Wool Buttons

### Functionality

Wool buttons! They’re like normal buttons but made of wool and come in all 16 vanilla colors. When placed, pressed, unpressed, or broken they do not trigger sculk sensors. They also do not make a sound when un-/pressed. Both of these features can be toggled in the server config.

![Showcase](https://i.imgur.com/fBvtWqw.png)

### Recipe
The recipe is the same as for other buttons, just one wool block. Any color wool works.

![Recipe](https://i.imgur.com/VgsRO6p.png)

If you like Wool Buttons, why not check out Wool Pressure Plates?

You are allowed to use this mod in any modpack.

Woodworks Quark Compat

# Features:

Adds Sawmill recipes for Ancient (Ashen), Azalea and Blossom (Trumpet) wood types, and new Quark utility recipes (revertable chests and logs to chests) for Woodworks (and other Team Abnormals mods) wooden chests.

Resolves recipe overlap: if ignore-anti overlap for variant chests/ladders/bookshelves is turned on in Quark’s config and wooden chests/ladders/bookshelves is set to true in Woodworks’ config, all of Quark’s conflicting recipes are disabled (because ancient, azalea and blossom chests/ladders/bookshelves also get disabled if ignore anti-overlap is turned off).

All recipes respect Woodworks’ and Quark’s configs.

# Requirements:

Woodworks and Quark (obviously). You can also use Every Compat (Wood Good) for the Ancient, Azalea and Blossom boards it adds (which are supported by this datapack).

Woodworks

![](https://slabfi.sh/makeship)

![](https://i.slabfi.sh/banner/woodworks.png)

Blueprint
Website
Discord
X
Patreon

### 📖 About:
Adds the Sawmill – a block like the stonecutter, but for wood variants. Also introduces wood-type variations of Ladders, Beehives, Chests, Trapped Chests, Bookshelves, and Chiseled Bookshelves, as well as Boards and Leaf Piles! Unlike most of our mods, this mod is fully configurable, meaning all its features can be enabled or disabled in the configuration file!

![](https://i.slabfi.sh/web/divider.png)




















![](https://i.slabfi.sh/web/divider.png)

![](https://slabfi.sh/nodecraft)

Woodcutter

Makes woodworking easier by allowing you to craft wood using a stonecutter!
Allows you to craft planks, stairs, slabs, stripped logs, solid wood blocks and their stripped variants.
Also allows for recombining of wood slabs into blocks!

woodwalkers

![Patreon](https://patreon.com/ToCraft)

# Woodwalkers

*Woodwalkers* is a mod lore-wise based on the book Woodwalkers, and technically-based on Identity.

## Download

CurseForge

Modrinth

**Woodwalkers Requires CraftedCore**

CraftedCore (CurseForge)

CraftedCore (Modrinth)

**Become your favourite mob!**

This mod allows you to choose a second shape, you can transform into at any time you want by just pressing a key!

Walk over lava as a strider, discovery the caves as a bat or let your foes base explode as a ghast!
**Nearly every mob has some nice abilities!**

Even your hearts and your size will be changed to the one of the mob and your nametag will stop rendering, so no one could tell which one is the mob and which one is the player! Trick your friends!

![](https://raw.githubusercontent.com/ToCraft/woodwalkers-mod/main/assets/every_mob_is_possible.png)

![](https://raw.githubusercontent.com/ToCraft/woodwalkers-mod/main/assets/use_abilities.png)

![](https://raw.githubusercontent.com/ToCraft/woodwalkers-mod/main/assets/hide_everywhere_dont_die_with_less_lives.png)

## Getting Started

Search for your favourite mob in your world/on your server. Once you found it, press the UNLOCK_KEY (by default ‘U’), while looking directly at it. While doing, you should notice the message “You feel it tingle” or something. In case you don’t see it, reinstall the modpack your check your config. After pressing the key for 100 ticks (5 seconds), you will transform into a mob of the same type. Your Unlock progress is complete! ;D
In case you want to change it again, change the config “unlockOveridesCurrentShape” to true, so you’ll be able to override it at any time.

You can switch your shape by pressing the TRANSFORM_KEY (by default ‘G’). Choose carefully! This choice is forever! Once chosen, you can’t change it again! (But still, there’s an OP-command and a config-option to reset your second shape after death…)

### German Tutorial

If you’d like to support me and the development of my mods, I recommend trying out BisectHosting. Use the code “woodwalkers” to get 25% off your first month of a gaming server for new customers. They offer 24/7 support and lightning-fast response times, ensuring you’re in great hands and providing exceptional assistance for all your gaming needs.

![BiSect](https://bisecthosting.com/woodwalkers)

### License

Woodwalkers is licensed under MIT.

Woodlands:The Core

**Woodlands: The Core (~~Vanilla~~)** changes some aspects of a worldgen, like trees, flowers, ground cover etc, using only vanilla blocks and vanilla biome distribution.

This project ia also a part of **Woodlands:Extra**, if you’re interested in custom biomes (that use only vanilla blocks as well!) you can check it up! Don’t install both!

## **Dependencies:**
–  **Oh The Trees You’ll Grow** by Corgi_Taco
–  Optional: any “Treecapitator”-like mod to chop down trees with non-decying leaves. Suggested: **TreeChop**, **Tree Harvester**, **Pandas Falling Trees**. Will require some changes to the configs to chop down persistent(non-decaying) leaves and make tree searching radius a bit bigger.

Compatible with **_Fabric_**! Just install **Fabric Api** 

Compatible with **_NeoForge_**! (>= v.1.21.1)

 
## **Compatible biome mods (mods on TerraBlender):**

– Biomes O’Plenty
– Regions Unexplored
– Oh The Biomes We’ve Gone
– Serene Seasons
– Quark
– Mystic’s Biomes
– Autumnity
– Nyctophobia
– River Redux
– Swampier Swamps
– Alex Caves
– Yung’s Caves
– Blooming Nature
– Geophyllic Reforged
– Nature Arise
– Tectonic
– Nature’s Spirit (Fabric)
 

## **Partially compatible:**

– William Wyther’s Overhauled Overworld (works, but biomes may look unpredictable)
– William Wyther’s Expanded Exosphere (works, but biomes may look unpredictable)
– Dynamic Trees (only vanilla trees will change)
 

## **Incompatible (most datapack-based worldgen/biome mods)**

– Litosphere 
– Exospherical Expansion
– Terralith
– Terraforged

P.S. Note that many of these could be made partially compatible if you’ll make many changes to both Woodlands and them, but there will be no oficial compatibility ever.

Woodlands:Extra

 ![Woodlands logo](https://cdn.modrinth.com/data/cached_images/8cd0188725e0419238741162aa8bce11440a7b26.png)

**Woodlands:Extra** changes most of the existing biomes and adds 42 new biomes, using only vanilla blocks. Most changes in vanilla biomes are new decorations like bigger and more realistic trees, boulders, flowers and ground cover. Biome distribution is restructured to achive a more natural look with all the new biomes. Major climate zones (snowy and hot ones) are still pretty close to vanilla distribution, so it should not be a big deal to find all of them.

 

This project includes **Woodlands : The Core (Vanilla)**, so don’t install both!

 

# Dependencies: 

– **Oh The Trees You’ll Grow** by Corgi_Taco
– Optional: any “Treecapitator”-like mod to chop down trees with non-decying leaves.

# Now compatible with Fabric! 

– **Fabric Api** is required for the Fabric version of the mod
 

# Compatible with NeoForge! (>= v.1.21.1-1.3.1)

 

 

## Compatible (currently tested):

– Biomes O’Plenty
– Regions Unexplored
– Serene Seasons
 

Spoiler

All biomes have Serene Seasons tags made accordingly to their appearence. If the biome is already colored brightly or it’s an icy biome- it is blacklisted/ added to “slight seasonal color change” list in order to remain close to how it’s supposed to be when created. Every other biome changes colors as usual.

If you don’t like it this way-you can change biome tags inside the mod’s .jar. Open the .jar with 7zip or another tool and go to “data/sereneseasons/tags/worldgen/biome/…”. Here there are 3 files (open with Notepad):

**blacklisted_biomes**: no seasonal changes at all. Default: Ice Wasteland, Snowy Hills, Aelven Woods and Mossy Swampland

**lesser_color_changed_biomes**: lesser changes, but  they still change colors and can have snowfall in winter. Default: Autumnal Grove, Crimson Wood, Elder Forest, Fairy Forest, Fir Woods, Golden Aspen Forest, Grim Forest, Old Swamp, Prairie, Redwood forest, Snowy Forest, Snowy Coniferous Forest and Tundra.

**tropical_biomes**: all hot biomes

– Oh The Biomes We’ve Gone (use v1.1 or later!)
– Quark
– Mystic’s Biomes
– Autumnity
– Nyctophobia
– River Redux
– Swampier Swamps
– Alex Caves
– Yung’s Caves
– Blooming Nature
– Geophyllic Reforged
– Nature Arise
– Tectonic
– Nature’s Spirit (Fabric)
  

## Partially compatible:

– William Wyther’s Overhauled Overworld (works, but biomes may look unpredictable)
– Dynamic Trees (only vanilla trees will change)
 

## Incompatible

– Litosphere 
– William Wyther’s Expanded Ecosphere
– Exospherical Expansion (does not work properly, but does not crash)
– Terralith (does not wrok but does not crash)
 
## Known issues and compatibility: 

Spoiler

Most of the trees have non-decaying leaves due to their handmade and complex structure
Vines on some trees are not rotated properly, that’s the Oh The Trees You’ll Grow issue. Unfortunately, it’s not fixed yet, but Corgi_Taco is aware of it, so I hope it will be fixed. 

As it is a datapack in core, you may experience some incompatibilities with other datapacks/mods, that change the same things, like vanilla biomes, using the datapack system. But mostly it should be comaptible.
 

As a datapack in core, this will most likely ruin the world if you delete it or change something inside it’s .jar. Be very cautious and create backups of your important worlds! 
 

 

WoodlandFoxVerses

# Woodland Fox Verses

# 林间狐咏

Display various texts such as poetry, vocabulary, math formulas, and more in chat bubbles.

> “When the moonlight passes through the pine branches, you may encounter the well-read fox—”

![2025-07-01_22.14.jpg](https://s2.loli.net/2025/07/01/pOgMS1RXdohu84j.jpg)

## Introduction

This is an add-on mod for the Minecraft maid mod (Touhou Little Maid Mod) that randomly displays various chat bubbles in-game. Currently integrated content includes:

* 300 Tang and Song poems
* English vocabulary for junior high, senior high, and CET-4/CET-6 college levels
* Classic mathematical formulas

## Acknowledgements

* Chat bubble textures generously provided by YSBB
* chinese-poetry project
* Common English Wordlists
* ChillCalligraphy Font (Hanchan Shuti)
* Libertinus Font

## Others

* Mathematical formulas are generated by GPT-4.1, and related content can be found in the here

## KubeJS Support

You can now use KubeJS to add game tips:

“`
// You need to create JS scripts in the server_scripts directory to add tips

// Add tips in all biomes using the addTipInAllBiome method
WoodlandFoxVerses.addTipInAllBiome(“Press F3 to view coordinates and biome information”)

// You can add n for line breaks, and the game will automatically wrap long text
WoodlandFoxVerses.addTipInAllBiome(“Two roads diverged in a yellow wood,nAnd sorry I could not travel both”)
WoodlandFoxVerses.addTipInAllBiome(“To be or not to be, that is the question:n” +
“Whether ’tis nobler in the mind to suffer the slings and arrows of outrageous fortune,n” +
“Or to take arms against a sea of troubles and by opposing end them.”)

// Add tips in specific biomes using the addTipInBiome method
// The second biome parameter can be a biome ID or biome tag
WoodlandFoxVerses.addTipInBiome(“This is the Nether Wastes, featuring vast lava seas and scattered glowstone clusters”, “minecraft:nether_wastes”)
// Don’t forget that tags need to start with #
WoodlandFoxVerses.addTipInBiome(“You are in a plains biome where villages can generate”, “#minecraft:has_structure/village_plains”)

// Of course, the chat bubble background is also customizable. You can reference existing textures for customization (using nine-slice mechanism)
// Textures need the full path with .png extension
WoodlandFoxVerses.addTipInAllBiomeWithBg(“This is a tip with custom background”, “woodlandfoxverses:textures/verses.png”)

// Since the Woodland Fox Verses mod adds math formulas, English words, and classical poetry by default
// Some people might just want to use it for game tips, so we also provide KJS interfaces to forcibly disable these features
WoodlandFoxVerses.showWords(false) // Disable English word display
WoodlandFoxVerses.showPoetry(false) // Disable classical poetry display
WoodlandFoxVerses.showMathFormula(false) // Disable math formula display

// You can also forcibly specify the bubble display duration and frequency
WoodlandFoxVerses.bubbleAddInterval(60) // Attempt to display a bubble every 60 ticks
WoodlandFoxVerses.bubbleShowDuration(40) // Each bubble disappears after displaying for 40 ticks
“`

Wooden tools are dumb

### Short introduction

Mod replaces silly wooden tools and tree punching with more reasonable options. 

You heard this before. There are small mods that add flint tools and maybe grass fiber; there are large mods like MITE that completely change the game. And I liked none of them.

I wanted a more believable early game. I wanted more difficult but still satisfying early game. Since no modder did it right, here we are…

![showcase](https://media.forgecdn.net/attachments/548/679/mod_icon.png)

### How to play

First part of the pre-stone phase – getting wood – is easy. Find some flint in gravel piles, get some sticks, make a flint hatchet. Easy.

Second part – getting cobblestone – is going to be a challenge (unless you turn off challenge in options). Make a wall from fences or food old dirt blocks because this might take a day or two. And start a small farm (wooden hoe still works). Luckily, this mod provides a simple firepit and flint javelins. Make a few javelins (three or four are recommended) and meet the first night with steely resolve in your eyes and flimsy javelins in your hands!

 
### Vision and history

Although first published for 1.18, this mod is far older but author tends to get to 97% and then stop. And pretty-much finished mod lives in his mod folder.

It was partly inspired by “minecraft is too easy”, where there was a clear pre-stone phase of the game. That is what I wanted to capture. But only that; there are no more similarities with MITE because its author Avernite is clearly a sadist.

 
I am not a sadist. I can make the start more difficult, I can make you worry about food and shelter, but I want you to get out of all that victoriously – proud of yourself and, perchance, a tad thankful to me for making this.

 

### Related mods

The idea is that I make a bunch of tiny mods and that you pick what you like. I hate large mods like MITE – they take control of entire game. I will focus on small parts and try not to bother the player when they are not doing the thing the mod is about. For some reason many modders can’t seem to do that.
 

First one you should look into is Cook your food – tiny mod that pushes players to cook their food or suffer negative effects.

Unpopular choice is Modest flint overhaul – makes flint more abundant in gravel, but prevents you from finding flint in a gravel block you searched already.

Wooden to Flint Tools

![The textures of the flint tools](https://cdn.modrinth.com/data/cached_images/942b9179e441fc6ca747c1d50b3a46ab278c2ee1.png)

ℹ️ This data pack aims to extend the early game by just a bit by **removing** wooden tools and replacing them with flint ones instead. **Flint tools** are functionally identical to their wooden counterparts except for their textures and recipes.

💡 Tip: Look for flint in rivers and oceans – especially in the early game.

🔗 Fully compatible with Stone to Copper Tools, a similar data pack that works well along this one.

🖼️ The data pack versions **require** their resource pack (Click on the desired version and download **both files**)

🌐 **Supported languages:** English, Czech, Toki Pona

If you wish to contribute a translation, feel free to contact me on discord at **@shvarra**.