Pollution 2035 Shaders

## Pollution 2035 Shaders

As hazy as smog, as haunting as memory.

Make you experience both cinematic immersion and smooth gameplay.

### Features

#### Performance without compromise.

Optimized from LIGHT Shaders (Chocapic13’s Shaders’ fork) core,

Stripped away resource-heavy effects that don’t serve the atmosphere,

Delivers stable FPS even in entities dense zones.

#### Distinctive polluted aesthetic.

Not just another “pretty” shader pack—

Crafted to immerse you in a world choked by industry.

Let you experience the movie environment as if you were there.

Plus unique post-processing exclusive to this pack.

#### Adaptive darkness handling.

Nether and caves feel appropriately oppressive without becoming unplayable—
specialized exposure adjustment ensures visibility while preserving the grim mood.

### Requirements

– Iris Shaders, Oculus Shaders or OptiFine.
– OpenGL 1.2 support.
– An ordinary GPU. (even extremely below average)

### *If you want to support my work, you can subscribe to my [Patreon](https://www.patreon.com/Author87668/join) membership.*

Phoxel PT

## Please read!
This shader is still in beta, expect to encounter issues, because you will. When you do come across issues, let me know about it! I am actively working on improving and fixing up Phoxel, and your help will make it a lot easier

## About Phoxel
Phoxel was started because of a lack of publicly available path tracing shaders for Minecraft, and was originally meant to be purely vanilla in it’s style. But with the 0.6 re-release, Phoxel is starting to take on it’s own visual style, and I now strive for Phoxel to capture some of the beauty of real life, mixed with the unique ambience and blocky beauty of the Minecraft we’ve all come to love.

Phoxel currently covers two shaders: Phoxel PT, and Phoxel Lite, some info will differ between the two. All new releases and features will come out on Phoxel PT before Phoxel Lite, but Phoxel Lite will have a few features before Phoxel PT, purely because some features are much easier to implement without path tracing.

## Phoxel PT
### Phoxel PT is designed for screenshots, if you want to use Phoxel for gameplay, please check out Phoxel Lite (Not yet available)
Phoxel PT is the original, with the goal of eventually capturing Phoxel, with it’s core philosophy, at it’s absolute best. (with some render time of course :P)

## Extra Info
Report issues and see up coming updates for the project on [Github](https://github.com/Despatra/Phoxel). See events, ask questions, and do more in the [Discord](https://discord.com/invite/GSF9D3Q2T5)

### Most Recent Update
Phoxel is back, but there are changes to how things will work:
1. I will no longer be releasing Beta versions, instead all projects will now only include releases and patches
2. All full releases will receive patches to make sure they work with the most recent version of Minecraft

Generally this does mean releases will be much more spread out in comparison to pre Phoxel Beta 0.5 releases, but I feel you all deserve not crappy shaders and projects.
I’m going to try a couple more things, but if what I try doesn’t work, or is something beyond me, Phoxel will not be able to be as performant as needed, and may move to a screenshot directed shader, rather than a real time path tracer, and the quality will probably never be comparable to others.

Pegasus Shaders

If you follow me on [YouTube](https://m.youtube.com/@timetravelbeard3588?si=gBJoIsu4O9kolu_r), or play with any of my heavy shaders, you know I like to push the limits and do things that no one has done before. But those shaders are heavy!!

The aim of this shader is to mix some of the state of the art and never done before features of my hard to run shaders ‘[Icarus](https://www.patreon.com/timetravelbeard)’ and ‘[CTMPOMFIX](https://www.curseforge.com/minecraft/shaders/ctmpomfix-shader-chocapic13-shaders-edit)’, and the performance of my very fast Vanilla+ shader ‘[Simply Upscaled](https://modrinth.com/shader/simply-upscaled)’.

This is Pretty Early in development.

If you would like to support development, play with my more top-tier shaders ‘Icarus’, get early access to dev builds and new features, or just say thank you, please join [my Patreon](https://www.patreon.com/timetravelbeard).

If you would like support, to share screenshots, make requests, or join the community, please join [my discord](https://discord.gg/S6F4r6K5yU).

** ‘Vx’ versions (0.3.3 and up) get lower fps due to voxelizing for Colored Lighting. If you use 0.3.2 you will get better fps but not have Colored Lighting**


Current notable features:

-distant horizons support

-physics mod support

-photonics mod support (check alpha versions)

-crashing Beach waves (with physics mod and iris on 1.20.1 or higher)

-optional texture upscaling

-pbr

-speed (on lower presets)

-vanilla, cartoon, and realistic/fantasy styles

I hope you have fun!

Let me know what you think.


videos of what’s new:


– alpha versions aren’t tested on all hardware yet, please tell me about bugs or errors on discord.

discord: https://discord.gg/S6F4r6K5yU

Patreon: https://www.patreon.com/timetravelbeard

YouTube: https://m.youtube.com/@timetravelbeard3588?si=gBJoIsu4O9kolu_r

🖌️PaintBound

# 🖌️ **PaintBound Shader**

Transform your Minecraft world into a **living painting**! This unique stylized rendering shader brings an artistic painted aesthetic to your gameplay, featuring hand-drawn style outlines and dynamic paintwork that makes every block look like it was painted by an artist.

## 📺 **Trailer**


## ✨ **Features**

🖌️ **Paint filter** – A Kuwahara filter adds splotches of paint to the image
✏️ **Pencil-style outlines** – Give everything a hand-drawn appearance
🎨 **Color Palette** – Choose between two defaults or add your own custom color palettes
⚙️ **Extensive customization** – Tweak settings to match your artistic vision

## 💬 **Community & Support**


Discord
Join our Discord

Share screenshots, suggest features, or get help with the shader! Your feedback helps make **PaintBound** even better.

## 🙏 **Credits**

Special thanks to **XorDev** for allowing the use of block model distortion, Voronoi texture effects, and water glare techniques from the [Unsquare Shaderpack](https://github.com/XorDev/Unsquare-Shaderpack) that help bring this artistic vision to life!

Pagoda Shaders

![Overview](https://cdn.modrinth.com/data/cached_images/36957eca7117a7a1b21804598612aadee508423a_0.webp)

[![YT](https://cdn.modrinth.com/data/cached_images/0f48639fd7b91b3a2c29f76ac474ba419a01a109.png)](https://www.youtube.com/@GlacierServicesMC)

### ABOUT

**Pagoda Shaders is a Japanese, Chinese, and Korean tradition-inspired shader pack with visuals reminiscent of old-style anime. It brings a soft, cultural aesthetic to Minecraft, offering a peaceful and nostalgic visual experience. Designed for fans of traditional East Asian themes, Pagoda Shaders blends elegance with performance-friendly visuals**
### Features

**Pagoda Shaders includes a beautiful pink-themed sunset, reflective water, and a gentle, serene atmosphere. It does not include waving foliage to ensure better performance on low-end and midrange PCs. However, it features waving water for added realism. Perfect for players who want artistic vibes with smoother FPS.**

### BUGS

**Found a bug? Report it by creating a ticket under the bug category in our Discord server. Your feedback is important and helps us improve Pagoda Shaders for everyone. Every bug report is appreciated and brings us closer to a perfect visual experience.**

![Discord](https://cdn.modrinth.com/data/cached_images/c952a5d53a7af1439b21e9a934efd0ef66cf42a4.png)

ONWARD Shader

# a fork of Lethal Shaders used in my modpack, ONWARD.
**ONWARD Shader** is a fork of **[Lethal Shaders](https://modrinth.com/shader/lethal-shaders)** which adds shadows, reflections, godrays, etc. all whilst maintaining a pixelated, retro look.

## ✨ main features
* pixelated shadows inspired by Vibrant Visuals
* water reflections (SSR) with adjustable quality
* godrays and atmosphere effects to enhance your world’s look
* all can be tweaked and toggled to your liking

## ⚙️ presets
* **Ultra Performance** – optimised for much lower-end systems
* **Performance** – like Balanced, except much lower fidelity
* **Balanced** – the default experience; should run well on most mid-range systems
* **Quality** – all settings enabled for the highest fidelity experience

## 📦 usage
this shader comes bundled in my modpack **[ONWARD](https://modrinth.com/modpack/onward)**, but is also available standalone for ease of access.

## 📜 license & credits
this project is based off of **[Lethal Shaders](https://modrinth.com/shader/lethal-shaders)** created by **[doonv](https://modrinth.com/user/doonv)**, which is licensed under the
**GNU General Public License v3.0 or later (GPL-3.0-or-later)**.

as a result, you may create a fork or modify this shader and share it under the same license.

### original project:
* **[Lethal Shaders](https://modrinth.com/shader/lethal-shaders)**

## ⚠️ notes
* this shader is still a work in progress
* visual behaviour may not be perfect
* some features may be experimental in future updates
* this can be due to instability with performance and/or visuals

## 🔧 development
**ONWARD Shader** is developed alongside the ONWARD modpack, meaning shader updates will typically release alongside modpack updates.

Oct-Path

## About

Oct-Path is a Minecraft shaderpack based on Octray Rewrite, an open source ray tracing shader developed by Bruce KnowsHow.
“Octray Rewrite” is an innovative ray tracing shader that supports unlimited render distance, i.e., raytracing the entire render distance (64x chunks, 384 height), and allows casting long distance rays at high speeds by implementing an Octree-like acceleration structure for ray tracing.
While “Octray Rewrite” has an excellent ray tracing mechanism, it was incomplete because it omitted drawing entities and omitted translucent processing including water, and so on. Therefore, Oct-Path was born to take advantages of this shader while not interfering with Minecraft gameplay.

## Requirements

– OptiFine 1.16.5 or newer (Iris is not supported)
– Graphics card supporting OpenGL 4.0 or later (newer ones are preferable)

## Installation

As a precondition, OptiFine is installed
– Minecraft > Video Settings… > Shaders… > Shaders Folder
so the shaderpacks folder is opened.
– Place the downloaded Oct-Path zip file in the shaderpacks folder. (No need to unzip the zip file)
– Select Oct-Path from the Shaders list.

## Special Thanks

Special thanks to BruceKnowsHow who developed “[Octray Rewrite](https://github.com/BruceKnowsHow/OctrayRewrite)”.

“Octray Rewrite” has been declared open source by the author, and moreover, BruceKnowsHow has also given his approval when I released Oct-Path, saying “Yep, you are free to release it”.
![OctrayRewrite: Now open sourced](https://cdn.modrinth.com/data/cached_images/ff9547cb8a4385caa63344694029cb18c1ae3104_0.webp)
![approval from BruceKnowsHow](https://cdn.modrinth.com/data/cached_images/4e6cc1e35ae704f9b255844c80a1e43a21857359.png)

Nuar

Nuar Shader is a shader that will
make a 60s movie out of your game.

![demo1](https://cdn.modrinth.com/data/cached_images/ecbceb6a779998c666a708b5de8374260d691406.png)

The shader makes your whole world black and white,
it’s great for feeling like a hero of old movies,
or taking beautiful screenshots.

# _INSTALL GUIDE:_
To make the shader work, you need to install the Optifine/[Iris](https://modrinth.com/mod/iris)(requires [Sodium](https://modrinth.com/mod/sodium))

After installation, download the shader archive and upload it to the shaderpacks folder in the minecraft root folder

![Nuar logo](https://cdn.modrinth.com/data/cached_images/b3a48dd09d15ade0a8651eb2f728641a19485fd2.png)

Noble Shaders

# Noble

![Noble](https://i.imgur.com/wm5zu5L.png)

Noble finds the perfect balance between performance and realism.
This Minecraft shader pack uses clever lighting techniques and powerful customization to create clean, immersive, and enjoyable visuals.

### Socials (click the banners)



## Releases

The project is in constant evolution. Therefore, you can expect bug fixes, new features, and
occasional issues along the way.

Noble will always remain **free and open source**. I started this project to learn computer graphics
and have fun, I do not want to monetize it.
You can still access paid, more engineered versions of Noble on my [Patreon page](https://patreon.com/Belmu).

I’ve poured hundreds of hours, many sleepless nights, and a lot of coffee into this project. I deeply
hope you enjoy the result!

Feel free to report bugs or discuss ideas on the [Discord server](https://discord.gg/jjRrhpkH9e).

## Supported Mods



        

## Requirements

* **[Optifine](https://optifine.net/home) or [Iris](https://www.irisshaders.dev/) for 1.16 (or newer)**
* A Nvidia graphics card (GTX 950 or newer) **OR** an AMD graphics card (R7 370 or newer)
* Windows or Linux (MacOS isn’t supported)

## License

> Noble is licensed under the [GNU General Public License V3.0](https://www.gnu.org/licenses/gpl-3.0.en.html).
> Consider reading the terms before modifying or redistributing this project.

minecraft CRT

# mCRT

mCRT is a simple highly customizable analog horror shader primarily designed to emulate CRT monitors.


### Features
– Customizable pixel size
– Various colorful overlays
– Fully adjustable fog
– Customizable scan flicker
– Variable screen static
– Chromatic aberration

![A screenshot of the minecraft CRT shader, showing a stone room with a fountain.](https://cdn.modrinth.com/data/ZeqDZZRS/images/2e428e32b1c6aea5fad09e38847b525877473414.png)

![A screenshot of the minecraft CRT shader, showing an endless stone hallway](https://cdn.modrinth.com/data/ZeqDZZRS/images/0684e95809ec858325f0ab90db357da8be1568fb.png)

![A screenshot of the minecraft CRT shader in NVG mode, showing a landscape at night](https://cdn.modrinth.com/data/ZeqDZZRS/images/2dd9f093abb76b3923902bbd8be855e5f75a4b14.png)

This shader is an adaptation (and expansion) of Xor’s wonderful CRT shader for GameMaker, which can be found [here](https://mini.gmshaders.com/p/gm-shaders-mini-crt).