Lyrae Shaders
Lyrae • Physically-Based Real-Time Path Traced Shaderpack
📌 **NOTICE:** This project is currently in _very early_ alpha stages. Expect issues, visual artifacts and varying performance. I have a huge roadmap. I’d appreciate any kind of feedback and your support!
## Features
– **Real-Time Voxel Path Tracing**
– Monte Carlo global illumination with multiple light bounces
– Fast voxel traversal via DDA algorithm
– AABB tracing for detailed sub-voxels
– **Sampling & Image Stability**
– Low-discrepancy blue noise sampling
– Flexible SVGF denoiser pipeline
– Next Event Estimation (NEE) for explicit sun sampling
– **Physically-Based Materials**
– Unified physically-based shading pipeline
– Support for **LabPBR** resource packs
– **Post-Processing**
– Filmic tonemapping
– Color grading
– Auto exposure adjustment
– Chromatic aberration
## Community
If you enjoy my shaderpack, you can support me & my studies here: [Buy Me a Coffee](https://buymeacoffee.com/kadir014) ❤️
You can join the [discord server here](https://discord.gg/eS7MzZHmWq), share screenshots or provide feedback and report issues.
## Attributions
– [Kirilpro6284](https://github.com/Kirilpro6284): 0th ray optimization to start in fragment position.
## PBR Support
Lyrae supports **LabPBR 1.3** standard. So make sure to use a resourcepack with **LabPBR** material support, here’s a [list of resourcepacks](https://shaderlabs.org/wiki/LabPBR_Supported_Packs#Resource_Packs) on shaderlabs site.
## Performance Tips
– I tried to write detailed descriptions for all settings, so you can hover over them in-game for more detailed performance tips.
– `Samples` is one setting with the most impact on the performance, because it increases the path complexity exponentially. Try to keep this at 1 if you want to enjoy real-time.
– You can try changing the `Resolution Scale` setting, lowering this from 100% will make the lighting quality lower.
– For most scenarios 3 bounces is enough. 2 bounces will not have indirect lighting, so GI will look less accurate.
– If you are in a *completely isolated* room where no sunlight is visible, you can try disabling NEE. Note that disabling NEE will break sun light.
– You generally shouldn’t mess with SVGF settings unless you know what you’re doing. If you are okay with noisy image you can disable spatial filtering.
Lux V1
# Lux V1






Lux is a high fidelity Minecraft Java Edition shader pack based on [Capt Tatsu’s BSL Shaders](https://bitslablab.com “Takes you to the BSL Website”).
By default, Lux is meant for mid- to high-end users, however offers a wide range of settings to make the shader truly yours.
While trying to be highly compatible across different hardware & software specification, aesthetically pleasing and gameplay-friendly, Lux also incorporates experimental and rarely-seen features.
It is getting updated frequently and still new to the game, but is accordingly using more modern tech to produce good looking visuals making it a shader pack definitely not to miss out on.
## Bug Reports
If you encounter any issues, please use the [GitHub issue tracker](https://github.com/TechDevOnGitHub/Lux-Shader/issues).
Lux V1: BrickCraft Edition
# Lux V1: BrickCraft Edition 🕊️

Lux is a high fidelity Minecraft Java Edition shader pack based on Capt Tatsu’s BSL Shaders.
With this exclusive Lux version, you get to play Minecraft with the popular BrickCraft resourcepack as the creator intended. I’ve been fortunate to have worked with Alex before he passed away and want to hereby honour his legacy and impact on the Minecraft community.
I am working closely with the BrickCraft team to allow for the best possible experience. Feel free to get in touch for any inquiries. For more information on BrickCraft please check here: https://brickcraft.de/.
## Bug Reports
If you encounter any issues, please use the [GitHub issue tracker](https://github.com/TechDevOnGitHub/Lux-Shader/issues).
Lumora Shader
Lumora is a cinematic Minecraft shader pack made to improve the game’s atmosphere while keeping the classic Minecraft feeling. It adds realistic lighting, improved clouds, reflective surfaces, glowing portals, detailed block effects, and a custom End sky for a more immersive experience.
The shader focuses on making worlds feel more alive with smoother visuals, better brightness balance, enhanced water, cleaner skies, and stronger dimension atmosphere. The Nether feels warmer and more intense, while the End has a unique space-like style with a darker and more cinematic look.
Lumora is designed for players who want Minecraft to look more beautiful, modern, and atmospheric without completely changing the original style of the game.
[CurseForge](https://www.curseforge.com/minecraft/shaders/lumora)
Lumina Shaders
A no-nonsense shaderpack that gets the job done.
This shaderpack won’t promise you cinematic perfection — but it will give your world shadows, lightning, and dynamic lighting without destroying your framerate. Built for players who want their game to look better without a PhD in graphics settings.
Features:
🌑 Realistic shadows
⚡ Lighting effects
💡 Dynamic lighting (torches actually light things up!)
And for support:
👍[Discord server Lumina Shaders](https://discord.gg/HCTzHFkSre)
Requirements:
Requires Iris Shaders — OptiFine is not supported.
Screenshots show off plains forests, the Nether, The End, and caves — all running on this pack.
If something breaks, Deal with it. Im joking Just tell me in the Discord
— The Developer
Lumina Shader – Event Horizon
Lumina Shaders is a complete visual overhaul for Minecraft, specifically engineered for users with high-performance hardware who refuse to compromise on realism.
Why Lumina?
Unlike basic edits, Lumina introduces custom-coded features that provide a distinct cinematic identity:
Procedural Atmospheric Flicker: A custom time-based light flickering effect for immersive environments.
Cinematic Grain System: A dynamic noise generator that enhances the filmic texture of the game.
Artistic Post-Processing: Unique desaturation and vignette curves designed for Lumina’s visual style.
Optimized Lighting: Fine-tuned shadows and global illumination for high-end setups.
📜 Credits & License
Developed by Benjiaa.
IMPORTANT: This shader is based on Complementary Shaders by EminGT. Special thanks for his incredible work.
Original Project: https://modrinth.com/shader/complementary-reimagined
Support the Project If you enjoy Lumina Shaders, consider supporting my work! You can find dev logs and early previews here:
👉 Support benjiaa on Ko-fi: https://ko-fi.com/lumina_dev/goal?g=0
💬 Join our community on Discord: https://discord.gg/JK6rTQ9T
Youtube Channel: www.youtube.com/@LuminaShadersDev
LiteMc

This Shader Consists of,
– Shadows (**NEW**PCF Filter)
– Water Reflection(Improved)
– God Rays(Improved)
**_NEW_**
– New sky colour
– Volumetric clouds(wow)
– new metalic reflection and entitie reflection(for The golems)
Many More Will Be added soon
Like Cmaera effects like depth of field, motion blur
shader menu, and many more
GPU Minimun Requirement.
Intal HD Graphics 4600
GPU Reccomended Requirement.
AMD Radeon R7 250 Or Nvidia Gt 740.
OR
Any GPU That supports DirectX 11
E-LITE shaders (MakeUp edit)

# ABOUT
E-LITE shaders (formerly known as LITE) is a modification of [MakeUp – Ultra Fast](https://modrinth.com/shader/makeup-ultra-fast-shaders) that aims to make it fancier while maintaining great performance. It adds a lot of customisation as well as a Portuguese translation, and is ideal for use on most PCs, with highly adaptable graphics profiles.
**_DO NOT use OptiFine preview versions, they are very buggy._**
# TESTED ON:
– Minecraft 1.12.2 – 26.1.x
– NVIDIA, AMD and Intel, NO warranty that it works on all hardware.
– Windows 10 and 11.
# Features:
Majority of these features can be turned off or reduced to enhance performance.
– Shadow casting and colored shadows.
– Style button for fast switching of Realistic looks and Vanilla.
– Godrays.
– Smart sharpening TAA and FXAA.
– Screen-Space reflections on blocks and water.
– Realistic and Vanilla clouds/water.
– Ambient occlusion.
– Bloom, Motion blur and Depth of Field.
– +5 customized color schemes.
– Optional auto-exposure
– Distant horizons support (Iris only)
– And more…
# [Gallery](https://modrinth.com/shader/lite-shaders/gallery)
How to config?
## PROFILES:
– Minimum: Pure shader.
– Very low – MAX: Progressively increase the quality and amount of effects at the cost of performance.
– Choose the best for you!
## COLOR SCHEME:
– Change the color of sky and lighting. Realistic+ is the default and most recommended.
## STYLE:
– By clicking on the style button, you switch between Enhanced and Vanilla, Enhanced aims to be realistic, and Vanilla preserves the Minecraft aesthetic.
## SCREENS:
– Basic: Basic features of shader.
– Lighting: Shadow quality, distance, light intensity, etc.
– Effects: Majority of options of shader, separed into sub-screens, such as Rendering, Camera, etc.
– Misc: Extra options, like seasons, selection line, etc.
– Info: Information about the shader.
# How to install?
– First, you need Iris shaders or OptiFine: https://irisshaders.dev/ https://optifine.net/downloads
– Put E-LITE shaders.zip folder at .minecraft/your_instance/shaderpacks
– Launch Minecraft with Iris or OptiFine installed.
– Open: “Options -> Video Settings -> Shaders”
– Choose E-LITE shaders.
# Recommendations:
– Minecraft Java 1.12.2, previous versions works but with some bugs.
– “Medium” profile.
– Smart leaves turned off, as it can break lighting.
# CREDITS:
MakeUp – Ultrafast original creator: Javier Garduño.
Links:
https://www.planetminecraft.com/mod/makeup-ultra-fast-shader
https://www.curseforge.com/minecraft/customization/makeup-ultra-fast-shader
https://github.com/javiergcim/MakeUpUltraFast
Modified and translated by Entokito.
## Credits for forks of E-LITE shaders:
– Add the credits of MakeUp and these links: (https://modrinth.com/shader/lite-shaders) (https://www.curseforge.com/minecraft/shaders/lite-shaders) plus creator credit: Modified and translated by @Entokito
Made in Brazil!
# WARNING:
_**This shader is only available on MODRINTH, CURSEFORGE and PLANET MINECRAFT. Downloading it from any other site may not be safe. I haven’t officially uploaded it to any other site.**_
LIGHT Shaders
## LIGHT Shaders
As light as light, as beautiful as painting.
Make you have both high FPS and good image quality.
—
### Gallery
!
(https://cdn.modrinth.com/data/UuwCHIS3/images/00b5c65dd6fc249bd5a505a704a12016d0903857.png)
—
### Features
#### FPS in your hands.
Optimized based on Chocapic13’s Shaders,
Removed some unnecessary features,
Some bugs have also been fixed,
Let you have an excellent FPS.
#### Crisp and bright picture.
Removed some features of Chocapic13’s Shaders,
But it’s not one-size-fits-all like some shaders,
Instead, it retains excellent picture manifestation:
– Water reflections
– Water surface ripples
– Good shadows
– Outstanding performance in different weather
– Clouds that move with the wind
– TAA anti-aliasing (optional)
– and more…
And added a few features of it own.
#### Exclusive Atmosphere.
Gives you a unique atmosphere.
#### Excellent field of view brightness.
Doesn’t make you feel so dark in the Nether instead of you can’t see anything like the usual shaders.
—
### Requirements
– Iris Shaders, Oculus Shaders or OptiFine.
– OpenGL 1.2 support.
– An ordinary GPU. (even extremely below average)
—
### *If you want to support my work, you can subscribe my [Patreon](https://www.patreon.com/Author87668/join) membership.*
Lechat’s shaders
# Lechat’s Shader Pack
A performance-focused Minecraft shader pack with multiple quality profiles, dynamic lighting, and customizable water effects. Designed for flexibility across a wide range of hardware configurations.
—
## _Please note that the project is in beta version, graphics may not be what you expect, and some bugs can remain !_
Feel free to contact me on Discord (@lechat_v2) if you encounter any bugs !
## Overview
This shader pack delivers a balanced visual experience with five distinct performance profiles. From minimal-impact POTATO mode for low-end systems to feature-rich ULTRA mode for high-end setups, each profile is carefully tuned to provide optimal visuals without sacrificing playability.
Key highlights include profile-based fog and water systems, dynamic day/night lighting cycles, and extensive customization through the shaders.properties configuration file.
—
## Features
### Technical Features
– **Multiple Performance Profiles**: Five preset configurations (POTATO, LOW, MEDIUM, HIGH, ULTRA) tailored to different hardware capabilities
– **Profile-Based Fog Settings**: Each profile has optimized fog parameters, with POTATO mode offering a clean no-fog aesthetic
– **Profile-Based Water Features**: Adjustable wave height and reflection intensity scaled per profile
– **Customizable Settings**: Fine-tune your experience via the shaders.properties configuration file
– **Optimized Codebase**: Fixed syntax errors and optimized lighting calculations for stable performance
– **Balanced Brightness**: Consistent lighting levels across all performance profiles
### Visual Features
– **Dynamic Lighting**: Realistic day/night cycles with smooth transitions
– **Water Effects**: Animated waves with adjustable height and reflective surfaces
– **Atmospheric Effects**: Configurable atmospheric scattering per profile
– **Underwater Rendering**: Fixed underwater view with improved visibility
– **Tone Mapping**: Realistic color grading for natural-looking scenes
– **Clean Aesthetic**: Bloom disabled intentionally for a crisp, uncluttered look
—
## Performance Profiles
| Profile | Description | Best For |
|———|————-|———-|
| **POTATO** | Minimal effects, no fog, basic water, maximum performance | Low-end PCs, laptops, integrated graphics |
| **LOW** | Light effects, light fog, basic waves | Entry-level GPUs, older hardware |
| **MEDIUM** | Standard effects, moderate fog, standard waves | Mid-range systems, balanced performance |
| **HIGH** | Enhanced effects, normal fog, high waves with refraction | High-end GPUs, detailed visuals |
| **ULTRA** | Maximum effects, reduced fog for clarity, extreme waves, all features | Top-tier hardware, screenshot-quality visuals |
### Profile Details
**POTATO**
– Disabled fog for maximum visibility and performance
– Basic water rendering without wave animation
– Minimal post-processing overhead
– Ideal for achieving high frame rates on limited hardware
**LOW**
– Light atmospheric fog for depth
– Simple wave animations
– Reduced effect complexity
– Good balance for budget GPUs
**MEDIUM**
– Standard atmospheric scattering
– Moderate wave height and reflection
– Full feature set at reduced intensity
– Recommended for most modern systems
**HIGH**
– Enhanced atmospheric effects
– High wave height with water refraction
– Improved reflection quality
– Suitable for dedicated gaming GPUs
**ULTRA**
– Maximum visual fidelity
– Reduced fog density for crystal-clear long-distance views
– Extreme wave height (2.0x) with full reflection intensity (1.0)
– All advanced features enabled
– Requires high-end graphics hardware
—
## Water Effects
The shader pack features a sophisticated water rendering system with profile-scaled parameters:
### Wave Height Scaling
– **POTATO**: 0.5x (minimal animation)
– **LOW**: 0.6x (basic movement)
– **MEDIUM**: 1.0x (standard waves)
– **HIGH**: 1.5x (pronounced waves)
– **ULTRA**: 2.0x (extreme wave height)
### Reflection Intensity
– Adjustable from 0.3 (subtle) to 1.0 (maximum reflectivity)
– Profile-tuned for optimal visual balance
– Dynamic based on viewing angle and lighting conditions
### Additional Water Features
– **Underwater View Fixes**: Improved visibility and color correction when submerged
– **Smooth Transitions**: Seamless blending between above and below water
– **Surface Reflections**: Environment mapping for realistic water surfaces
– **Refraction Effects**: Light bending at water surfaces (HIGH and ULTRA profiles)
—
## Installation
1. Download the shader pack ZIP file
2. Place the ZIP file in your Minecraft shaderpacks folder:
– Windows: `%appdata%/.minecraft/shaderpacks/`
– macOS: `~/Library/Application Support/minecraft/shaderpacks/`
– Linux: `~/.minecraft/shaderpacks/`
3. Launch Minecraft with OptiFine or Iris/Oculus installed
4. Navigate to **Options > Video Settings > Shaders**
5. Select the shader pack from the list
6. Click **Done** to apply
### Requirements
– Minecraft 1.16.5 or newer (recommended)
– OptiFine HD U G5 or newer, OR
– Iris Shaders / Oculus (for Fabric/Forge mod loaders)
– OpenGL 4.0 compatible graphics card (minimum)
—
## Configuration
### In-Game Settings
Access shader settings through:
**Options > Video Settings > Shaders > Shader Options**
Select your desired performance profile from the dropdown menu. Changes apply immediately without requiring a game restart.
### Advanced Configuration
For advanced users, edit the `shaders.properties` file located in the shader pack directory:
“`
shaderpacks/
Lechats-Shaders/
shaders/
shaders.properties <-- Edit this file
```
#### Key Configuration Options
| Setting | Description | Range |
|---------|-------------|-------|
| `WAVE_HEIGHT` | Controls water wave amplitude | 0.5 - 2.0 |
| `REFLECTION_INTENSITY` | Water surface reflectivity | 0.3 - 1.0 |
| `FOG_DENSITY` | Atmospheric fog thickness | 0.0 - 1.0 |
| `TONEMAP_TYPE` | Color grading algorithm | Various |
### Tips for Best Performance
- Start with the **POTATO** or **LOW** profile and increase settings gradually
- Monitor your frame rate using the F3 debug screen
- Reduce render distance before lowering shader quality
- Close background applications for improved performance
- Update your graphics drivers to the latest version
---
## Troubleshooting
**Low Frame Rates**
- Switch to a lower performance profile
- Reduce Minecraft render distance
- Disable V-Sync in video settings
**Visual Artifacts**
- Ensure your graphics drivers are up to date
- Try switching between OptiFine and Iris/Oculus
- Reset shader settings to defaults
**Water Not Rendering Correctly**
- Verify you are using a compatible Minecraft version
- Check that your GPU supports the required OpenGL version
- Try resetting the shader pack configuration
---
## License
This shader pack is provided as-is for personal use in Minecraft. Redistribution or modification should respect the original licensing terms of any included code libraries.