Wren’s Nerd Pack
My personal client side modpack, a big mix of pretty much everything you could want.
– Game Optimizations and preformance improvements
– lots of tech centered mods for late game players, stuff like tweekeroo and litematica
– QoL Mods like world maps, better pickblock, and more inv functionallity
– Aesthetic changes aswell as support for shaders and all sorts of special reasource pack functions
– Various one-off fun mods
WRENCH & RAGE
## 🧊 **Wrench & Rage** — *Vanilla-Friendly Hardcore Modpack*
### 🧠 **Recommended difficulty: Hardcore**
No mercy. No second chances.
This pack is built for players who want depth, challenge, and progression — all while keeping that vanilla Minecraft feeling alive.
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### ⚠️ **Before you start:**
– **Low-end PC?**
→ Disable **shaders** and **Distant Horizons** before generating a world.
– **Want to plan ahead?**
→ Use **Chunky** — it’s included for a reason to pre-generate chunks and avoid lag.
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## 🔧 **Core Features:**
– **LevelZ** – Unlock tools, armor, and skills through leveling. Power must be earned.
– **JobsAddon** – Choose a profession and specialize your gameplay (Miner, Farmer, Warrior, etc).
– **Pufferfish’s Skills** – Level up attack speed, health, and mining efficiency by doing the things you love.
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## ⚙️ **Create Mod Included**
**Create** brings functional builds to life — moving machines, dynamic farms, mechanical factories — all while staying **100% vanilla-friendly**. Build smarter, not just bigger.
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## 🛠️ **QoL & Aesthetic Mods**
Hardcore doesn’t mean ugly. Build better bases with decorative blocks and lightweight quality-of-life mods that keep the vibe immersive and the UI clean.
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## 💻 **Performance & Testing**
Tested smoothly on **GTX 1060 6GB**, **Intel Core i5-8400**, **16GB RAM** (allocated **9GB**) — runs great with Chunky pre-generation.
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## ✅ **No Bloat. No Nonsense. Just Challenge.**
No magic spam.
No overpowered items.
No alien bosses.
Just **clean, hard, progression-based survival** — with a reward for every risk.
> **TL;DR:**
> *Vanilla+ with progression. Smart, tough, and beautiful.
> Create-compatible. Hardcore-recommended.
> RIP in advance.*
Wrapped Up
# Vanilla plus, full worlds, and super cozy gameplay. What more could you want?
As of version 1.3.1 this modpack is almost entirely vanilla plus. Lots of ease of use and life improvements. Adding the lost contestants of past mob votes for those still mourning their loss, building blocks for the coziest of creations, and… snails? Yeah, snails.
### What to expect
– Spawn in large villages generated by ChoiceTheorem
– Explore the vast landscape with Xaeros maps and Small Ships by Talhanation
– Adore the beautiful graphics and improved preformance
– Build fantastic homes with Handcrafted by Codex Adrian
– Expand your inventory with Scout by Cynosphere and Inmis by Draylar
– Crawl (by Fewizz) through dungeons by NovaWostra and YUNGNICKYOUNG
– PLay with your friends with the Essential mod by Spark Universe (may work better for some than others)
– and live a very cozy… Wrapped Up life!
Go check out their amazing mods!
### Round of Aplause for Modrinth
Wortex SMP
Welcome to our Minecraft optimization modpack, designed to enhance performance and ensure smooth gameplay! This modpack includes numerous useful mods that will help you enjoy the game without lags and with high FPS.
#### Core Mods:
1. **CIT** – Improves rendering and performance by optimizing textures and models.
2. **Sodium** – Radically boosts FPS by reducing the load on the CPU and GPU with a new rendering engine.
3. **Lithium** – Optimizes the server-side of the game, reducing lags and enhancing overall performance.
4. **Phosphor** – Enhances lighting and eliminates loading issues, significantly speeding up the game.
5. **FerriteCore** – Reduces RAM usage, making the game more stable and faster.
6. **Clumps** – Combines experience orbs into larger clusters, reducing system load.
7. **Fast Furnace** – Optimizes furnace operations, minimizing their impact on performance.
#### Additional Mods:
1. **BetterFPS** – Improves performance by optimizing physics calculations.
2. **Cull Leaves** – Disables rendering of invisible leaves, reducing rendering load.
3. **Smooth Boot** – Makes game startup faster and more stable, especially on low-end PCs.
4. **Dynamic FPS** – Reduces resource usage when the game is not active.
#### Features:
– **Easy Installation**: Mods are pre-installed and configured for maximum performance.
– **Compatibility**: The modpack is tested for compatibility with major Minecraft versions.
– **Convenience**: All settings and optimizations are already done, just install and play!
This modpack is perfect for players who want to enjoy Minecraft with maximum performance without the hassle of manually selecting and configuring mods. Enjoy smooth and fast gameplay with our optimization mod
Worm Soup
This is a modpack by my friends and I made for one thing, to be continued upon. its purpose was originally only to be played by us on the Worm Soup Discord server but it has a different goal now, to be the modpack for anyone dissatisfied with the other modpacks not having what they want. feel free to add more mods and completely change everything about it, its for the player and friends to decide, have fun and I most likely will be adding to this for me and my friends as well so look forward to it!
WorlPreGen
# WorlPreGen
**WorlPreGen** is a powerful and modern chunk pre-generation plugin for Paper servers.
It allows you to pre-generate your worlds efficiently while keeping full control over performance, monitoring, and task management.
## Features
– Multi-world chunk pre-generation
– Run multiple generation tasks simultaneously
– Circle-based generation (more shapes coming soon)
– Full task control: start, pause, resume, cancel
– Detailed real-time progress tracking
– Console monitoring with live stats:
– progress %
– chunks processed / remaining
– chunks per second
– ETA (estimated time remaining)
– TPS protection system (auto pause/resume)
– Persistent tasks (auto save & resume after restart)
– Admin GUI with:
– world overview
– task details
– quick controls
– Modrinth update checker
– Fully configurable (performance, tracking, notifications)
– Clean and optimized codebase for stability
## Why WorlPreGen?
WorlPreGen focuses on **clarity, control and performance**.
Unlike traditional tools, it provides:
– better monitoring
– cleaner admin experience
– real-time feedback
– safer generation handling
## Commands
– `/wpg ui` → Open admin GUI
– `/wpg start` → Start generation
– `/wpg pause` → Pause task
– `/wpg resume` → Resume task
– `/wpg cancel` → Cancel task
– `/wpg status` → View task status
## Permissions
– `worlpregen.admin`
– `worlpregen.notify`
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**WorlPreGen is actively developed.**
Worlium

Worlium replaces all vanilla cave generators with a Worley-noise-based carver modeled on the classic Worley’s Caves mod by fluke. The Worlium carver produces sprawling, winding, interconnected tunnels. From a gameplay perspective, the underground becomes a massive, labyrinth-like cave system that feels both claustrophobic and expansive.
The mod ships for both Fabric and NeoForge through a shared common module that implements the carver as a custom `DensityFunction` (`worlium:worley_caves`). Under the hood, the density function samples a seeded 3D Worley F1/F3-edge cellular noise warped by a 2D Perlin displacement field, applies a depth-scaled warp amplitude so caves become more chaotic closer to bedrock, and eases the cutoff back toward solid near the surface.
## Features
– replaces all vanilla caves with a Worley noise-based carver
– custom aquifer logic (prevents caves from being flooded with water)
– first-class support for Moderner Beta’s world preset
– increased diamond rarity
– removal of diorite, andesite, and granite blobs
– large lava lakes near bedrock (y=-63 to y=-56)
## Known Issues
– when close to aquatic biomes (oceans, rivers, etc) the carver will occasionally terminate with a flat stone wall
– the current aquifer removal logic uses biome tags, which works pretty well but is horrible for compatibility with other worldgen mods
## Compatibility
– **Moderner Beta**: supported
– – **CliffTree**: decent
– **Terralith**: suboptimal
– **Tectonic**: very suboptimal
– **Cave Overhaul**: no
Worldthreader
Worldthreader is a free and open-source Minecraft mod which optimizes the processing of multiple dimensions, by ticking
dimensions in parallel. Thread safety is ensured, with fallbacks to serial execution if no other solution can be found.
After each tick the dimensions wait for each other to ensure that everything stays in sync, avoiding breaking many
advanced redstone contraptions. Mod incompatibilities are expected, please report any issues to the worldthreader
issue tracker.
The mod works on both the **client (singleplayer) and server**, and **does not** require the mod to be installed on both
sides.
## Installation
The mod must be installed on the server to work in multiplayer. For use in singleplayer worlds, the mod must be
installed on the client.
1. Download the mod from Modrinth
or CurseForge.
2. Place the downloaded `.jar` file into the `mods` folder of your Minecraft directory.
3. Launch Minecraft with the Fabric mod loader.
### Configuration
To use the gamerules, you need the Fabric API. Without the Fabric API, Worldthreader will use the default settings.
– `/gamerule worldthreader_Active ` (default true) enables/disables the mod
– `/gamerule worldthreader_AdditionalEntityTickAfterTeleport ` (default false) enables/disables ticking
entities immediately after teleporting from the main overworld to the nether or end to simulate the timings of vanilla
portal use
– `/gamerule worldthreader_Debug ` (default false) enables/disables debug logging and illegal world access
detection. Use this to find issues, both correctness and performance related. If nothing shows up in the logs, that
only means that no issues were found, not that none can exist.
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### FAQ
##### Does the mod change Vanilla behaviour?
Worldthreader aims to conserve vanilla-parity in most points.
Behavior based on the timing of entities going through portals might be delayed by a game tick when the entity is
leaving the overworld. However, `/gamerule worldthreader_AdditionalEntityTickAfterTeleport` ticks entities that are not
teleporting to the overworld once after being placed in the world. This should allow them to catch up on the tick they
missed. However, this happens at the end of the tick, meaning that no other mobs or pistons were able to push or damage
the entity in that tick because it hasn’t been there yet.
Interdimensional commands in command blocks or shared scoreboard accesses from different dimensions can be observed to
be in a different order since there are no interdimensional ordering guarantees within a single game tick for
interdimensional commands. The order of commands within one dimension remains the same as in vanilla.
##### Can my dimensions get de-synchronized?
No. Worldthreader will always synchronize the dimensions with each other, setting the overall MSPT to that of the
slowest individual dimension.
##### Are dimension counts above 3 supported?
Yes.
##### Can I use Worldthreader if I have fewer threads on my CPU than dimensions?
Yes, but that may reduce the performance.
##### How is the compatibility with other mods?
Compatibility issues with other mods may be very common. Please report all issues you encounter to Worldthreader
directly to avoid giving other mod authors headaches. The author of Worldthreader is willing to cooperate and suggest
changes to other mods for compatibility.
##### What about older versions of Minecraft?
There is the DimThread mod which supports a few older versions: https://github.com/WearBlackAllDay/DimensionalThreading
WorldSystem
A plugin to give every player his own world
1.18 – 1.21.5 Support
***
About
WorldSystem is a plugin where every player can get a world.
There they can do anything they want without creating stress in a single world.
The world owner can also add other players and manage their permissions on his world.
When a player creates a new world you can also set a template which will then be cloned.
Features
Features with (option) need to be enabled in the config.yml
- Every player can create a world
- Players can manage their world
- Worlds can be preconfigured
- Worlds unload if the player disconnects
- Supports different languages
- Removes worlds that are not in use (option)
- PlaceholderAPI support
- GUI Permission system for the world owners
- Generate worlds async (needs Chunky) (option in v2.4.40)
- Set world templates
- … and much more
How to help make this resource better
- Contributing code
- Creating useful issues
- Helping other users
- Leaving a good review
Info
Many answers about optimization and installation are available on the wiki.
World Specific View Distance
## Relieve memory pressure on your overstressed server! Load only those chunks that *matter*!
Vanilla Minecraft uses the same view distance setting for all dimensions. High values allow you to admire the scenery in the overworld, but they also load lots of heavy chunks in the Nether that you will never see due to obstruction and the fog.
This mod allows setting view distance per dimension. You can dial it up where it matters, and save resources where it doesn’t!
### Usage
`/viewdistance set minecraft:the_nether 10` – Sets the view distance of the nether to 10.
`/viewdistance get minecraft:overworld` – Gets the active view distance of the overworld.
`/viewdistance get global` – Gets global view distance.
`/viewdistance set global 10` – Temporarily sets global view distance to 10 (only on dedicated servers)