**If you have any feature ideas, open an issue on the GitHub and if its relevant, it may be added**
The Fabric version needs Fabric API as a dependency.
Compatibility
No known incompatible mods found yet, and no mod has been given explicit compatibility either.
If you find incompatible mods, please open a GitHub issue so they can be added here.
Features
'How configurable each feature is' - the measure
☔ if on/off values,
☔☔ if editable lists/numerical values,
and ☔☔☔ if on/off with editable lists/numerical values)
Or simply, more umbrellas more configuration potential
`this section is excessively verbose, read it only if you are confused with the config`
The config file is present at `your_minecraft_game_dir/config/zac-common.toml` where your_minecraft_game_dir is your minecraft game directory.
**REMEMBER!**
only registry names can be used in lists, for the additionalZombieDrops list you can use registry names of items (`minecraft:item`) and for the entity lists you can use the entity’s registry name (`minecraft:entity`) where item and entity correspond to the item/entity’s registry name.
This should work with entities and items from other mods as well, but has not been yet tested.
You would simply replace the minecraft namespace (`minecraft`) with the mod’s namespace (`mod`) and it would look like `mod:item` or `mod:entity`.
“`toml
# list [“entry1”, “entry2”]
entityMultiplierEntities = []
“`
List of entities which are going to be multipled `entityMultiplierRate` times every time they spawn.
“`toml
# list [“entry1”, “entry2”]
entityBlocklistEntities = []
“`
List of entities which either won’t spawn or will instantly get despawned.
“`toml
# list [“entry1”, “entry2”]
daylightResistantEntities = [“minecraft:zombie”]
“`
List of entities which will not burn in the day.
“`toml
# list [“entry1”, “entry2”]
additionalZombieDrops = [“minecraft:rotten_flesh=0.9”, “minecraft:bone=0.1”, “minecraft:carrot=0.009”, “minecraft:potato=0.0009”, “minecraft:iron_nugget=0.0005”, “minecraft:gold_nugget=0.0001”]
“`
List of additional zombie drops, the default zombie loottable is unchanged, these are merely extra drops with chances.
To get the percentage in decimals (as used here), just divide the percentage number by 100.
“`toml
# bool (true/false)
heavilyArmoredZombiesEnabled = false
“`
Does exactly what it says.
“`toml
# bool (true/false)
dayCounterEnabled = true
“`
Also does exactly what it says.
“`toml
# bool (true/false)
zombiesBreakBlocks = true
“`
Whether zombies should be able to break blocks in between its path to the player or not.
“`toml
# integer (1, 2, 3…)
zombieBlockBreakReach = 3
“`
How far zombies can be from a block and still be able to break it.
**Optional:**
> for better experience:
> – [Tissuo’s zombie pack – Zombie skin variation](https://www.curseforge.com/minecraft/texture-packs/tissous-zombie-pack-optifine-1-7x-1-20)
> – [Spawncap control utils – enable more zombie to spawn](https://www.curseforge.com/minecraft/mc-mods/spawncapcontrolutility)
# Introduction
**This data pack is what you would expect in a normal zombie apocalypse data pack, difficulty varies heavily on your chosen in-game difficulty and there are more than just zombie for you to discover**
> Meant to be a zombie datapack that doesn’t make them too oppressive like being able to break blocks and mess up your world, no AI is changed and they possess obvious weaknesses to exploit.
## **List of additions:**
– Custom gun and gun skins
– Skill tree
– Zombies are strong and comes in big number.
– No common zombies
– Zombie variants
– Pillager variants and attack zombies
– Air drop
– Flare gun
– Events
– Radio
– Custom mechanics and gamerule by default
– Lots of commands to tailor your experience
– Extended day time
Copyright: All right reserved, do not repost. However, you may include Hatred datapack in your modpack/datapack collections
and credit would be appreciated.
discord for contacting: lynusc
Email: [email protected] [email protected]
– Any ideas, bugs and issues please mention either below or send an email/DM. It would help alot.
Next update: [6.0] Structure…
Z-13
Sebastian Solace or Z-13 has a body shaped similarly to that of a sea snake, elongated with light blue scales. He has a long tail that is adorned with several pouches that hold the supplies that he uses for survival, At the end of his body is a large tail fin. He has three arms, one of which is attached to his left side and is wrapped in a bloodied bandage. His hands are humanoid, yet only have four fingers and are claw-like. Sebastian’s face retains a humanoid appearance with fish-like features, such as an anglerfish esca on his forehead, fin-like appendages in place of ears, a fish-like mouth, and a third eye on his right side. He has black, short, wavy hair.
Sebastian Solace is originally from a Roblox game from pressure
Go check it out, Its a great game
YUNG’s Cave Biomes
YUNG’s Cave Biomes is a vanilla+ mod that adds two new cave biomes to the game, the Frosted Caves and the Lost Caves! Each biome features the addition of a new mob, new blocks, items, music, and more.
YUNG’s Cave Biomes is intended to be fully compatible with every mod, including other worldgen mods. Any known incompatibility notes will be mentioned here. If you encounter any compatibility issues, please let us know in the Discord!
Sodium
I highly recommend disabling the “Use Fog Occlusion” option in the Performance tab. Keeping this option enabled results in chunks behind the thick yellow fog during sandstorms not rendering, resulting in being able to see the sky behind the fog. This doesn’t affect actual gameplay, but the visuals are not nearly as impressive.
Optifine / Iris
The thick yellow fog won’t render during sandstorms in the Lost Caves. Still looks good, just not as cool of a visual effect.
Enchanted Ice is visible even when embedded in ice. Normally it’s supposed to be hidden. Doesn’t really affect gameplay.
Distant Horizons (Fabric)
You may find that you are unable to see anything at all during sandstorms. If this happens, do the following: go into the Distant Horizons settings in game > Advanced options > Graphics > Fog > set Enable Vanilla Fog to True.
Distant Horizons (Forge)
The thick yellow fog won’t render during sandstorms in the Lost Caves. Still looks good, just not as cool of a visual effect.
Yuhan’s Mega Collection [Flygon, Sylveon, Hydreigon]
**Yuhan’s Mega Collection**
If you’re like me, you’ll agree some Pokemon are sorely lacking mega forms. In this addon, I provide fully featured mega evolutions for three Pokemon. Included are custom animations, unique abilities, and competitive stat spreads as well as some bonus features you might not see elsewhere.
**Mega Flygon Y:** Features a special oriented stat spread, custom ability ‘Amplifier’ which boosts sound attacks (based on its Pokedex entry), unique animations, and several additional moves to complement the special stat spread.
**Mega Sylveon:** Features a support oriented stat spread, custom ability ‘Pixie Guard’ which offers additional pivot and boost sweeper potential, unique animations, and a custom Christmas skin.
**Mega Hydreigon:** Features a wall breaker oiented stat spread, custom ability ‘Lernean’ which provides increasing strength the lower HP falls, unique animations, and a custom animation system to fully animate the ability (including growing heads).
Out of the box is included compatibility with Horret’s Mega Addon, and any other addon that simply adds Mega Flygon, as our Flygon is designated Mega Y. This may change in the future, but for now it should mean you can play with your favorite Mega addons. Getting all of this to work took a lot of work, I hope you enjoy what’s been made.
Recommended Mods:
– Project Lazuli (Rebalances many Pokemon, including the addition of quiver dance to flygon.)
– Fight or Flight Reborn
– AlltheMon x Mega Showdown
– Horret’s Extended Megas
# 🎯 yTrain – Train Against Custom Zombies with Ease
## 📖 Description
A lightweight Bukkit/Spigot plugin designed to enhance PvE training by allowing players to spawn customizable zombies. Features a user-friendly GUI for managing zombie armor and totem counts, with full admin control over configurations.
—
## ⚙️ Features
– ✅ **Customizable zombie spawning** with adjustable health, absorption, and enchantments
– ✅ **GUI for toggling armor** and setting totem counts
– ✅ **Totem auto-equip** for zombies (simulated in 1.12, native in 1.16+)
– ✅ **Configurable zombie settings** (name, visibility, glowing, etc.)
– ✅ **Cooldown system** for spawning zombies
– ✅ **Blacklisted worlds support**
– ✅ **Admin configuration reload command**
—
## 🔨 Commands
📜 Command List
– **`/train`** – Open the training GUI to spawn a zombie
– **`/yTrain reload`** – Reload the plugin configuration (admin only)
—
## 🔑 Permissions
🔐 Permissions List
– **`ytrain.train`** – Use `/train` to open the GUI and spawn zombies
– **`ytrain.reload`** – Use `/yTrain reload` to reload the configuration
—
## 📦 Dependencies
**None**
—
## 🌐 Join Our Discord!
[)](https://discord.gg/HxHcyBWU3V)
### 🔗 [Click Here to Join!](https://discord.gg/HxHcyBWU3V)
YTech
# YTech
brings you to Stone Age, increasing difficulty on early game by forcing you to use primitive technology for progression.
Also, vanilla mobs like cows, pigs, sheep and chickens are replaced by their wild ancestors.
Vanilla recipes for early game items are modified, forcing tools on some blocks and adding new tools, items and blocks to help you with progression.
Currently mod covers
– Stone age
– Bronze age
– Beginning of iron age (crafting iron ingot is final step right now)
## Compatibility
These dependencies are optional, but highly recommended:
– The One Probe – Provides more information about in-world blocks and entities
– Just Enough Items – You can see all changed recipes
– Curios API – Needed for jewelry effects, otherwise items are useless
– KubeJS – Easy way to add/modify/remove YTech recipes (API described on [wiki](https://github.com/yanny7/YTech/wiki))
– EMI – You can browse all recipes
– Jade – Provides more information about in-world blocks and entities
All bugs report on [GitHub](https://github.com/yanny7/ytech).
Ideas for expanding implemented ages or for next ages can be shared on [discord](https://discord.gg/HauMDpbkNN).
**For more information check [wiki](https://github.com/yanny7/YTech/wiki)**
## Hints
> – You can’t mine wood and dirt without correct tool
> – Your first goal is to find flint and hit stone with it
> – Grass fibers can be obtained by breaking grass with sharp flint
> – Look for deer, you need it for your first pickaxe
> – Only deer with antlers drops correct item
> – Primitive Smelter and Primitive Alloy Smelter needs chimneys for increasing temperature
> – Each type of chimney can be up to 4 blocks high, otherwise it collapse
> – Using reinforced chimney you can increase height up to 8 blocks, with 4 of each chimney
> – Lead and Cassiterite can be gathered using Strainer
> – It’s recommended to use JEI
> – You have to breed wild animals to get their domesticated versions
> – Aurochs -> Cow
> – Mouflon -> Sheep
> – Fowl -> Chicken
> – Wild Boar -> Pig
You Need Bait!

Dive into a deeper fishing experience with this mod, featuring fully custom 3D models and unique animations for every new fish you catch. Gear up with a specialized fishing rod that supports powerful modifiers to boost your haul, and expand your toolkit with multiple bait types, a required hook, a handy tacklebox, a minnow trap, and more to discover.
* **Expanded Aquatic Life:** Discover a variety of new fish species, each with unique 3D models, textures, and animations. Encounter Walleye, Largemouth Bass, Muskellunge, Northern Pike, Black Crappie, White Crappie, Catfish, and Pumpkinseed Sunfish in their natural habitats.
* **Custom Fishing Rod:** Craft and wield the “Fancy Fishing Rod,” a custom 3D model with dedicated slots for bait, hooks, and powerful modifiers. This rod is obtainable through a progressive trading system with the Master Fisherman Villager.
* **Modifiers:** Enhance your fishing with modifiers like Glow Berries (experience bonus) or an Iron Hoe (chance to convert junk items to seeds or Onion Bulbs).
* **Diverse Bait System:** No more fishing empty-handed! This mod introduces a variety of bait types, including Worms, Caterpillars, Minnows, Sucker Minnows, Leeches, and Nightcrawlers. At least one type of bait is required in your inventory to fish, with a 10% chance of consumption per catch.
* **Essential Fishing Tools:**
* **Tacklebox:** A handy storage solution for your fishing gear, featuring a new 3D model and inventory screen. The basic version offers 4 slots and can only hold “fishing” items.
* **Minnow Trap:** Place these traps in rivers or swamps to slowly gather minnows or leeches over time.
* **Fish Cleaning Station:** Clean your catches with a Filet Knife for delicious food items and a 10% chance of bonus loot.
* **New Items & Food:** Explore a range of new items like Azuromite Ingots and Blocks, Mutilated Flesh, and a variety of food items such as Less Suspicious Stew, Raw Fish Fillets, Salted Beef, Beef Jerky, and more.
* **Dynamic Fish Weights:** Each custom fish species now has a unique weight range, configurable to be displayed in pounds (lb) or kilograms (kg). Adjust the “fish weight bias” to control the rarity of catching record-sized fish.
* **Configurable Gameplay:** Customize your fishing experience with a new configuration file (`config/youneedbait.toml`) allowing you to adjust settings like bait requirement, bait usage percentage, fish weight units, and weight bias.
* **Enhanced Villager Trading:** The Master Fisherman Villager now offers an expanded and progressive trade system, making the Fancy Fishing Rod and other valuable fishing items more accessible.
* **World Generation:** Discover abandoned houses randomly spawning in some biomes, occasionally featuring a parrot. Salt Blocks also generate naturally during world creation.
* **Achievements & Tooltips:** Track your progress with custom advancements and benefit from informative tooltips for new items.
* **Compatibility:** Verified compatibility with JEI (Just Enough Items).
**Future Updates:** Many future updates are planned to further diversify fishing features and expand the mod’s content.
# 📖 Introduction.
Youkai’s Homecoming is an add-on mod for Farmer’s Delight. Mainly add new crops and food.
# 📦 New Additions.
## New crops:
– Red beans: Can be found in birch forests, bamboo jungle, and sunflower plains. Plantable only on clay, mud, or coarse dirt.
– Soybeans: Can be found in the dark forest, jungle, and swamp.
– Coffea: Can be found in all kinds of jungles. Plantable only on podzol, mud, or soul soil.
– Tea: Can be found in flower forest, meadow, and groves.
– Udumbara: can be found in swamp. Grows under moonlight and shrinks under sunlight. Flowers for very short period of time only under full moon.
## New Foods:
100+ food including:
– Japanese cuisine such as mochi, miso soup, tricolor dango and tobiko gunkan.
Placeable dishes and feasts
– Coffee: A new drink that has a Caffeine effect and sober effect preventing phantoms from spawning, but also prevents sleeping and drinking another sober drink.
– Tea: Each type of tea has a different effects, but all of them gives sober effect as well.
– Sake: Alcoholic drinks that makes your screen wabble but gives strong effects
– Tofu burger, bamboo water restaurant, and other foods added to the Touhou Project fan fiction.
## New Mobs:
– Lamprey: spawned in oceans and rivers except for the warm ocean. Cooked ones have night vision effect.
– Rumia: spanwed inside youkai nest. Will start a danmaku battle with you if you try to attack her.
## Other:
Plates of food can be placed, please hold shift and right-click.
#💬 Author’s statement
Future update will include more Touhou related contents, and adding some curios with interesting effects
You Thief: Remastered Edition
**This mod is originally for modpack [AnimateCraft: Lankeren](https://modrinth.com/modpack/animatecraft-lankeren). If you like this content, I’m sure you’ll like that modpack, too. Welcome to check it out!**
—
Also, This mod is a remastered version of [You Thief!](https://modrinth.com/datapack/you-thief!). This time, we made a more precise mechanic, waiting for you to challenge!
Now when you open or break the villagers’ chests or barrels in the village, the villagers nearby will get angry and raise the trade prices extremely.
The mechanic is based on the vanilla gossip system of villagers. So, if the iron golems hear what you did from the villagers, they will attack you too. You will also get a bad luck effect for a day. Now think twice about the consequences before you steal!
Location will be detected, you will only offend villagers and iron golems when opening chests/barrels in the village. Placing/opening/breaking your own chest/barrel will not offend villagers.
But…You plan to place a chest next to Villagers’, and combine them into a big one? Nope.Nice try.The villagers are smart enough to know your trick. But they are kind of stupid, too.If you place your chest near a natrual generated chest, they cannot recognize that, so they may mistake it. Don’t confuse them!
So, how to steal “correctly”? Think about how do you steal Piglins’! You can also try the magical way. Drink invisibility potion, be completly invisible, and you can do whatever you want!
## Feel a bit harsh? We made it rewarding to be a thief! Now the loots in village chests & barrels have been *doubled*!
This mod is not compatible with Lootr.
**Credits**
– Thank Heket for making this into a real mod!
– The cover is made with resource pack [Fresh Animation](https://modrinth.com/resourcepack/fresh-animations) by FreshLX
## 版权声明|License
– **作者保留该作品的所有权利。禁止在其他社交平台(包括群聊、网盘等)重新上传或商用,否则后果自负。** This content is All Rights Reserved, meaning that you cannot redistribute/modify & distribute this content, or use it in commercial ways.
– **欢迎您将其收录到整合包中或用其制作视频,请在简介处附上此发布页面的链接和[我的bilibili主页](https://space.bilibili.com/190900020),也欢迎在简介艾特我,我很想看你们的视频!**
If you make a video about this content or put this content in your modpack, please give credit and link to this page, and I would love to know! Thank you.