Lumina Shader – Lite

Lumina Lite is the high-performance edition of the original Lumina Shader. Specifically rebuilt to provide a vibrant and beautiful visual experience for players with low-end PCs, laptops, or integrated graphics.

Enjoy Minecraft with amazing colors and fluid performance (60+ FPS on most systems) without the lag of heavy shaders.

🚀 Key Features
Maximum Performance: Optimized code for high FPS and total stability.

Vanilla+ Aesthetic: Classic 2D square clouds and clean fog.

Smart Shadows: Balanced shadow quality to save system resources.

Vibrant Atmosphere: Enhanced colors that maintain the “Lumina” soul.

📜 Credits & License
Developed by Benjiaa.

IMPORTANT: This shader is based on Complementary Shaders by EminGT. Special thanks for his incredible work.

Original Project: https://modrinth.com/shader/complementary-reimagined

Youtube Channel: www.youtube.com/@LuminaShadersDev

Lumeau

The shader add simple shadow, wave and lighing
## Addition
– The shadow is hard shadow this mean that It isn’t blur
– Waves is really really simple for the moment but nice to have
– Lighing is done with phong model so simple sun/moon reflection and light is globally directional to the sun/moon apart for block lighing that is calculated differently
– Sunset and Sunrise color work just for terrain, the sky is not affected yet
## Utility
The shader has been design to run for old hardware with simple effect
Work also with modern hardware but this is not the goal of the project
## Things to know
To run the shader you have to installed a mod to run the shader
> Iris or Optifine will be perfectly fine, I intend to make it run without problem on both of them

Loé’s Night Vision

# Loé’s Night Vision

a roleplay shader inspired from night vision gear.

# Features

– paramettrable noise
– paramettrable color
– can be switched between allways active or just when night vision is active
– paramettrable lens effects
– paramettrable auto exposure
– supports from shader version 330
– Iris Compatible

# Roadmap

– adding multiple lighting methods (currently only vanilla is present)
– adding multiple night vision effects (like thermal, infra red etc.)
– supporting various mods that alters rendering (Create Flywheel, distant horizon etc.)
– extensive testing on various versions

# Redistribution

This shader is opensource and can be included in any mod packs. However, if you wish
to include this in your mod or to fork the project in order to redistribute,
please contact me.

# License

LiteMc

![Wow the new version.](https://cdn.modrinth.com/data/cached_images/4ba7890e3e6aadc61ecb0a8b728430efcc27663e_0.webp)

This Shader Consists of,
– Shadows (**NEW**PCF Filter)
– Water Reflection(Improved)
– God Rays(Improved)

**_NEW_**

– New sky colour
– Volumetric clouds(wow)
– new metalic reflection and entitie reflection(for The golems)

Many More Will Be added soon
Like Cmaera effects like depth of field, motion blur
shader menu, and many more

GPU Minimun Requirement.
Intal HD Graphics 4600
GPU Reccomended Requirement.
AMD Radeon R7 250 Or Nvidia Gt 740.

OR

Any GPU That supports DirectX 11

E-LITE shaders (MakeUp edit)

![E-LITE 5](https://cdn.modrinth.com/data/cached_images/f4da1db80df24794c42e1e2cea98a818ebe607cb.jpeg)

# ABOUT

E-LITE shaders (formerly known as LITE) is a modification of [MakeUp – Ultra Fast](https://modrinth.com/shader/makeup-ultra-fast-shaders) that aims to make it fancier while maintaining great performance. It adds a lot of customisation as well as a Portuguese translation, and is ideal for use on most PCs, with highly adaptable graphics profiles.

**_DO NOT use OptiFine preview versions, they are very buggy._**

# TESTED ON:

– Minecraft 1.12.2 – 26.1.x
– NVIDIA, AMD and Intel, NO warranty that it works on all hardware.
– Windows 10 and 11.

# Features:

Majority of these features can be turned off or reduced to enhance performance.

– Shadow casting and colored shadows.
– Style button for fast switching of Realistic looks and Vanilla.
– Godrays.
– Smart sharpening TAA and FXAA.
– Screen-Space reflections on blocks and water.
– Realistic and Vanilla clouds/water.
– Ambient occlusion.
– Bloom, Motion blur and Depth of Field.
– +5 customized color schemes.
– Optional auto-exposure
– Distant horizons support (Iris only)
– And more…

# [Gallery](https://modrinth.com/shader/lite-shaders/gallery)

How to config?

## PROFILES:
– Minimum: Pure shader.
– Very low – MAX: Progressively increase the quality and amount of effects at the cost of performance.
– Choose the best for you!
## COLOR SCHEME:
– Change the color of sky and lighting. Realistic+ is the default and most recommended.
## STYLE:
– By clicking on the style button, you switch between Enhanced and Vanilla, Enhanced aims to be realistic, and Vanilla preserves the Minecraft aesthetic.
## SCREENS:
– Basic: Basic features of shader.
– Lighting: Shadow quality, distance, light intensity, etc.
– Effects: Majority of options of shader, separed into sub-screens, such as Rendering, Camera, etc.
– Misc: Extra options, like seasons, selection line, etc.
– Info: Information about the shader.

# How to install?
– First, you need Iris shaders or OptiFine: https://irisshaders.dev/ https://optifine.net/downloads
– Put E-LITE shaders.zip folder at .minecraft/your_instance/shaderpacks
– Launch Minecraft with Iris or OptiFine installed.
– Open: “Options -> Video Settings -> Shaders”
– Choose E-LITE shaders.

# Recommendations:
– Minecraft Java 1.12.2, previous versions works but with some bugs.
– “Medium” profile.
– Smart leaves turned off, as it can break lighting.

# CREDITS:

MakeUp – Ultrafast original creator: Javier Garduño.
Links:

https://www.planetminecraft.com/mod/makeup-ultra-fast-shader
https://www.curseforge.com/minecraft/customization/makeup-ultra-fast-shader
https://github.com/javiergcim/MakeUpUltraFast

Modified and translated by Entokito.

## Credits for forks of E-LITE shaders:
– Add the credits of MakeUp and these links: (https://modrinth.com/shader/lite-shaders) (https://www.curseforge.com/minecraft/shaders/lite-shaders) plus creator credit: Modified and translated by @Entokito

Made in Brazil!
# WARNING:
_**This shader is only available on MODRINTH, CURSEFORGE and PLANET MINECRAFT. Downloading it from any other site may not be safe. I haven’t officially uploaded it to any other site.**_

LIGHT Shaders

## LIGHT Shaders

As light as light, as beautiful as painting.

Make you have both high FPS and good image quality.

### Gallery

!

(https://cdn.modrinth.com/data/UuwCHIS3/images/00b5c65dd6fc249bd5a505a704a12016d0903857.png)

### Features

#### FPS in your hands.

Optimized based on Chocapic13’s Shaders,

Removed some unnecessary features,

Some bugs have also been fixed,

Let you have an excellent FPS.

#### Crisp and bright picture.

Removed some features of Chocapic13’s Shaders,

But it’s not one-size-fits-all like some shaders,

Instead, it retains excellent picture manifestation:
– Water reflections
– Water surface ripples
– Good shadows
– Outstanding performance in different weather
– Clouds that move with the wind
– TAA anti-aliasing (optional)
– and more…

And added a few features of it own.

#### Exclusive Atmosphere.

Gives you a unique atmosphere.

#### Excellent field of view brightness.

Doesn’t make you feel so dark in the Nether instead of you can’t see anything like the usual shaders.

### Requirements

– Iris Shaders, Oculus Shaders or OptiFine.
– OpenGL 1.2 support.
– An ordinary GPU. (even extremely below average)

### *If you want to support my work, you can subscribe my [Patreon](https://www.patreon.com/Author87668/join) membership.*

Lechat’s shaders

# Lechat’s Shader Pack

A performance-focused Minecraft shader pack with multiple quality profiles, dynamic lighting, and customizable water effects. Designed for flexibility across a wide range of hardware configurations.

## _Please note that the project is in beta version, graphics may not be what you expect, and some bugs can remain !_
Feel free to contact me on Discord (@lechat_v2) if you encounter any bugs !

## Overview

This shader pack delivers a balanced visual experience with five distinct performance profiles. From minimal-impact POTATO mode for low-end systems to feature-rich ULTRA mode for high-end setups, each profile is carefully tuned to provide optimal visuals without sacrificing playability.

Key highlights include profile-based fog and water systems, dynamic day/night lighting cycles, and extensive customization through the shaders.properties configuration file.

## Features

### Technical Features

– **Multiple Performance Profiles**: Five preset configurations (POTATO, LOW, MEDIUM, HIGH, ULTRA) tailored to different hardware capabilities
– **Profile-Based Fog Settings**: Each profile has optimized fog parameters, with POTATO mode offering a clean no-fog aesthetic
– **Profile-Based Water Features**: Adjustable wave height and reflection intensity scaled per profile
– **Customizable Settings**: Fine-tune your experience via the shaders.properties configuration file
– **Optimized Codebase**: Fixed syntax errors and optimized lighting calculations for stable performance
– **Balanced Brightness**: Consistent lighting levels across all performance profiles

### Visual Features

– **Dynamic Lighting**: Realistic day/night cycles with smooth transitions
– **Water Effects**: Animated waves with adjustable height and reflective surfaces
– **Atmospheric Effects**: Configurable atmospheric scattering per profile
– **Underwater Rendering**: Fixed underwater view with improved visibility
– **Tone Mapping**: Realistic color grading for natural-looking scenes
– **Clean Aesthetic**: Bloom disabled intentionally for a crisp, uncluttered look

## Performance Profiles

| Profile | Description | Best For |
|———|————-|———-|
| **POTATO** | Minimal effects, no fog, basic water, maximum performance | Low-end PCs, laptops, integrated graphics |
| **LOW** | Light effects, light fog, basic waves | Entry-level GPUs, older hardware |
| **MEDIUM** | Standard effects, moderate fog, standard waves | Mid-range systems, balanced performance |
| **HIGH** | Enhanced effects, normal fog, high waves with refraction | High-end GPUs, detailed visuals |
| **ULTRA** | Maximum effects, reduced fog for clarity, extreme waves, all features | Top-tier hardware, screenshot-quality visuals |

### Profile Details

**POTATO**
– Disabled fog for maximum visibility and performance
– Basic water rendering without wave animation
– Minimal post-processing overhead
– Ideal for achieving high frame rates on limited hardware

**LOW**
– Light atmospheric fog for depth
– Simple wave animations
– Reduced effect complexity
– Good balance for budget GPUs

**MEDIUM**
– Standard atmospheric scattering
– Moderate wave height and reflection
– Full feature set at reduced intensity
– Recommended for most modern systems

**HIGH**
– Enhanced atmospheric effects
– High wave height with water refraction
– Improved reflection quality
– Suitable for dedicated gaming GPUs

**ULTRA**
– Maximum visual fidelity
– Reduced fog density for crystal-clear long-distance views
– Extreme wave height (2.0x) with full reflection intensity (1.0)
– All advanced features enabled
– Requires high-end graphics hardware

## Water Effects

The shader pack features a sophisticated water rendering system with profile-scaled parameters:

### Wave Height Scaling
– **POTATO**: 0.5x (minimal animation)
– **LOW**: 0.6x (basic movement)
– **MEDIUM**: 1.0x (standard waves)
– **HIGH**: 1.5x (pronounced waves)
– **ULTRA**: 2.0x (extreme wave height)

### Reflection Intensity
– Adjustable from 0.3 (subtle) to 1.0 (maximum reflectivity)
– Profile-tuned for optimal visual balance
– Dynamic based on viewing angle and lighting conditions

### Additional Water Features
– **Underwater View Fixes**: Improved visibility and color correction when submerged
– **Smooth Transitions**: Seamless blending between above and below water
– **Surface Reflections**: Environment mapping for realistic water surfaces
– **Refraction Effects**: Light bending at water surfaces (HIGH and ULTRA profiles)

## Installation

1. Download the shader pack ZIP file
2. Place the ZIP file in your Minecraft shaderpacks folder:
– Windows: `%appdata%/.minecraft/shaderpacks/`
– macOS: `~/Library/Application Support/minecraft/shaderpacks/`
– Linux: `~/.minecraft/shaderpacks/`
3. Launch Minecraft with OptiFine or Iris/Oculus installed
4. Navigate to **Options > Video Settings > Shaders**
5. Select the shader pack from the list
6. Click **Done** to apply

### Requirements

– Minecraft 1.16.5 or newer (recommended)
– OptiFine HD U G5 or newer, OR
– Iris Shaders / Oculus (for Fabric/Forge mod loaders)
– OpenGL 4.0 compatible graphics card (minimum)

## Configuration

### In-Game Settings

Access shader settings through:
**Options > Video Settings > Shaders > Shader Options**

Select your desired performance profile from the dropdown menu. Changes apply immediately without requiring a game restart.

### Advanced Configuration

For advanced users, edit the `shaders.properties` file located in the shader pack directory:

“`
shaderpacks/
Lechats-Shaders/
shaders/
shaders.properties <-- Edit this file ``` #### Key Configuration Options | Setting | Description | Range | |---------|-------------|-------| | `WAVE_HEIGHT` | Controls water wave amplitude | 0.5 - 2.0 | | `REFLECTION_INTENSITY` | Water surface reflectivity | 0.3 - 1.0 | | `FOG_DENSITY` | Atmospheric fog thickness | 0.0 - 1.0 | | `TONEMAP_TYPE` | Color grading algorithm | Various | ### Tips for Best Performance - Start with the **POTATO** or **LOW** profile and increase settings gradually - Monitor your frame rate using the F3 debug screen - Reduce render distance before lowering shader quality - Close background applications for improved performance - Update your graphics drivers to the latest version --- ## Troubleshooting **Low Frame Rates** - Switch to a lower performance profile - Reduce Minecraft render distance - Disable V-Sync in video settings **Visual Artifacts** - Ensure your graphics drivers are up to date - Try switching between OptiFine and Iris/Oculus - Reset shader settings to defaults **Water Not Rendering Correctly** - Verify you are using a compatible Minecraft version - Check that your GPU supports the required OpenGL version - Try resetting the shader pack configuration --- ## License This shader pack is provided as-is for personal use in Minecraft. Redistribution or modification should respect the original licensing terms of any included code libraries.

Lantern-shader

# LanternShader
A lightweight shader pack~


#### About:
This is a shader pack featuring beautiful color palettes and pixelated shadows.
It is lightweight enough to have minimal performance impact, allowing it to run smoothly even on some integrated graphics cards.

![Forest in the sun](https://cdn.modrinth.com/data/cached_images/1cdf7a5283134c823588133854a79606018f70a0.jpeg)

KUDA Shaders

[![KUDA SHADERS](https://cdn.modrinth.com/data/cached_images/d6d042e09695cf15a6b323c2d79e11772a3a6181.png)](https://modrinth.com/shader/kuda-shaders)

![Divider](https://tr7zw.github.io/uikit/divider_faded/Divider_04.png)

[

![Discord Button](https://tr7zw.github.io/uikit/social_buttons_icon/Discord-Button-64.png)](https://discord.gg/FVH3GaMHJz)
[![GitHub Button](https://tr7zw.github.io/uikit/social_buttons_icon/Github-Button-64.png)](https://github.com/T1taniumF0rge-Industries-Inc/kuda-shaders)
[![Modrinth Button](https://tr7zw.github.io/uikit/social_buttons_icon/Modrinth-Button-64.png)](https://modrinth.com/shader/kuda-shaders)
[![Ko-fi Button](https://tr7zw.github.io/uikit/social_buttons_icon/Kofi-Button-64.png)
](https://ko-fi.com/titan1um)

![Divider](https://tr7zw.github.io/uikit/divider_faded/Divider_04.png)

**WIP! Expect bugs and errors!**

**This shader provides detailed Minecraft gameplay that’s compatible with Iris and OptiFine!**

![KUDA Banner](https://cdn.modrinth.com/data/cached_images/63a6099805487e97736d473fcf52d3584e72bc2c_0.webp)

# 📝Introduction:
KUDA Shaders is a detailed and polished shader pack designed to enhance Minecraft’s visuals without adding unnecessary effects. It focuses on realistic lighting, dynamic fog, and clean color grading to create a balanced and immersive experience. With strong compatibility and flexibility with various features to choose from, it offers high-quality semi-realistic visuals while remaining lightweight (if customized in Iris shader pack options) and thus suitable for any modern PC!

![Divider](https://tr7zw.github.io/uikit/divider_faded/Divider_04.png)

# 📥Installation:
This shader pack provides detailed Minecraft gameplay that’s compatible with Iris and OptiFine! This shader is *made for* **all versions and snapshots between 1.6.1 and 26.1.1**.

⚠️**It is recommended to change the shader packs quality by going to Iris’ shader pack options when loading the shader to suit your PCs components!** *If you load something too performance-intensive* (like _Ultra_ or _**Cinematic**_ mode), *your GPU will have a hard time to render everything and you will get very bad and unstable framerates!* Use the chart below to see what mode is best suitable for you:

| Shader pack quality | Suitable for |
| — | — |
| Lowest | Low-end PCs/laptops |
| Low | Low-end PCs/laptops |
| Medium | Low-end and medium-end PCs/laptops |
| High | Medium-end PCs/laptops |
| _Ultra_ | _Medium-end and high-end PCs/laptops_ |
| _**Cinematic**_ | _**High-end PCs/laptops only!**_ |

![Divider](https://tr7zw.github.io/uikit/divider_faded/Divider_04.png)

# ✨Features:
Check them out in the Iris shader pack options menu (_default keybind to open Iris menu:_ “0”)!

![Divider](https://tr7zw.github.io/uikit/divider_faded/Divider_04.png)

# 🛠️Versioning:
This shader pack uses the following versioning system:
– **Base pack:** standard versioning
– -> *e.g.* **1.4.0, 2.4.4,…**

![Divider](https://tr7zw.github.io/uikit/divider_faded/Divider_04.png)

Credits:

KUDA Shaders is inspired by [DeDelner](https://dedelner.net/)’s original KUDA Shaders

# 💘 Support me!
To help me and make me develop more fascinating projects, share and recommend this shader. Thank you so much!!!

You can also try my other projects [here](https://modrinth.com/user/Titan1um) or the projects me and Polr made [here](https://modrinth.com/organization/titan1um-x-polr)! 😀

![Divider](https://tr7zw.github.io/uikit/divider_faded/Divider_04.png)

Kappa Shader

[![Kappa Shader Banner](https://rre36.com/wp-content/uploads/2021/03/Kappa-Banner.jpg “Kappa Shader Banner”)](https://youtu.be/QWAb4RLTiMk)

## **What is the Kappa Shader?**
A shaderpack that aims towards a realistic, but also authentic look. So it is not plainly using physically accurate vales and equations like many other packs do. Instead, while still using many accurate calculations, it is tweaked to reproduce what you could observe in nature, which usually goes beyond just having equations to describe most phenomenons.

## **What features does it offer?**
* Dynamic soft shadows
* Screen-space path-tracing (SSPT)
* Temporal Anti-Aliasing and Upscaling (TAAU)
* Procedural realistic skybox with multiple cloud layers
* Screen-space reflections and optional offscreen environment reflections (when enabling the reflection capture)
* Volumetric fog
* Random per-day and daytime driven weather parameters controlling clouds and fog
* labPBR resourcepack support
* Various optional lens effects such as depth of field, lens flares and vignette
and many, many more.

## **Any Requirements?**
* Optifine for 1.16 or newer/Iris 1.5.0 or newer
* GTX 1050/RX 560 or similar/better (has to support OpenGL 4.0, something faster than those is recommended though)
* Windows/Linux
* **DUE TO REPEATED ISSUE-REPORTS: Intel HD 5000 Graphics and older are NOT supported!**

## **External Links:**
* My Website: [Link](https://rre36.com/kappa-shader)
* My Discord Server: [Link](https://discord.gg/y5xzQ6H)

[![Become a Patron](https://rre36.com/wp-content/uploads/2023/05/Patreon_ForEmbed.png)](https://www.patreon.com/bePatron?u=19790203)