Warp Zone
# Warp Zone
This mod simply adds a warp effect as you born or close a screen in front of the world. For example, entering a world or closing the options screen.

I’m feeling reborn!
# Warp Zone
This mod simply adds a warp effect as you born or close a screen in front of the world. For example, entering a world or closing the options screen.

# Warp Stone

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This datapack (or mod) adds craftable warp stones, which can be used to teleport to locations you’ve been before. This was made to make a _slightly_ less cheaty feeling alternative to the home plugins you’ll find on some servers.
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To bind a location to a warp stone, right click. after that, any additional right clicks will teleport you back to the stone’s bound location. To clear the stone’s location, sneak and right click.
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## Crafting

# Warp Portals
Create Warp Portals between your favorite locations. This datapack is made to be balanced, simple to use and lightweight.
Warp Portals supports Multiplayer and uses the best practices for datapacks to insure compatibility with other datapacks.
This datapack doesn’t use chunk loading, unlike most teleportation datapacks, which makes it lightweight no matter how many portals you have.

## Usage
### Forging the Portal Wand
To create a Warp Portal, you need to forge a Portal Wand. To do so, you need to drop an **Ender Pearl** in a **Crying Obsidian** block. They will turn into a portal and **and the Crying Obsidian will be the destination of the portal** created by the wand.

### Creating the Portal
To create a portal, you need to right-click above a **Crying Obsidian** block with the Portal Wand. The portal will be created and stepping into it will teleport you to the place where that Wand was forged. You can add more Crying Obsidian or Obsidian blocks around the portal to make it bigger, they will also teleport you when you step on them, you can use any shape, pads, rectangles, etc.

### Destroying the Portal
To destroy the portal, simply break the **Crying Obsidian** block in the entrance (where you see the particles) and the portal will be destroyed. **The Ender Pearl used to create the wand will drop above**.
## Installation
After downloading the `Warp Portals vX.Y.Z.zip` file (vX.Y.Z is the version number), you can install it by one of the following methods:
– **New SinglePlayer World**: When creating a new world, in the `More` tab, click on `Data Packs`, and drop the `Warp Portals vX.Y.Z.zip` file. The datapack will appear in the `Available` list, click in the arrow to add it to the `Selected` list and click `Done`.
– **Existing SinglePlayer World**: Click `Edit` in the world selection screen, click `Open World Folder`, go to the `datapacks` folder and drop the `Warp Portals vX.Y.Z.zip` file.
– **Multiplayer Server**: Drop the `Warp Portals vX.Y.Z.zip` file in the `datapacks` folder inside the world folder.
## Uninstalling
To uninstall Warp Portals, execute the command `/function warp_portals:uninstall` in the world where you installed the datapack, then remove the `Warp Portals vX.Y.Z.zip` file from the `datapacks` folder.
Note that Minecraft doesn’t provide the necessary tools to actually remove the entirety of a datapack. This function will break (and drop the Ender Pearls) of all portals in currently loaded chunks.
# Warp Pads
Warp Pads is a data pack enabling players to create and teleport between Warp Pads in the world. It is designed to be balanced for survival Minecraft, but beneficial for players in all game modes.
Warp Pads follows the Minecraft Datapacks Official Conventions ~~and Style~~ as well as Smithed Conventions to ensure compatibility with other certified data packs.
### Warning:
Warp Pads force-load the chunk they are in. This can cause overhead at large scales and can be used by players for unintended purposes. If you are a server owner or an advanced player, please consider this behavior before installing. A good alternative is Waystones.
## About
### Features
* Multiplayer friendly
* No additional resource packs required (optional textures supported)
* Infinite warp distances
* Configurable
* Items, tiers, effects, values
* Requires recompilation with Trident
* Balanced tiers for each game stage
* Warp Pad customization
* Warp Pad labeling
* Warp Pad indicator colors
* Warp Pad decoration
* Low performance impact
* Custom advancements
* Custom dimension support
* Requires recompilation with Trident
* No constant cooldowns or long animations
* Rapid warping on lower tiers will trigger a cooldown to encourage higher tiers
* Warp stream frequencies for extra organization
* New “Reserved Streams” for player-specific networks
* Private Warp Pads linked to players
* Warping passenger system
## Usage
To warp, stand on a Warp Pad, look at the indicator for the desired Warp Pad and sneak (Left-Shift by default). Any mobs or players on top of the Warp Pad will be warped, too.
### Crafting
Warp Pads can be crafted in a Crafting Table like so:



### Creation (Alternate Method w/ a Fancy Animation)
Each Warp Pad requires a primary item and four secondary items to be dropped on top of a base block. Instructions for each tier are as follows:
* Tier 1 – Throw an Ender Pearl and 4 Amethyst Shards on top of a Gold Block. Has a maximum radius of 1000 blocks.
* Tier 2 – Throw a Eye of Ender and 4 Nether Quartz on top of an Amethyst Block. Has a maximum radius of 25000 blocks.
* Tier 3 – Throw a Nether Star and 4 Popped Chorus Fruit on top of a Diamond Block. Has no maximum distance.
Warp Pads must be at least 2 blocks apart from one another.
### Labeling
* To label a Warp Pad, name the crafted Warp Pad prior to placing it.
* To relabel a Warp Pad, throw a named piece of Paper on top of the Warp Pad after it has been placed.
### Destruction
To destroy any Warp Pad, break the block as you normally would with the proper tool. An item will be dropped along with any modifier items the Warp Pad had. The main item will retain the label, if applicable.
### Other
Please note that only the player who placed the Warp Pad will be able to modify it.
* To change the color of the Warp Pad icon, throw the corresponding Dye on top of the Warp Pad.
* To increment the Warp Stream Frequency, throw a Redstone Dust on top of a Warp Pad.
* To make a Warp Pad private, throw a Diamond on top of the Warp Pad.
* To switch to Reserved Frequencies, throw a Glowstone Dust on top of the Warp Pad.
Warp Pads in the Nether are limited to 1/8th the distance of those in the Overworld.
### Support
Tested to support Minecraft: Java Edition 1.17-1.20.4.
### Uninstalling
To uninstall, run `/function warppad:uninstall`. Then disable or remove the data pack from the world.
### Configuration
I designed this rewrite to be easily customizable, but you’ll still need to compile the pack yourself to make changes. I’ve outlined the process in the readme available with the source code.
### Resource Packs
Resource Packs can define custom textures or models for Warp Pad items by using the Custom Model Data value `02900XX`, with XX being the zero-padded tier, starting with 00.
Known Resource Packs implementing these textures (for default recipes) will be linked below if/when available:
* Stay tuned…
## Credits
I used TheDestruc7ion’s advancements generator for creating the original advancements.
Created with http://energyxxer.com/trident/. (https://github.com/Energyxxer/Trident-UI)
The rest is made with love by @SmoochyPit
_Want to play some minecraft but with tropical islands~~~~?_
This mod generates warm islands and ocean – nothing else.
Important: **generate.warm_island** in the world type tab (where you can also choose between large_biomes/superflat/…), otherwise it will not work!
There are:
– small islands (often in groups)
– bigger islands
– the vast ocean 😀
– structures: Pillager outposts, villages, ruren portals and jungle temples
Feel free to use this in a (pirate) modpack, but give credit!
# All the crafting tweaks together!
– **Trim dupping** now only requieres 1 diamond
– **Sherd-dupping**
– Cheaper chains, stairs, leather, trapdoors, banners, and bricks
– Crafteable chain mail
– **Wood cutter** (cut wood in the stonecutter)
– Strip logs and wood in the stonecutter
– Faster and more eficient **smokers and blast furnaces**. They now smelt at 3 times the speed and consume 50% less fuel
– **Dewax** copper blocks in the stonecutter
– Smelt or blast concrete powder into stained glass
– Smelt raw blocks into the material’s block
– Blast your tools and armor into entire ingots
– Smelt gilded blackstone into gold ingots
– Craft Gilded blackstone with blackstone and gold ingots
– Craft rooted dirt with dirt and hanging roots
– Turn 4 mangrove roots into mangrove log
– Craft bottles of enchanting
– Cut stairs into slabs
– Cut fences into fence gates
– Cut doors into trapdoors
– Cut preassure plates into buttons
– Craft charcoal, dry sponges and leaf litter in the smoker
– Craft nether bricks and bricks in the blast furnace
– Dry clay balls in campfires to get bricks
– And use both rabbit hide and leather for bundles
– Uncraft honeycomb and amethyst blocks back into haneycomb and amethyst shards
– Craft dead bushes and short dry grass in furnaces and smokers
This data pack completely overhauls vanilla drops! Adding drops to EVERY mob in the game! You’ve read it right! Each one of the 83 mobs in the game! Not a single one is missing!
But that isn’t everything it adds, as it also adds…
* HEADS: for every mob, including its variants and the player!
* ENCHANTMENTS: These are Path Walker, Miners Reach, Attackers Reach, Bane of Noses, Decapitation and Catch’em!
* ITEMS: flesh, cooked flesh, dirty, humid and gilded flesh, endermite flesh, contaminated beef, turtle soup, allay tears, wither bones and a secret easter egg you may figure out at the end.
You can find the complete changelog within the pack’s files.
There’s an obsidian wall at y=0.
Bedrock is now at y=-128.
Caves generate for 128 blocks more.
World build limit is now 1024.
Geodes are slightly more common.
Mountains are taller and steeper.
Rivers and oceans are deeper and wider .
River’s floor is now made up of mud and clay.
Dry rivers’s floor is made up of packed mud, coarse dirt, dripstone, and gravel.
Oasis may generate in deserts.
Diamonds are more common in jungles.
# What is this datapack?
Warfare Expanded is a pack that adds a number of medieval weapons. Each with their own unique buffs and debuffs. Additionally, This pack also has some achievements in order to spice up stuff a bit.
if you have any question, suggestion or a bug to report. Join my discord!
**Please note that this datapack uses a recoursepack (Unless you are using a mod package). The recoursepack is attached with the datapack version. Click it and find both.**
# What does this datapack add?
As mentioned, This pack introduces medieval weapons. Here’s a small list of what the datapack has to offer:
### Weapons:
Crafting the weapons requires you to craft an Assembly Station. Assembly Stations are the only way to craft any weapon in this list. The recipe can be found at the gallery section.
While reading you may find the term “Traits” a lot. Traits are basically some abilities or stats for the weapon you’re reading about. To simplify how they work.
*Introducing:
**Introduction**
Daggers are basically a mini-version of the minecraft sword. a Light weapon. a Good choice when you have good aim.
**Stats**
Daggers are pretty fast. Having a whooping 2.5 Attack Speed. At the cost of -2 Attack Damage. So 2 lower from the normal sword. Though, That comes with a cost. Due to the dagger’s size. The attack reach is reduced by half a block.
**Traits**
Lethal III – Critical hits deal more damage.
**Trivia**
– Daggers can be naturally found in structures chests, Carried by certain mobs Or just on item frames. And they’re considered pretty common.
**Advancements**
Stabbing Device – Obtain a Dagger
**Introduction**
Claymores are very big beefy swords. Known to be very heavy. Essentially they’re normal minecraft swords but bigger, Steadier and Deadlier.
**Stats**
Claymores are somewhat slow to swing. Having 1.2 Attack Speed. But makes it up in damage. Being capable of delivering +2 Attack Damage more than a normal sword. Having a big sword also means more burden while carrying. Thus the bearer will have slight movement debuffs. Additionally, Claymores have the ability to completely disable shields just like axes. And partly ignores heavy plated armor’s defense. **Please note heavy plated armor isn’t added yet**
**Traits**
Two Handed II – Drastically reduces attack speed when holding a shield
Impetuous II – Neglects part of the armor of any heavy plated armor.
Impulsive – Disables shields just like axes
**Trivia**
– no noted trivia –
**Advancements**
Heavy Duty – Assemble a claymore
Executioner – Execute an undead mob with one slash using a claymore
**Introduction**
Cutlasses are short, Curved and Very sharp weapons that are mainly used for slashing and cutting rope, grass and even sometimes wood. Also a very known weapon amongst sailors and pirates.
**Stats**
Slightly heavier than a normal sword but a very sharp one due to its curved shape. a Cutlass Deals 1+ Attack Damage more than a normal sword and has 1.4 Attack Speed. 0.2 less than a normal sword. As well as giving slight armor toughness. As the cutlass somewhat covers the bearer’s hand. As well as having the ability to damage polearm weapons. Due to its stick-cutting abilities
**Traits**
Edged III – Greatly damages the durability of polearm classified weapons.
**Trivia**
– The cutlass has a secret variant that could be obtained from buried treasure chests.
**Advancements**
– Certified Pirate – Obtain a cutlass
– Sharpened Edge – Deal heavy damage to a polearm weapon’s durability
**Introduction**
Battle Axes are a double-edged axe that is designed mainly for combat. Very strong for a mostly one handed weapon.
**Stats**
Battle axes are essentially normal axes but more suitable for combat. They deal 1+ Attack Damage more than a normal axe.
And drain shields durability when used to break one.
**Traits**
Crusher III – Demolishes shields durability
**Trivia**
– Battle Axes can be naturally found in structures chests or carried by certain mobs.
**Advancements**
– Berserker – Obtain a battle axe
– Scariest Predator – kill a piglin brute that’s carrying a golden battleaxe with its own weapon.
**Introduction**
Lances are polearms that vary in size and shape. And when used right, Are extremely powerful weapons that can demolish your foe. Usually used while riding a horse to get better acceleration and build up more speed. The type of lance this datapack introduces is the Jousting lance.
**Stats**
Lances have the exact same Attack Damage as a normal sword. Though are way slower than one. Having 1 Attack Speed. 0.6 Lower than a normal sword. So using this weapon in normal combat is not your best choice. But the debuffs it has it makes up in its most important trait. Acceleration & speed build up. Lances deal more damage depending on how much you sprint for. Jump sprinting and walking will not work. The more you sprint the more damage you’ll deal. Which goes in 5 stages. To move on to the next stage you need to run at least 5 blocks increasing each stage. In every stage your lance will deal 33% more damage. With the max damage you can reach 100% more damage. Basically doubling your damage.
**Traits**
Accelerating II – Sprinting in a straight direction grants more damage as you accelerate
Two Handed I – Drastically reduces attack speed when holding a shield
**Trivia**
– Having to run to accelerate does prevent you from doing critical hits. So you can’t do 100% more damage and have the 50% damage buff from the critical hit. Making accelerating not worth it if you are not going for 66% damage and above
– Lances are used on horses to have faster acceleration. Which is an extra reason to have a horse. [CURRENTLY DOESN’T WORK WITH HORSES AND VEHICLES]
**Advancements**
– Professional Jouster – mold a lance
– Ready. – Reach 33% acceleration boost.
– Set.. – Reach 66% acceleration boost.
– Charge! – Land a hit using a lance with max acceleration boost
**Introduction**
Rapiers are somewhat long swords that have alot of different versions of that same weapon. Used by alot of factions. And have many different fighting styles depending on its type. Like slashing, Thrusting and such. The one this datapack adds is the Fencing Rapier.
**Stats**
Fencing rapiers have a narrow thrusting blade. If you can even call it a blade? as it doesn’t have sharp edges and its only way of properly damage is the pointy edge at the end of it. Being narrow makes this blade easy to carry. Increasing the attack speed of it to 2 Attack Speed. 0.4 more than a nomral sword. Though, Not having an edge and being this thin does debuff it. And reduces its critical damage output by 60%, That’s -60% critical hit damage. (the critical damage boost is turned into 20% more damage)
**Traits**
Flexible II – Reduces critical hit damage
**Trivia**
– No noted trivia –
**Advancements**
Fencing Career – mold a rapier
**Introduction**
Katanas are Japanese swords designed to be an extremely sharp and lethal weapons. a Legend has it that a fine well-made katana is folded a thousand times! Which is not true but you get the point :3 (it is folded around 13-30 times if you care to know. Which is still impressive).
**Stats**
Katanas are essentially normal minecraft swords. But due to being made with big amounts of metal. They are slightly heavier. Having the attack speed be 1.4 Attack Speed. Though, Being that sharp and robust of a weapon grants it more critical hit damage. 60% critical hit damage to be exact. (the critical hit boost damage is turned from 50% to 80%)
**Traits**
Lethal II – Grants more critical hit damage
Two Handed I – Drastically reduces attack speed when holding a shield
**Trivia**
– no noted trivia –
**Advancements**
Quite the Samurai – mold a katana
**Introduction**
War hammers are very ancient yet effective weapons that were mostly used for infantry, But also works for cavalry. It is extremely powerful for a mostly one handed weapon. One of their specialties is their armor piercing and breaking properties. War hammers have proven across the years of use to be very effective against armored foes. Great to use overall.
**Stats**
War Hammers are as powerful as a normal axe. Same attack speed as well. Though, Being very effective at piercing stuff. War Hammers deal more damage to your armor’s durability depending on how much damage you do. Which could break the enemy’s armor real quick. As well as draining shields durability. a viable choice for sure.
**Traits**
Denting II – Tears enemy’s armor durability
Crusher I – Demolishes shields durability
**Trivia**
– War Hammers are a very good choice for early game fights. When using shields and low durability armor. As it’s good at countering both of those.
**Advancements**
Smash n’ Bash – mold a war hammer
**Introduction**
The LongBow is one of the most simple bows out there. Was used alot in the medieval era. Unlike a casual bow. LongBows are somewhat more flat than recurved. Allowing it to shoot arrows way further than a normal bow would. At the cost of some of the acceleration of the arrow shot. a Fair Bargain.
**Stats**
LongBows as the name suggests. Have a way longer projectile traveling distance. Making Arrows shot by it travel 50% further than a normal bow. Of course at the cost of losing -10% of the overall damage. Longbows can be hard to aim with if not used to it. Especially that the way minecraft works. It is hard polishing this bow due to how weird arrows motion works. So forgive if the arrow takes a bit to register. It is true out of my hand 😛
**Traits**
– Longbows do not have any noted traits –
**Trivia**
– Longbows were planned to have slightly longer drawing speed. But an efficient way of doing so doesn’t exist. So it was scrapped.
– When you shoot an arrow with a longbow it may seem like it travels like a normal arrow. Because minecraft has problems with registering motion quickly. So don’t worry it does travel far its just a visual bug from mc.
**Advancements**
Meet the Sniper – Assemble a LongBow
**Introduction**
Halberds (or halberts) are poleaxes that specialize in three things. Thrusting, Slashing and hooking. Making them one of the deadliest weapons out there. They’re known for their heavy weight and destructive nature. So obviously they’re two handed weapons.
**Stats**
Halberds are very slow to swing with. Being 0.3 less than their normal axe counterparts. But highly makes it up in damage and force. Doing +1 Attack Damage than a normal axe. Being somewhat similar to a war hammer in its piercing capabilities. As well as having the ability to greatly damage shields. Halberds are also used as great hooking tools against horse riders.
A great weapon overall
**Traits**
Hooking – Landing a critical hit dismounts the target
Denting II – Tears enemy’s armor durability
Crusher III – Demolishes shields durability.
Two Handed II – Drastically reduces attack speed when holding a shield
**Trivia**
– No noted trivia –
**Advancements**
Triple Threat – Mold a Halberd from any material
**Introduction**
Sickles are tools which were not mainly used for combat. Though, They served as a very good weapon. Sickles are usually used as an agricultural tool for farming. Therefore was commonly used as a weapon for peasants. But you’re not a peasant so you can use them 😀
**Stats**
Sickles have very good slashing and cutting capabilities. As well as being a fairly light weapon. Making them a very good weapon for combat. Sickles deal -1 Attack Damage of a normal sword of its kind. While having 2 Attack Speed. A great thing to mention is the Sickle’s hooking abilities. As it can dismount an entity from its vehicle when landing a critical hit.
**Traits**
Hooking – Landing a critical hit dismounts the target
**Trivia**
– No noted trivia –
**Advancements**
Not Quite the Agricultural tool – Obtain a Sickle
**Introduction**
Scythes presented in this datapack are just your average farm scythe, which are typically used for agricultural means, like harvesting crops and mowing grass. Their tall structure allows easy harvesting without needing to bend down! While that’s cool and all, such traits of a scythe also allow it to function well as a weapon for harvesting _heads_.
**Stats**
Scythes blades are really something when it comes to lethality, a scythe does 1.5+ more damage than an average sword. Scythes are also designed to be really long, extending the reach of the bearer an extra 0.5 blocks. Though, the length of the scythe and it’s relatively heavy blade does make it somewhat heavy to carry with just one hand.
Scythe’s grapple-like blade allows it to inflict more damage with slashing attacks, increasing the sweeping damage ratio by 65%. The shape of the blade also gives it the unique ability of pulling targets and manipulating their motion at well.
**Traits**
Hooking – Landing a critical hit on a passenger dismounts the target
Tethering I – Attacking an enemy pulls them towards you reducing their momentum
Two Handed I – Drastically reduces attack speed while holding a shield
**Trivia**
– No noted trivia –
**Advancements**
– No advancements –
### Shields:
As there are weapons, This datapack adds shields. Which have a variety of uses. To kick it off. The way shields work is now slightly different. Each shield has a maximum amount of damage it can withstand before being disabled. With normal vanilla shields capable of withstanding 30 Hearts per shield turn. In other words, When you hold your shield. You are able to block what’s equal to 30 hearts of damage. Until it is disabled, Or till you stop blocking and reset your shield. This is displayed in game as: “Max damage per shield turn”
**Introduction**
Round Shields are probably one of the oldest shields brought to history. Can be made of wood, Iron, Bronze and Other materials. Certainly one of the best shields for melee combat. Great for quick parrying and blocking, Very light comparing to other shield types and nimble to move with making it a good choice when using heavy weapons.
**Stats**
Round shields essentially act like a normal shield. But has a new thing called “Chance of disability”. As those shields have a chance to be disabled by any hit depending on ithe material it is made of. even if it doesn’t involve an axe. Though, it also allows you to hold the heaviest of weapons without having a noticeable debuff for your attack speed. Round shields have a max damage of shield turn depending on the material used:
Copper – 6 Hearts.
Iron – 9 Hearts.
Gold (NOT ADDED YET) – 12 Hearts.
**Traits**
Light II – Avoids Two-Handed Weapons debuffs depending on its level
**Trivia**
– No noted trivia –
**Advancements**
True Versatility – Mold a Round shield from any material
**Introduction**
Heater shields are a truly robust shield when comparing its weight with other equally strong shields. Heater shields are the better version of a kite shield (That’s why kite shields weren’t added). While not as lightweight as a round shield. It is still considered a fairly light shield, Can be used by Footmen, Knights and cavalry. Heater shields have a max damage of shield turn depending on the material used:
Copper – 15 Hearts.
Iron – 20 Hearts.
Gold (NOT ADDED YET) – 25 Hearts.
**Stats**
Heater shields have also a “Chance of disability” stat. Which determines how often a shield gets disabled by any hit. Having a much lower chance comparing to lighter shields. But also still maintain the ability to slightly make it easier to hold two handed weapons. Some two-handed weapons will have no noticeable debuffs with this shield.
**Traits**
Light I – Avoids Two-Handed Weapons debuffs depending on its level
**Trivia**
– No noted trivia –
**Advancements**
Knightly Figure – Mold a Heater shield from any material
### Miscellaneous:
There are some items in the datapack which are not directly used in combat. But used as crafting materials for weapons/armor. For example, The plates and heavy plates. Both of their recipes can be found at the gallery section.
# Important Notes:
– Due to my extreme lack of time as mentioned at the start. Updating any datapack I own is usually at a slow pace. So please have patience :3
– Bugs are common occurrences that you will have to face. So PLEASE if you find any bug report it at the comments or preferably at my discord server because I read those often. Here is it if you didn’t get it from above: https://discord.gg/M4TN26CB8V
– Running the command [/function wep:admin/debug_menu] wiill open a small window that’ll help you troubleshoot or uninstall the datapack. As well as other things.**
– The debug menu contains a feature called trait addition. It allows you to add any trait of your choice onto the item you are holding. Useful for customization in servers.
– Any version/update of the datapack has a minecraft version listed with it. This version is the **Recommended** version to use. But it doesn’t necceserily mean it is unusable otherwise. Though, Any bugs encountered in the non-recommended versions will not be looked into. If you need help determining if it could work on older versions. Contact me through discord.
_**And We’re done, Cheers!**_



# 📖 Description
This datapack introduces a specialized Sonic Horn crafted using a goat horn, 7 echo shards, and a copper ingot. When sounded, it emits a frequency that stuns the Warden for 30 seconds, taking advantage of its hypersensitive hearing. However, the effect is fragile: if the Warden takes any damage, the stun breaks immediately. Once the effect wears off , the Warden will aggressively hunt down the player who blew the horn.
