Red And Black Shaders

# ** ARCHIVED **
I am sorry I am giving up on this project since i am working on something better so this project has been archived but
**others are allowed to create their own updated forks / continuations**

![Red & Black Shaders Title](https://cdn.modrinth.com/data/cached_images/f53d71d05374a128061d795e2b29323c43398ca4.png)
Unlike other shader packs, this one stands out by providing visibility through separation of the rendering of the entities from the rest of the world’s scenery. As the entire scenery fades into the darkness, the shader makes use of its own red spectrum glow in order to illuminate everything else that is alive, movable, and even thrown at the player.

# **NOTE**
This Shaders is Mainly for The Minecraft Verison 1.21.9 in the newer verisons its kinda glitchy it will be fixed soon.
also if you find any bugs please report in my discord server.

Recastional

# 🌊 Recastional Shader Pack

> **Elevate your Minecraft experience to a cinematic masterpiece.**

**Recastional** is a shader pack designed to transform your world into an exhilarating visual journey. It creates a unique atmosphere, enveloping the environment in a warm, caressing light that brings every pixel to life.

***

## ✨ Overview

As the sun rises and sets, its rays pierce through the clouds, casting a **soft golden glow** that enhances the natural beauty of the landscape. With **Recastional**, you don’t just play — you immerse yourself in a cinematic experience where every frame is a work of art.

* **Vibrant Textures:** Every rock, tree, and building feels detailed and alive.
* **Shimmering Waters:** Realistic water surfaces that sparkle as if kissed by sunlight.
* **Dynamic Shadows:** Stretching and shifting shadows that add profound depth to your surroundings.
* **Atmospheric Skies:** Volumetric clouds and glowing flora that invite exploration.

***

## 🛠 Complete Feature List

### 🎨 Advanced Rendering Systems

* **Enhanced Particle System** – Physics-based particle rendering with LOD support.
* **Volumetric Clouds** – High-precision ray-marching for realistic skyboxes.
* **Advanced Water System** – Real-time reflections, refractions, and caustics.
* **Parallax Terrain Mapping** – Height-based surface displacement with triplanar mapping.
* **Entity Glow Effects** – Dynamic rim lighting and emissive textures for special entities.

### 🔧 Post-Processing Pipeline

* **Enhanced Composite** – HDR tone mapping, professional color grading, and subtle film grain.
* **Bloom System** – Multi-pass bloom with Gaussian blur and granular intensity control.
* **Depth of Field** – Realistic camera focus with high-quality hexagonal bokeh.
* **Advanced Shadow Mapping** – PCF filtering with support for soft and colored shadows.

### 🚀 Performance & Optimization

* **GPU Optimizer** – Hardware-specific tweaks for **NVIDIA**, **AMD**, and **Intel**.
* **LOD Manager** – Automatic level-of-detail scaling based on distance.
* **Dynamic Quality Scaling** – Real-time performance adjustments to maintain stability.

### 🔄 Compatibility & Legacy

* **OpenGL Compatibility** – Stable fallback shaders for older graphics hardware.
* **Cross-Platform** – Full support for **Windows, macOS, and Linux**.
* **VR & Multi-Monitor** – Stereoscopic rendering and ultra-wide display configurations.

### 📚 Technical Foundation

* **PBR Shading Library** – Physically Based Rendering using the **Cook-Torrance BRDF**.
* **Next-Gen Lighting** – Volumetric lighting, SSAO, and Global Illumination (GI).
* **Weather Module** – Dynamic simulation of rain, snow, and atmospheric fog.

***

## 📋 Configuration & Presets

You can fine-tune your experience using our modular configuration files:

* `advanced.properties` – Toggle high-end rendering features.
* `performance.properties` – Hardware-specific optimization toggles.
* `debug.properties` – Tools for development and analysis.

### ⚠️ Important Note on Performance

To achieve the **ULTRA** and **HIGH** graphics shown in screenshots, **Iris Shaders** is highly recommended.

> **Note:** High settings are hardware-intensive. If you experience low FPS, please adjust your preset in the shader options.

***

## 🎮 Version Support

* **Compatibility:** Fully optimized for **Minecraft 1.21.11**.
* **Engine:** Works best with **Iris** or **OptiFine**.

***

_Created with passion for the Minecraft community._

Also available on CurseForge: [CurseForge](https://www.curseforge.com/minecraft/shaders/recastional)
![Nether portal](https://cdn.modrinth.com/data/cached_images/824f0e9e85f2ad341b252868c3e424c1df18598a.png)

RealisticallyOptimized

# RealisticallyOptimized Shader

## Overview
RealisticallyOptimized is a stylized, performance-focused shader preset with toon lighting, strong outlines, brighter sky highlights, deeper nights, and improved emissive handling for ores and light sources.

## Features
– Real-time shadow mapping for terrain, entities, textured geometry, and water.
– Toon ramp direct lighting with adjustable shadow darkness and step count.
– Day/night color tinting with global vibrance control.
– White world outline effect in final pass (Complementary-inspired depth-based method).
– Adjustable outline thickness and brightness.
– Brighter sky/sun/moon rendering with preserved geometry separation.
– Darker nighttime grading with optional cool blue weather/night tint.
– Enhanced blocklight contribution across terrain, entities, and textured passes.
– Stronger emissive treatment for major light sources (torch, lantern, glowstone, sea lantern, candles, campfire, etc.).
– Complementary-style glowing ores using per-ore groups and per-pixel ore-part detection:
– Iron, Gold, Copper, Lapis, Emerald, Diamond, Nether Quartz, Nether Gold, Redstone.
– Adjustable ore glow strength (`GLOWING_ORE_MULT`).
– Water shading with toon-lit base and no forced water glow overlay.
– Waving vegetation support via custom block material IDs.

## Install
1. Put `RealisticallyOptimized.zip` in `.minecraft/shaderpacks`.
2. Select `RealisticallyOptimized` in the Iris shader menu.
3. Ensure Shadows are enabled in Iris settings.

## Troubleshooting
– Set Graphics to Fancy or Fabulous.
– Set Shadow Quality to at least 1024.
– Test at noon near a wall and a mob (`/time set noon`).

Real Night Vision Shader

**English version:**

Real Night Vision Shader

Transforms your nights into a cinematic military NVG experience. Fully vanilla by day — at night, everything switches to a green monochrome with scanlines, grain, and a goggle vignette. No performance cost.

**Features:**
– Green NVG tint activates automatically at night
– Brightens dark areas so you can actually see
– CRT scanlines & analog grain for realism
– Goggle-style vignette on screen edges
– Smooth transition at dusk and dawn
– Zero changes during daytime

Compatible with Minecraft 1.17–1.21.x via OptiFine or Iris.

Subscribe so you don’t miss any updates! If you have questions or need support, join our Discord.

**Русская версия:**

Real Night Vision Shader

Превращает ночь в кинематографичный опыт с прибором ночного видения. Днём — полностью ванильно, ночью — зелёный монохром со сканлайнами, зерном и виньеткой как у настоящих NVG очков.

**Возможности:**
– Зелёный тинт автоматически включается ночью
– Brightens тёмные зоны — реально видно в темноте
– CRT сканлайны и аналоговое зерно для реализма
– Виньетка как через очки ночного видения
– Плавный переход на закате и рассвете
– Ноль изменений днём

Совместимо с Minecraft 1.17–1.21.x через OptiFine или Iris.

Подписывайтесь, чтобы не пропустить обновления! Если есть вопросы — заходите в Discord за поддержкой.

Raincore

![Raincore](https://raw.githubusercontent.com/myueqf/myueqf.github.io/main/img/image/Raincore.png)

The rain never stopped in 1998.

![Supported Versions](https://img.shields.io/badge/SUPPORTS-IRIS,%20OCULUS|%201.18%20to%201.21-4E737E?style=for-the-badge&logo=Modrinth&labelColor=334A51)
[![GitHub Stars](https://img.shields.io/github/stars/myueqf/Raincore?style=for-the-badge&logo=github&color=4E737E&labelColor=334A51)](https://github.com/myueqf/Raincore/stargazers)

#### About:
Raincore is a shader pack that captures the petrichor scent of moist earth after the rain, featuring distinct pixelated effects and grain/lo-fi.
This is my fifth shader pack, built upon my previous work, [Lantern](https://modrinth.com/shader/lantern-shader). I hope you enjoy it! (^-^)

#### Performance:
No high-end hardware is required; integrated graphics are sufficient for a smooth experience.
For the best visual balance, a render distance of 8 chunks is recommended. While you can go lower, it is best kept between 8 to 11 chunks.

#### Links:
– >[Github](https://github.com/myueqf/Raincore)
– >[Discord](https://discord.gg/9ATsdr2ms7)
– >[CurseForge](https://www.curseforge.com/minecraft/shaders/raincore)

#### FAQ:
– **Q**: Can I include this shader in my Modpack?
– **A**: Distributing this shader as part of a modpack without modifying its source code is not considered creating a derivative work. Other components of the modpack are not bound by the GPLv3 license.

PVP ZeroX

# ABOUT:
PVP ZeroX is a shader designed for PVP.

It adds:
– Motion Blur (a cool graphic effect that improves game smoothness)
– TAA (removes flickering, more information in the frame)

Features that allow you to focus on PVP:
– Full lighting brightness
– Bright color highlighting of players and mobs
– Arrow highlighting
– Particle disable
– Sharpness adjustment (make the image clearer!)
– Terrain saturation reduction (nothing should distract you from PVP)

All settings can be adjusted, enabled, or disabled. There are also 3 presets to suit your taste. If you have any ideas for what else to add, please write to [Discord](https://discord.gg/Cz2sCWz5Wh).

## PVP GIF:
![PVP Gif](https://cdn.modrinth.com/data/CjpZFrHx/images/440766bd8004dce72a6d8946c559964f24d08cf4.gif)

## LINKS:
– [Discord](https://discord.gg/Cz2sCWz5Wh) (Discuss, Bug Reports, Etc.)
– [Telegram](https://t.me/LoLip_p_Community)
– [YouTube](https://www.youtube.com/@lolip_p)

## INSTALL THE SHADERS
– Download Client Which Supports Installing Shaders Such As Optifine And Iris
– Download The Shaders
– Copy Shaders to /.minecraft/shaderpacks
– Launch Minecraft, Go To Options –> Video Settings –> Shaders
– Choose **PVP ZeroX**

Pumpkin

## Pumpkin Shaders
Shaders that (try) to not make your computer cry while still somewhat sticking to the vanilla style.

#### PLEASE REPORT ALL ISSUES ON THE [GITHUB ISSUE TRACKER](https://github.com/mekboy21-dev/pumpkin-shaders/issues)

**PLEASE NOTE:** This shader is in early stages of development and you may experience issues while playing.

Tested on Windows & Linux. Iris is recommended over Optifine for versions that support it.

### Why is it called ‘pumpkin’?
I opened Minecraft, went to a village and saw a pumpkin. Thats kinda just it.

PSX Shader

# Features:
1. Vertex Snap (My favorite, and most crucial effect)
2. Custom Texture Filtering
3. Posterization
4. Scale Lines
5. Pixelization
6. Distant Horizons Support

# Some Examples :
Keep in mind, viewing experience might be different on different resolutions, due to scale lines, you can see weird lines appear on images…

For example my Display is 3440×1440, so its 1440p 21:9, and this is how I tested it.

For best images I recommend going into gallery of this project!

Images

Overworld :
![Overworld](https://cdn.modrinth.com/data/cached_images/90433c67822efe894e788762d3b0088afbc47d66.png)

Cave :
![Cave](https://cdn.modrinth.com/data/cached_images/b108f3b51a0b7acb79a64eaa35e452e9678ebb9b.png)

Lava Cave :
![Lava Cave](https://cdn.modrinth.com/data/cached_images/5112f3e04d3a89806c7ee818dea50f9420fdd8f4.png)

Mineshaft :
![Mineshaft](https://cdn.modrinth.com/data/cached_images/056b70713c35a14001d5b918e11b04ddbb70117e.png)

Potato Shaders

![Potato Shader Banner](https://rre36.com/wp-content/uploads/2021/04/Potato-Banner.jpg “Potato Shader Banner”)

## What is the Potato Shader?
This is a shaderpack that tries to stay as lightweight as possible to, as its name might suggest, even be usable on a literal potato of a PC. However it still tries to enhance the visuals in a reasonable way, despite lacking the fabled dynamic shadows and other effects of expensive nature. It also provides a degree of customizability through various ingame settings to allow you to get the experience you want.

## What features does it offer?
* Dynamic Colors
* Tonemapping
* Bloom
* Depth of Field
* Motionblur
* Temporal Anti-Aliasing
* Ambient Occlusion
* Custom Water
* Normalmap Support
and many more.

## Any Requirements?
* OptiFine for 1.12 or newer/Iris 1.5.0 or newer
* A graphics card supporting OpenGL 4.0
* Windows/Linux
* **Intel HD 5000 Graphics and older are NOT supported on Windows (blame Intel Drivers)!**

## External Links:
* The Offical Website of this Project: [Link](https://rre36.com/potato-shader)
* My Discord Server: [Link](https://discord.gg/y5xzQ6H)

[![Become a Patron](https://rre36.com/wp-content/uploads/2023/05/Patreon_ForEmbed.png)](https://www.patreon.com/bePatron?u=19790203)

Pollution 2035 Shaders

## Pollution 2035 Shaders

As hazy as smog, as haunting as memory.

Make you experience both cinematic immersion and smooth gameplay.

### Features

#### Performance without compromise.

Optimized from LIGHT Shaders (Chocapic13’s Shaders’ fork) core,

Stripped away resource-heavy effects that don’t serve the atmosphere,

Delivers stable FPS even in entities dense zones.

#### Distinctive polluted aesthetic.

Not just another “pretty” shader pack—

Crafted to immerse you in a world choked by industry.

Let you experience the movie environment as if you were there.

Plus unique post-processing exclusive to this pack.

#### Adaptive darkness handling.

Nether and caves feel appropriately oppressive without becoming unplayable—
specialized exposure adjustment ensures visibility while preserving the grim mood.

### Requirements

– Iris Shaders, Oculus Shaders or OptiFine.
– OpenGL 1.2 support.
– An ordinary GPU. (even extremely below average)

### *If you want to support my work, you can subscribe to my [Patreon](https://www.patreon.com/Author87668/join) membership.*