3D Displacement Test Shader


This shader uses Screen Space Displacement as an alternative to POM.

As a result, blocks are re-rendered per-pixel as Highly Detailed 3D Models.

**Use a POM resource pack.** Rotr blocks is shown.

This is just for fun, and to test out if this technique is viable for use in Minecraft. It is very experimental, and will probably look very cursed and buggy in some cases.

Do not expect changing any other options outside the ‘Displacement” menu to not break things, again, this is an experimental test shader. (it is built over the ‘Just Colored Lighting’ shader)

Please give me feedback here & on discord, if you want this to get better.
If you want, you can support me & my projects on Patreon & Youtube

Have Fun!

2KS

Makes your Minecraft world look like it was filmed with an old 2000s camera – nostalgic vibes and retro atmosphere 🙂

I’ve been doing my projects and stuff, but at some point I fell in nostalgia, remembering these days playing with old cameras as a kid and these records with a lot of bloom and noise…
I decided to quickly make a Minecraft shader doing similar thing.

I hope, I’ve done my job!