RITEG-VHS
This shaderpack is a post-processing port of a VHS filter pipeline I initially developed for my shader sandbox software [RITEG](https://untodesu.github.io/riteg); this shaderpack specifically includes the following effects:
– Attempt to force the image into lower dynamic range with non-linear color curves
– YIQ bleeding (not really made by me, see attribution)
– Luminance and chrominance noise
Attribution:
– The shaderpack itself is based on [Base-Shader by Bestsoft101](https://github.com/Bestsoft101/Base-Shader)
– The original pipeline and this port loosely base its VHS mangling on [VHS compression shader](https://www.shadertoy.com/view/tsfXWj)
Retrus
A simple little shader using a myriad of little effects to create a halfway decent VHS look. Perfect if you’re trying to make a “found footage” video in minecraft. This is a CORE shader and WILL NOT WORK with optifine/iris. Should work perfectly on all versions 1.17+ (any version of minecraft with “fabulous” graphics).
Will likely not be updated as I consider it to be feature complete. May update to fix possible bugs for newer versions of minecraft.
Retrowave Shader
**English version:**
Retrowave Shader — Transform Minecraft into a Synthwave World 🌆
Turn your Minecraft into a stunning retrowave aesthetic. Purple-pink gradient sky, neon-shifted terrain colors, CRT scanlines, chromatic aberration and a vignette — like playing inside an 80s synthwave music video.
**Features:**
– Purple-pink gradient sky with stars
– Neon color shift — blues become electric, greens become cyan
– CRT scanlines for that retro monitor feel
– Chromatic aberration — neon color bleed
– Boosted saturation for vivid neon visuals
– Dark purple ambient tint on terrain
– Subtle vignette
– No performance cost
Compatible with Minecraft 1.17–1.21.x via OptiFine or Iris.
Subscribe so you don’t miss any updates! If you have questions or need support, join our Discord.
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**Русская версия:**
Retrowave Shader — Превратите Minecraft в мир Synthwave 🌆
Превращает твой Minecraft в потрясающую ретровейв эстетику. Фиолетово-розовый градиент неба, неоновые цвета, CRT сканлайны, хроматическая аберрация и виньетка — как будто играешь внутри клипа synthwave 80-х.
**Возможности:**
– Фиолетово-розовый градиент неба со звёздами
– Неоновый сдвиг цветов — синий становится электрическим, зелёный — циановым
– CRT сканлайны для ретро монитора
– Хроматическая аберрация — неоновое свечение по краям
– Усиленная насыщенность для ярких неоновых цветов
– Тёмный фиолетовый амбиент тинт на terrain
– Лёгкая виньетка
– Никаких потерь производительности
Совместимо с Minecraft 1.17–1.21.x через OptiFine или Iris.
Подписывайтесь, чтобы не пропустить обновления! Если есть вопросы — заходите в Discord за поддержкой.
RetroVision
# RetroVision Shader
The **RetroVision Shader** is a unique Minecraft shader that transforms the game’s visuals into a retro-inspired, VHS-like aesthetic. It applies a variety of visual effects to create a Dreamcore aesthetic while maintaining the core Minecraft experience. This shader evokes a sense of nostalgia, allowing players to relive the charm of classic gaming while exploring the blocky landscapes of Minecraft.
## Key Features:
– **VHS Aesthetic:** RetroVision mimics the characteristics of old-school VHS tapes, featuring soft, grainy textures and a slightly muted color palette that captures the essence of retro media.
– **Dreamcore Vibes:** By incorporating dreamlike visuals, RetroVision introduces an ethereal quality to your Minecraft world. The blend of surreal colors and hazy effects creates an immersive atmosphere, perfect for exploration or building.
– **Smooth Compatibility:** Fully compatible with both Iris and Optifine, ensuring seamless integration into your Minecraft setup. Enjoy the enhanced visuals without sacrificing performance.
## Optional Features:
– **Motion Blur:** Enhance your gameplay with motion blur, adding a cinematic touch to your adventures as you navigate through the world.
– **Gamma Adjusted:** This feature allows you to tweak brightness levels, making it easier to explore darker areas while maintaining the retro aesthetic.
– **Black and White Option:** Embrace the vintage feel even further by switching to a monochrome palette, reminiscent of early gaming experiences.
## Usage Permissions:
**You Can…**
– Use this shader pack for stunning screenshots and captivating videos, perfect for sharing your creative endeavors.
– Modify it for personal use, tailoring the experience to fit your own vision and gameplay style.
– Publish your heavily modified version, as long as you give credit to the original creator.*
– Share it in modpacks or on servers, allowing other players to enjoy the nostalgic vibes of RetroVision.
**You Cannot…**
– Share the shader pack in its original form without my permission. Please respect the effort and creativity behind this work.
If you want to contact
Contact to: [email protected]
Explore the world of Minecraft through a nostalgic lens with RetroVision, where every pixel tells a story of creativity and memory. Dive into a unique gaming experience that combines the familiar with the fantastical, and transform your Minecraft adventures today!
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Retrofy
Retrofy is a shader i made to capture some of the retro feel. The shader is easy to run, and works for multiple versions. This is one of my first shades i made, so don’t expect to much. This is practice for me to shaders in general, to make a 3d engine using OpenGL and C++. 🙂
RenderPearl
# Modern, lightweight shaders for Iris

RenderPearl is an incredibly lightweight shader pack using the latest Iris features and optional extensions on various graphics drivers, aiming to deliver pleasant visuals with excellent performance on modern hardware.
If you want to report a bug or give feedback/suggestions, the best way to do so is by opening an issue on the [GitHub issue tracker](https://github.com/Luracasmus/renderpearl/issues). I rely heavily on user feedback in bug fixing and design.
Trivia
This project started as a continuation of “Luracasmus Shaders” (which is why you might have seen it called “LS RenderPearl”), but modern versions share little to no code with the original project. The question remains as to whether the same shader pack remains throughout, when all parts are replaced.
The name “RenderPearl” is inspired by the Bedrock Edition [RenderDragon](https://minecraft.fandom.com/wiki/RenderDragon) engine.
## Features
LabPBR 1.3 compliance & material data
“Yes” indicates support for per-texel data.
| LabPBR 1.3 required component | From resource pack | Configurable nonstandard channels | Included/procedural |
| —————————– | —————————————– | ——————————— | ———————– |
| Albedo | Yes | No | No |
| Smoothness | Yes, or as linear or perceptual roughness | Yes | Yes |
| f0/reflectance | No | | Constant |
| Normal | Yes | No | Yes |
| LabPBR 1.3 optional component | From resource pack | Included/procedural |
| —————————– | —————————— | ————————————– |
| Hardcoded metal | No | No |
| Porosity | No | No |
| Subsurface scattering | No | Constant, only on translucent geometry |
| Emmissiveness | No | Yes |
| Ambient occlusion | Binary, per-block (from model) | Yes |
| Height | No | No |
* Smooth, colored real-time shadows and volumetric light using distorted shadow mapping.
* Colored block light with physically based reflections using a light list combined with vanilla lighting and average texture color.
* Ray traced, per-hand hand light.
* A wide range of highly optimized post-processing effects, including compute shader implementations of [FidelityFX Contrast Adaptive Sharpening](https://gpuopen.com/fidelityfx-cas/), [SMAA](https://www.iryoku.com/smaa/) 1x from [SMAA-MC](https://modrinth.com/shader/smaa-mc), automatic exposure and a variety of tone mapping operators.
* Customizable waves and water opacity.
* Built-in utility features such as light level visualization and a compass overlay.
## Mod & Resource Pack Compatibility
Most built-in PBR information, including light colors, material normals and roughness, are almost entirely procedurally generated and should therefore work perfectly with most resource packs and mods.
Integration with Distant Horizons and Voxy is supported on the latest Minecraft version, but experimental and very basic. Complete support is planned for a future update.
Support for mods that modify the Iris shader pipeline, such as Chunks Fade In, is experimental and may have issues, such as the shader pack failing to compile.
## Requirements
> If you have a decently modern non-macOS device it probably supports everything you need, but you might have to update your Iris and graphics drivers.
* **Iris** with support for features:
* `BLOCK_EMISSION_ATTRIBUTE`
* `COMPUTE_SHADERS`
* `CUSTOM_IMAGES`
* `ENTITY_TRANSLUCENT`
* `PER_BUFFER_BLENDING`
* `SEPARATE_HARDWARE_SAMPLERS`
* `SSBO`
* **Graphics drivers** with support for **GLSL 4.60.8+**.
* **Minecraft** of a version that is listed as supported by the RenderPearl release. The latest supported version is usually the most stable.
Driver Support
| OS | Drivers | Support |
| ——- | —————– | ——— |
| Linux | Mesa RadeonSI | Perfect |
| Linux | Nvidia | Very Good |
| Linux | Mesa Zink/RADV | Good |
| Linux | Mesa Zink/Nvidia | Unstable |
| Windows | AMD Adrenalin | Good |
| Windows | Nvidia Game Ready | Very Good |
Only the latest stable versions are tested. All other drivers are untested. Please report any issues that occur.
## Tuning & The Compatibility Menu
The default configuration and all values selectable with profiles are intended to work on all systems that meet the shader pack’s **Requirements**, though you may be able to achieve higher performance and quality by changing some of these options. Beware that some values may cause the shader pack to not compile, in which case you simply have to reset the option. These are usually marked with a red ⚠.
Implementation-Limited Options
> The usable values and effects of these options depend on your graphics drivers.
* **Light List Capacity** is limited by the amount of Local Data Share memory usable per work group on your GPU. Depending on your GPU and graphics drivers, and the features enabled by the 16/8-Bit Types option, you may be able to set this significantly higher than the maximum value selectable with profiles (though there is no reason to do so if the light list isn’t being filled completely, usually indicated by lights flickering, as it impacts performance negatively).
* **16/8-Bit Types** uses optional OpenGL/GLSL extension-provided half- and/or quarter-sized data types to reduce register, LDS and VRAM usage. Performance impact varies depending on hardware and drivers, as conversion between types has a cost, but operations with smaller types can be significantly faster.
* **Trinary Min/Max** performs trinary minimum and maximum operations in singular function calls using the optional `AMD_shader_trinary_minmax` OpenGL/GLSL extension, which may allow generation of more optimal instruction sequences. It’s recommended to use this whenever possible.
* **32×16-Bit Multiplication** performs multiplication between 32-bit integers and integers in the 16-bit-representable range using special functions provided by the optional `INTEL_shader_integer_functions` OpenGL/GLSL extension, that may be faster than regular 32-bit multiplication operators. It’s recommended to use this whenever possible.
* **Immutable Constants** marks all shader variables that can be immutable as constant, possibly enabling better optimizations. This feature is required by the GLSL specification, but still unsupported on some graphics drivers. It’s recommended to use it whenever possible.
## Design & Modding RenderPearl
RenderPearl’s source code is intended to be modifiable and re-usable. It’s written according to best practice to the best of my ability, but prioritizing performance over readability. If you have any questions about how it works, feel free to contact me on any platform.
Technical information can be found in [the GitHub repository](https://github.com/Luracasmus/renderpearl/blob/main/DEV.md).
—
**These are the only RenderPearl project pages made by me:**
* [Modrinth](https://modrinth.com/shader/renderpearl)
* [CurseForge](https://www.curseforge.com/minecraft/shaders/renderpearl)
* [Planet Minecraft](https://www.planetminecraft.com/mod/luracasmus-s-shaders/)
* [GitHub](https://github.com/Luracasmus/renderpearl)
If you want to distribute RenderPearl, or just spread the word of it, I would greatly appreciate if you would link to at least one of them, Modrinth being the most important one.
Renderlines
A shader that brings your world to life, making every scene look like an official Minecraft render — crisp outlines, vivid colors, animated vegetation, realistic water waves, and warm lighting — while keeping the vanilla essence.
Highly recommended for use with Fresh Animations and Fresh Animations: Player Extension
Please notify me of any errors or bugs on my X account using @pattthars and a screenshot.
Relumination
### Purpose
This shader aims to be a fairly lightweight alternative to vanilla lighting, adding various other impacts on light and its color to provide an interesting and colorful world!
|Wind Passing by the Trees|
|————————-|

### Features
– Light intensity and color adjusts based on numerous factors including sun & moon locations, light level and more!
– Directional lighting on blocks, items, and entities
– Held item light
### Planned
– Light impacted clouds with scattering
– Light impacted fog
Reflective Vanilla Shaders
## About
**Reflective Vanilla Shaders** is a Shader Pack which makes Vanilla graphics reflective. The shader adds reflections, specular highlights, and blurs, with PBR (physically based rendering).
## Features
– Sky reflection
– SSR (screen-space reflection)
– Roughness blurs for reflections
– Translucent blurs for blocks behind translucent objects
– Specular highlights by PBR or the Vanilla sun (toggle)
– Camera angle dependent water transparency
– Gamma correction, tone mapping, and contrast filter
## Donation
This project is totally free, but if you support me through your donations, I would be very pleased and would like to make them motivation of mine in the future.
**[Donate](https://ko-fi.com/rinloid)**
Reflectify RT

Reflectify RT is designed to elevate your visual experience with advanced reflection techniques and cinematic lighting. It focuses on how surfaces and water interact with the world, transforming your gameplay into a vivid and realistic experience without unnecessary complexity.













💧 **SSR Reflections**: High-quality reflections on ice and smooth surfaces.
🌧️ **Wet Effects**: Realistic ground reflections that appear during rainfall.
🌊 **Underwater**: Crystal-clear water with natural light scattering and distortion.
☀️ **God Rays**: Soft, warm light shafts piercing through trees and buildings.
🌿 **Nature**: Smooth waving animations for leaves, grass, and plants.

You can easily customize your experience by toggling features or adjusting reflection strength in the settings. This shader is highly optimized and runs smoothly even on low-end hardware like the GT 1030 or equivalent.

**Developer**: [in2bubble](https://modrinth.com/user/in2bubble)
**License**: All Rights Reserved