## Description
A shader pack created to convey the style of the cancelled __Super Duper Graphics Pack__ and other popular Minecraft titles. Developed by [@Eldeston](https://github.com/Eldeston), and presented by __FlameRender Studios__.
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## License
This shader uses the **FlameRender (C) Studios License**. See [**LICENSE**](LICENSE) for more info.
## Version Compatibility
Version compatibility varies across the 2 known shader loaders Iris and Optifine. Iris versions 1.6.10+ from Minecraft versions 1.18.2+ are compatible with this shader. For Optifine, it varies across GPU vendors. Please always choose the latest Iris or Optifine of your respective Minecraft version.
Optifine support will not be prioritized or maintained starting from version 1.3.7 of this shader.
| Iris | Windows, Linux (Intel, AMD, NVidia) | Apple (M1) |
| ——– | ———————————– | ————— |
| 1.18.2+ | Supported | Supported |
| 1.17.1- | Not supported | Not supported |
| Optifine | Windows, Linux (Intel, AMD, NVidia) | Apple (M1) |
| ——– | ———————————– | ————— |
| 1.17.1+ | Partial support | Partial support |
| 1.14.2+ | Partial support | Not supported |
| 1.13.2- | Not supported | Not supported |
## Official CurseForge Page
Super Duper Vanilla is also on CurseForge! Stable and latest releases will always be available there. Check it out [here](https://www.curseforge.com/minecraft/customization/super-duper-vanilla-shaders) and support me by using any one of the download links there!
## Social Links
Come join my Discord server to talk about other developments made by our studio-community!
* [Flamerender Studios Discord](https://discord.gg/UE85W5ynCg)
Or follow me on Twitter or subscribe to my Youtube channel to get updated with my recent developments and contents
* [@Eldeston’s Twitter](https://twitter.com/eldeston)
* [@Eldeston’s Channel](https://www.youtube.com/channel/UCQCkkFh25ydxZwCqpBhJJlg?view_as=subscriber)
You can become a supporter by doing any of the above, or donate through paypal
* [@Paypal donation](https://www.paypal.com/donate?hosted_button_id=4XLQ4WE296JKW)
SunFlowerShader
YellowGlow Shaders
YellowGlow Shaders is a beautifully optimized yellow-themed shader pack designed specifically for low-end PCs. It transforms Minecraft with warm golden lighting, creating a cozy and vibrant atmosphere without causing heavy lag.
Unlike heavy shaders, YellowGlow focuses on performance-first design, making it perfect for players who want better visuals while maintaining high FPS. The shader enhances the world with soft shadows, smooth lighting transitions, and carefully optimized reflections on water, glass, and shiny surfaces.
The signature yellow aesthetic gives your game a unique look — brighter days, glowing sunsets, and a warm cinematic vibe that feels both relaxing and visually appealing.
Whether you’re playing survival, Bedwars, or recording content, YellowGlow ensures your game looks great without sacrificing performance.
Strawberry shader
Strawberry Shaders is a beautifully optimized pink-themed shader pack designed specifically for low-end PCs. It transforms Minecraft with soft strawberry lighting, creating a cozy and vibrant atmosphere without causing heavy lag.
Unlike heavy shaders, Strawberry Shaders focuses on performance-first design, making it perfect for players who want better visuals while maintaining high FPS. The shader enhances the world with soft shadows, smooth lighting transitions, and carefully optimized reflections on water, glass, and shiny surfaces.
The signature pink aesthetic gives your game a unique look — brighter days, glowing sunsets, and a warm cinematic vibe that feels both relaxing and visually appealing.
Whether you’re playing survival, Bedwars, or recording content, Strawberry Shaders ensures your game looks great without sacrificing performance.
Stereo’s Default+
## This shader is at its EOL, and will not be updated or supported.
Iris and Optifine, as well Sodium and Minecraft as they update have made a multitude of changes to rendering since the last version this shader was written in (Minecraft 1.18.2), and as such things are bound to break.
With all default settings, the shader does work up to Minecraft 1.21.1, Iris 1.8.5, and Sodium 0.6.8. However turning off waving liquids will cause the shader to not work in non-overworld dimensions from at least Minecraft 1.19.4, Iris 1.5.2, and Sodium 0.4.10, with a high likelihood of earlier versions.
—
This simple, vanilla-like shader adds:
– Shadows & Softer bluer lighting
– Water that waves, lava does the same too!
– Shadow strength depending on the time
– Nether & End support for shadows
Steadfast is a remarkably fast and unobtrusive shader pack with exceptional
attention-to-detail. Easy on the eyes and on your computer, Steadfast massively
improves the graphical quality and realism of Minecraft without getting in the
way of actually playing the game.
Steadfast is free and open-source software developed by coderbot, and can be downloaded from https://modrinth.com/shader/steadfast-shaders (Modrinth), https://www.curseforge.com/minecraft/shaders/steadfast (CurseForge), or https://github.com/coderbot16/Steadfast (GitHub). Anyone can modify and distribute it under the terms of the GNU General Public License, version 3.
## How fast is it really?
Steadfast runs great even on midrange laptops from 5+ years ago, with the
default High profile delivering a smooth 60+ FPS experience on most computers
capable of running Minecraft. On computers with a dedicated high-end graphics
card, Steadfast flies and even the High profile can reliably reach 250-500 FPS.
With a lower profile, it runs playably even on a Raspberry Pi!
Steadfast is designed for mobile / integrated graphics hardware, and is built to
require minimal graphics memory bandwidth and only moderate graphical compute
power.
## Features
* Semi-realistic atmosphere with high-quality sky and fog
* Real-time shadows cast by the sun and moon
* Foliage that waves with the wind and has subsurface light scattering
* Perfectly-tuned lighting to give the illusion of bright sunlight and darker
nights and interiors, but without excessive changes in brightness or contrast,
or obtrusive effects like auto-exposure
* Approximate light shafts (“godrays”) from the sun and moon
* Exceptionally detailed water waves with actual visual depth, reflection,
refraction, and realistic absorption based on water depth
* Water and ice can reflect anything visible on the screen
* Sunlight and moonlight cast bright water caustics on underwater surfaces
* Windswept high-altitude cirrus clouds as well as support for Minecraft’s
standard blocky clouds
* Note: Neither are enabled on the default profile for now.
* Ambient occlusion through Minecraft’s built-in smooth lighting
* Integration with the Distant Horizons and Voxy mods, which offer extreme
render distances without significant performance loss
* Wide compatibility with other mods and modpacks, including support for
high-performance rendering pathways in mods like Create (through the
Colorwheel add-on mod)
## Platform compatibility
Steadfast supports the following hardware and underlying platforms:
* NVIDIA, AMD, and Intel GPUs
* macOS, including Apple Silicon
* Linux, including most hardware supported through the open-source Mesa graphics
drivers, such as the Raspberry Pi and the Steam Deck.
* Minecraft 1.18.2 and above using the Iris shader mod (Iris 1.5 or newer).
## Current limitations
Steadfast has some notable limitations that I hope to resolve in the future:
* Steadfast does not currently support any version of OptiFine.
* Steadfast offloads a ton of calculations to the CPU, but the feature used
to do this (“custom uniforms”) works a bit differently in OptiFine compared
to Iris and porting will take a lot of effort as a result.
* Steadfast lacks support for any dimension other than the Overworld, which
includes a lack of any well-tuned support for the Nether and End.
* To support another dimension basically requires making a new visual style
for the shader. This can take months of work to get right.
* The current Nether / End appearance is entirely playable and lacks the
same serious bugs you might normally expect from shaders lacking dimension
support, but not optimized or tweaked to the same level of quality as the
Overworld dimension. In other words, it basically just works on accident.
* Steadfast does not currently support colored lighting.
* This is really hard to implement in a high-performance and high-quality
way, but I am looking into it and fortunately there is prior art in the
community.
* The current default profile has some issues when underwater and lacks clouds.
* This profile is mostly playable otherwise, and you can enable existing
cloud options if you prefer. Fixes for both are under development.
## Support policy
* I aim for a high standard of quality in my software, and the goal of the beta
testing phase is to find and fix any bugs, stylistic issues, and similar
defects.
* Please try to avoid duplicate bug reports, and use your best judgement when
trying to find out if a bug is in Steadfast, Iris, Minecraft, another mod, or
your graphics drivers / system, but if you aren’t sure, please feel free to
submit a report.
* We aren’t able to help you get Steadfast working properly on phones and mobile
devices running Android or iOS, even with software like PojavLauncher, due to
widespread correctness issues and bugs in the graphics drivers and required
compatibility layers.
## Credits
* Steadfast takes heavy visual inspiration from Sonic Ether’s Unbelievable
Shaders (SEUS), especially SEUS Renewed, as well as some of Chocapic13’s
shaders. SEUS is a great shader pack, and I hope you enjoy this implementation
of a similar visual style!
* Steadfast would not be possible without the Iris shader loader, in particular
the continued development & maintenance by IMS212 allows Steadfast to work on
many Minecraft versions with minimal fuss on the side of Steadfast.
* I would also like to thank my dedicated testers who helped highlight and
uncover many of the bugs and issues fixed in the development of Steadfast!
Static Shader
Adds vhs effect, soft shadows, bloom, wavy water.
Attempting to make the visuals like those old photos taken in PSP/original iphone.
This is a really early project, don’t expect much. There are a bunch of stuff I need to fix and I am new to this whole minecraft shaders thing.
### ☕ Platforms Compatibility
Current compatibility status.
| Platforms | Driver | Status |
| :— | :— | :— |
| **Every Pc** | Any | ✓ Full Support |
| **Pojav/Zalith & Other Mobile Launcher /w Iris & Sodium** | Zink | ✓ Full Support |
| **Pojav/Zalith & Other Mobile Launcher /w Iris & Sodium** | Virgl | ✓ Stable|
| **Pojav/Zalith & Other Mobile Launcher /w Iris & Sodium** | MobileGlues | ✓ WIP/Testing RC0.1 |
—
### 📌Future plans
– Distant Horizon support
– Improvement on water (in progress)
– Improve the look, feels and atmosphere of shader.
– Dimensions shader.
– Biome specific atmosphere.
—
### 📈 Project Status
[I] In progress
[R] Ready but did not release yet
[B] Im on the break
[D] Done (Released)
*For optifine: Is currently untested. (and appear to be very broken on old versions of minecraft).*
*It is best to use mc versions with official support of **Iris & Sodium** for best compatibility and stability*.
*Shader is still in alpha stage. Bugs can be reported via [SSRE Telegram](https://t.me/SSRERC)*
“Spring” sets a tone of freshness and nature, using soft and bright colors to create a tranquil and harmonious atmosphere. As the harsh winter melts away and all living things recover, who is it that plucks the strings of the season and plays the movement of life? The brand-new shader work, **Spring v2**, will take you into a dreamlike utopia.
## Shader Information
This shader is a practice work I wrote while studying the course *Games202 – High Quality Real-Time Rendering*. I consider it a sequel to the “Spring” series of shaders; you can view it as a refactored/completed version of *Spring v1*. “Spring” is the codename I used when creating texture packs ten years ago, and I have continued to use this designation.
Below are the effects included in this shader:
### Lighting System
* Path Traced Global Illumination (PTGI) and Ray-Traced Colored Lighting (Requires Iris, disabled by default).
* Reflective Shadow Maps (RSM) with denoiser and screen space light leak suppression.
* PCSS Soft Shadows, Cloud Shadows, Colored (Glass) Shadows, and Screen Space Shadows supporting both near and far distances.
* Ground Truth Ambient Occlusion (GTAO).
* Handheld Dynamic Lighting with colored light support (Syncs with Ray Tracing/Colored Lighting settings).
### Atmosphere System
* Physically Based Atmospheric Scattering and Atmospheric Fog.
* Volumetric Fog, 2D Planar Clouds, Volumetric Clouds, and Screen Space Godrays.
* Unique sunrise and sunset hues.
* Celestial bodies (Sun, Moon, Stars).
### Water and Translucency
* Three wave patterns and Wave Parallax.
* Water Fog, Underwater Volumetrics, and Immersive Underwater Effects.
* Water Refraction simulation and Screen Space Reflections (SSR).
* Water Caustics and Dispersion effects.
* Translucent Object Shadows, PBR Reflections, and Translucent Refraction simulation.
### Material Rendering
* Supports Normal Mapping, Smooth Parallax, and Voxel Parallax.
* Physically Based Rendering (PBR) for reflections, specular highlights, and material interactions.
* Rain puddles, ripples, and wet surface reflection effects.
### Post-Processing
* High-quality Bloom, Auto Exposure, Simple Filters, Tone Mapping, Motion Blur, Depth of Field (DoF), Vignette, and Lens Occlusion.
* Temporal Anti-Aliasing (TAA), Robust Contrast Adaptive Sharpening (RCAS), and Anisotropic Filtering.
### Others
* Exclusive effects for Night, Rain, The End, and The Nether.
* Natural foliage waving animations.
* Full English shader settings interface.
* Supports Distant Horizons, Voxy (Basic/Partial support), Kaleidoscope Cookery, Farmer’s Delight, and Biomes O’ Plenty.
## Ray Tracing Comparison
**Top:** Ray Tracing / Colored Lighting Enabled.
**Bottom:** Standard Rendering


* Spooklementary, by SpacEagle17, is an edit of EminGT’s [Complementary Shaders](https://www.complementary.dev/).
* It is a horror-themed shaderpack that transforms your game into a moody and spooky experience.
* Perfect for Halloween or scary maps! Click “Gallery” at the top of the page to see screenshots.
**Important notice: Please don’t report any bugs while using this add-on to Emin, but to me instead on [Discord](https://discord.gg/5N45SAsC3X).**
## Links
* SpacEagle17’s **[Discord](https://discord.gg/5N45SAsC3X)** Server for discussion, questions, suggestions…
* Follow SpacEagle17 on **[Twitter/X](https://twitter.com/SpacEagle17)** to get news about the shaderpack
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Solas Shader
### **Showcase**
————————————
### **About**
+ Solas is a fantasy stylized shaderpack aiming to provide stunning visuals at a moderate performance cost. Screenshots showcasing the shader can be found in the **Gallery** section.
### **Main features**
+ **Advanced lighting**
– Colored block lighting
– Realtime shadows without light leaking in caves
– Cloud shadows
– Subsurface scattering on certain blocks
+ **High quality volumetrics**
– 3D Clouds, crepuscular rays, fireflies, Nether smoke, Ender protoplanetary disk
+ **Beautiful sky effects**
– Aurora, Milky Way, Ender Nebula and Black Hole, rainbows
+ **Customizable post-processing**
– Fine-tuned tonemapping, bloom, lens flare, chromatic aberration, depth of field, motion blur, tilt-shift
+ **Realistic water**
– Procedural waves, caustics, light absorption and refraction
+ **Integrated PBR resourcepack**
– Emissive textures, reflective materials and procedurally generated normals
+ **PBR resourcepacks support**
– Both **LabPBR** and **OldPBR/SeusPBR** formats are supported
– Turn on “**PBR Resourcepack**” in shader settings!
+ **Mod compatibility**
– Voxy
– Distant Horizons
– Iris Shaders (Preferred loader)
– OptiFine (Custom skyboxes and colored block lighting are **not supported**)
————————————
### **Credits**
+ **EminGT** and **gri573** for improved shadow sampling.
+ **SixthSurge** for voxelization & light propagation algorithm.
+ **Capt Tatsu** for antialiasing and a few other pieces of BSL’s code.
+ **Community members** for contributing to Solas in different ways.