Tachyon Shaders

![An image of a Sunset with “Tachyon Shaders” in bold text centered on top](https://cdn.modrinth.com/data/cached_images/c55ae30f3182201c67080afe17993cd5c8124b61_0.webp)

Tachyon is a highly customizable shader, with HDR, POM, reflections, Volumetric fog and clouds, shadows, Tonemapping, AO, and many other features. It’s optimized to be incredibly fast, often getting higher fps than even light shaders like fastPBR. I designed it to be able to both be a vanilla+ style shader for those who prefer more minimalistic improvements (in this mode it is even faster), as well as a more traditional high-visuals style.

# Known Issues
– the end and nether don’t have dedicated shaders yet so they’re really broken. working on a fix but it’s gonna take a bit

# Customizability
With every feature a shader adds, there’s one more feature you may not want. So Tachyon lets you customize *everything*. You don’t like shadows? Off. You find POM distracting? Off! You can customize Tachyon from just vannilla with shadows, to a full shader with reflections, HDR, ACES tonemapping, POM, etc.

# PBR Resource Pack
This shader looks way better with a PBR resource pack, since they provide extra details like how reflective each pixel is or a depth map. My favorite one to use is [sPBR](https://modrinth.com/resourcepack/spbr), as it remains 16×16 and very true to vanilla.

# PVP
This shader is fast enough and not nearly as distracting as others, so it’s actually usable in pvp, unlike many others. I know a lot of people (especially people who care about fps a ton) will not use this anyway, but I find that with high profile, visuals preset (and “nice water” under materials turned off as it makes it really hard to see shallow pools in pvp), my fps is consistently at my monitor’s max refresh rate.

# Credits
This is my first shader, and while I’d love to claim I wrote this all myself with no help, I did look at other shaders’ code for reference. Most notably:

1. [Solas Shader](https://modrinth.com/shader/solas-shader), which I based the clouds and water off of. The noise texture is a direct copy from this shader, so huge thanks to solas.
2. [XorDevs-Default-Shaderpack](https://github.com/XorDev/XorDevs-Default-Shaderpack) for a lot of the basic rendering, as it is basically a shader implementation of vanilla. Some code is very closely copied from this.
3. [Complementary Reimagined](https://modrinth.com/shader/complementary-reimagined), As I used it as a reference for screen space reflections and DH support.
4. [IterationT](https://drive.google.com/file/d/1rUvHaxnHmQCG5LvOL4I8kvoDpJu53lgV/view?usp=drive_link) for some POM reference. I am aware that this shader copied a lot of shaders, but I didn’t directly copy anything from this shader either.
5. [This Youtube Tutorial](https://www.youtube.com/watch?v=RjyNVmsTBmA) for shadows and other basics for how minecraft shaders work.

Other than the noise texture from solas, and I got explicit permission from Solas’ developer for that, I didn’t actually copy anything, so it doesn’t violate any of the shaders’ licenses.

Super Duper Vanilla

![Thumbnail](https://github.com/Eldeston/Super-Duper-Vanilla/blob/master/shaders/textures/thumbCF.png?raw=true)
![Title Logo](https://github.com/Eldeston/Super-Duper-Vanilla/blob/master/shaders/textures/title.png?raw=true)
[![Discord](https://img.shields.io/discord/604061216779796492?style=for-the-badge&logo=discord&logoColor=white&label=FlameRender%C2%A9%20Studios&labelColor=7289DA)](https://discord.gg/UE85W5ynCg)
[![X (formerly Twitter) Follow](https://img.shields.io/twitter/follow/eldeston?style=for-the-badge&logo=x&label=%40eldeston&color=1DA1F2)](https://x.com/eldeston)
[![YouTube Channel Subscribers](https://img.shields.io/youtube/channel/subscribers/UCQCkkFh25ydxZwCqpBhJJlg?color=FF0000&logoWidth=16&label=Eldeston&logo=YouTube&style=for-the-badge)](https://www.youtube.com/channel/UCQCkkFh25ydxZwCqpBhJJlg)
![CurseForge Downloads](https://img.shields.io/curseforge/dt/534748?style=for-the-badge&logo=curseforge&logoColor=%23FFFFFF&label=CurseForge%20Downloads&color=%23FF9101)
![Modrinth Downloads](https://img.shields.io/modrinth/dt/LMIZZNxZ?style=for-the-badge&logo=modrinth&logoColor=%23FFFFFF&label=Modrinth%20Downloads&color=%2300FF00)

## Description
A shader pack created to convey the style of the cancelled __Super Duper Graphics Pack__ and other popular Minecraft titles. Developed by [@Eldeston](https://github.com/Eldeston), and presented by __FlameRender Studios__.

## Sponsored by Ember Host
[![Sponsor](https://github.com/Eldeston/Super-Duper-Vanilla/blob/master/shaders/textures/sponsor1.png?raw=true)](https://billing.ember.host/aff.php?aff=23)
This shader is sponsored by **Ember Host**. Open the image above or use the code [**SUPERFLAME**](https://billing.ember.host/aff.php?aff=23) to claim your discount to get ***10%*** off on your first purchase!

Choose **Ember Host** to host your Minecraft server and take advantage of their **powerful AMD processors** and go beyond with excellent prices! Get ***70%*** of your first purchase will support the development of Super Duper Vanilla!

## Video

## Screenshots
![2022-06-28_19 28 13](https://cdn.modrinth.com/data/LMIZZNxZ/images/bd57c68a400e0722bc7132575ea7cec66ca529ab.png)
![2022-06-28_19 43 18](https://cdn.modrinth.com/data/LMIZZNxZ/images/1d38424b62d4461fae738019cbd1342145e9b4ac.png)
![2022-06-28_19 49 58](https://cdn.modrinth.com/data/LMIZZNxZ/images/8edcb53225f8eeade023759c54df0916d9e3ff2a.png)
![2022-07-04_20 31 16](https://cdn.modrinth.com/data/LMIZZNxZ/images/79de640c0254dd1f8ddf44052a79b57105a53f2c.png)
![2022-07-04_20 36 15](https://cdn.modrinth.com/data/LMIZZNxZ/images/33a5e8c49e4a386c17a42ef48d96f240fa8e7d20.png)
![2022-07-04_20 37 21](https://cdn.modrinth.com/data/LMIZZNxZ/images/f97e5cb26647bd487fae153b9942f87f373f7695.png)
![2022-07-04_20 38 41](https://cdn.modrinth.com/data/LMIZZNxZ/images/7735240a7238b15b28dba555abf0cd03f798823a.png)
![2022-07-04_20 40 49](https://cdn.modrinth.com/data/LMIZZNxZ/images/f643695cdd4ab9f7c95750fb8ff43f396cd16f6c.png)
![2022-07-04_20 42 13](https://cdn.modrinth.com/data/LMIZZNxZ/images/8e152465e03a3861acf4a7be6eca82a86cf26f1a.png)
![2022-07-04_20 49 54](https://cdn.modrinth.com/data/LMIZZNxZ/images/0126040f5bcc1828e2de2b059799ab7ffb3d08ec.png)

## License
This shader uses the **FlameRender (C) Studios License**. See [**LICENSE**](LICENSE) for more info.

## Version Compatibility
Version compatibility varies across the 2 known shader loaders Iris and Optifine. Iris versions 1.6.10+ from Minecraft versions 1.18.2+ are compatible with this shader. For Optifine, it varies across GPU vendors. Please always choose the latest Iris or Optifine of your respective Minecraft version.

Optifine support will not be prioritized or maintained starting from version 1.3.7 of this shader.

| Iris | Windows, Linux (Intel, AMD, NVidia) | Apple (M1) |
| ——– | ———————————– | ————— |
| 1.18.2+ | Supported | Supported |
| 1.17.1- | Not supported | Not supported |

| Optifine | Windows, Linux (Intel, AMD, NVidia) | Apple (M1) |
| ——– | ———————————– | ————— |
| 1.17.1+ | Partial support | Partial support |
| 1.14.2+ | Partial support | Not supported |
| 1.13.2- | Not supported | Not supported |

## Official CurseForge Page
Super Duper Vanilla is also on CurseForge! Stable and latest releases will always be available there. Check it out [here](https://www.curseforge.com/minecraft/customization/super-duper-vanilla-shaders) and support me by using any one of the download links there!

## Social Links
Come join my Discord server to talk about other developments made by our studio-community!
* [Flamerender Studios Discord](https://discord.gg/UE85W5ynCg)

Or follow me on Twitter or subscribe to my Youtube channel to get updated with my recent developments and contents
* [@Eldeston’s Twitter](https://twitter.com/eldeston)
* [@Eldeston’s Channel](https://www.youtube.com/channel/UCQCkkFh25ydxZwCqpBhJJlg?view_as=subscriber)

You can become a supporter by doing any of the above, or donate through paypal
* [@Paypal donation](https://www.paypal.com/donate?hosted_button_id=4XLQ4WE296JKW)

Spring Shaders (Chun)

# Introduction

“Spring” sets a tone of freshness and nature, using soft and bright colors to create a tranquil and harmonious atmosphere. As the harsh winter melts away and all living things recover, who is it that plucks the strings of the season and plays the movement of life? The brand-new shader work, **Spring v2**, will take you into a dreamlike utopia.

## Shader Information

This shader is a practice work I wrote while studying the course *Games202 – High Quality Real-Time Rendering*. I consider it a sequel to the “Spring” series of shaders; you can view it as a refactored/completed version of *Spring v1*. “Spring” is the codename I used when creating texture packs ten years ago, and I have continued to use this designation.

Below are the effects included in this shader:

### Lighting System
* Path Traced Global Illumination (PTGI) and Ray-Traced Colored Lighting (Requires Iris, disabled by default).
* Reflective Shadow Maps (RSM) with denoiser and screen space light leak suppression.
* PCSS Soft Shadows, Cloud Shadows, Colored (Glass) Shadows, and Screen Space Shadows supporting both near and far distances.
* Ground Truth Ambient Occlusion (GTAO).
* Handheld Dynamic Lighting with colored light support (Syncs with Ray Tracing/Colored Lighting settings).

### Atmosphere System
* Physically Based Atmospheric Scattering and Atmospheric Fog.
* Volumetric Fog, 2D Planar Clouds, Volumetric Clouds, and Screen Space Godrays.
* Unique sunrise and sunset hues.
* Celestial bodies (Sun, Moon, Stars).

### Water and Translucency
* Three wave patterns and Wave Parallax.
* Water Fog, Underwater Volumetrics, and Immersive Underwater Effects.
* Water Refraction simulation and Screen Space Reflections (SSR).
* Water Caustics and Dispersion effects.
* Translucent Object Shadows, PBR Reflections, and Translucent Refraction simulation.

### Material Rendering
* Supports Normal Mapping, Smooth Parallax, and Voxel Parallax.
* Physically Based Rendering (PBR) for reflections, specular highlights, and material interactions.
* Rain puddles, ripples, and wet surface reflection effects.

### Post-Processing
* High-quality Bloom, Auto Exposure, Simple Filters, Tone Mapping, Motion Blur, Depth of Field (DoF), Vignette, and Lens Occlusion.
* Temporal Anti-Aliasing (TAA), Robust Contrast Adaptive Sharpening (RCAS), and Anisotropic Filtering.

### Others
* Exclusive effects for Night, Rain, The End, and The Nether.
* Natural foliage waving animations.
* Full English shader settings interface.
* Supports Distant Horizons, Voxy (Basic/Partial support), Kaleidoscope Cookery, Farmer’s Delight, and Biomes O’ Plenty.

## Ray Tracing Comparison
**Top:** Ray Tracing / Colored Lighting Enabled.
**Bottom:** Standard Rendering
![PT](https://cdn.modrinth.com/data/cached_images/a6490676a23593f1575de14eaef19b7dcc18cd00.jpeg)
![RSM](https://cdn.modrinth.com/data/cached_images/e31b0fae99c4be85b47f3f9642a91b52b3b35e3d.jpeg)

![PT](https://cdn.modrinth.com/data/cached_images/3264da138136251f64f88769872c8fc63a72ae2b.jpeg)
![RSM](https://cdn.modrinth.com/data/cached_images/5de2e52380a521999b12e078592f8dd3c7f94c1d.jpeg)

![PT](https://cdn.modrinth.com/data/cached_images/ded5c62c6610b29cbe2ec09724be733c5bef8d6f.jpeg)
![RSM](https://cdn.modrinth.com/data/cached_images/74aee000f5ed37990f385992333c3ff2c8460c8a.jpeg)

Spooklementary

# Spooklementary_logo   Spooklementary


Static Badge

 
Static Badge
 

Static Badge

## What is Spooklementary?

* Spooklementary, by SpacEagle17, is an edit of EminGT’s [Complementary Shaders](https://www.complementary.dev/).
* It is a horror-themed shaderpack that transforms your game into a moody and spooky experience.
* Perfect for Halloween or scary maps! Click “Gallery” at the top of the page to see screenshots.

**Important notice: Please don’t report any bugs while using this add-on to Emin, but to me instead on [Discord](https://discord.gg/5N45SAsC3X).**

## Links


Patreon

* SpacEagle17’s **[Discord](https://discord.gg/5N45SAsC3X)** Server for discussion, questions, suggestions…
* Follow SpacEagle17 on **[Twitter/X](https://twitter.com/SpacEagle17)** to get news about the shaderpack

## Sponsored by Ember Host
Looking for an affordable and reliable Minecraft server host? Ember Host offers incredible value and top-tier support!

Click the banner or use code **[EUPHORIA](https://www.euphoriapatches.com/ember-referral)** at checkout for **10%** off your first purchase. Plus, **70%** of your purchase supports Euphoria Patches!

Solas Shader

### **Showcase**

————————————

### **About**
+ Solas is a fantasy stylized shaderpack aiming to provide stunning visuals at a moderate performance cost. Screenshots showcasing the shader can be found in the **Gallery** section.

————————————

### **Important links**
+ **Discord** / **Boosty** / **GitHub** / **Solas Website**

[![Discord](https://cdn.modrinth.com/data/cached_images/d234075cc17cb6c22bf98b9cc8fe8eebd94fbd79.png)](https://discord.gg/HEw9DbQwuM) [![Boosty (Analogous to **Patreon**)](https://cdn.modrinth.com/data/cached_images/cfe4a1b9941ac06b97c9ac500e5309eb55f5aa7c_0.webp)](https://boosty.to/septonious) [![GitHub](https://cdn.modrinth.com/data/cached_images/3c32d50653361cff2c6c84383484ae0ee1a75f16_0.webp)](https://github.com/Septonious/Solas-Shader) [![Solas Shader Website](https://cdn.modrinth.com/data/cached_images/a6a1da17ab9578d1777b538938d7225fee8ad3d2_0.webp)](https://solasshader.com/)

+ Looking for a **unique**, **high quality** vanilla RPG **server**? Check out my new project – **Ardonia**!

[![Ardonia](https://cdn.modrinth.com/data/cached_images/62307f57f1cc4692b35e720aa2b745b006442730_0.webp)](https://ardonia.xyz/)
————————————

### **Main features**
+ **Advanced lighting**
– Colored block lighting
– Realtime shadows without light leaking in caves
– Cloud shadows
– Subsurface scattering on certain blocks
+ **High quality volumetrics**
– 3D Clouds, crepuscular rays, fireflies, Nether smoke, Ender protoplanetary disk
+ **Beautiful sky effects**
– Aurora, Milky Way, Ender Nebula and Black Hole, rainbows
+ **Customizable post-processing**
– Fine-tuned tonemapping, bloom, lens flare, chromatic aberration, depth of field, motion blur, tilt-shift
+ **Realistic water**
– Procedural waves, caustics, light absorption and refraction
+ **Integrated PBR resourcepack**
– Emissive textures, reflective materials and procedurally generated normals
+ **PBR resourcepacks support**
– Both **LabPBR** and **OldPBR/SeusPBR** formats are supported
– Turn on “**PBR Resourcepack**” in shader settings!
+ **Mod compatibility**
– Voxy
– Distant Horizons
– Iris Shaders (Preferred loader)
– OptiFine (Custom skyboxes and colored block lighting are **not supported**)

————————————

### **Credits**
+ **EminGT** and **gri573** for improved shadow sampling.
+ **SixthSurge** for voxelization & light propagation algorithm.
+ **Capt Tatsu** for antialiasing and a few other pieces of BSL’s code.
+ **Community members** for contributing to Solas in different ways.

Soft Voxels Lite

[![Soft Voxels Lite Banner](https://rre36.com/wp-content/uploads/2022/09/SoftVoxels_Lite_Banner_22-09.jpg “Soft Voxels Lite Banner”)](https://youtu.be/RwGXOxF3DsM “Soft Voxels Showcase”)

## **What is Soft Voxels Lite?**
This is the free edition of my Soft Voxels Shaderpack, which intends to be a minimalistic and rather performant shaderpack that relies on voxels and path-tracing to give you some fast yet good looking lighting. This obviously also includes proper colored lighting from various emitters. As there is no actual shadowmap the direct light from sun and moon is rather soft, giving the pack its signature overcast outdoor-looks.

## **What features does it offer?**
* path-traced lighting
* temporal upscaling (TAAU), at 50% by default
* dynamic fog
* screenspace godrays
* screenspace reflections
* waving foliage
* resourcepack specular support (according to labPBR specification)

## **Any Requirements?**
* Optifine for 1.16 or newer/Iris 1.5.0 or newer
* GTX 1050/RX 560 or similar/better (has to support OpenGL 4.3)
* GTX1660/RX 5600XT or better recommended for 1080p at default settings
* Windows/Linux
* **Intel HD 5000 Graphics and older are NOT supported!**

## **External Links:**
* My Website: [Link](https://rre36.com/soft-voxels)
* My Discord Server: [Link](https://discord.gg/y5xzQ6H)

[![Become a Patron](https://rre36.com/wp-content/uploads/2023/05/Patreon_ForEmbed.png)](https://www.patreon.com/bePatron?u=19790203)

Snowimagined

Snowimagined_logo

Snowimagined Shaders

A [Complementary Reimagined](https://www.complementary.dev/reimagined/) edit

# Update: You can get this feature with our add-on called Euphoria Patches!
## Get it here: https://modrinth.com/mod/euphoria-patches

### To enable the feature go to: Shader Setting > Euphoria Patches Setting > World > Seasons > Winter
(Other seasons will come in a future update)

## What is Snowimagined Shaders?

* Snowimagined Shaders, by SpacEagle17 and isuewo, is an edit of EminGT’s Complementary Reimagined Shaders. It transforms your game into a beautiful winter wonderland. Click on “Gallery” at the top of the page to see screenshots.

## Community
* Join the [Complementary Discord](https://discord.com/invite/985QQxVQZF) to get support and interact with the community!

## Features

Click to Expand

* Snow works on all blocks including block entities like chests or player heads and translucent blocks like stained glass or ice
* Emission of emissive blocks is reduced if snow is on top
* Transparency of translucent blocks is reduced when snow is on top
* Snow doesn’t generate if near a light source or if under blocks (it still generates below blocks like glass, unfortunately not fixable)
* The resolution or noise size can be configured. Options are 16x, 32x, 64x and 128x. Default is 16x
* An option to change the snow noise intensity exists which makes the noise more or less apparent
* Snow has Integrated PBR properties, light can reflect on it
* On the sides of mycelium, path and grass blocks snow is also with a gradient generated
* The user can change the transparency of the snow in the settings
* The melting radius around light sources can be changed
* Snow desaturates the colors of the environment by a configurable amount

Simply Upscaled

A very Vanilla high performance shader with live Texture Upscaling/Filtering and optional shadows.

Plenty of other options to configure lighting and fog how you like while maintaining a subtly enhanced vanilla feel.

Make feature requests on discord!

Alpha versions aren’t verified to work on all hardware yet. Please tell me about errors so i can fix them. Thanks and have fun!

Here is a template for customizing the flashlight: https://modrinth.com/resourcepack/flashlight-template-for-simply-upscaled

Shrimple

A Minecraft Java shader that attempts to maintain a minimal “vanilla” aesthetic, while adding some optional features:
– Waving Plants.
– FXAA (anti-aliasing).
– Sharp/Soft Shadows.
– CSM (Cascaded Shadow Mapping). *****
– Dynamic colored lighting. *****
– Ray-Traced block-light shadows. *****
– Volumetric fog lighting.
– POM (Parallax Occlusion Mapping).
– Normal Mapping.
– Specular (shininess).

***** Feature only available with [Iris 1.6](https://discord.com/channels/774352792659820594/1093675994025566268) or later!

#### Special Thanks
– Fayer: _very_ extensive help with QA, support, repairs, and motivation.
– Builderb0y: help with optimized bit-magic supporting the core of voxelization.
– Bálint: Created the fancy Iris warning, as well as more help with bit-shifting madness.
– Tech: Helped implement improved soft shadow filtering & dithering.

Reverie

Reverie is a minecraft shader with a semi-realistic, dreamy style. It features a physically based atmosphere and advanced indirect lighting techniques.

Support for both **Distant Horizons** and **Voxy** is available, with more mods coming in the future.

### Dynamic weather system
Weather elements such as cloud cover, fog, and wind direction adapt dynamically based on biome, season, and altitude. Still, having every location always look the same would feel repetitive. To keep things fresh, these parameters are slightly randomized every time the shader loads, so each day looks unique, much like in the real world!

### Powerful & Customizable
Reverie has a streamlined customization system. Most light colors are customizable (with more to come). If you’re performance constrained, then rest assured. Set the profile to ‘Toaster’ and enjoy good performance (60fps on my laptop’s integrated graphics) with minimal visual compromises.

### Beautiful screenshots
The built-in screenshot mode freezes the weather, so you can get your shots lined up just right! Enable cinematic effects like depth of field, lens flare or chromatic aberration, to get the vibe you want exactly. Reverie also has advanced color balancing options, as well as several tonemappers to choose from.

### Requirements
– Iris 1.8 or higher.
– Minecraft 1.21+ (older versions might work)

### Hardware compatibility
– Nvidia: works
– AMD (windows): works
– Intel (windows): unkown
– Mesa: works
– Mac: broken, and cannot be fixed

### Issue reporting
If you’re running into problems, head over to [GitHub](https://github.com/thecmk/reverie-shader) and report them.