Valentine Shader
## Valentine Shader
[](https://modrinth.com/shader/valentine) [](https://modrinth.com/shader/valentine)
[](https://curseforge.com/minecraft/shaders/valentine-shader)
[](https://curseforge.com/minecraft/shaders/valentine-shader)
Based on [**SuperDuperVanilla**](https://modrinth.com/shader/super-duper-vanilla)
Supports Distant Horizons AND PBR!
**WARNING**: this is kinda just a silly holiday shader, and may not recieve updates.
[WIP] Valentine Shader is a modified version of [**SuperDuperVanilla**](https://modrinth.com/shader/super-duper-vanilla), with quite a few tweaks to suit a more love/valentines themed aesthetic. **It is an Official Amethyst Group Project, made by gamerbenyt.**
**Modifications:**
– **PINK PINK EVERYWHERE**
– **Overworld Skies are Pink, with different tones depending on the daylight time.**
– **Shadows reflect new colors.**
– **Nether (Currently) Remains Untouched from the original shader.**
– **The Black Hole in The End is now a purply-pink color, with pink spirals.**
### Notice:
Though Valentine Shader is based on [**SuperDuperVanilla**](https://modrinth.com/shader/super-duper-vanilla), it **WILL NOT** be getting updates when SDV does, and the only updates that will be brought over from [**SuperDuperVanilla**](https://modrinth.com/shader/super-duper-vanilla), is their updated license, though updates to the license are very rare, as they seem to have stopped development. We include the FlameRender Studios License and follow it, but you must also agree to [**Our License**](https://github.com/gamerbenyt/Amethyst/blob/main/LICENSE)
## Watch Our Showcase!!
## Compatibility
Valentine Shader was build and playtested using [**Iris**](https://modrinth.com/mod/iris) but should have some compatibility with [**Optifine**](https://optifine.net/home), as [**SuperDuperVanilla**](https://modrinth.com/shader/super-duper-vanilla) works on [**Optifine**](https://optifine.net/home). We cannot guarantee that all features will be functional, or function correctly on [**Optifine**](https://optifine.net/home), but most people use [**Iris**](https://modrinth.com/mod/iris) nowadays anyways, so it should be no problem.
UShader
[](https://youtu.be/XPqMHXbSd4M)
## **What is the UShader?**
This shaderpack is a recreation of a modified version of SEUS v10.1 I used privately for a long time. Took me a while to match some of the unique looks the SEUS version had but I eventually figured it out.
Please note that this pack does **not** perform better than SEUS v10.1 with the default settings due to many new effects that didn’t exist in that version, like volumetric clouds and fog. With the correct settings however it is able to outperform it by a lot while producing much better visuals.
It is also important to note that this pack does **not** use any code from SEUS v10.1.
## **What features does it offer?**
* atmospheric sky
* volumetric fog
* volumetric clouds
* dynamic shadows
* soft shadows
* screen-space raytraced ambient occlusion (RTAO)
* water volume
* dimension support
* wind effects
* temporal anti-aliasing and upscaling (TAAU)
* motionblur
* bloom
## **Any Requirements?**
* Optifine for 1.16 or newer/Iris 1.5.0 or newer
* GTX 1050/RX 560 or similar/better (has to support OpenGL 4.0)
* something faster is generally recommended though
* Windows/Linux
* **DUE TO REPEATED ISSUE-REPORTS: Intel HD 5000 Graphics and older are NOT supported!**
## **External Links:**
* My Website: [Link](https://rre36.com/vanilla-plus)
* My Discord Server: [Link](https://discord.gg/y5xzQ6H)
[](https://www.patreon.com/bePatron?u=19790203)
UltraVanilla+

# UltraVanilla+ Enhanced Vanilla Shaders
UltraVanilla+ makes Minecraft look better without changing what makes it feel like Minecraft. Vanilla sky, fog, and clouds stay exactly as they are. The shader adds soft shadows, warm sunlight, animated water, rain wetness, and subtle post-processing on top of the game you already know.
It was built from the ground up for extremely low-end hardware. The entire pack is 23KB. If your computer can run Minecraft with Iris, it can run this shader. Developed and tested on Intel Iris Xe integrated graphics at 50+ FPS.
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## Features
Soft PCF shadows with three quality tiers. Warm golden sunlight that shifts to orange at sunset and cool blue moonlight at night. Configurable torch brightness with warm amber glow. Ambient occlusion for depth in corners and under overhangs.
Animated water with four octaves of wave displacement and surface reflections. Specular highlights from the sun and moon on the water. Underwater caustics and thick blue-green fog when submerged.
Rain makes exposed ground blocks darker, more saturated, and reflective. Glass and ice get clean Fresnel reflections. Grass, flowers, and leaves sway gently in the wind.
ACES filmic tone mapping with warm day and cool night color grading. Subtle god rays, film grain, and vignette — all configurable or toggleable.
## Compatibility
Works with Minecraft 1.16.5 through 1.21+ using GLSL 120 for maximum GPU support. Compatible with Iris on Fabric and OptiFine on Forge. Vanilla sky, fog, and clouds are untouched, so it works alongside other mods and resource packs.
## Requirements
– Iris Shaders (Fabric) or OptiFine (Forge)
– Sodium recommended for best performance
– Any GPU with OpenGL 2.1
TrueLightFX
Our Community Discord: [Klick me](https://discord.ogcraftnet.vip/)
TrueLightFX Shader for Minecraft
TrueLightFX is a custom Minecraft shader based on the open-source Prismarine Shader. This shader aims to enhance the visual experience of Minecraft by adding realistic lighting, shadows, and atmospheric effects while maintaining good performance. With TrueLightFX, players can enjoy immersive gameplay with improved light dynamics, smooth water reflections, and vibrant colors—perfect for both low-end and mid-range systems. Credits to Septonious: [Source Project ](https://github.com/Septonious/Prismarine-Shader)
TrueLight FX Lite
## Showcase/Tutorial:
Huge thanks to [@Titanaraa](https://www.youtube.com/@Titanaraa) for creating this awesome video!
# TrueLightFX Lite
– Looking like Vibrant-visuals without the FPS cost. A lightweight shader built for low to mid-range PCs that refuses to look boring.
## What You Get:
### – Realistic Waves – animated water surface with adjustable size and speed
### – God Rays – light shafts through trees and windows, with intensity control
### – Dynamic Fog – golden daylight tones, naturally dark nights and caves
### – Glowing Ores – real additive emission that cuts through cave darkness
### – Underwater Caustics – animated light patterns via fast sine-wave math
### – Wavy Plants – wind-affected leaves, sand, and vegetation
### – Bloom – adjustable post-processing glow
### – TAA + FXAA – your choice of anti-aliasing
### – Two Cloud Styles – Standard or Enhanced
### – Smart Profiles – instant presets from “low” to “your pc isnt that slow isnt it”.
Credits to Ukrech for the [Source Project](https://github.com/mateuskreuch/minecraft-miniature-shader).
Compatibility:
TrueLightFX works with Minecraft versions 1.8.2 – 1.17, but older versions may experience bugs and reduced smoothness. For the best experience, it is strongly recommended to use Minecraft 1.17 or newer.
Tricked Shaders
## What are Luminary Shaders?
Based on [Mellow Shader](https://modrinth.com/shader/mellow)
Tricked Shaders enhance the visuals of Minecraft while maintaining a respectable level of performance (at least for me) and staying true to the original aesthetic. It focuses on refining what is already there rather than attempting to make Minecraft a hyper-realistic experience.
In contrast to the original Mellow Shader, my version reduces overall brightness without compromising color or clarity, giving the game a deeper, more atmospheric appearance. In every lighting scenario, the end, nether, and overworld all feel more balanced, richer, and immersive. All settings are customizable, but profiles are gone as to not ruin the settings.
# Original Description
### Features
– Broad mod compatiblity: Distant Horizons, Voxy, Colorwheel etc.
– Several preset color schemes
– Extensive & customizable fog system
– Multiple styles of clouds
– Lightmap or shadowmap based shadows
– Extensive olor grading (saturation, exposure, color balancing tool etc.)
– Easily adjustable colors
### Compatibility
– At the moment only versios 1.17 and up are being tested. Earlier versions may or may not work.
– Modern Nvidia, AMD and Intel gpus are supported on both Windows and Linux. Macs may or may not work.
– Please use the latest Iris version (any version that supports custom uniforms should work). Optifine has some small bugs, but it should also mostly work.
the Next Shader
This is a simple shader pack I created while learning. It will be completely open-source and free for everyone to use.
This shader pack includes some basic effects such as real-time shadows, simple PBR, basic global illumination, as well as atmospheric scattering and volumetric clouds. My skills are limited, so the quality is modest and the completion rate is not high. I will continue learning and improving it. Thank you for your understanding.

TB Shaders
# 🌄 TB Shaders
**Lightweight • Smooth • Cinematic**
TB Shaders is a simple and performance-friendly shader pack designed to improve Minecraft visuals with soft lighting and smooth colors — without heavy FPS drops.
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## ✨ Features
– 🎨 Cinematic color grading
– 🌅 Warm sunlight tones
– ✨ Soft bloom effect
– 🌫️ Natural fog for depth
– ⚡ Optimized for smooth performance
—
## 🎮 Performance
– Designed for low-end and mid-range devices
– Minimal FPS drop
– No heavy effects like ray tracing
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## ⚙️ Requirements
– Iris Shaders or OptiFine
– Minecraft Java Edition
—
## 📌 Notes
– Early version (more updates coming)
– Focused on simplicity and performance
– Inspired by cinematic-style shaders
—
## ❤️ Credits
– Created by ThunderBlaze
– Thanks to the Minecraft shader community
—
## 📜 License
MIT License – Free to use, modify, and share.
Tachyon Shaders

Tachyon is a highly customizable shader, with HDR, POM, reflections, Volumetric fog and clouds, shadows, Tonemapping, AO, and many other features. It’s optimized to be incredibly fast, often getting higher fps than even light shaders like fastPBR. I designed it to be able to both be a vanilla+ style shader for those who prefer more minimalistic improvements (in this mode it is even faster), as well as a more traditional high-visuals style.
# Known Issues
– the end and nether don’t have dedicated shaders yet so they’re really broken. working on a fix but it’s gonna take a bit
# Customizability
With every feature a shader adds, there’s one more feature you may not want. So Tachyon lets you customize *everything*. You don’t like shadows? Off. You find POM distracting? Off! You can customize Tachyon from just vannilla with shadows, to a full shader with reflections, HDR, ACES tonemapping, POM, etc.
# PBR Resource Pack
This shader looks way better with a PBR resource pack, since they provide extra details like how reflective each pixel is or a depth map. My favorite one to use is [sPBR](https://modrinth.com/resourcepack/spbr), as it remains 16×16 and very true to vanilla.
# PVP
This shader is fast enough and not nearly as distracting as others, so it’s actually usable in pvp, unlike many others. I know a lot of people (especially people who care about fps a ton) will not use this anyway, but I find that with high profile, visuals preset (and “nice water” under materials turned off as it makes it really hard to see shallow pools in pvp), my fps is consistently at my monitor’s max refresh rate.
# Credits
This is my first shader, and while I’d love to claim I wrote this all myself with no help, I did look at other shaders’ code for reference. Most notably:
1. [Solas Shader](https://modrinth.com/shader/solas-shader), which I based the clouds and water off of. The noise texture is a direct copy from this shader, so huge thanks to solas.
2. [XorDevs-Default-Shaderpack](https://github.com/XorDev/XorDevs-Default-Shaderpack) for a lot of the basic rendering, as it is basically a shader implementation of vanilla. Some code is very closely copied from this.
3. [Complementary Reimagined](https://modrinth.com/shader/complementary-reimagined), As I used it as a reference for screen space reflections and DH support.
4. [IterationT](https://drive.google.com/file/d/1rUvHaxnHmQCG5LvOL4I8kvoDpJu53lgV/view?usp=drive_link) for some POM reference. I am aware that this shader copied a lot of shaders, but I didn’t directly copy anything from this shader either.
5. [This Youtube Tutorial](https://www.youtube.com/watch?v=RjyNVmsTBmA) for shadows and other basics for how minecraft shaders work.
Other than the noise texture from solas, and I got explicit permission from Solas’ developer for that, I didn’t actually copy anything, so it doesn’t violate any of the shaders’ licenses.
Super Ugly Shaders
## Why?!
Based on Complimentary Unbound, these shaders were made to be as ugly as possible.
Honestly, these shaders are a complete joke. Use at your own risk and don’t use if you have issues with photosensitivity or motion sickness.