Fantasy.VT

Features:
Distant Horizons, Voxy, Colorwheel and other mods easily integrate with this shader!
The package includes several color schemes, the best one is VT Color, which is not available anywhere!
The fog system can be customized according to your preferences!
There are many cloud styles available!
Shadows can be created based on a light map or a shadow map!
An extensive color palette is available with the ability to adjust saturation, exposure, and balance!
Very easy to set up!

Compatibility:
At the moment, the software has been tested only for versions 1.17 and higher. Earlier versions may or may not work.
Modern Nvidia, AMD, and Intel GPUs are supported on both Windows and Linux. Macs may or may not work.
Please use the latest version of Iris. It should work with any version that supports custom uniforms. There are some bugs in Optifine, but in general it should also work.

Extraterrestrial Expanse

Extraterrestrial Expanse is a minecraft shader primarily for iris.

It adds things such as:
– Custom clouds
– Random events
– reflections
– Ambiance (plants waving in the wind, water waves)

Do note that this project is currently in BETA! so expect a lot of bugs and (most likely performance) issues, and if you come across many, feel free to report them in the discord.

Exposa Shaders

 ![](https://media.forgecdn.net/attachments/description/338898/description_bdb345c3-6094-4df7-b300-5441e5dab1b7.png)

[Cinematic Showcase](https://youtu.be/itbCHGM3cJs)

(PSST, you should use this shaderpack while listening to this upcoming song, presave it its awesome and its also mine! Yes I am promoting my song… Yes I am desperate.) [Awesome Song To Listen 2 While using Exposa](http://tunelink.to/Jub5v)
# Description

Hello! This is Exposa! Used to be known as Exposa Unique Shaders. This project is a shaderpack that aims for both a natural and a fantasy style.

# Compatibility

It is compatible with Optifine and Iris, unknown about other mods and clients. It is also recommended to be used for versions 1.17x and above. It works well with AMD and NVIDIA and INTEL .

**Nether and End support are full ATM. For custom dimensions support, please let me know what dimensions you would like to see supported.**

# License

For the most, I use the all rights reserved license, but I really wouldn’t recommend using my code (I did not intend it for the use of being edited). If you’d like to edit anyway, you can ask me here!

# Features

* rough reflections
* water reflections
* shadows
* motion blur
* depth of field
* puddles
* temporal anti aliasing
* HDR
* bloom
* tonemapping
* lightshafts
* volumetric clouds
* Seasonal Colors (Autumn, Winter, Spring, Summer) 
* Shooting Stars
* Proper weather & translucent support
* Nether & End support
* Ambient SSS
* SSAO
* Directional Lightmaps
* VL Mist / Smokey Fog!
* Nether VL Swirly Fog
* Better TAA
* Better Puddles

# Some Credits

RRe36 ([https://www.curseforge.com/members/rre36](https://www.curseforge.com/members/rre36)) – Lots of help with clouds, volumetric fog, bloom and etc. Capt Tatsu ([https://www.curseforge.com/members/capttatsu](https://www.curseforge.com/members/capttatsu)) – Gave me permission to use the reflections functions and even helped me apply them, let me use and modify bloom, motion blur, dof, volumetric fog and etc.

Unicorn Blood ([https://www.curseforge.com/members/dakotah2468](https://www.curseforge.com/members/dakotah2468)) – Letting me use and modify fog.

Xenith – Help with shadows method.

Jesse/L – In my older versions, he gave me a tonemap to use.

Belmu – Has helped me set up some things like rough reflections, you can support him here! ([https://www.curseforge.com/minecraft/customization/noblert-shaders)](https://www.curseforge.com/minecraft/customization/noblert-shaders))

HardTop for the french translation: [https://hardtopnet.ovh](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fhardtopnet.ovh%252f)

Espen for many things (I only remember providing me with the minimum & maximum depth functions): [https://modrinth.com/shader/bloop-shaders/versions](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fmodrinth.com%252fshader%252fbloop-shaders%252fversions)

Xonk for many things (I only remember SSAO & SSS tricks and reflections LOD trick atm ;_;): [https://github.com/X0nk/Bliss-Shader](https://github.com/X0nk/Bliss-Shader)

Zombye for cool TAA tricks: [https://github.com/zombye/spectrum/tree/master/shaders/program](https://github.com/zombye/spectrum/tree/master/shaders/program)

Eldeston & Chocapic13 for previous coordinates transformation: [https://modrinth.com/user/Eldeston](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fmodrinth.com%252fuser%252fEldeston), [https://www.curseforge.com/minecraft/shaders/chocapic13-shaders](https://www.curseforge.com/minecraft/shaders/chocapic13-shaders)

Random Noise website: [https://www.pcg-random.org/](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.pcg-random.org%252f)

sRGB & Linear color space conversions: [https://www.shadertoy.com/view/4tXcWr](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.shadertoy.com%252fview%252f4tXcWr)

Escheridia

Esheridia is a semi-realistic shaderpack that aims to add a touch of natural realism to the vanilla visual style. **IRIS REQUIRED & MAC NOT SUPPORTED**
It provides:
* Realtime shadow maps
* Custom sky
* Atmospheric border fog
* Custom Weather effects
* LabPBR Resourcepack support
* Advanced Volumetric Lighting
* Screenspace Reflections
* Custom water lighting
* Bloom
* Volumetric clouds

If you encounter any bugs, want development updates, or just want to chat, join the discord [here](https://discord.gg/BQAJxnQHMb)
**NOTE** Majority of images are taken using the Patrix resource pack.
# IMAGES BELOW
![daytime sunrays](https://cdn.modrinth.com/data/cached_images/7f331c77a8270b947717bf3648588243f3f66625.png)
![mountain](https://cdn.modrinth.com/data/cached_images/e2a92364d5a5f6c0e51956dcc9db5d115b5d7d8b.png)
![city morning](https://cdn.modrinth.com/data/cached_images/eeb099a41d1e2031c4c2ff4aaee2e2f34ce80b63.png)
![foggy village](https://cdn.modrinth.com/data/cached_images/c5559d12ae328d62049aadd4e8fa500192361379.png)
![sunrise forest](https://cdn.modrinth.com/data/cached_images/0021e2c6e45bdb88e02c2dd4c27fff94a54b263c.png)

Epoch

# [Epoch](https://www.google.com/search?q=define+epoch)
## /ˈiːpɒk,ˈɛpɒk/
**noun:**

a particular period of time in history or a person’s life.

*”the Victorian epoch”*

![MC Version](https://badgen.net/badge/MC/1.19.2/green)

Vintage technology emulation shader.

#### Features include
– Scanlines
– Chroma Subsampling
– Depth of Field
– B&W and Color film modes
– Among many others!

#### Todo:
– BIGFOOT AND UFOS!!!!!!
– Random digital and analogue glitches and transforms.
– Dimensional rewind effect
– Light leaks
– Anamorphic effects
– Other lens effects
– Flares
– Flashlight
– Screen-space reflections (perhaps world-space reflections?)

Skyline - VHS - shortnamesalex
Skyscraper - VHS - shortnamesalex
Street Corner - Black and White - JoubaMety
Spawn - Custom - Cretoxyrina

Ember Shader

# Ember Shader
**Ember Shader is still in development!**
In the future it should be a good looking Shader which should run on any computer without great performance impact.

## What does Ember Shader have?
Currently Ember Shader does not have much.
The newest Version has Shadows and Settings for Shadows and overall Brightness.

![Settings of Ember Shader](https://cdn.modrinth.com/data/cached_images/c81c33540f9f6e0cd034cc6c84be179a501fc65b.webp)

This is just like a Devlog right now.

Help me develop the Shader by posting Bugs and Performance issues in the Discord Channel “Bugs”

I’m really sorry but it takes longer than expected to make an update.
Sadly I lost the files after corrupting my OS and I’m doing something else right now.

Eerie Craft

This minecraft shader is inspired by horror games like silent hill and this mod has multiple features that accomplishes that feat of making the player feel uncomfortable-

1. The clouds are made dark and realistic unlike vanilla minecraft clouds that don’t seem intimidating. The clouds have movement added to them too.
2. Added a new water texture apart from the vanilla minecraft water texture to make it interesting.
3. Added realistic lighting and shadows along with the light spreading through fog particles.
4. Added fog to the game to make any attack from a mob unpredictable, even normal light sources won’t save you from the atmosphere of this mod because they won’t work.
5. Vegetation movement is in the mod that makes the forest environment dynamic.
6. Sun and moon have their own glow and unique texture apart from vanilla minecraft!

EchoShift

EchoShift is a Minecraft Java shader focused on making the game look more immersive, atmospheric, and detailed while still keeping the Minecraft feel. It improves sunlight, shadows, reflections, glow, foliage movement, clouds, glass, and dimension visuals to create a world that feels richer and more realistic.

In the Overworld, EchoShift adds cleaner lighting, better sharpness, improved reflections, moving grass and plants, and a more natural sky. Water feels smoother and more realistic, glass looks clearer, and ores and special blocks catch light in a more satisfying way.

In the Nether, EchoShift gives lava, fire, and glowing materials a stronger visual presence while keeping the dimension darker and more dramatic. Nether structures and blocks look better under the improved lighting, and reflective materials stand out more without becoming too bright.

In the End, EchoShift replaces the plain look with a deeper star-filled atmosphere that feels more cinematic and mysterious. The result is a cleaner and more memorable final dimension while still fitting Minecraft’s style.

EchoShift is designed for players who want a shader that looks beautiful, feels alive, and makes exploration, building, and screenshots more impressive
### Go to Gallery to see Images
[CurseForge]
(https://www.curseforge.com/minecraft/shaders/echoshift)

Ebin Resurrected

[![purchase me a beverage](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/donate/kofi-singular_vector.svg)](https://ko-fi.com/jbritain)
[![discord](https://cdn.jsdelivr.net/npm/@intergrav/devins-badges@3/assets/cozy/social/discord-plural_vector.svg)](https://discord.gg/b9SHNcvs6c)

Shader development is hard and takes a lot of time. If you enjoy my shaders, please consider supporting my work!

# Ebin Resurrected
Ebin Resurrected is a vibrant and performant Minecraft shaderpack.

[Ebin](https://github.com/BruceKnowsHow/Ebin-Shaders) began with the goal of being fast, beautiful, configurable, feature-rich, and having a base of well-written code. It was developed by [BruceKnowsHow](https://github.com/BruceKnowsHow) from 2016-2020. [jbritain](https://github.com/jbritain) resumed development of the shader in 2024 under the name ‘Ebin Resurrected’. This is a fork of Ebin which brings compatibility with modern versions of Minecraft, and significantly improves upon aspects of the shader, such as PBR.

## Community
If you would like to discuss Ebin Resurrected, or other Minecraft shaderpacks, join my [Discord server](https://discord.gg/b9SHNcvs6c). Alternatively, in the [shaderLABS](https://discord.gg/RpzWN9S) discord, you can head over to `#ebin-resurrected-jbritain`.

## Features
– Multicoloured Blocklight
– Sunlight Shadows / Shading
– PCSS ‘Variable Penumbra’ Shadows with transparency.
– Bloom / Glow
– Procedural 2D/3D Clouds
– Procedural Water Waves
– Deferred Shading Pipeline – Everything is correctly shaded, even behind semi-transparent blocks
– Terrain Deformation – “Animal Crossing” and “Acid” deformations
### LabPBR Compliant
– Rough Screen Space Reflections – accurate specular reflections on all blocks.
– Normal Mapped Lighting.
– Terrain Parallax (POM).
– Material Ambient Occlusion.
– Hardcoded Metal Support.
– Porosity – materials look ‘wet’ in the rain.

## Planned Features
– Distant Horizons support
– End skybox

## Compatibility
### Minecraft
– Optifine and Iris are both supported, however some features only work on Iris. Older Optifine or Iris versions may have issues, as the shader is developed on the latest versions of either.
– Minecraft 1.17.1 is the earliest tested version. The shader may work on older versions but this is not guaranteed.
### Hardware
– OpenGL 4 compatible hardware is required. This boils down to Nvidia GeForce 400, AMD Radeon HD 5000, Intel HD 3rd gen **or later**. Any modern device should work fine.
– The Raspberry Pi is not supported as it does not support OpenGL 4.
– Intel GPUs are untested and you may encounter issues. If you do encounter issues, please report them, as Intel is intended to be supported.
### Operating System
– MacOS is **NOT SUPPORTED**.

## If you run into problems
Having problems? Join my [Discord Server](https://discord.gg/b9SHNcvs6c) and create a thread in `#support`. Alternatively, if you are experiencing a problem with Ebin you consider to be a bug, create a new [issue](https://github.com/jbritain/Ebin-Shaders-Resurrected/issues). Please read the issue guidelines before creating one and make sure somebody else hasn’t raised the same issue already. **You are likely to get a faster response on Discord**.

## Team
– [jbritain](https://github.com/jbritain): Maintainer
– [BruceKnowsHow](https://github.com/BruceKnowsHow): Original Developer (no longer involved in the shader)

## Contributors
– [dotModded](https://github.com/dotModded), [DethRaid](https://github.com/DethRaid), [zombye](https://github.com/zombye)

## Thanks
– [The shaderLABS Discord](https://discord.gg/RpzWN9S) members, for answering the many questions I’ve had in my time developing shaders, some of which were even constructive. Particularly:
– Balint
– Jessie
– Null
– TimeTravelBeard
– Quadro
– BuilderB0y
– NinjaMike
– CyanEmber
– [Capt Tatsu](https://bitslablab.com/), whose shader, [BSL](https://bitslablab.com/bslshaders/) I ported the multicoloured blocklight and FXAA code from.
– [Sonic Ether](https://www.facebook.com/SonicEther/), creator of SEUS and inspiration for Ebin
– [daxnitro](http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1272365), original creator of the Shaders Mod
– [karyonix](http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1286604), longtime maintainer of the Shaders Mod
– [sp614x](https://twitter.com/sp614x), Ebin would not be possible without #include.
– [IMS](https://github.com/IMS212), for maintaining Iris and Sodium, which are really cool mods.
– [chocapic13](http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293898) & [Sildur](http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1291396), various code references and help over the years

## Evidence of written permission from BruceKnowsHow to distribute this shaderpack
![evidence](https://github.com/jbritain/Ebin-Shaders-Resurrected/assets/50422789/0cca45b6-dd21-4718-a271-80afe12f0546)

Dusk

# Dusk 0.1
This is a shader with semi-PBR support and directional lighting.
Right now it is in very early development and expect _some_ bugs.
Currently it doesn’t support animated textures.

Features (so far):
– Directional illumination from the sun,
– PBR normal suppor,
– PBR reflectiveness,

Note: The shaderpack does not have built-in PBR and will need a resource pack.