RedHat Shaders
– About
RedHat is a shaderpack that for Iris and Optifine.
It is an edit of an old version of Chocapic13, and has many features.
RedHat’s main features are lighting effects such as Godrays (3D, or 2D, if you have a low-end machine), Shadows, Underwater Light Absorption, and many more.
The shaderpack features reflections too, and reflects some light on all surfaces, to make everything look more similar to the Minecraft trailers style.
There are many cinematic options such as Lens Flares, Depth of Field (Chromatic Aberration included), Grain, Tilt Shift, and others.
The colors, which change depending on the time, make everything more realistic yet they keep the fantasy vibe.
There are many effects related to movement as well. All foliage or hanging things such as lanterns wave. Along those there are Waving Hand and Waving Camera options too, configurable as well.
If that wasn’t enough, RedHat supports all versions from 1.7.10 up to 1.21, and it supports custom skyboxes!
Lastly, there are many atmospherics effects such as Fog and Clouds, Round moon and sun, and other things like PBR support, Auto-Exposure, Stars, and many, many other things.
There are a lot of ways you can customize the shaderpack, and make it look like the way you want.
– Requirements
GPU: Must support OpenGL 3.2 and have at least 1GB of VRAM. AMD, NVIDIA and Intel are all supported (You’ll have to decrease some settings to play smoothly with Intel GPUs).
CPU: Must have a minimum clock speed of 1GHz
RAM: Must have located at least 1.5-2GB of RAM to your game
OS: Windows (7,8, 8.1, 10, 11), Linux (Mesa drivers might lead to issues)
Shadermod: Optifine or Iris
MC Version: 1.7.10, up to 1.21
> Light Settings Recommendation: i3/i5 3-4th Gen, 4GB DDR3 RAM, GT 1030 2GB GDDR5
> Balanced Settings Recommendation: i5/i7 8-9th Gen, 8GB DDR4 RAM, GTX 1050 Ti 4GB GDDR5
> Heavy Settings Recommendation: i5/i7/i9 10th+ Gen, 16GB DDR5 RAM, GTX 1660 Ti 6GB GDDR6
If you use RedHat without meeting these requirements, then keep in mind you’ll take a risk.
RedHat is a pretty heavy shaderpack, thus do not expect it to be FPS friendly on the default settings.
Raincore

—
The rain never stopped in 1998.

[](https://github.com/myueqf/Raincore/stargazers)
#### About:
Raincore is a shader pack that captures the petrichor scent of moist earth after the rain, featuring distinct pixelated effects and grain/lo-fi.
This is my fifth shader pack, built upon my previous work, [Lantern](https://modrinth.com/shader/lantern-shader). I hope you enjoy it! (^-^)
#### Performance:
No high-end hardware is required; integrated graphics are sufficient for a smooth experience.
For the best visual balance, a render distance of 8 chunks is recommended. While you can go lower, it is best kept between 8 to 11 chunks.
#### Links:
– >[Github](https://github.com/myueqf/Raincore)
– >[Discord](https://discord.gg/9ATsdr2ms7)
– >[CurseForge](https://www.curseforge.com/minecraft/shaders/raincore)
#### FAQ:
– **Q**: Can I include this shader in my Modpack?
– **A**: Distributing this shader as part of a modpack without modifying its source code is not considered creating a derivative work. Other components of the modpack are not bound by the GPLv3 license.
Prismarine Shader
**ABOUT**
+ Prismarine is a BSL Shaders edit. It aims to provide beautiful visuals at moderate performance cost.
**KEY FEATURES**
+ Fancy volumetrics (clouds, fog, Nether & The End smoke)
+ Custom sky effects (nebulae, auroras, planar clouds, stars, moon smoke)
+ Integrated PBR resourcepack
+ Cinematic blur effects (depth of field, motion & distant blur, bloom)
+ Fancy water effects (refraction, caustics, light absorption & scattering and underwater light shafts)
Pollution 2035 Shaders
## Pollution 2035 Shaders
As hazy as smog, as haunting as memory.
Make you experience both cinematic immersion and smooth gameplay.
### Features
#### Performance without compromise.
Optimized from LIGHT Shaders (Chocapic13’s Shaders’ fork) core,
Stripped away resource-heavy effects that don’t serve the atmosphere,
Delivers stable FPS even in entities dense zones.
#### Distinctive polluted aesthetic.
Not just another “pretty” shader pack—
Crafted to immerse you in a world choked by industry.
Let you experience the movie environment as if you were there.
Plus unique post-processing exclusive to this pack.
#### Adaptive darkness handling.
Nether and caves feel appropriately oppressive without becoming unplayable—
specialized exposure adjustment ensures visibility while preserving the grim mood.
### Requirements
– Iris Shaders, Oculus Shaders or OptiFine.
– OpenGL 1.2 support.
– An ordinary GPU. (even extremely below average)
### *If you want to support my work, you can subscribe to my [Patreon](https://www.patreon.com/Author87668/join) membership.*
Photon Shaders
## Community
* Join my [discord server](https://discord.gg/ngEW66HScd) for questions, suggestions and development updates
* You can also [donate](https://ko-fi.com/sixthsurge) if you would like to say thanks
#### Frequently asked questions
1. “When will Photon be released for _new Minecraft version_?”
– Shader packs are generally not very dependent on MC versions; as long as Iris is available, Photon should just work.
## Features
* Fully revamped sky, lighting and water
* Detailed clouds with several layers and many different cloud types
* Immersive weather system providing different skies each day
* Voxel-based colored lighting (enabled with Ultra profile, requires Iris)
* Screen-space reflections
* Volumetric fog
* Soft shadows with variable-size penumbras
* Detailed ambient occlusion (GTAO)
* Camera effects: bloom, depth of field, motion blur
* Much improved image quality with TAA, FXAA and CAS
* Advanced temporal upscaling (disabled by default) for low end devices
* Extensive settings menu allowing you to customize every aspect of the shader
* Full labPBR resource pack support
## Compatibility
### Shader loaders
* [Iris](https://irisshaders.dev/download) (recommended)
* Iris is a modern shader loader with far better performance, mod compatibility and developer features than OptiFine
* Some features (Colored Lighting) will only work on Iris
* [OptiFine](https://optifine.net/home)
### GPU vendors
* Nvidia
* AMD
* Intel
* **NOT** compatible with Apple GPUs (Metal)
### Mods
* [Voxy](https://modrinth.com/mod/voxy)
* [Distant Horizons](https://modrinth.com/mod/distanthorizons)
## Showcase videos
## Acknowledgments
* Settings menu translations:
* [NakiriRuri](https://github.com/NakiriRuri) and [OrzMiku](https://github.com/Orzmiku) (Chinese)
* [Jmayk](https://github.com/Jmayk-dev) (Italian)
* [Timtaran](https://github.com/Timtaran) (Russian)
* [Emin](https://github.com/EminGT) – Shadow bias method from [Complementary Reimagined](https://www.complementary.dev/shaders/) (fully fixes peter panning and light leaking underground!)
* [DrDesten](https://github.com/DrDesten) – Depth tolerance calculation for SSR (helps to prevent false reflections)
* [Jessie](https://github.com/Jessie-LC) – f0 and f82 values for labPBR hardcoded metals
* [Sledgehammer Games](https://www.sledgehammergames.com/) – Bloom downsampling method used in Call of Duty Advanced Warfare (described [here](http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare))
* http://momentsingraphics.de/ – Blue noise texture
* [NASA Scientific Visualization Studio](https://svs.gsfc.nasa.gov/4851) – Galaxy image
Pegasus Shaders
If you follow me on [YouTube](https://m.youtube.com/@timetravelbeard3588?si=gBJoIsu4O9kolu_r), or play with any of my heavy shaders, you know I like to push the limits and do things that no one has done before. But those shaders are heavy!!
The aim of this shader is to mix some of the state of the art and never done before features of my hard to run shaders ‘[Icarus](https://www.patreon.com/timetravelbeard)’ and ‘[CTMPOMFIX](https://www.curseforge.com/minecraft/shaders/ctmpomfix-shader-chocapic13-shaders-edit)’, and the performance of my very fast Vanilla+ shader ‘[Simply Upscaled](https://modrinth.com/shader/simply-upscaled)’.
–
This is Pretty Early in development.
If you would like to support development, play with my more top-tier shaders ‘Icarus’, get early access to dev builds and new features, or just say thank you, please join [my Patreon](https://www.patreon.com/timetravelbeard).
If you would like support, to share screenshots, make requests, or join the community, please join [my discord](https://discord.gg/S6F4r6K5yU).
–
** ‘Vx’ versions (0.3.3 and up) get lower fps due to voxelizing for Colored Lighting. If you use 0.3.2 you will get better fps but not have Colored Lighting**
–
Current notable features:
-distant horizons support
-physics mod support
-photonics mod support (check alpha versions)
-crashing Beach waves (with physics mod and iris on 1.20.1 or higher)
-optional texture upscaling
-pbr
-speed (on lower presets)
-vanilla, cartoon, and realistic/fantasy styles
–
–
I hope you have fun!
Let me know what you think.
–
videos of what’s new:
– alpha versions aren’t tested on all hardware yet, please tell me about bugs or errors on discord.
–
discord: https://discord.gg/S6F4r6K5yU
Patreon: https://www.patreon.com/timetravelbeard
YouTube: https://m.youtube.com/@timetravelbeard3588?si=gBJoIsu4O9kolu_r
🖌️PaintBound
# 🖌️ **PaintBound Shader**
Transform your Minecraft world into a **living painting**! This unique stylized rendering shader brings an artistic painted aesthetic to your gameplay, featuring hand-drawn style outlines and dynamic paintwork that makes every block look like it was painted by an artist.
—
## 📺 **Trailer**
—
## ✨ **Features**
🖌️ **Paint filter** – A Kuwahara filter adds splotches of paint to the image
✏️ **Pencil-style outlines** – Give everything a hand-drawn appearance
🎨 **Color Palette** – Choose between two defaults or add your own custom color palettes
⚙️ **Extensive customization** – Tweak settings to match your artistic vision
—
## 💬 **Community & Support**

Join our Discord
Share screenshots, suggest features, or get help with the shader! Your feedback helps make **PaintBound** even better.
—
## 🙏 **Credits**
Special thanks to **XorDev** for allowing the use of block model distortion, Voronoi texture effects, and water glare techniques from the [Unsquare Shaderpack](https://github.com/XorDev/Unsquare-Shaderpack) that help bring this artistic vision to life!
Pagoda Shaders

[](https://www.youtube.com/@GlacierServicesMC)
### ABOUT
**Pagoda Shaders is a Japanese, Chinese, and Korean tradition-inspired shader pack with visuals reminiscent of old-style anime. It brings a soft, cultural aesthetic to Minecraft, offering a peaceful and nostalgic visual experience. Designed for fans of traditional East Asian themes, Pagoda Shaders blends elegance with performance-friendly visuals**
### Features
**Pagoda Shaders includes a beautiful pink-themed sunset, reflective water, and a gentle, serene atmosphere. It does not include waving foliage to ensure better performance on low-end and midrange PCs. However, it features waving water for added realism. Perfect for players who want artistic vibes with smoother FPS.**
### BUGS
**Found a bug? Report it by creating a ticket under the bug category in our Discord server. Your feedback is important and helps us improve Pagoda Shaders for everyone. Every bug report is appreciated and brings us closer to a perfect visual experience.**

Orion Shaders
**[PLEASE DISABLE CLOUNDS IN VIDEO SETTINGS FOR BEST RESULTS]**
# Orion Shaders
## About
Orion Shaders is a high quality Minecraft Shaderpack to make your world have a more cinematic look and feel. It features beautiful lighting, heavy customization, realistic shadows, wavy water, realistic sky textures, and colorful block lighting to take your playing experience to the Next level!
## FEATURES
Check out the Changelog to find the list of features.
**TESTED ON IRIS + FABRIC 1.21.11 AS OF NOW.**
OPAL Shaders
# ABOUT
OPAL Shaders is a shaderpack for Minecraft Java Edition based on [BSL Shaders](https://bitslablab.com/bslshaders/) created by Capt Tatsu.
It aims to blend a fantasy atmosphere with natural colors and contrast while staying true to Minecraft’s original style.
If you’re using Iris, I recommend installing [LambDynamicLights](https://modrinth.com/mod/lambdynamiclights) mod for dynamic lights.
# AGREEMENT
### You’re allowed to:
– Use this shaderpack for taking and sharing screenshots and videos.
– Publish your heavily modified version of the pack if both OPAL and BSL shaders are clearly credited (including their authors) and the name of your edit is original.
### You’re not allowed to:
– Redistribute the shaderpack without my permission.
– Claim (and rename) my shaderpack (or its code) as your own.