Vanilish Shaders

![Vanillish](https://cdn.modrinth.com/data/cached_images/35f7e598359b8d699163a7e35075ed2ae3da5940_0.webp)

![The end](https://cdn.modrinth.com/data/cached_images/f6c3e0a4470166ce0182e7a6f730327ff0e50fa3_0.webp)

## **Vanilish Shaders**

Vanilish Shaders are lightweight shaders designed to bring a realistic atmosphere to the Minecraft world while maintaining the classic vanilla feel. These shaders provide soft lighting, natural water reflections, and warm sky and world colors.

With a balance between visual quality and efficiency, Vanilish Shaders are suitable for a wide range of devices — from low-end to high-end PCs. They deliver a more vibrant gameplay experience while preserving Minecraft’s signature look.

This shader is a modification of MakeUp Ultra Fast Shaders, with improvements in color, lighting, and atmospheric effects to achieve a more natural and immersive appearance.

### **Features :**

• Shadows

• Depth of field

• Temporary anti-aliasing

• Improved ambient occlusion

• Chromatic aberration

• Motion blur

• Volumetric clouds

• Volumetric light

• Reflexes

• Waving plants

• … and more

### **If you have any suggestions, found a bug, etc.,contact me on Discord. :**

▪︎ https://discord.gg/GfcRKJxXfk

### **Credits :**

Original creator: Javier Garduño Links:

 

• https://www.planetminecraft.com/mod/makeup-ultra-fast-shader

• https://www.planetminecraft.com/mod/makeup-ultra-fast-shader

• https://www.curseforge.com/minecraft/customization/makeup-ultra-fast-shader

• https://www.curseforge.com/minecraft/customization/makeup-ultra-fast-shader

### **BUG REPORTS :**

▪︎ https://discord.gg/ZgEWDbke

UShader

[![UShader Banner](https://rre36.com/wp-content/uploads/2023/01/UShader-Banner-23-01.jpg)](https://youtu.be/XPqMHXbSd4M)

## **What is the UShader?**
This shaderpack is a recreation of a modified version of SEUS v10.1 I used privately for a long time. Took me a while to match some of the unique looks the SEUS version had but I eventually figured it out.
Please note that this pack does **not** perform better than SEUS v10.1 with the default settings due to many new effects that didn’t exist in that version, like volumetric clouds and fog. With the correct settings however it is able to outperform it by a lot while producing much better visuals.
It is also important to note that this pack does **not** use any code from SEUS v10.1.

## **What features does it offer?**
* atmospheric sky
* volumetric fog
* volumetric clouds
* dynamic shadows
* soft shadows
* screen-space raytraced ambient occlusion (RTAO)
* water volume
* dimension support
* wind effects
* temporal anti-aliasing and upscaling (TAAU)
* motionblur
* bloom

## **Any Requirements?**
* Optifine for 1.16 or newer/Iris 1.5.0 or newer
* GTX 1050/RX 560 or similar/better (has to support OpenGL 4.0)
* something faster is generally recommended though
* Windows/Linux
* **DUE TO REPEATED ISSUE-REPORTS: Intel HD 5000 Graphics and older are NOT supported!**

## **External Links:**
* My Website: [Link](https://rre36.com/vanilla-plus)
* My Discord Server: [Link](https://discord.gg/y5xzQ6H)

[![Become a Patron](https://rre36.com/wp-content/uploads/2023/05/Patreon_ForEmbed.png)](https://www.patreon.com/bePatron?u=19790203)

True Black & White Shader (Grayscale)

The shader converts images in Minecraft to black and white using the average of the colors (R + G + B) / 3. It is applied to the world, but does not change the colors of the interface (GUI). ![Blocks](https://cdn.modrinth.com/data/cached_images/1629758fabac2a9426bb833f126ef6ad5a7e3025.png)

the Next Shader

This is a simple shader pack I created while learning. It will be completely open-source and free for everyone to use.
This shader pack includes some basic effects such as real-time shadows, simple PBR, basic global illumination, as well as atmospheric scattering and volumetric clouds. My skills are limited, so the quality is modest and the completion rate is not high. I will continue learning and improving it. Thank you for your understanding.
![screenshot in game](https://cdn.modrinth.com/data/cached_images/583e23d67a1074bc9d787fa7957de21ce9bfc00b_0.webp)

The Better Default

# The Better Default

A lightweight, high-performance shaderpack for Minecraft 1.21+, 26+.
Designed to look like “Minecraft 2.0” – keeping the vanilla feel while adding modern lighting, shadows, and atmosphere.

## Features
* **Dynamic Lighting**: Handheld torches light up the area.
* **Colored Lights**: Soul lanterns are blue, Redstone is red.
* **Better Water**: Reflective and blue, no more dark void.
* **Atmosphere**: Soft bloom, godrays, and waving foliage.
* **Performance**: Optimized for high FPS on Iris/Sodium.

## Compatibility
* Requires **Iris** (and Sodium).
* Works on Minecraft 1.21+, 26+.

Tachyon Shaders

![An image of a Sunset with “Tachyon Shaders” in bold text centered on top](https://cdn.modrinth.com/data/cached_images/c55ae30f3182201c67080afe17993cd5c8124b61_0.webp)

Tachyon is a highly customizable shader, with HDR, POM, reflections, Volumetric fog and clouds, shadows, Tonemapping, AO, and many other features. It’s optimized to be incredibly fast, often getting higher fps than even light shaders like fastPBR. I designed it to be able to both be a vanilla+ style shader for those who prefer more minimalistic improvements (in this mode it is even faster), as well as a more traditional high-visuals style.

# Known Issues
– the end and nether don’t have dedicated shaders yet so they’re really broken. working on a fix but it’s gonna take a bit

# Customizability
With every feature a shader adds, there’s one more feature you may not want. So Tachyon lets you customize *everything*. You don’t like shadows? Off. You find POM distracting? Off! You can customize Tachyon from just vannilla with shadows, to a full shader with reflections, HDR, ACES tonemapping, POM, etc.

# PBR Resource Pack
This shader looks way better with a PBR resource pack, since they provide extra details like how reflective each pixel is or a depth map. My favorite one to use is [sPBR](https://modrinth.com/resourcepack/spbr), as it remains 16×16 and very true to vanilla.

# PVP
This shader is fast enough and not nearly as distracting as others, so it’s actually usable in pvp, unlike many others. I know a lot of people (especially people who care about fps a ton) will not use this anyway, but I find that with high profile, visuals preset (and “nice water” under materials turned off as it makes it really hard to see shallow pools in pvp), my fps is consistently at my monitor’s max refresh rate.

# Credits
This is my first shader, and while I’d love to claim I wrote this all myself with no help, I did look at other shaders’ code for reference. Most notably:

1. [Solas Shader](https://modrinth.com/shader/solas-shader), which I based the clouds and water off of. The noise texture is a direct copy from this shader, so huge thanks to solas.
2. [XorDevs-Default-Shaderpack](https://github.com/XorDev/XorDevs-Default-Shaderpack) for a lot of the basic rendering, as it is basically a shader implementation of vanilla. Some code is very closely copied from this.
3. [Complementary Reimagined](https://modrinth.com/shader/complementary-reimagined), As I used it as a reference for screen space reflections and DH support.
4. [IterationT](https://drive.google.com/file/d/1rUvHaxnHmQCG5LvOL4I8kvoDpJu53lgV/view?usp=drive_link) for some POM reference. I am aware that this shader copied a lot of shaders, but I didn’t directly copy anything from this shader either.
5. [This Youtube Tutorial](https://www.youtube.com/watch?v=RjyNVmsTBmA) for shadows and other basics for how minecraft shaders work.

Other than the noise texture from solas, and I got explicit permission from Solas’ developer for that, I didn’t actually copy anything, so it doesn’t violate any of the shaders’ licenses.

Steadfast

![Distant Horizons](https://cdn.modrinth.com/data/cached_images/02c0efe87aebc3b89123abb2a367e56fddb1427f.jpeg)

Steadfast is a remarkably fast and unobtrusive shader pack with exceptional
attention-to-detail. Easy on the eyes and on your computer, Steadfast massively
improves the graphical quality and realism of Minecraft without getting in the
way of actually playing the game.

Steadfast is free and open-source software developed by coderbot, and can be downloaded from https://modrinth.com/shader/steadfast-shaders (Modrinth), https://www.curseforge.com/minecraft/shaders/steadfast (CurseForge), or https://github.com/coderbot16/Steadfast (GitHub). Anyone can modify and distribute it under the terms of the GNU General Public License, version 3.

## How fast is it really?

Steadfast runs great even on midrange laptops from 5+ years ago, with the
default High profile delivering a smooth 60+ FPS experience on most computers
capable of running Minecraft. On computers with a dedicated high-end graphics
card, Steadfast flies and even the High profile can reliably reach 250-500 FPS.
With a lower profile, it runs playably even on a Raspberry Pi!

Steadfast is designed for mobile / integrated graphics hardware, and is built to
require minimal graphics memory bandwidth and only moderate graphical compute
power.

## Features

* Semi-realistic atmosphere with high-quality sky and fog
* Real-time shadows cast by the sun and moon
* Foliage that waves with the wind and has subsurface light scattering
* Perfectly-tuned lighting to give the illusion of bright sunlight and darker
nights and interiors, but without excessive changes in brightness or contrast,
or obtrusive effects like auto-exposure
* Approximate light shafts (“godrays”) from the sun and moon
* Exceptionally detailed water waves with actual visual depth, reflection,
refraction, and realistic absorption based on water depth
* Water and ice can reflect anything visible on the screen
* Sunlight and moonlight cast bright water caustics on underwater surfaces
* Windswept high-altitude cirrus clouds as well as support for Minecraft’s
standard blocky clouds
* Note: Neither are enabled on the default profile for now.
* Ambient occlusion through Minecraft’s built-in smooth lighting
* Integration with the Distant Horizons and Voxy mods, which offer extreme
render distances without significant performance loss
* Wide compatibility with other mods and modpacks, including support for
high-performance rendering pathways in mods like Create (through the
Colorwheel add-on mod)

## Platform compatibility

Steadfast supports the following hardware and underlying platforms:

* NVIDIA, AMD, and Intel GPUs
* macOS, including Apple Silicon
* Linux, including most hardware supported through the open-source Mesa graphics
drivers, such as the Raspberry Pi and the Steam Deck.
* Minecraft 1.18.2 and above using the Iris shader mod (Iris 1.5 or newer).

## Current limitations

Steadfast has some notable limitations that I hope to resolve in the future:

* Steadfast does not currently support any version of OptiFine.
* Steadfast offloads a ton of calculations to the CPU, but the feature used
to do this (“custom uniforms”) works a bit differently in OptiFine compared
to Iris and porting will take a lot of effort as a result.
* Steadfast lacks support for any dimension other than the Overworld, which
includes a lack of any well-tuned support for the Nether and End.
* To support another dimension basically requires making a new visual style
for the shader. This can take months of work to get right.
* The current Nether / End appearance is entirely playable and lacks the
same serious bugs you might normally expect from shaders lacking dimension
support, but not optimized or tweaked to the same level of quality as the
Overworld dimension. In other words, it basically just works on accident.
* Steadfast does not currently support colored lighting.
* This is really hard to implement in a high-performance and high-quality
way, but I am looking into it and fortunately there is prior art in the
community.
* The current default profile has some issues when underwater and lacks clouds.
* This profile is mostly playable otherwise, and you can enable existing
cloud options if you prefer. Fixes for both are under development.

## Support policy

* I aim for a high standard of quality in my software, and the goal of the beta
testing phase is to find and fix any bugs, stylistic issues, and similar
defects.
* Please try to avoid duplicate bug reports, and use your best judgement when
trying to find out if a bug is in Steadfast, Iris, Minecraft, another mod, or
your graphics drivers / system, but if you aren’t sure, please feel free to
submit a report.
* We aren’t able to help you get Steadfast working properly on phones and mobile
devices running Android or iOS, even with software like PojavLauncher, due to
widespread correctness issues and bugs in the graphics drivers and required
compatibility layers.

## Credits

* Steadfast takes heavy visual inspiration from Sonic Ether’s Unbelievable
Shaders (SEUS), especially SEUS Renewed, as well as some of Chocapic13’s
shaders. SEUS is a great shader pack, and I hope you enjoy this implementation
of a similar visual style!
* Steadfast would not be possible without the Iris shader loader, in particular
the continued development & maintenance by IMS212 allows Steadfast to work on
many Minecraft versions with minimal fuss on the side of Steadfast.
* I would also like to thank my dedicated testers who helped highlight and
uncover many of the bugs and issues fixed in the development of Steadfast!

Static Shader

Adds vhs effect, soft shadows, bloom, wavy water.
Attempting to make the visuals like those old photos taken in PSP/original iphone.

This is a really early project, don’t expect much. There are a bunch of stuff I need to fix and I am new to this whole minecraft shaders thing.

SSRE Shader

![SSRE](https://cdn.modrinth.com/data/cached_images/435b34eae4759337906bbb0fa223fabb36c72262_0.webp)

# Scripty Shader: Re-coded Edition (SSRE)
**Balanced performance and visuals for low-end devices.**

## 💥 Key Features

### Terrains
– Half Lambert & Dot Shading [T] [M]
– Cloud Shadows [T] [H]
~~- Procedural Stars [T] [L]~~ (currently unavailble)
– Enchanced water with sun specular [L]
– Selectable water type [C] [D]
– Selectable fog type [C] [D]
### Post Processings
– Grain [T] [L]
– Dithering [T] [L]
– Bloom (5 taps cross blur) [T] [H]
– Sun glow with 0 performance impact [T] [L]

**[T]** Toggleble in shaderpack setting.

**[C]** Choosable/Selectable in shaderpack setting.

**[L]** Low impact.

**[M]** Medium impact.

**[H]** High impact.

**[D]** Depend on your ajustments.

## 🌄 Performance-to-Visual Balance
SSRE is optimized by:
– **Using cheap functions, logic & calculation:** Avoids harmful calculation techniques like heavy if-statements, complex loops, and high-sample composites.
– **FPS:** Experience smooth gameplay without sacrificing the shaders signature vibrant color cycles.

### 🛠️ Hardware Compatibility
You can confidently run this shader across a wide variety of hardware with following requirements:

| Platforms | GL version | A Must |
| :— | :— | :— |
| Android | GLES 3.2+ | 1.1+ Vulkan |
| PC | OpenGl 2.1+ | AMD graphics cards and up (Low end – High end) |

Example comparison for androids. (Based on tested devices)

| Feature | Samsung Galaxy A10 (2019) | Samsung Galaxy A06 (2024) | Status |
| :— | :— | :— | :— |
| **GPU** | Mali-G71 MP2 | Mali-G52 MC2 | A10 Incompatible / A06 Compatible |
| **Architecture** | Bifrost (1st Gen) | Bifrost (2nd Gen) | A10 Incompatible / A06 Compatible |
| **Vulkan Version** | Vulkan 1.0 / 1.1 | Vulkan 1.1+ | A10 Incompatible / A06 Compatible |
| **Android OS** | Android 9 (Upgradable to 11) | Android 14 | A10 Incompatible / A06 Compatible |

### ☕ Platforms Compatibility
Current compatibility status.
| Platforms | Driver | Status |
| :— | :— | :— |
| **Every Pc** | Any | ✓ Full Support |
| **Pojav/Zalith & Other Mobile Launcher /w Iris & Sodium** | Zink | ✓ Full Support |
| **Pojav/Zalith & Other Mobile Launcher /w Iris & Sodium** | Virgl | ✓ Stable|
| **Pojav/Zalith & Other Mobile Launcher /w Iris & Sodium** | MobileGlues | ✓ WIP/Testing RC0.1 |


### 📌Future plans

– Distant Horizon support
– Improvement on water (in progress)
– Improve the look, feels and atmosphere of shader.
– Dimensions shader.
– Biome specific atmosphere.

### 📈 Project Status
[I] In progress
[R] Ready but did not release yet
[B] Im on the break
[D] Done (Released)

**[I]** Working on RC0.4

Spoiler

![RC0.4 Preview](https://cdn.modrinth.com/data/cached_images/3c871e880f9c366d250f6b308cf172980f91324f_0.webp)

– More customizable
– More soon

### 📝 Author’s Note

*For optifine: Is currently untested. (and appear to be very broken on old versions of minecraft).*
*It is best to use mc versions with official support of **Iris & Sodium** for best compatibility and stability*.

*Shader is still in alpha stage. Bugs can be reported via [SSRE Telegram](https://t.me/SSRERC)*

[See progress (Via GitHub)](https://github.com/808scripty/Scripty-Shader-Re-coded-Edition)

Spring Shaders (Chun)

# Introduction

“Spring” sets a tone of freshness and nature, using soft and bright colors to create a tranquil and harmonious atmosphere. As the harsh winter melts away and all living things recover, who is it that plucks the strings of the season and plays the movement of life? The brand-new shader work, **Spring v2**, will take you into a dreamlike utopia.

## Shader Information

This shader is a practice work I wrote while studying the course *Games202 – High Quality Real-Time Rendering*. I consider it a sequel to the “Spring” series of shaders; you can view it as a refactored/completed version of *Spring v1*. “Spring” is the codename I used when creating texture packs ten years ago, and I have continued to use this designation.

Below are the effects included in this shader:

### Lighting System
* Path Traced Global Illumination (PTGI) and Ray-Traced Colored Lighting (Requires Iris, disabled by default).
* Reflective Shadow Maps (RSM) with denoiser and screen space light leak suppression.
* PCSS Soft Shadows, Cloud Shadows, Colored (Glass) Shadows, and Screen Space Shadows supporting both near and far distances.
* Ground Truth Ambient Occlusion (GTAO).
* Handheld Dynamic Lighting with colored light support (Syncs with Ray Tracing/Colored Lighting settings).

### Atmosphere System
* Physically Based Atmospheric Scattering and Atmospheric Fog.
* Volumetric Fog, 2D Planar Clouds, Volumetric Clouds, and Screen Space Godrays.
* Unique sunrise and sunset hues.
* Celestial bodies (Sun, Moon, Stars).

### Water and Translucency
* Three wave patterns and Wave Parallax.
* Water Fog, Underwater Volumetrics, and Immersive Underwater Effects.
* Water Refraction simulation and Screen Space Reflections (SSR).
* Water Caustics and Dispersion effects.
* Translucent Object Shadows, PBR Reflections, and Translucent Refraction simulation.

### Material Rendering
* Supports Normal Mapping, Smooth Parallax, and Voxel Parallax.
* Physically Based Rendering (PBR) for reflections, specular highlights, and material interactions.
* Rain puddles, ripples, and wet surface reflection effects.

### Post-Processing
* High-quality Bloom, Auto Exposure, Simple Filters, Tone Mapping, Motion Blur, Depth of Field (DoF), Vignette, and Lens Occlusion.
* Temporal Anti-Aliasing (TAA), Robust Contrast Adaptive Sharpening (RCAS), and Anisotropic Filtering.

### Others
* Exclusive effects for Night, Rain, The End, and The Nether.
* Natural foliage waving animations.
* Full English shader settings interface.
* Supports Distant Horizons, Voxy (Basic/Partial support), Kaleidoscope Cookery, Farmer’s Delight, and Biomes O’ Plenty.

## Ray Tracing Comparison
**Top:** Ray Tracing / Colored Lighting Enabled.
**Bottom:** Standard Rendering
![PT](https://cdn.modrinth.com/data/cached_images/a6490676a23593f1575de14eaef19b7dcc18cd00.jpeg)
![RSM](https://cdn.modrinth.com/data/cached_images/e31b0fae99c4be85b47f3f9642a91b52b3b35e3d.jpeg)

![PT](https://cdn.modrinth.com/data/cached_images/3264da138136251f64f88769872c8fc63a72ae2b.jpeg)
![RSM](https://cdn.modrinth.com/data/cached_images/5de2e52380a521999b12e078592f8dd3c7f94c1d.jpeg)

![PT](https://cdn.modrinth.com/data/cached_images/ded5c62c6610b29cbe2ec09724be733c5bef8d6f.jpeg)
![RSM](https://cdn.modrinth.com/data/cached_images/74aee000f5ed37990f385992333c3ff2c8460c8a.jpeg)