BSL Shaders

![](https://capttatsu.com/img/bslshaders/projectcover.png)

[![Check out BSL Minipacks](https://capttatsu.com/img/bslminipacks/projectcheckout.png)](https://modrinth.com/resourcepack/bsl-minipacks)

## ABOUT
BSL Shaders is a shaderpack made exclusively for Minecraft: Java Edition. It’s bright, colorful, and distinct. This shader includes realtime shadows, volumetric light, ambient occlusion, bloom, customizable clouds and water, and built in anti-aliasing. Additional effects are available, such as depth of field, motion blur, specular and normal mapping, celshading, world curvature, and more.

## QUICK LINKS
– [**capttatsu.com**](https://capttatsu.com/bslshaders/) is this project’s official site, read the detailed description, FAQs and changelog here.
– Follow me on [**Bluesky**](https://bsky.app/profile/capttatsu.com) and/or [**X/Twitter**](https://twitter.com/capttatsu) to get news on my shaderpack.
– [**Join my discord server**](https://discord.com/invite/ZJd7jjA) for discussion, question, feature request, and bug report.
– Like my shaderpack? Consider supporting on [**Patreon**](https://www.patreon.com/capttatsu).

## AGREEMENT
You’re allowed to…

– Use this shaderpack for taking screenshots and videos.
– Modify the shaderpack for personal use.
– Publish your heavily modified version of the pack with my permission.

You’re not allowed to…

– Redistribute the shaderpack without my permission.
– Claim (and rename) my shaderpack (or its code) as your own.
– Use monetized URL shorteners to my site or files.

## INSTALLATION
– Download and install Optifine or Iris
– Download the shaderpack
– Put the shaderpack inside .minecraftshaderpacks
– Launch Minecraft
– Open Options, Video Settings, Shaders
– Choose BSL Shaders

Bloop Shaders

# ABOUT BLOOP

Bloop is a Minecraft shader designed to deliver excellent graphics while maximizing performance.

Perfectly scalable, it offers smooth gameplay on low-end PCs and higher graphics options for more powerful systems, from integrated graphics to an RTX 3090.

Enjoy an enhanced visual experience without compromising on frame rates.

![Profile comparisons](https://cdn.modrinth.com/data/cached_images/89c80827ca12816b1c21cfa35dd4a6d0427c18ae.jpeg)

# This shader includes:

– Performance oriented profiles and simple settings

– Realtime Shadows with simple and advanced shadow filtering
– Distant Horizons support, Including Shadows
– Physics Mod support
– Floodfill lighting
– Advanced and Simple AO
– Full LabPBR compatibility
– POM and Material SSR
– Volumetric Light and Mist
– cloud and contact shadows
– Bloom
– Depth of field
– Volumetric and vanilla cloud support
– Custom tonemapping
– TAA with support for anti ghosting on entities
– Support for various modded blocks

and a lot more

# Performance Comparison

Performance Table

Ryzen 9 7900X with Integrated Graphics at 1080p, Render distance 8
“`
┌──────────────────────────┬──────────────────────┬───────────┬───────────────┬───────────────────┬─────────┐
│ Shader │ Preset │ Shadows │ Shadow Range │ Shadow Resolution │ FPS │
├──────────────────────────┼──────────────────────┼───────────┼───────────────┼───────────────────┼─────────┤
│ No shaders │ NA │ NA │ NA │ NA │ 180 fps │
├──────────────────────────┼──────────────────────┼───────────┼───────────────┼───────────────────┼─────────┤
│ Bloop │ Lowest │ Yes │ 8 chunks │ 1024 px │ 45 fps │
│ │ Low │ Yes │ 8 chunks │ 1024 px │ 40 fps │
│ │ Med Low │ Yes │ 10 chunks │ 1024 px │ 30 fps │
│ │ Medium │ Yes │ 10 chunks │ 2048 px │ 20 fps │
│ │ Med High │ Yes │ 16 chunks │ 2048 px │ 15 fps │
│ │ High │ Yes │ 16 chunks │ 4096 px │ 10 fps │
│ │ Ultra │ Yes │ 16 chunks │ 4096 px │ 5 fps │
├──────────────────────────┼──────────────────────┼───────────┼───────────────┼───────────────────┼─────────┤
│ Makeup UltraFast │ shadowless low │ No │ NA │ NA │ 60 fps │
│ │ shadowless Medium │ No │ NA │ NA │ 40 fps │
│ │ shadowless High │ No │ NA │ NA │ 30 fps │
│ │ Low │ Yes │ NA │ NA │ 25 fps │
│ │ Medium │ Yes │ NA │ NA │ 23 fps │
│ │ High │ Yes │ NA │ NA │ 20 fps │
├──────────────────────────┼──────────────────────┼───────────┼───────────────┼───────────────────┼─────────┤
│ Bliss │ Default │ Yes │ 8 chunks │ 2084 px │ 10 fps │
├──────────────────────────┼──────────────────────┼───────────┼───────────────┼───────────────────┼─────────┤
│ Complementary reimagined │ Potato │ No │ NA │ NA │ 20 fps │
├──────────────────────────┼──────────────────────┼───────────┼───────────────┼───────────────────┼─────────┤
│ Potato Shaders │ NA │ No │ NA │ NA │ 25 fps │
├──────────────────────────┼──────────────────────┼───────────┼───────────────┼───────────────────┼─────────┤
│ RenderPearl │ Lowest │ Yes │ 2 chunks │ 512px │ 55 fps │
│ │ lower │ Yes │ 6 chunks │ 512px │ 40 fps │
│ │ Low │ Yes │ 8 chunks │ 1024 px │ 35 fps │
│ │ medium │ Yes │ 10 chunks │ 2048 px │ 20 fps │
│ │ high │ Yes │ 10 chunks │ 2048 px │ 15 fps │
├──────────────────────────┼──────────────────────┼───────────┼───────────────┼───────────────────┼─────────┤
│ Aurora │ Default │ No │ NA │ NA │ 20 fps │
├──────────────────────────┼──────────────────────┼───────────┼───────────────┼───────────────────┼─────────┤
│ Mellow │ Low │ No │ NA │ NA │ 100 fps │
│ │ fancy │ No │ NA │ NA │ 70 fps │
│ │ fabulous │ No │ NA │ NA │ 50 fps │
└──────────────────────────┴──────────────────────┴───────────┴───────────────┴───────────────────┴─────────┘

“`

Blocky Shader

# Blocky

Blocky Enhances the Vanilla Style in a Performance Friendly Way

![Terrain](https://cdn.modrinth.com/data/MVFwE4xD/images/a6260e30297568c38a960bd110489914fcf83862.png)

**Feature include:**
– Shadows
– Colored Shadows
– Distant Horizon Support
– Basic PBR Support (RP Required, Normals and Specular)
– Anti Aliasing (FXAA, From Simon Rodriguez’s blog post)
– Height Based Analytical Height Based Fog
– Waving Tree Leaves and Water
– Bloom
– Hardcoded Emmissives

Bliss Shaders

# About The Shader
_**Bliss is a big edit of Chocapic13’s V9.0 – V9.1; [The original shaders can be found here!](https://www.curseforge.com/minecraft/customization/chocapic13-shaders)**_

I liked chocapic13’s shaders, but i could not be satisfied. I decided i wanted to try and bring my own visual goals out in the shader while i learn how to develop shaders. So here i am, with a pretty sizeable edit that stands to be quite different from the original shader!
# Requirements
– The mod [“Iris”](https://www.irisshaders.dev/download). The mod [“Optifine”](https://optifine.net/downloads) might work as well.
– Designed for Minecraft versions 1.17.0+
– AMD, Intel, and NVidia graphics are supported
– Apple devices have limited support due to OpenGL version restrictions. [Please refer to this thread for more info](https://github.com/X0nk/Bliss-Shader/issues/181)
# Questions? Bugs? Want to help test unstable versions?
– [Contact me on my Discord server](https://discord.gg/8nVt56H9zH)
– [Alternatively, contact me on the ShaderLabs Discord](https://discord.gg/RpzWN9S)
– [Test the unstable github branch here (there is a download guide in the README)](https://github.com/X0nk/Bliss-Shader/tree/Unstable)
– [Report a bug, request a feature, or ask a question here](https://github.com/X0nk/Bliss-Shader/issues/new/choose)
– [Want to support me? Throw money at me here](https://ko-fi.com/xonkdev)

Beyond Vanilla

# Beyond Vanilla – Minecraft Shader Pack

![Cover](https://cdn.modrinth.com/data/YIhUcKoq/images/298f3c919189cdcf641b89601d6866f3599ef2e4.png)

Welcome to an immersive visual experience! Beyond Vanilla is a shader pack designed to take your Minecraft adventures to the next level.

## Installation Guide:

### Links:
– Modrinth: [Download Here](https://modrinth.com/shader/beyond-vanilla)
– Forge: (Coming Soon)
– GitHub: [Project Repository](https://github.com/hotsu0p/beyond-vanilla)

### Have an issue or feature request?
Open an issue [here](https://github.com/hotsu0p/beyond-vanilla/issues).

1. **Download:**
– Visit the green “Releases” tab and download the latest release.
– Extract the contents of the ZIP file.

2. **Installation:**
– Open your Minecraft launcher.
– Navigate to the “shaderpacks” folder inside the “shaderpacks” directory in your Minecraft game folder (usually located in `%appdata%/.minecraft/shaderpacks`).
– Move the extracted folder into the “shaderpacks” directory.

3. **Launch Minecraft:**
– Select the profile with the installed shader pack.
– Start the game.

### Shader Features:

– Experience a stunning visual upgrade with enhancements to lighting, shadows, and atmospheric effects.
– Immerse yourself in the game with carefully crafted details.

### Compatibility:

– Tested on Iris and Sodium 1.1.6.
– Optimized for mid to low-tier devices.
– Not tested on Optifine.
– Compatible with Nvidia GPUs (tested on a 4070 Ti).
– Not tested on AMD or Mac platforms.

### Upcoming Enhancements:

– [✅] More screenshots for a comprehensive preview.
– [✅] Enhanced sky in the end.
– [✅] Improved portal visuals.
– [✅] Sun and moon enhancements.
– [✅] Uploaded to Modrinth for wider availability.
– [] Fix more bugs
– [] Performance improvements for smoother gameplay.
– [] Additional features to elevate your gaming experience.
– [] Add a feature from the commuity..
– [] Quality of life features
– [] Glass blur
– [] Revamped GUI for a polished interface.
– [] Add more to the todo
### Partner!!
Are you interested in supporting me and the development of beyond vinilla? If so, I suggest trying out BisectHosting. As a new customer, use the hotsuop to receive a 25% discount on your first month of a gaming server. With 24/7 support and rapid response times, you can expect outstanding service for all your gaming needs.

![Bisect Hosting](https://www.bisecthosting.com/partners/custom-banners/d7905ed0-637a-432c-ae89-53bd9fecea0e.webp)
### Credits:
– **Hotsuop:** Creator of the base shader.
– **CaptTatsu:**: For creating BSL Shaders, which this is based off of.

If you contribute to the repository, your name could be featured here!

AstraLex Shaders

![image](https://i.ibb.co/YZ3qdsT/curseforge2.png)

# ABOUT THE SHADERS

AstraLex Shaders is a shaderpack for Minecraft: Java Edition with very high
customization. This shader includes:

* Realtime Shadows
* Water / Clouds
* Volumetric Light
* Ambient Occlusion
* Bloom
* Dof / Chromatic Aberration / Distance Blur
* MotionBlur
* Aces ToneMap
* TAA/FXAA…

Additional effects are available, such as:

* Celshading
* Constellations
* Shooting Stars
* Drawing Child Birds
* Planet / Majora’s Mask Moon
* Nebula
* Reticle
* Entities Flash
* CRT Effects
* Refractions for Biome
* Realist Rain Drops on Screen

and many more !

# AGREEMENT

You’re allowed to…

* Use this shaderpack for taking screenshots and videos.
* Modify the shaderpack for personal use.
* Redistribute the shaderpack for modpack / server with my permission.
* You can only share the direct link of the archive

You’re not allowed to…

* Redistribute the shaderpack without my permission.
* Distribute shaders link other than Curseforge/Modrinth link.
* Claim (and rename) the shaderpack (or its code) as your own.
* Use monetized URL shorteners to my site or files.

*My shader and myself (the author) should be credited clearly, add link to my site if possible.

# INSTALLATION

* Download and install Optifine or Iris
* Download the shaderpack
* Put the shaderpack inside .minecraftshaderpacks
* Launch Minecraft
* Open Options, Video Settings, Shaders
* Choose AstraLex Shaders

# QUICK LINKS
* [AstraLex Shaders](https://lextermina7.wixsite.com/astralex) – Official site.
* [shaderLABS Discord](https://discord.gg/yrBbR6G) – Discuss everything about Minecraft shaders here.

Arc

A shader for Iris & Optifine that aims to providing realistic visuals with very minimal performance loss. Almost every effect/feature can be fine-tuned for the ideal balance between performance and quality. This project is still in beta but will be reaching initial release very soon!
 
### Features
– HDR
– Full PBR support
– Dynamic, direct, colored block lighting
– Volumetric fog/lighting
– Automatic exposure
– Screen-space reflections
– Water waves & refraction
– Supports distorted and cascaded shadow mapping.
– Depth-of-Field
– Bloom

Also contains special support for [PhysicsMod](https://www.curseforge.com/minecraft/mc-mods/physics-mod) ocean waves & snow!

### Resource Packs
Supports LabPBR and OldPBR texture formats; The default setting for materials is “vanilla”, which hard-codes a limited set of PBR material values for the original Minecraft textures.

The recommended resource pack is [Patrix](https://www.patreon.com/patrix); when used make sure to set the shader setting for Material Format to “Patrix”, as it uses a special combination of OldPBR and LabPBR formats.

### Compatibility & Support
For best results use Iris 1.6 or later; however most features should work with Optifine or Oculus. If you have any suggestions or requests, you can reach out to me on the [ShaderLabs Discord](https://discord.gg/9CRwrfYU).

Alpha Piscium

# Alpha Piscium
High-quality realistic Minecraft shaderpack featuring global illumination, volumetric clouds, atmospheric scattering, and stunning visual effects.

Official Website link: https://alphapiscium.org/
Discord server link: https://discord.gg/E2Uq2MmHgq

Alpha Piscium

## Features
– **Real-time Global Illumination**
– [*Reservoir-based SpatioTemporal Importance Resampling*](https://arxiv.org/pdf/2301.11376) (ReSTIR) based Screen-Space Global Illumination
– [*ReBLUR*](https://doi.org/10.1007/978-1-4842-7185-8_49) based denoising
– Realistic, real-time, and fast **Atmospheric Scattering**
– [*Unreal Engine Sky Atmosphere Rendering Technique*](https://sebh.github.io/publications/egsr2020.pdf)
– [*Epipolar Sampling*](https://gdcvault.com/play/1018227/Practical-Implementation-of-Light-Scattering)
– Real-time **Volumetric Clouds**
– [*Nubis*](https://www.guerrilla-games.com/read/nubis-evolved)
– High-quality adaptive **Shadows**
– [*Rectilinear Texture Warping*](https://www.cspaul.com/publications/Rosen.2012.I3D.pdf) (RTWSM)

## Installation
1. Download the Alpha Piscium shaders for Minecraft from [Modrinth](https://modrinth.com/shader/alpha-piscium) or [GitHub Release](https://github.com/Luna5ama/Alpha-Piscium/releases).
2. Install [Iris](https://www.irisshaders.dev/download) shader loader.
3. Open the Minecraft launcher and choose the Iris profile you just created with the version you’re playing.
4. Launch Minecraft.
5. Go to **Options** → **Video Settings** → **Shader Packs**, then click **Open Shader Pack Folder**.
6. Move the downloaded ZIP file into this folder (`.minecraft/shaderpacks`).
7. In-game, select the newly installed pack from the shaders list. (If you select a shader pack using Iris, its filename will turn yellow.)
8. Click **Done** or **Apply** and the shader will be loaded.

## FAQ
– **No lighting at night**: Please use PBR resource packs. For vanilla style, SPBR is recommended. Otherwise, try Patrix.
– **Can’t load shaderpack**: Please use Iris with version 1.7 or higher.
– **Everything goes dark when turning back**: This is due to the limitations of screenspace techniques. There isn’t a perfect way to fix this.
– **Intel GPU**: Alpha Piscium uses cutting-edge graphics technology. Unfortunately, Intel doesn’t maintain their OpenGL driver well, so Intel GPUs are not supported.
– **AMD GPU**: Check if your GPU driver is newer than 22.7.1. If older, please update your driver.
– **Other loading errors**: Press Ctrl+D in Iris’s shaderpack selection screen, then reload the shaderpack. Make an [issue](https://github.com/Luna5ama/Alpha-Piscium/issues) with the error message and the relevant files in `.minecraft/patched_shaders` as shown in the error message.

## Roadmap
### 1.8 Diffuse GI
– Diffuse GI improvement
– Denoiser overhaul
– ReSTIR Diffuse “GI”
– Shadow/SSS blur fix
– Optimize PCSS for both quality and performance

### 1.9 Specular GI
– Add specular GI

### 1.10 Voxy support
– Add voxy support
– Epipolar sampling screen space shadow
– Address shadow map light leaks

### 1.11 More Volumetrics
– Clouds in sky lighting
– Fog
– Cloud shadows

### 1.12 Parallax Mapping
– Add steep/smooth parallax mapping
– Add parallax mapping shadow

### 1.13 More Cloud?
– Improve cirrus cloud modeling
– Mid altitude clouds (altocumulus)

## License
Files under the `scripts` directory are licensed under the MIT License. All other files are licensed under the GNU General Public License v3.0.

Allium Shaders

# Allium Shaders

![Allium v2.1 Banner](https://cdn.modrinth.com/data/cached_images/8f62f572ef1603838ed0cde8f0069e111344bf80.jpeg)

Allium is an edit of [Complementary Unbound](https://modrinth.com/shader/complementary-unbound) focused on bringing my creative vision to life. Emphasizing the beauty in colors and effects, all while staying as performant as it can be. With Allium, I hope to deliver a unique style and aesthetic that pushes my creativity to it’s limits.

v2.0 has received a massive overhaul on it’s overall look, feel and atmospherics. Even though this shader is fairly young and hasn’t received much updates, I began to feel as if the appearance was not going in a direction that I had originally intended. So I’ve spent the past couple of months revisioning what Allium should be, and what should have been. Although it’s not perfect, I have been fairly happy with how it has turned out and wanted to share it with you all. Cheers! 🙂

### Huge Thanks
– Emin for using [Complementary Unbound](https://modrinth.com/shader/complementary-unbound) as the base shader
– Query for their wonderful LUT code from [MollyVX](https://rutherin.netlify.app/mollyvx.html)
– Xonk for their RTGI and RTAO implementation

### Disclaimer
This shaderpack includes code that was generated or assisted by Artificial Intelligence. While all code has been tested for functionality and performance, users should be aware that parts of the logic (e.g., GLSL functions or noise algorithms) were created with the help of generative AI tools.

## Beta & Release Versions
### Beta
Beta versions are the most recent builds and are released regularly for public testing. If you encounter any issues, please report them.

Beta Versions here on modrinth are also limited, as they are the most stable build I am able to give out, if you want the most up to date unstable versions for testing you can visit [Allium’s Github Page](https://github.com/clorece/Allium)

### Release
Releases are stable, polished versions that result from thorough testing and iteration during the in-development phase. These builds are intended for general use and offer the best balance of visuals, performance, and reliability.

There are no official releases yet…

## Bug Reporting
If you happen to find any bugs, please report them on the [Github Page](https://github.com/clorece/Allium) by:
### 1. Create a New Issue
– Go to the Issues section and click on “New Issue”.

### 2. Provide a Clear Title and Description
– Summarize the problem in the title.
– In the description, include as much detail as possible.

### 3. Attach Relevant Media and Logs
– Include screenshots or, if applicable, videos to illustrate the issue.
– Upload log files if applicable.

3D Displacement Test Shader


This shader uses Screen Space Displacement as an alternative to POM.

As a result, blocks are re-rendered per-pixel as Highly Detailed 3D Models.

**Use a POM resource pack.** [Rotr blocks](https://modrinth.com/resourcepack/rotrblocks) is shown.

This is just for fun, and to test out if this technique is viable for use in Minecraft. It is very experimental, and will probably look very cursed and buggy in some cases.

Do not expect changing any other options outside the ‘Displacement” menu to not break things, again, this is an experimental test shader. (it is built over the ‘Just Colored Lighting’ shader)

Please give me feedback here & on discord, if you want this to get better.
If you want, you can support me & my projects on Patreon & Youtube

Have Fun!