime. It brings a soft, cultural aesthetic to Minecraft, offering a peaceful and nostalgic visual experience. Designed for fans of traditional East Asian themes, Pagoda Shaders blends elegance with performance-friendly visuals**
### Features

**Pagoda Shaders includes a beautiful pink-themed sunset, reflective water, and a gentle, serene atmosphere. It does not include waving foliage to ensure better performance on low-end and midrange PCs. However, it features waving water for added realism. Perfect for players who want artistic vibes with smoother FPS.**

### BUGS

**Found a bug? Report it by creating a ticket under the bug category in our Discord server. Your feedback is important and helps us improve Pagoda Shaders for everyone. Every bug report is appreciated and brings us closer to a perfect visual experience.**

![Discord](https://cdn.modrinth.com/data/cached_images/c952a5d53a7af1439b21e9a934efd0ef66cf42a4.png)

Orion Shaders

**[PLEASE DISABLE CLOUNDS IN VIDEO SETTINGS FOR BEST RESULTS]**

# Orion Shaders

## About
Orion Shaders is a high quality Minecraft Shaderpack to make your world have a more cinematic look and feel. It features beautiful lighting, heavy customization, realistic shadows, wavy water, realistic sky textures, and colorful block lighting to take your playing experience to the Next level!

## FEATURES
Check out the Changelog to find the list of features.

**TESTED ON IRIS + FABRIC 1.21.11 AS OF NOW.**

OpenShad

![OpenShader banner](https://cdn.modrinth.com/data/OvPFpJjO/images/b8fa1871bf4c2114dc292748552d8334e3ebf083.png)

## Français

Voici mon tout premier shader que j’ai codé, j’ai choisi ce nom car c’est un shader qui n’a pas de ressemblance précise, il peut être changé au gré des envies grace au paramètre.

Mon idée et de créer un shader avec plein de fonction incluse et paramétrable sans pour autant lui donner un thème, afin que les utilisateurs ou les créateurs puissent l’utiliser pour créer leur propre shader ou l’utiliser et profiter des fonctionnalités en tant que joueur.

Le shader est encore en Alpha, pour l’instant les paramètres en jeu son compliquer à utiliser, le code n’est pas très bien écrit et il manque beaucoup de choses que les shaders d’aujourd’hui ont.

 

## English

Here’s the first shader I’ve coded. I chose this name because it’s a shader that has no precise resemblance, and can be changed at will thanks to the parameter

My idea is to create a shader with lots of functions included and customizable without giving it a theme, so that users or creator can use it to create their own shader or use it and enjoy the features as a player.

The shader is still in Alpha, so for the moment the in-game parameters are complicated to use, the code isn’t very well written and it misses a lot of things that today’s shaders have

 

# NEW Features
Changing color of the sun according to the time of day

## Features

Dynamic shadow

Bloom

Contrast

Saturation

Multiple Tonmaping

 

## Special thanks

[Saad’s blog](https://saada2006.github.io/) for teaching me the basics of GLSL

[Acerola](https://www.youtube.com/@Acerola_t) for shader Video

OPAL Shaders

# ABOUT

OPAL Shaders is a shaderpack for Minecraft Java Edition based on [BSL Shaders](https://bitslablab.com/bslshaders/) created by Capt Tatsu.
It aims to blend a fantasy atmosphere with natural colors and contrast while staying true to Minecraft’s original style.

If you’re using Iris, I recommend installing [LambDynamicLights](https://modrinth.com/mod/lambdynamiclights) mod for dynamic lights.

# AGREEMENT

### You’re allowed to:

– Use this shaderpack for taking and sharing screenshots and videos.
– Publish your heavily modified version of the pack if both OPAL and BSL shaders are clearly credited (including their authors) and the name of your edit is original.

### You’re not allowed to:

– Redistribute the shaderpack without my permission.
– Claim (and rename) my shaderpack (or its code) as your own.

ONWARD Shader

# a fork of Lethal Shaders used in my modpack, ONWARD.
**ONWARD Shader** is a fork of **[Lethal Shaders](https://modrinth.com/shader/lethal-shaders)** which adds shadows, reflections, godrays, etc. all whilst maintaining a pixelated, retro look.

## ✨ main features
* pixelated shadows inspired by Vibrant Visuals
* water reflections (SSR) with adjustable quality
* godrays and atmosphere effects to enhance your world’s look
* all can be tweaked and toggled to your liking

## ⚙️ presets
* **Ultra Performance** – optimised for much lower-end systems
* **Performance** – like Balanced, except much lower fidelity
* **Balanced** – the default experience; should run well on most mid-range systems
* **Quality** – all settings enabled for the highest fidelity experience

## 📦 usage
this shader comes bundled in my modpack **[ONWARD](https://modrinth.com/modpack/onward)**, but is also available standalone for ease of access.

## 📜 license & credits
this project is based off of **[Lethal Shaders](https://modrinth.com/shader/lethal-shaders)** created by **[doonv](https://modrinth.com/user/doonv)**, which is licensed under the
**GNU General Public License v3.0 or later (GPL-3.0-or-later)**.

as a result, you may create a fork or modify this shader and share it under the same license.

### original project:
* **[Lethal Shaders](https://modrinth.com/shader/lethal-shaders)**

## ⚠️ notes
* this shader is still a work in progress
* visual behaviour may not be perfect
* some features may be experimental in future updates
* this can be due to instability with performance and/or visuals

## 🔧 development
**ONWARD Shader** is developed alongside the ONWARD modpack, meaning shader updates will typically release alongside modpack updates.