Just Colored Lighting
Just Colored Lighting and Dynamic Lights added to a very fast shader for Potato computers, with optional shadows, texture upscaling, and great PBR support (even from block lights). Distant Horizons and Voxy are also supported.
It is the fastest colored lighting shader I could make, and the optional Global Illumination has no fps impact.
Beta versions are not tested on all hardware yet. Please let me know if it works for you, or if you get bugs, on discord.
If you find anything in mods that doesn’t glow right, let me know and I’ll try to add support asap. All modded blocks that are light sources should automatically work, and pbr textures can optionally also turn anything into colored light sources.
concrete can also be optionally turned into colored lights for all your neon light needs.
The shader might work on older versions, I just haven’t tested them so let me know!
john
# john
John is a really fast shader, high fps anywhere from intergrated graphics to high end GPU’s!
It looks best when you use PBR resource packs!

**This shader has:**
– waving plants/leaves/water
– simple specular sky reflections
– emmisive textures support
– colored shadows
– fog
– clouds
– outlines
– high fps on any machine
_Iris only at the moment_
Insanity Shader



A stylized, horror themed Iris shaderpack with high customizability and performance.
Check out Fear Nightfall, the official modpack that Insanity was made for.
Insanity is based from BSL Shaders by Capt Tatsu! With expanded customizability, new clouds, and a unique scary atmosphere



- 🧟 Horror styled gameplay. Great for horror modpacks!
- 📓 Highly customizable shader configuration. Expanded from BSL’s limits.
- ⛈️ Immersive weather. From foggy mornings to torrential rains.
- 📝 User-friendly menu. Including a quick options menu with easy to configure settings.
- 💻 Runs on most modern PC’s! Optimized even for modern low end GPUs.
- 🔦 Always bring some torches. Not only the night is dark, the Nether and End are even worse!
- 🌎 Wide compatibility across versions. Supports all newer MC versions, even 1.19 using Iris!
- ☀️ Support for “realistic” texture packs*
* Please enable “Advanced Materials” on the Materials and Reflections settings
Can I share the shader with my friends/community/followers?
Yes, of course. Just don’t distribute the files. If you want to share the shader, send the link to this modrinth page.
Can I make a video using this shader?
Feel free to make any video with the shader, crediting would be appreciated, but it’s not necessary 🙂
If you plan on making a review, don’t forget to share it in the comments of this page so we can see it!
How do I install the shader? (Iris)
The recommended way to use Insanity is through Iris Shaders, an alternative to OptiFine
- To install it, download it from their website, open the .jar file and install it in your .minecraft folder
- Then download Insanity and place the .zip file onto .minecraftshaderpacks
- Open Minecraft using the Fabric Loader that Iris installed and go to Video Settings > Shaders and select Insanity
- Enjoy the darkness.
Made with 🖤 by ElocinDev
Special thanks to Capt Tatsu for making BSL
Hysteria Shaders

[](https://lunapixel.studio/discord)

[](https://ko-fi.com/elocindev)
A stylized, atmospheric horror-themed Iris shaderpack with high customizability and performance.
Successor of [Insanity Shader](http://www.curseforge.com/minecraft/shaders/insanity-shader).
Based on Photon, Hysteria provides a similar feel to Insanity, but with modern features such as volumetric clouds and fog, colored lighting, distant horizons support, and more!






– 🧟 **Atmospheric Scary Look.** Perfect for horror & zombie modpacks!
– 📓 **Highly customizable shader configuration.** Expanded from Photon’s limits.
– ⛈️ **Immersive & Dynamic Weather.** Every day is a different day, with different clouds and colors.
– 🌫️ **Volumetric Fog & Clouds.** With ground-level and distant fog, changing volumetric clouds, and more!
– 🌎 **Distant Horizons Support.** Experimental!
– 📝 **User-friendly menu.** Including a quick options menu with easy to configure settings.
– 💻 **Runs on most modern PCs.** Optimized even for lower-end GPUs. Even better than Insanity!
– 🔦 **Always bring some torches.** Not only the night is dark, the Nether and End are even worse!
– 🌎 **Wide compatibility across versions.** Supports all newer MC versions from 1.7.10 upwards.
– ☀️ **Built-in Colored Lighting.** With support for labPBR resource packs.
**Made with 🖤 by ElocinDev**

– **Sixthsurge**
– For making Photon, the shaderpack that Hysteria is based on
– **Capt Tatsu**
– For making BSL, helping me start out Insanity. Without Insanity, Hysteria wouldn’t exist!

Forget-Me-Not Shaders
Important! This, along with the GitHub page for this project, is the only official place to find Forget-me-not. Any other site you find this project, including unethical mod rehosting sites like 9minecraft, are untrusted sources. Never download files from untrusted sites.
# Forget-me-not Shaders
**Forget-me-not** is a semi-realistic pipeline shader for the [Canvas](https://modrinth.com/mod/canvas) mod. It’s designed to give the most authentic and immersive experience while sticking to “traditional” rendering methods to keep up good performance.
**Canvas** is a client-side renderer mod that uses shaders for advanced rendering with the goal of having a modern and very flexible design for high performance and better readability. The shader system is entirely different from Optifine and Iris & Sodium and as such, Forget-me-not won’t work with any of these mods! See the `how to use` section for installation instructions.
## notice
If you’re a developer or mod hoster, Forget-me-not is licensed under the [LGPL v3.0](https://www.gnu.org/licenses/lgpl-3.0.en.html), so please make sure to read over the terms of the LGPL if you use any of Forget-me-not’s original code or distribute it.
## how to use third-party shaders with canvas
1. Be sure you’re on 1.19.4 or above. Support is not guaranteed for versions that Canvas doesn’t actively support.
2. Install [Fabric](https://fabricmc.net/wiki/install).
3. Get Canvas Renderer mod through [Modrinth](https://modrinth.com/mod/canvas). **Keep in mind that Canvas does not work with Sodium, Iris, OptiFine, or OptiFabric.**
4. Download your preferred pipeline shaderpack. If you’re looking for alternatives to Forget-me-not, try out [Lumi Lights](https://github.com/spiralhalo/LumiLights/releases), [Lomo (not for gameplay as of this writing)](https://github.com/fewizz/lomo/releases), or [Aerie (vanilla-plus, wip)](https://modrinth.com/shader/aerie-shaders).
5. Launch your game, put your downloaded `.zip` file into your `resourcepacks` folder and activate the resource pack. (Don’t extract it!)
6. Navigate to `Options / Video Settings / Canvas / Pipeline Options / Pipelines` and select the pipeline that you want to play with.
## troubleshooting
– Experiencing bad shadow outcomes? In `Options / Video Settings / Canvas / Debug`, set `Shadow Priming Strategy` to `TIERED` and `Disable Shadow Self-Occlusion` to true.
– Does Canvas say in chat that some shaders are broken? Please grab your log in `.minecraft/logs/latest.log` and all contents of the `.minecraft/canvas_shader_debug/` folder and either make an issue on GitHub or let me know about it on Discord.
– Does every Canvas pipeline break other than Canvas Basic? If so, your device is probably incompatible with Fabulous graphics, which most Canvas pipelines use. Unfortunately, there’s no fix for this.
## feature highlights
– seasons! be immersed in your world as the seasons change over time
– HDR, bloom, and tone mapping
– dramatic skies with atmospheric scattering and custom realistic clouds
– water waves and reflections
– support for PBR, with hundreds of built-in default materials
– contact-hardening variable penumbra shadows
– advanced anti-aliasing (TAA)
## credits
Forget-me-not wouldn’t be nearly as polished as it is if it weren’t for the help of people like fewizz, spiralhalo, Grondag, and many others from the Canvas community for contributing and testing. Many thanks to:
– The [shaderLABS discord channel #snippets](https://discord.com/channels/237199950235041794/525510804494221312/959153316401655849) for many useful code snippets
– [Lumi Lights](https://github.com/spiralhalo/LumiLights) by spiralhalo for lots of different inspiration & help, and also references for a working TAA implementation
– [lomo](https://github.com/fewizz/lomo/releases) by fewizz for inspiration for many different things, as well as the raytracer and lots of invaluable contributions
Focal shader
### Let me quickly list the features
Experience realistic graphics, reflections, and PBR textures with Focal Shader — optimized for both high-end and low-end devices.
### Key Settings
High Graphics Quality – Brings your Minecraft world to life with stunning visuals.
Realistic Reflections – Adds lifelike water and surface reflections for immersive gameplay.
PBR Support – Fully compatible with Physically Based Rendering (PBR) texture packs.
Low-End Device Friendly – Optimized settings ensure smooth performance even on weaker systems.
Balanced Performance – Offers a mix of beauty and efficiency, perfect for casual or competitive players.
## Supported Versions
Minecraft 1.19.2
Minecraft 1.19.1
Minecraft 1.21.4
### Why Choose Focal Shader?
Focal Shader combines realistic lighting, reflections, and textures while still being accessible for players with lower-end PCs or laptops. Whether you’re building, exploring, or just enjoying survival mode, this shader will make your game look cinematic and vibrant.
I created this Focal shader using expressions from @bobcao3
Fantasy.VT
Features:
Distant Horizons, Voxy, Colorwheel and other mods easily integrate with this shader!
The package includes several color schemes, the best one is VT Color, which is not available anywhere!
The fog system can be customized according to your preferences!
There are many cloud styles available!
Shadows can be created based on a light map or a shadow map!
An extensive color palette is available with the ability to adjust saturation, exposure, and balance!
Very easy to set up!
Compatibility:
At the moment, the software has been tested only for versions 1.17 and higher. Earlier versions may or may not work.
Modern Nvidia, AMD, and Intel GPUs are supported on both Windows and Linux. Macs may or may not work.
Please use the latest version of Iris. It should work with any version that supports custom uniforms. There are some bugs in Optifine, but in general it should also work.
Exposa Shaders

[Cinematic Showcase](https://youtu.be/itbCHGM3cJs)
(PSST, you should use this shaderpack while listening to this upcoming song, presave it its awesome and its also mine! Yes I am promoting my song… Yes I am desperate.) [Awesome Song To Listen 2 While using Exposa](http://tunelink.to/Jub5v)
# Description
Hello! This is Exposa! Used to be known as Exposa Unique Shaders. This project is a shaderpack that aims for both a natural and a fantasy style.
# Compatibility
It is compatible with Optifine and Iris, unknown about other mods and clients. It is also recommended to be used for versions 1.17x and above. It works well with AMD and NVIDIA and INTEL .
**Nether and End support are full ATM. For custom dimensions support, please let me know what dimensions you would like to see supported.**
# License
For the most, I use the all rights reserved license, but I really wouldn’t recommend using my code (I did not intend it for the use of being edited). If you’d like to edit anyway, you can ask me here!
# Features
* rough reflections
* water reflections
* shadows
* motion blur
* depth of field
* puddles
* temporal anti aliasing
* HDR
* bloom
* tonemapping
* lightshafts
* volumetric clouds
* Seasonal Colors (Autumn, Winter, Spring, Summer)
* Shooting Stars
* Proper weather & translucent support
* Nether & End support
* Ambient SSS
* SSAO
* Directional Lightmaps
* VL Mist / Smokey Fog!
* Nether VL Swirly Fog
* Better TAA
* Better Puddles
# Some Credits
RRe36 ([https://www.curseforge.com/members/rre36](https://www.curseforge.com/members/rre36)) – Lots of help with clouds, volumetric fog, bloom and etc. Capt Tatsu ([https://www.curseforge.com/members/capttatsu](https://www.curseforge.com/members/capttatsu)) – Gave me permission to use the reflections functions and even helped me apply them, let me use and modify bloom, motion blur, dof, volumetric fog and etc.
Unicorn Blood ([https://www.curseforge.com/members/dakotah2468](https://www.curseforge.com/members/dakotah2468)) – Letting me use and modify fog.
Xenith – Help with shadows method.
Jesse/L – In my older versions, he gave me a tonemap to use.
Belmu – Has helped me set up some things like rough reflections, you can support him here! ([https://www.curseforge.com/minecraft/customization/noblert-shaders)](https://www.curseforge.com/minecraft/customization/noblert-shaders))
HardTop for the french translation: [https://hardtopnet.ovh](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fhardtopnet.ovh%252f)
Espen for many things (I only remember providing me with the minimum & maximum depth functions): [https://modrinth.com/shader/bloop-shaders/versions](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fmodrinth.com%252fshader%252fbloop-shaders%252fversions)
Xonk for many things (I only remember SSAO & SSS tricks and reflections LOD trick atm ;_;): [https://github.com/X0nk/Bliss-Shader](https://github.com/X0nk/Bliss-Shader)
Zombye for cool TAA tricks: [https://github.com/zombye/spectrum/tree/master/shaders/program](https://github.com/zombye/spectrum/tree/master/shaders/program)
Eldeston & Chocapic13 for previous coordinates transformation: [https://modrinth.com/user/Eldeston](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fmodrinth.com%252fuser%252fEldeston), [https://www.curseforge.com/minecraft/shaders/chocapic13-shaders](https://www.curseforge.com/minecraft/shaders/chocapic13-shaders)
Random Noise website: [https://www.pcg-random.org/](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.pcg-random.org%252f)
sRGB & Linear color space conversions: [https://www.shadertoy.com/view/4tXcWr](https://www.curseforge.com/linkout?remoteUrl=https%253a%252f%252fwww.shadertoy.com%252fview%252f4tXcWr)
Escheridia
Esheridia is a semi-realistic shaderpack that aims to add a touch of natural realism to the vanilla visual style. **IRIS REQUIRED & MAC NOT SUPPORTED**
It provides:
* Realtime shadow maps
* Custom sky
* Atmospheric border fog
* Custom Weather effects
* LabPBR Resourcepack support
* Advanced Volumetric Lighting
* Screenspace Reflections
* Custom water lighting
* Bloom
* Volumetric clouds
If you encounter any bugs, want development updates, or just want to chat, join the discord [here](https://discord.gg/BQAJxnQHMb)
**NOTE** Majority of images are taken using the Patrix resource pack.
# IMAGES BELOW





Epoch
# [Epoch](https://www.google.com/search?q=define+epoch)
## /ˈiːpɒk,ˈɛpɒk/
**noun:**
a particular period of time in history or a person’s life.
*”the Victorian epoch”*

Vintage technology emulation shader.
#### Features include
– Scanlines
– Chroma Subsampling
– Depth of Field
– B&W and Color film modes
– Among many others!
#### Todo:
– BIGFOOT AND UFOS!!!!!!
– Random digital and analogue glitches and transforms.
– Dimensional rewind effect
– Light leaks
– Anamorphic effects
– Other lens effects
– Flares
– Flashlight
– Screen-space reflections (perhaps world-space reflections?)



