YUNG’s Better Caves completely overhauls Minecraft’s cave systems. Caves are small and unassuming at the surface, but the deeper you go, the crazier things get. You’ll find lava caverns, underground lakes and rivers, flooded caverns, and more!
Better Caves is a powerful and customizable Minecraft cave mod, with dozens of options and support for dimension-specific configurability. For information on how to use the extensive configuration, see the wiki!
If you’re looking for older versions of Better Caves (pre-1.20.1), check out the Forge and Fabric pages on CurseForge.
YUNG’s Better Caves is intended to be fully compatible with as many worldgen mods as possible. The following are known compatibility issues:
Concurrent Chunk Management Engine (C2ME) for 1.20.1
Set [threadedWorldGen].enabled to “false”. Otherwise, you may have issues with pockets of lava spawning within water regions. Note that this applies to C2ME on 1.20.1 ONLY – it is not necessary to make this change on 1.21.1.
YUNG’s API
Yumo isk-Stackstackstack
# A simple picking module!
When you are still struggling with the variety of items in your integrated bag, why not give it a try? When your backpack is filled with various flowers and plants, even though each item only has one or two spaces, they cannot be stacked together. Now! When there are no available compartments in the backpack, a bundle will be automatically created and fallen items on the ground will be picked up, allowing you to have a better backpack management experience
The performance test is currently unknown. If you encounter any problems, please let me know!


Yummy Steak
# Yummy Steak
Sprinkle steak with stardust for a filling meal.
## Content
– Craft _Filling Steak_ with 8 _Steak_ and 1 _Nether Star_ (center), which applies the saturation effect for an hour when eaten.

– Adds level 30 enchantment _Yummy_ to never run out of steak (can only be applied on the _Filling Steak_).
## Technical Concept
Besides the gameplay functionality the goal was to provide these custom features without using the global tick function to check for changes in the player’s inventory.
– saturation effect is applied via [`consumable` data component](https://minecraft.wiki/w/Data_component_format#consumable) (added in MC 1.21.2)
– not consuming the item is handled via the [`use_remainder` data component](https://minecraft.wiki/w/Data_component_format#use_remainder) (added in MC 1.21.2)
– as use_remainder would need a recursive definition to be infinitly reuseable, a dummy-item is used, which then is swapped out for the actual food item
– instead of constantly checking whether a dummy item exists and is in need of replacement, the [enchantment effect component `minecraft:tick`](https://minecraft.wiki/w/Enchantment_definition#Components_with_entity_effects) with the [entity effect `run_function`](https://minecraft.wiki/w/Enchantment_definition#run_function) (added in MC 1.21) is used to change the dummy item (only executed for one tick, when the item is first held, so more resource efficient).
Yukami’s Sophisticated Backpack Tab
Yukami’s Sophisticated Backpack Tab is a client-side mod that add backpack tab to your inventory and other GUI for easier access
Require [Sophisticated Backpack](https://modrinth.com/mod/sophisticated-backpacks) and Sophisticated Core. Current supported version is 1.20.1 Forge, 1.21.1/8 Neoforge, other versions coming soon
Feature
– Swap between any GUI and your equipped backpack with ease, no more closing and opening backpack constantly just to get the items you forgot to
– Should work with almost all blocks that have an interface, if it doesn’t work custom config is supported
– Transfer items between tabs seamlessly
– Support config to change the position of the tabs and adding supported blocks if the blocks GUI don’t yet display tabs
– Config file is named yukamibackpacktab-client.toml, if there are issues please submit a bug report on the comment section or on my github repo.

**[Fabric API][fapi], [QSL][qsl], or [Sinytra Connector][connector] + [Forgified Fabric API][ffapi] is required.** [EMI][emi] is strongly recommended.
Yttr is an expansive mod for Fabric & Quilt, sort of existing as a love letter to 1.4-1.6 modded. It contains fresh takes on a lot of common features, interesting worldgen, custom music, and all-new mechanics.
Starting as a loose collection of useful tidbits, Yttr has grown into a more cohesive mixture between a content mod and a vanilla overhaul. Presented as three “content branches”, extending those provided by vanilla; Void for the Overworld, Scorched for the Nether, and Continuity for the End.
The first “progression gate” in Yttr is using the multi-mode Yttric Rifle to blast an obsidian/diamond spike into the bedrock, smashing it open, revealing a geyser of liquid Void — created years (or versions) ago due to an alchemical disaster, also resulting in the creation of the familiar Wasteland biome. After thorough preparation, you might even be able to dive through the Void to fast-travel to places you (or your friends (or rivals)) have smashed open geysers elsewhere. If you’re not sufficiently prepared, well, even your items are not protected from the Void’s universal dissolution…
Scorched acts as a complete revamp of the top of the Nether, turning it into an ominous soot-covered biome, and making it simple to access (because let’s be honest, getting on top of the Nether is not difficult). Your farms won’t break, as nothing can spawn in the Scorched Summit on its natural blocks.
Roots of Continuity can be found underneath floating End islands, and smashing them with a pickaxe yields a Drop of Continuity and drops the island into the abyss — however, you may want to watch your back…
Also offered are “abominations”, providing a solution to autocrafting and item sorting that isn’t just a block with a funny texture. (Okay, it’s a block with a funny model.) Put a Skeleton on a table, surgically combine Silverfish and Creepers and house them in a Bee Nest, or splice together an Enderman and Zombie and magically bind them to a hopper — because of course you will just to make your logistics easier, ~~you monster~~.
Yttr treats crafting more as a mechanic than an interface, tightly integrating with the world around it. From automatically crushing and bottling gaseous Shroomlight, to stuffing a skeleton in a snare and feverishly strapping it to a table, Yttr tries to avoid recipes that can be solved by a digital storage system. Every recipe type also comes with detailed [EMI][emi] integration.
Also included are a plethora of useful “Vanilla+” pieces — the Dopper, a dual-output round-robin hopper; the Flopper, a sideways hopper; the Chute, allowing you to send items downward or center items shot from a Dropper; the Yttrium Button, a one-tick button; half-tick delayed note blocks, and even a few more things still.
There’s even more to the mod than mentioned here — solvent-weldable plastic Bloques®, fancy lamps, permanent Neodymium magnets, a centrifuge, Delicaceness of Deep-Sea Squeeze Trees, multiple new enchantments and curses, a new form of circuitry derived from InfraRedstone (not yet finished), …
Check out the [wiki][wiki] for a thorough explanation of ~~everything~~ some things — it has not yet been updated for the latest version, and is stuck on v0.4.3. We’re working on getting it updated. You can come chat on [Discord][discord] or [Matrix][matrix] about it, too.
Ytones is the ultimate toolkit for builders who like their blocks sleek, futuristic, and endlessly versatile. 🧱 With dozens of stone-like block sets — each featuring 16 stylish variations — you’ll never run out of ways to spice up your builds. Whether you’re designing a sci-fi lab, a modern metropolis, or just want something cooler than cobblestone, this mod has you covered. 💡
Craft the base blocks using a key ingredient, then use the stonecutter to access all variations — or even better, cycle them on the fly right in your hotbar! 🔄 Just use two keys (G and H by default) to cycle through styles, hold Alt and scroll (fully configurable), or tap the hotbar key again (1–9) to swap instantly. No menus, no mess — just building flow. 🛠️
Perfect for survival bases and creative builds that don’t look like they were made in 2011. 💅 Whether you’re an aesthetic perfectionist or just love having options, this mod helps you build smarter, faster, and without the inventory clutter. ✨
⏩ INSTALLATION REQUIRED ON CLIENT & REQUIRED ON SERVER
⏩ REQUIRES PUZZLES LIB TO BE INSTALLED (FABRIC & NEOFORGE)
If available for a mod, configuration is possible directly from in-game using the mod menu (requires Mod Menu by Prospector to be installed on Fabric). Please note that on older Minecraft versions installing Forge Config Screens is also a requirement.
For manual configuration using an external text editor all files are found at .minecraft/config, named as MOD_ID-client.toml, MOD_ID-common.toml, or MOD_ID-server.toml, depending on the type of config. Not all types might exist for a mod, if any at all.
🌟 Huge thanks to RiciJak for creating the original Ztones mod with all those amazing textures.
🌟 Huge thanks to TehNut for picking up the mod as Xtones and polishing it for modern Minecraft versions.
YTech
# YTech
brings you to Stone Age, increasing difficulty on early game by forcing you to use primitive technology for progression.
Also, vanilla mobs like cows, pigs, sheep and chickens are replaced by their wild ancestors.
Vanilla recipes for early game items are modified, forcing tools on some blocks and adding new tools, items and blocks to help you with progression.
Currently mod covers
– Stone age
– Bronze age
– Beginning of iron age (crafting iron ingot is final step right now)
## Compatibility
These dependencies are optional, but highly recommended:
– The One Probe – Provides more information about in-world blocks and entities
– Just Enough Items – You can see all changed recipes
– Curios API – Needed for jewelry effects, otherwise items are useless
– KubeJS – Easy way to add/modify/remove YTech recipes (API described on [wiki](https://github.com/yanny7/YTech/wiki))
– EMI – You can browse all recipes
– Jade – Provides more information about in-world blocks and entities
All bugs report on [GitHub](https://github.com/yanny7/ytech).
Ideas for expanding implemented ages or for next ages can be shared on [discord](https://discord.gg/HauMDpbkNN).
**For more information check [wiki](https://github.com/yanny7/YTech/wiki)**
## Hints
> – You can’t mine wood and dirt without correct tool
> – Your first goal is to find flint and hit stone with it
> – Grass fibers can be obtained by breaking grass with sharp flint
> – Look for deer, you need it for your first pickaxe
> – Only deer with antlers drops correct item
> – Primitive Smelter and Primitive Alloy Smelter needs chimneys for increasing temperature
> – Each type of chimney can be up to 4 blocks high, otherwise it collapse
> – Using reinforced chimney you can increase height up to 8 blocks, with 4 of each chimney
> – Lead and Cassiterite can be gathered using Strainer
> – It’s recommended to use JEI
> – You have to breed wild animals to get their domesticated versions
> – Aurochs -> Cow
> – Mouflon -> Sheep
> – Fowl -> Chicken
> – Wild Boar -> Pig
akirby’s YouTuber Starter Pack
# 
### This modpack is meant to supply content creators with the _**bare minimum**_ yet _**must have**_ mods to get started recording videos. Available for NeoForge and Fabric. Please check which version you are downloading.
## Features
### Performance
This modpack contains mods like Sodium, Dynamic FPS, Clumps and more to improve performance while playing and creating videos!
### Cinematics
Mods like Flashback or Replay Mod are not available for NeoForge. However, mods like CMDCam, Zume, and Motion Capture give us the opportunity to create some great cinematic shots while using NeoForge.
### Quality of Life
This modpack has a couple of mods to make life a bit easier while playing like sorting chests with Inventory Profiles Next or seeing your location with Coordinates Display!
### Better Visuals
Included in this modpack is four optional shader packs for Iris. Anti-Aliasing provides some upgraded Vanilla visuals. BSL Shaders and Complementary Shaders (Reimagined and Unbound) are some of the most downloaded modpacks available for great reason!
With this mod you can take items from an old world (or at least a copy of them) with you to a new world. This includes items from your inventory, your ender chest and containers placed in the world, like chests, shulker boxes or chiseled bookshelfs.
You can access the screen during world creation under More->Import Items, or via the importItems command.
You can copy items from worlds from versions 1.20.4 and below. (Until a certain point. Oldest version tested is 1.7.10.)
If you want to import modded items from below 1.8 you have to manually add their numeric id to the idMappings.json in the config folder though.