Prismarine Shader

**ABOUT**

+ Prismarine is a BSL Shaders edit. It aims to provide beautiful visuals at moderate performance cost.

**KEY FEATURES**

+ Fancy volumetrics (clouds, fog, Nether & The End smoke)

+ Custom sky effects (nebulae, auroras, planar clouds, stars, moon smoke)

+ Integrated PBR resourcepack

+ Cinematic blur effects (depth of field, motion & distant blur, bloom)

+ Fancy water effects (refraction, caustics, light absorption & scattering and underwater light shafts)

PixelCraft Shaders

## Euphoria_Patches_logo   A Complementary Shaders Edit
![Comparison](https://cdn.modrinth.com/data/cached_images/6eca16d9dd4b1b8c64f68a3f82e524a63e121d07.png)


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PixelCraft Shaders is a [Complementary Shaders](https://modrinth.com/shader/complementary-reimagined) edit, developed by [SpacEagle17](https://linktr.ee/SpacEagle17), aiming to replicate pixel art. Every screenshot is a new piece of art brought to life!

**Important notice: Please don’t report any bugs to Emin, contact information is below.**

Patreon


## 🔗 Links
* **Support SpacEagle17 on [Patreon](https://www.euphoriapatches.com/support/) and get access to Preview Versions!**

* **[Website](https://euphoriapatches.com)** of Euphoria Patches – the main project of SpacEagle17!

* **Contact: https://euphoriapatches.com/contact**

## Sponsored by Ember Host
Looking for an affordable and reliable Minecraft server host? Check out [**Ember Host**](https://www.euphoriapatches.com/ember-referral)! I personally love working with them – they offer incredible value for the price, are highly underrated, and have an amazing support team.

By clicking the banner below, you’ll get a **10% discount on your first purchase** and support the development of Euphoria Patches, with 50% of your first purchase going directly to its creator. Alternatively, use the code **EUPHORIA** at checkout to claim your discount!

Special thanks to Emin the developer of [Complementary Shaders](https://www.complementary.dev/) and all testers on Discord! This project would have been impossible without you!

Pixel Rework

Pixel Rework is a polished shaderpack that keeps Minecraft’s vanilla identity intact while improving visual clarity, lighting balance, and overall atmosphere. It focuses on clean, stable rendering with natural-looking daylight, smoother shadow transitions, clearer skies, and carefully tuned water behavior that avoids extreme distortion. The pack is designed to feel familiar, not over-stylized: colors stay true to vanilla, performance remains practical, and visual upgrades are applied with restraint so the world still feels authentically Minecraft.

Phoxel PT

## Please read!
This shader is still in beta, expect to encounter issues, because you will. When you do come across issues, let me know about it! I am actively working on improving and fixing up Phoxel, and your help will make it a lot easier

## About Phoxel
Phoxel was started because of a lack of publicly available path tracing shaders for Minecraft, and was originally meant to be purely vanilla in it’s style. But with the 0.6 re-release, Phoxel is starting to take on it’s own visual style, and I now strive for Phoxel to capture some of the beauty of real life, mixed with the unique ambience and blocky beauty of the Minecraft we’ve all come to love.

Phoxel currently covers two shaders: Phoxel PT, and Phoxel Lite, some info will differ between the two. All new releases and features will come out on Phoxel PT before Phoxel Lite, but Phoxel Lite will have a few features before Phoxel PT, purely because some features are much easier to implement without path tracing.

## Phoxel PT
### Phoxel PT is designed for screenshots, if you want to use Phoxel for gameplay, please check out Phoxel Lite (Not yet available)
Phoxel PT is the original, with the goal of eventually capturing Phoxel, with it’s core philosophy, at it’s absolute best. (with some render time of course :P)

## Extra Info
Report issues and see up coming updates for the project on [Github](https://github.com/Despatra/Phoxel). See events, ask questions, and do more in the [Discord](https://discord.com/invite/GSF9D3Q2T5)

### Most Recent Update
Phoxel is back, but there are changes to how things will work:
1. I will no longer be releasing Beta versions, instead all projects will now only include releases and patches
2. All full releases will receive patches to make sure they work with the most recent version of Minecraft

Generally this does mean releases will be much more spread out in comparison to pre Phoxel Beta 0.5 releases, but I feel you all deserve not crappy shaders and projects.
I’m going to try a couple more things, but if what I try doesn’t work, or is something beyond me, Phoxel will not be able to be as performant as needed, and may move to a screenshot directed shader, rather than a real time path tracer, and the quality will probably never be comparable to others.

Photon Shaders

## Community

* Join my [discord server](https://discord.gg/ngEW66HScd) for questions, suggestions and development updates
* You can also [donate](https://ko-fi.com/sixthsurge) if you would like to say thanks

#### Frequently asked questions

1. “When will Photon be released for _new Minecraft version_?”
– Shader packs are generally not very dependent on MC versions; as long as Iris is available, Photon should just work.

## Features

* Fully revamped sky, lighting and water
* Detailed clouds with several layers and many different cloud types
* Immersive weather system providing different skies each day
* Voxel-based colored lighting (enabled with Ultra profile, requires Iris)
* Screen-space reflections
* Volumetric fog
* Soft shadows with variable-size penumbras
* Detailed ambient occlusion (GTAO)
* Camera effects: bloom, depth of field, motion blur
* Much improved image quality with TAA, FXAA and CAS
* Advanced temporal upscaling (disabled by default) for low end devices
* Extensive settings menu allowing you to customize every aspect of the shader
* Full labPBR resource pack support

## Compatibility

### Shader loaders
* [Iris](https://irisshaders.dev/download) (recommended)
* Iris is a modern shader loader with far better performance, mod compatibility and developer features than OptiFine
* Some features (Colored Lighting) will only work on Iris
* [OptiFine](https://optifine.net/home)

### GPU vendors
* Nvidia
* AMD
* Intel
* **NOT** compatible with Apple GPUs (Metal)

### Mods
* [Voxy](https://modrinth.com/mod/voxy)
* [Distant Horizons](https://modrinth.com/mod/distanthorizons)

## Showcase videos


## Acknowledgments

* Settings menu translations:
* [NakiriRuri](https://github.com/NakiriRuri) and [OrzMiku](https://github.com/Orzmiku) (Chinese)
* [Jmayk](https://github.com/Jmayk-dev) (Italian)
* [Timtaran](https://github.com/Timtaran) (Russian)
* [Emin](https://github.com/EminGT) – Shadow bias method from [Complementary Reimagined](https://www.complementary.dev/shaders/) (fully fixes peter panning and light leaking underground!)
* [DrDesten](https://github.com/DrDesten) – Depth tolerance calculation for SSR (helps to prevent false reflections)
* [Jessie](https://github.com/Jessie-LC) – f0 and f82 values for labPBR hardcoded metals
* [Sledgehammer Games](https://www.sledgehammergames.com/) – Bloom downsampling method used in Call of Duty Advanced Warfare (described [here](http://www.iryoku.com/next-generation-post-processing-in-call-of-duty-advanced-warfare))
* http://momentsingraphics.de/ – Blue noise texture
* [NASA Scientific Visualization Studio](https://svs.gsfc.nasa.gov/4851) – Galaxy image

Pegasus Shaders

If you follow me on [YouTube](https://m.youtube.com/@timetravelbeard3588?si=gBJoIsu4O9kolu_r), or play with any of my heavy shaders, you know I like to push the limits and do things that no one has done before. But those shaders are heavy!!

The aim of this shader is to mix some of the state of the art and never done before features of my hard to run shaders ‘[Icarus](https://www.patreon.com/timetravelbeard)’ and ‘[CTMPOMFIX](https://www.curseforge.com/minecraft/shaders/ctmpomfix-shader-chocapic13-shaders-edit)’, and the performance of my very fast Vanilla+ shader ‘[Simply Upscaled](https://modrinth.com/shader/simply-upscaled)’.

This is Pretty Early in development.

If you would like to support development, play with my more top-tier shaders ‘Icarus’, get early access to dev builds and new features, or just say thank you, please join [my Patreon](https://www.patreon.com/timetravelbeard).

If you would like support, to share screenshots, make requests, or join the community, please join [my discord](https://discord.gg/S6F4r6K5yU).

** ‘Vx’ versions (0.3.3 and up) get lower fps due to voxelizing for Colored Lighting. If you use 0.3.2 you will get better fps but not have Colored Lighting**


Current notable features:

-distant horizons support

-physics mod support

-photonics mod support (check alpha versions)

-crashing Beach waves (with physics mod and iris on 1.20.1 or higher)

-optional texture upscaling

-pbr

-speed (on lower presets)

-vanilla, cartoon, and realistic/fantasy styles

I hope you have fun!

Let me know what you think.


videos of what’s new:


– alpha versions aren’t tested on all hardware yet, please tell me about bugs or errors on discord.

discord: https://discord.gg/S6F4r6K5yU

Patreon: https://www.patreon.com/timetravelbeard

YouTube: https://m.youtube.com/@timetravelbeard3588?si=gBJoIsu4O9kolu_r

Pagoda Shaders

![Overview](https://cdn.modrinth.com/data/cached_images/36957eca7117a7a1b21804598612aadee508423a_0.webp)

[![YT](https://cdn.modrinth.com/data/cached_images/0f48639fd7b91b3a2c29f76ac474ba419a01a109.png)](https://www.youtube.com/@GlacierServicesMC)

### ABOUT

**Pagoda Shaders is a Japanese, Chinese, and Korean tradition-inspired shader pack with visuals reminiscent of old-style anime. It brings a soft, cultural aesthetic to Minecraft, offering a peaceful and nostalgic visual experience. Designed for fans of traditional East Asian themes, Pagoda Shaders blends elegance with performance-friendly visuals**
### Features

**Pagoda Shaders includes a beautiful pink-themed sunset, reflective water, and a gentle, serene atmosphere. It does not include waving foliage to ensure better performance on low-end and midrange PCs. However, it features waving water for added realism. Perfect for players who want artistic vibes with smoother FPS.**

### BUGS

**Found a bug? Report it by creating a ticket under the bug category in our Discord server. Your feedback is important and helps us improve Pagoda Shaders for everyone. Every bug report is appreciated and brings us closer to a perfect visual experience.**

![Discord](https://cdn.modrinth.com/data/cached_images/c952a5d53a7af1439b21e9a934efd0ef66cf42a4.png)

OPAL Shaders

# ABOUT

OPAL Shaders is a shaderpack for Minecraft Java Edition based on [BSL Shaders](https://bitslablab.com/bslshaders/) created by Capt Tatsu.
It aims to blend a fantasy atmosphere with natural colors and contrast while staying true to Minecraft’s original style.

If you’re using Iris, I recommend installing [LambDynamicLights](https://modrinth.com/mod/lambdynamiclights) mod for dynamic lights.

# AGREEMENT

### You’re allowed to:

– Use this shaderpack for taking and sharing screenshots and videos.
– Publish your heavily modified version of the pack if both OPAL and BSL shaders are clearly credited (including their authors) and the name of your edit is original.

### You’re not allowed to:

– Redistribute the shaderpack without my permission.
– Claim (and rename) my shaderpack (or its code) as your own.

ONWARD Shader

# a fork of Lethal Shaders used in my modpack, ONWARD.
**ONWARD Shader** is a fork of **[Lethal Shaders](https://modrinth.com/shader/lethal-shaders)** which adds shadows, reflections, godrays, etc. all whilst maintaining a pixelated, retro look.

## ✨ main features
* pixelated shadows inspired by Vibrant Visuals
* water reflections (SSR) with adjustable quality
* godrays and atmosphere effects to enhance your world’s look
* all can be tweaked and toggled to your liking

## ⚙️ presets
* **Ultra Performance** – optimised for much lower-end systems
* **Performance** – like Balanced, except much lower fidelity
* **Balanced** – the default experience; should run well on most mid-range systems
* **Quality** – all settings enabled for the highest fidelity experience

## 📦 usage
this shader comes bundled in my modpack **[ONWARD](https://modrinth.com/modpack/onward)**, but is also available standalone for ease of access.

## 📜 license & credits
this project is based off of **[Lethal Shaders](https://modrinth.com/shader/lethal-shaders)** created by **[doonv](https://modrinth.com/user/doonv)**, which is licensed under the
**GNU General Public License v3.0 or later (GPL-3.0-or-later)**.

as a result, you may create a fork or modify this shader and share it under the same license.

### original project:
* **[Lethal Shaders](https://modrinth.com/shader/lethal-shaders)**

## ⚠️ notes
* this shader is still a work in progress
* visual behaviour may not be perfect
* some features may be experimental in future updates
* this can be due to instability with performance and/or visuals

## 🔧 development
**ONWARD Shader** is developed alongside the ONWARD modpack, meaning shader updates will typically release alongside modpack updates.

Nwoof’s Wynn Shader

![Shader Page Banner](https://i.ibb.co/d0RpLXdN/Wynn-Shader-Banner.png)
**THIS PROJECT IS CURRENTLY IN BETA. IF YOU ENCOUNTER ANY ERRORS/BUGS, I HIGHLY RECOMMEND REPORTING IT ON THE [GITHUB PAGE](https://github.com/nwoof2012/Nwoofs-Wynn-Shader/issues), ESPECIALLY IF NO ONE ELSE HAS YET.**

# About
Are you looking to play Wynncraft with shaders, but don’t want to compromise on playability or visuals? _**Nwoof’s Wynn Shader**_ is designed with a goal to fulfill that wish at its core. Designed and written based on problems encountered by Wynncraft players regarding shaders, this is the first shader designed with the Wynncraft player’s experience in mind.

# Features
– ## Shadowmapping
Virtual texture-based shadow system. Provides customization options such as adjustable resolution and culling distance.
– ## Bloom
Simulates a glow effect for added realism to the world’s lighting and illumination. The amount of total samples in this effect can be adjusted to provide the right balance of performance and visual quality.
– ## Lighting
The lighting algorithms include Scene-Aware Lighting that adjusts the color of the world’s lighting based on the original light source, toggleable Path-Traced Global Illumination which simulates the emission and reflection of light rays, and a customizable range for controlling/balancing light levels. There is also Custom Water with Screen Space Reflections and Light Refraction.
– ## Sky
The shader also comes with sky features such as Customizable Sky/Fog/Atmosphere Colors for various times of day, and Volumetric Clouds that adapt to the weather.
– ## Scene-Aware Grading
When travelling throughout the world, the tonemapping and color grading will automatically adjust to a scheme which is appropriate for your location.
– ## Mod Support
Nwoof’s Wynn Shader has integrated support for mods like [Wynncraft Dynamic Weather](https://modrinth.com/mod/wynncraft-dynamic-weather), [Distant Horizons](https://modrinth.com/mod/distanthorizons), and [Physics Mod](https://www.patreon.com/Haubna).

# Additional Links
– [Nwoof’s Site](https://nwoof2012.github.io/) – This is a portfolio site displaying information on my projects.
– [Bluesky](https://bsky.app/profile/nwoof2012.bsky.social) – This is my Bluesky account. I announce feature updates and milestones here.

### Disclaimer
Nwoof’s Wynn Shader is in no way affiliated with Wynncraft or any of the supported mods. Do not send them any bugs related to my shader, instead send them directly to me.

# Q&A

Frequently Asked Questions

> Why is the shader so dark/bright?

The optimal/preferred light levels can vary from person to person. If you feel the shader is too dark/bright, adjust the minimum/maximum light.

> Why is the fog so strong?

The default fog settings are set for my personal taste. If you’d prefer something different, you can change the fog’s settings.