ZMiracle (MIRACULOUS) RABBIT MIRACULOUS

– Hi, this is the ZMiracle mod. This mod is dedicated to the cartoon series LadyBug and Cat Noir. The mod is early, but it will develop quickly! (The mod supports survival)

– Compatible with optifine

– The mod adds Kwami to the game, which make it possible to transform into a hero. Kwami come from Miraculous Jewelry that can be created thanks to a Grimoir. (it is advised to use JEI for crafting)

– Also in mod there is a full localization of the Russian language and a choice of suit and camouflage – /zmenu

> Key Bing:
1. Z – Detransformation
2. X – Transformation
3. C – Power
4. V – Hide/Show kwami
5. B – Renounce
6. N – Weapon Mode

– Rabbit update last. Mod closed. I`m sorry

ZG Mobs

**Mod Information**

ZG Mobs is a reimagined version of the “Blight Mobs” from Scaling Health Mod / RLCraft. It upgrades all hostile mobs by giving them extra stats like more health, armor, damage, movement speed, and more.

These boosted mobs are called **Germonium Mobs**, and they have a **1% chance** to spawn. They come in two types:
– **Infernium**
– **Celestium** (rarer variant)

**Extra Abilities**
Germonium Mobs also possess special abilities:
– They can shoot shulker bullets, which could explode or apply a negative effect.
– They have **Thorns**, returning a percent of damage taken back to the attacker. This has a damage cap so you can’t get instantly killed (example : 25% thorns but only a max of 20 damage can be returned).

**Certain mobs get extra buffs**
– **Creepers:** 25% chance to spawn charged + bigger explosion radius
– **Slimes, Magma Cubes, Phantoms:** Size increased
– **Ghasts:** More powerful fireballs

**XP Mutipliers:**
– **Infernium:** drops **x40 XP**
– **Celestium:** drops **x80 XP**

**Heart Crystals & Loot**

The mod adds **Heart Crystals** that permanently increase max health.

If using **LSO**, the mod can drop LSO’s heart fragments/containers instead (config option).

Heart Crystals also appear in **vanilla loot tables**, and the config allows changing everything: min/max amounts, item type, loot tables, etc.

**Full Config Control**

Almost everything in the mod can be enabled, disabled, or changed in the config so modpack creators are able to balance it with ease.

**Adding custom drops**

Infernium & Celestium mob drops (not heart crystals) can be changed using a **datapack**. They drop mostly rare minerals and good enchanted books.

**Blacklist**

There is a mob blacklist that accepts:
– Mob IDs (`minecraft:zombie`)
– Entity Tags(`#minecraft:skeletons`)
– Regex (example included in config)

Any mob on the blacklist can **never** become a Germonium variant.

**Monster Spawners FAQ:**

By default Germonium mobs **cannot spawn from mob spawners** to prevent farming/cheesing them, but you can enable this in the config.

**Frequent or most common Questions:**

– _Can I use this mod in my Modpack, Video, Server, etc. ?_

Yeah just give proper credits please

– _Will you port this to X version?_

Maybe but nothing is guaranteed @-@

– _Does this mod work with X mod?_

Try and see! I have not tested all the mods out there!

**Credits and Inspiration:**

All the credits goes to [SilentChaos512](https://modrinth.com/user/SilentChaos512) the original creator of the [Scaling Health Mod](https://modrinth.com/mod/scaling-health) which introduced the “Blight” mobs 😀 thank you for letting me use your idea for this Mod!
– Credits to [LiukRast](https://modrinth.com/user/LIUKRAST) the coder and dev of version 1.0.0 of the mod! give him some love
– Shaders used: [Complementary Shaders – Unbound](https://modrinth.com/shader/complementary-unbound) by [EminGT](https://modrinth.com/user/EminGT)
– Credits to [Fuzs ](https://modrinth.com/user/Fuzs), [mcl_ender](https://modrinth.com/user/mcl_ender), [CrychicTeam](https://modrinth.com/organization/crychicteam), and [xiroc_](https://www.curseforge.com/members/xiroc_/projects) for their amazing mods that appear in this page as examples:

– [Mutant Monsters](https://modrinth.com/mod/mutant-monsters)

– [L_Ender’s Cataclysm](https://modrinth.com/mod/l_enders-cataclysm)

– [Champions-Unofficial ](https://modrinth.com/mod/champions-unofficial)

– [Dungeon Crawl](https://www.curseforge.com/minecraft/mc-mods/dungeon-crawl)

Silk Spawner

# RU
Данный плагин позволяет добывать спавнера любыми кирками с шелковым касанием, сохраняя моба внутри. Вы так же можете менять текст спавнера в конфиге
# EN
This plugin allows you to mine the spawner with any silk touch pickaxe while keeping the mob inside. You can also change the spawner text in the config

ZenXArch’s Zombie Apocalypse

## Data Driven zombies?
This mod adds data driven zombies since version 0.0.15.
What this means is that the variants of a zombie can be added using datapacks.

“Download the mod on modrinth”

Github link

https://github.com/offbeat-stuff/zombies

How the data driven system works

The mod adds a dynamic registry like for enchantments

Currently the mod adds the following configuration to variants
– lootTableInfo contains a field for spawn armor and loot drop
– events -> 7 event handlers (spawn,tick,death,kill etc.)
– Runs like an enchantment effect when event fires
– BiomePredicate -> what biomes the variant spawns in
– Requirements -> a loot condition for mob to spawn
– attribute (base and modifiers) to add on spawn
– weight (contains weight and quality) -> similiar to loot table entries (uses difficulty)

My plans for additional fields
– texture (would require client side changes) which isn’t plan so I will make a seperate to allow for that to be done in more portable way.
– spawn weight (How much the mob counts towards internal zombie cap) (unlikely)
– attachments to mob ai

What event handlers are there?
– apply status effect to target
– swap positions
– single target
– freeze
– ignite
– spawn effect cloud
– spawn particle effect
– apply status effect

Installation

Just install the main jar alongside smartbrainlib 1.16.7+ and fabric api 0.118+

## What about the apocalypse?

This mod continually spawns zombies around the players in overworld.
Also currently gives small leaping ability to zombies.
There is a seperate difficulty system that takes into account player weapons,armor,food.
And time spent in the world. But has a inverse effect based on time spent in a chunk.
Meaning that if you spent too much time in a chunk (8 hours on easy 35 hours on hard)
that place will no longer be apocalyptic. (I will be adding a gamerule to control this.

Certain things I want to implement over long period:

– Give various abilities to zombies: Like [Eldritch Mobs](https://modrinth.com/mod/eldritch-mobs) (not exactly the same but like)
– Give various intelligence to zombies: jump over gaps (Probably not, its hard to implement), and mob behaviour (grouping around the player) (also hard to implement but could be)

Certain things I want to implement right now:

– Different zombies for different places (drowned for water, zombie piglins for lava, husk for the sun)
– Make use of various creative mode tools (like /ride /tp) to give zombies a edge
– Add mechanics for zombies to escape mob farms
– Make zombies not group together in small spaces

## Didn’t you make a similiar mod ?

Yeah I did [Zombie Apocalypse](https://codeberg.org/ZenXArch/zombie-apocalypse), It was a good experience. This mod is still available as source, so you can use it if you compile the code. (Feel free to use the source code in your own mods.)

## So what went wrong with the old mod ?

Well It was a hassle to maintain. My mistake,I know. The worst thing was config. I had to spend way too much time to write the config code. Also the mod kinda felt not like what it name was.

It didn’t feel like the zombies were very good. So this time I wanna make the zombie low in density and high in damage and abilities. And also not limit myself to some config options.

One of the thing that was kinda wrong the last time. Everything was a config and that made it hard for me to try doing funky that were hard to write config for.

## So No config this time?

Yep, At least for a long time.
But I will be making simple stuff controllable via datapacks.

## So this is a all zombies mod.

Maybe, maybe not. I am open to ideas.

## Will you add client side content?
~~No. (Maybe textures using a seperate client side mod… maybe)~~

Zombie variants will use `{namespace}/textures/entity/zombie/{id}.png` as texture.I won’t be adding any other client side features.

Zelda Style Horse Controls

## SHORT DEMO

## Features

* Gradual Turning
* Speed levels (walk/trot/gallop)
* Spur Mechanic
* Horse Kicking (will damage mobs if horse rears)

## Planned Features

**If you have a strong opinion about any of these features leave a comment to let me know**

* Ride without saddle
* Apply to skeleton & zombie horses
* Mobs also knows how to ride
* Horse different size, larger horse can carry passenger

## Incompatible with third person mods which adjusts player movements

## Suggested Combinations

[Fresh Animations Classic Horses](https://www.curseforge.com/minecraft/texture-packs/fresh-animations-classic-horses)

Zelda: Hyrule Terrors

# ![modlogo](https://i.imgur.com/5wadonc.png)

Step into a Zelda-inspired world where danger lurks in every biome and the spoils of battle bring legendary power. _Hyrule Terrors_ brings iconic enemies, weapons, and armor from **Breath of the Wild** and **Tears of the Kingdom** into the world of Minecraft, breathing new life into your adventures.

***

### Hyrule Terror’s

Summon or encounter four iconic creatures, each with their own behaviors, spawn rules, and custom attributes:

* **Bokoblin** – Mischievous, chaotic creatures that spawn in large groups.

![alt text](https://i.imgur.com/wjTopqh.png)

* **Lizalfos** – Agile lizard warriors with poisonous traits.

![alt text](https://i.imgur.com/Xiu2etK.png)

* **Chuchu** – Bouncy blobs that spawn in packs.

![alt text](https://i.imgur.com/uUNTeFs.png)

* **Keese** – Flying nuisances with an eerie BIG eye!

![alt text](https://i.imgur.com/QAD1uRC.png) ![alt text](https://i.imgur.com/FUcIzLv.png)

### Weapons & Mob Drop Loot

Vanquish foes and earn custom items and rare monster parts:

* **Bokoblin Fang** & **Horn**
* **Lizalfos Horn**, **Tail**, and **Talon**
* **Chuchu Jelly**

Legendary weapons include:

* **Lizalfos Horn Dagger** – Quick and deadly.

* **Bokoblin Arm** – Creepy still alive arm from a Bokoblin! ![alt text](https://i.imgur.com/Uf5Rxx9.gif)

* **Silver Longsword**, **Knight’s Claymore**, and the **Boulder Breaker** – Each with unique damage and swing speed.

## Armor Sets

Equip yourself for war with handcrafted armor inspired by Zelda:

* **Zora Armor** – Sleek aquatic gear.

![alt text](https://i.imgur.com/p1P5WCO.png)

* **Barbarian Armor** – Unleash your wild side.

![alt text](https://i.imgur.com/kBYUsZa.png)

* **Knight Armor** – A strong defense against dark forces.

![alt text](https://i.imgur.com/fOV13jD.png)

* **Evil Spirit Armor** – For those who walk the shadowy path.

![alt text](https://i.imgur.com/0tuMiWU.png)

***

## Structures! All Bokoblin Forts and Hideouts!

![alt text](https://i.imgur.com/yYsxbo0.png)![alt text](https://i.imgur.com/KbVsW7R.png)![alt text](https://i.imgur.com/k06IxPc.png)

***

***

## Possible Future Plans – Depending on popularity!

* Possibly more! unique Zelda gear…
* More structures??
* Boss mobs? and mini-bosses??

***

## Required:

## – Built with **Architectury API** ![alt text](https://media.forgecdn.net/avatars/thumbnails/313/420/64/64/637408811378175814.png)

## – AzureLib and Cloth Config

![alt text](https://media.forgecdn.net/avatars/thumbnails/282/467/64/64/637289313020452406.png) ![alt text](https://www.bisecthosting.com/images/CF/AzureLib/BH_AL_header.png)

***

## Join the Adventure

Whether you’re a seasoned adventurer or just starting your journey, _Hyrule Terrors_ brings the thrill of Zelda into the blocky world of Minecraft.

Dare to face the terrors of Hyrule?

***

> This mod is a fan-made project and is not affiliated with Nintendo or the official Legend of Zelda series.

[**![Promotional banner](https://www.bisecthosting.com/images/CF/PixelDreamStudios/SPEC_PixelDreamStudios_Promo.webp)**](https://www.bisecthosting.com/PixelDream)

Zelda Horse Behavior

Inspired by The Legend of Zelda

Tired of the vanilla horse taming mechanics?

Let’s try this fresh and immersive taming system!

– Now, your wild horses will be wary of players, just like in *The Legend of Zelda*, and similar to *Flee On Sight* .

– If you approach them too recklessly, they will get scared and bolt away.

– Sneaking will make it much easier to close the distance.

– Approach slowly and carefully before the horse notices you.

– Once you’re close enough, right-click with a saddle to mount and tame the horse!
2025-12-16_20 12 13

#### More details will be added in future updates.

ZeldaCraft

Hi, this is my first ever mod so if there are any things you think I should add, any bugs, or glitches just comment them or put them in the Discord. This mod aims to give the player the Legend of Zelda experience but inside of Minecraft adding things like the Master Sword, Hylian Shield, and much more to come. I hope you enjoy the mod! 

Works with both Better Combat and Epic Fight*

*For Epic Fight compatibility for versions below 1.9 you can find the datapack in mod version’s additional files or here for even older versions. Additionally there are currently issues with some custom armor sets rendering when using Epic Fight.

For things like the paraglider and heart/stamina containers use the Paragliders mod.

Master Sword model credit goes to arthur11151 on Reddit.

Wiki: https://github.com/SilverPlayz7/ZeldaCraft/wiki

[![Discord Invite Link](https://i.imgur.com/QHwfBUd.png)](https://discord.gg/WnZuF6CNwS)

[![Link to Curseforge](https://static.wikia.nocookie.net/ftb_gamepedia/images/b/b1/CurseForge_logo.png/revision/latest?cb=20230426033835)](https://www.curseforge.com/minecraft/mc-mods/zelda-craft)

Zoo and Wild Animals: Evolved

![hornbill overlooking jungle lake](https://cdn.modrinth.com/data/cached_images/5922e22ff128dc0a30799befbf45abdb7d8a9849.png)

###

This is a BETA VERSION
###
We need your help to polish it up!

**

You can report any issues on our GitHub page [here](https://github.com/ZAWA-Evolved/ZAWA/issues). This version does not feature the full planned mob and item roster. Please do not report missing animals or items as bugs.**

###

Minimum Forge version required: 1.16.5 – 36.2.20

ZAWA is a mod that adds tamable animal mobs with realistic behavior, animations and care needs, with real-life animal conservation and science information so players – young and old – can learn while they play.

The animal catching, caring and conservation mod from 1.12 is back – in the new Evolved version, building your dream zoo will be better than ever! Do you have what it takes to collect – and properly care for – every animal in your Minecraft world?

ZAWA has been recoded from the ground up, with new diets, sizes, breeding and husbandry mechanics, a new capture system, and a clean new style. Evolved adds even more new animals to keep even the most seasoned players and builders on their toes. ZAWA is built for solo, multiplayer, survival and creative gameplay alike, and is balanced and accessible no matter what you or your server members are looking for. Use new blocks, items and entities to catch, build for, and care for lifelike, loveable and realistic animals and breed, trade and compete with friends.

**Have questions? Want to research ZAWA before jumping in? Give our [wiki](https://github.com/ZAWA-Evolved/ZAWA/wiki) a look.**

**Engage with other aspiring zookeepers – join our [discord](https://discord.gg/jqJyUwD4Bb)!**

[Check out our ZAWA: Evolved style GUI and HUD resource pack!](https://modrinth.com/resourcepack/zawa-evolved-gui-dark-mode)

**Beef Beta 1.0.2 Animals**

Spoiler

**Tamable animals**

These animals can be tamed with kibble. Once tamed, you’ll need to make sure they have access to food, water and enrichment. Tamable animals have genders, favorite foods, and individual breeding success rates. Animals with an asterisk in their name have multiple species to discover. You can learn more about your animals by using the data book.

African lion

African wild dog

Asian elephant

Bald eagle

Black footed ferret

Emperor penguin

Flamingo*

Giant anteater

Giant panda

Giraffe*

Grevy’s zebra

Hornbill*

Indian gharial

Kakapo

Koala

Macaw*

Mandrill

Orca

Polar bear

Red kangaroo

Sloth*

Snow leopard

Spider monkey*

Sumatran orangutan

Tree frog*

**Ambient animals**

Ambient animals can’t be tamed, don’t have genders, and don’t have different baby models or textures. They’re used as feeder animals, or to fill up an exhibit and make it look nice. 

African lake cichlid*

Angelfish*

Betta*

Butterfly*

Clownfish*

Cod

Corydoras*

Gramma*

Honey bee

Leafcutter ant

Plecostomus

Praying mantis*

Salmon

Scorpion*

Tarantula*

**Beef Beta 1.0.0 Blocks**

Spoiler

**Decorative blocks**

These blocks will make your zoo look as good as it can be!

18 animal plush blocks – Less bitey, screamy, hungry versions of ZAWA’s lovable critters. Collect them all for a reward!

Acrylic fence (+block, slab, door, trapdoor) – Thin, modern black fencing for aviaries etcetera.

Animal plaque – A fancy sign block with a secondary text input, seen on right-clicking. Great for adding more information to animal signs. Edit existing signs with a feather.

Bamboo block (+slab, stairs, fence, fence gate, door, trapdoor) – Eco-friendly, renewable decor blocks crafted from vanilla bamboo.

Bench – A comfy, classic wooden bench for your guests. Craftable in all wood types.

Black bamboo block (+slab, stairs, fence, fence gate, door, trapdoor) – Eco-friendly, renewable decor blocks crafted from striking black bamboo.

Bug box – Using “fuel,” farms insects for animal (and player?) feed.

Cable fence – Decorative barrier block with matching gate.

Concrete bench – Craftable in all 16 dye colors.

Concrete table – Craftable in all 16 dye colors.

Dark paving stone (+slab, stairs)  – Cool, clean bricks set into modern black concrete.

Exhibit glass – Translucent glass, with pane placed on edge of a block.

Incubator – Runs on charcoal, used to up the spawn chances from eggs laid by your animals.

Light paving stone (+slab, stairs) – Warm, bright bricks set into cheery white concrete.

Mixed mossy stone (+slab, stairs, wall) – See below.

Mixed stone (+slab, stairs, wall) – A clean, modern stone block with horizontal layers.

Mulch – A wood-based block that acts like dirt or grass. Plant plants, grow trees, go nuts! Craftable in all overworld wood types.

Mussel box – Using “fuel”, farms shellfish for animal and player feed.

Picnic table – A matching picnic table for your benches. Craftable in all wood types.

River stone (+slab, stairs, wall) – Round, soft river stones. 

Rope fence – 1.5 block tall fence with a nautical rope look.

Rotting log – A hollow log for animals to climb, crawl on, or cuddle up into. Craftable in all overworld wood types.

Steel fence (+block, slab, door, trapdoor) – Thick, traditional steel bars for new and old zoos alike.

Thatch (+slab, stairs, fence, fence gate, door, trapdoor) – Decorative blocks with a tropical thatch theme.

Waste bin – Decorative block in all wood types.

Wire fence (+block, slab, door, trapdoor) – Thin, chain link fencing for good visibility and better security.

Yellow bamboo block – Eco-friendly, renewable decor blocks crafted from dry yellow bamboo.

Zoo fence (+block, slab, door, trapdoor) – Green-painted steel bars for a bright, colorful zoo look.

**Feeders**

These blocks are used to provide food and water to animals. All feeders can accept all types of food, but some will only render certain ones. All feeders can also take water. When food is placed in a feeder, it will deplete when an animal eats, but water will not. All animals can use all feeder blocks, as long as they can reach them!

Food bowl – A metal food bowl, with a rubber rim for stability.

Metal trough – Connecting metal troughs with connecting inventory.

Pedestal feeder – A stone pedestal with a special rendering model for fruit. Could also be used as a bird bath!

Stone bowl – A small stone bowl.

Stone trough – Connecting stone toughs with connecting inventory.

Underwater feeder – A feeder block used for swimming creatures.

Wall bowl – A wall-mounted bowl, for very tall animals, or arboreal critters.

Wall forage – A wire-fronted foraging fixture for herbivorous animals. Renders foliage and grain-type foods. Can be crafted in all wood types.

**Animal Enrichment**

Animals use these blocks to keep themselves happy. Make sure you check which ones each animal uses in the data book!

Branch – Connector-type block. Connects to sturdy block faces. Can be climbed by some animals. Renders with random branching pieces – don’t like what you got? Break it and try again! 

Climbing vine – Connector-type block. Connects to sturdy block faces. Can be climbed by some animals. Renders with random tendrils and leaves.

Hay browse – A wicker ball full of tasty forage. Gives enrichment to animals that come into contact with it.

Heat lamp – Light-generating block that gives enrichment to animals within radius.

Heat rock – “Heat” generating block that gives enrichment to animals that come into contact with it.

Leaf browse – A wicker ball full of fresh foliage. Gives enrichment to animals that come into contact with it.

Perching stand – 1.5 block tall perch used by birds.

Puzzle feeder – Currently missing functionality.

Rope – Connector-type block. Connects to sturdy block faces. Can be climbed by some animals.

Salt lick – Big block of that fancy Himalayan salt your parents buy, for animals to lick. Gives enrichment to animals that come into contact with it. Depletes over time.

Scratching post – Rope-wrapped post used for scratching, grooming and rubbing by animals. Gives enrichment to animals that come into contact with it. Can be climbed by some animals.

Tire swing – A tire swing for animals to climb and play on. Gives enrichment to animals that come into contact with it. Multi-orientation block – place it on the side of a block for one configuration, or on the top/bottom for another!

**Plants**

Plants generate naturally in the world, and are great for making any exhibit or pathway natural. 

**Terrestrial plants**

Agavoid – Placeable on desert blocks.

Arctic moss – Placeable on dirt-type blocks.

Arctic poppy – Placeable on dirt-type blocks.

Eucalyptus – Placeable on dirt-type blocks. Can be harvested with shears for 1-3 Eucalyptus. Can be crafted with 6 Eucalyptus.

Fan palm – Placeable on dirt-type blocks.

Golden barrel cactus – Placeable on desert blocks.

Johnson grass – Placeable on dirt-type blocks.

Kochia – Placeable on desert blocks.

Peach flower – Placeable on dirt-type blocks.

Prickly pear cactus – Placeable on desert blocks. Can be harvested with shears for 1-3 Prickly Pear. Can be crafted with 6 Prickly Pear.

Red bromeliad – Placeable on dirt-type blocks.

Violet – Placeable on dirt-type blocks.

Yellow bromeliad – Placeable on dirt-type blocks.

**Aquatic plants**

Amazon sword – Freshwater aquatic plant.

Brain coral – Saltwater coral.

Branch coral – Saltwater coral.

Condy anemone – Saltwater marine animal.

Coral plates – Saltwater coral.

Coral rocks – Saltwater coral.

Duckweed – Freshwater floating plant. 3 water coverage variants.

Hornwort – Freshwater aquatic plant.

Java moss – Freshwater aquatic plant. 2 size variants.

Purple sea urchin – Saltwater marine animal.

Red myrio – Freshwater aquatic plant.

Red root floater – Freshwater floating plant.

Staghorn coral – Saltwater coral.

Striped colonial anemone – Saltwater marine animal.

Tropical sea anemone – Saltwater marine animal.

Turtle grass – Saltwater aquatic plant.

Water hawthorne – Freshwater floating plant.

Water hyacinth – Freshwater floating plant. 2 texture variants.

Water lettuce – Freshwater floating plant.

**Beef Beta 1.0.0 Items**

Spoiler

**Kibbles**

Kibbles are special items used to tame animals. They can also give instant food points to already-tamed animals, so they don’t clutter up your inventory.

Carnivore kibble – A pelleted diet for meat-eating animals.

Herbivore kibble – A pelleted diet for plant-eating animals.

Insectivore kibble – A pelleted diet for insect-eating animals.

Omnivore kibble – A pelleted diet for opportunistic eaters.

Piscivore kibble – A pelleted diet for fish-eating animals.

Shellfish kibble – A pelleted diet for shellfish-eating animals.

**Animal enrichment**

Apple ice treat – Tasty fruit in a block of ice. A slow-melting treat for herbivorous animals who come into contact with, or finally break it.

Beef ice treat – Succulent meat in a block of ice. A slow-melting treat for carnivorous animals who come into contact with, or finally break it.

Boomer ball – A large, buoyant and bouncy toy ball for large animals. Moves and rolls when hit by a player of animal, for hours of fun. Gives enrichment to animals who come into contact with it.

Scented ball – A small, buoyant and bouncy toy ball for smaller animals. Moves and rolls when hit by a player or animal, for hours of fun. Gives enrichment to animals who come into contact with it.

**Animal capture**

Capture cage – A sturdy, safe transport cage for zoo animals of all sizes and temperaments. Either lure in a large animal, or just pick up a little guy and toss him in! When you’ve caught an animal, break the block and carry it with you for easy transport, then place it down and right-click to release.

Capture net – A net on a stick used for catching ambient, tiny, small and medium-sized animals. Left-click an animal to catch, right-click to release. Deals a small amount of damage to the animal on release. Be careful, the animal might be angry once released!

Handling glove – An item used to pick up and hold dangerous animals. Equip in the off-hand and pick up ambient, tiny or small animals that would otherwise bite or sting for safe transport.

Net gun and Sling Net – A net gun to catch skittish, fast-moving or flying animals. Load a net into the chamber, right-click to fire, and collect what you caught! Right-click the ground with a full sling net to release the animal.

Seine net – A net to catch and transport aquatic animals. Place it in the water, lure or chase an animal in, and once it’s captured, break the block to carry them. 

**Other**

Animal data book – A vital item for animal care. When right clicking a wild animal, shows its basic stats and information you’ll need to catch and care for it. When right clicking a tame animal, shows all of its important attributes, its diet, and what enrichment it can use. NOTE: Data book is currently missing a lot of GUI functionality, so hold tight!

Clams – Sustainable shellfish. Can be farmed in the mussel box with kelp. Can be cooked and eaten.

Collectible insects – Insect drops from ambient mobs. Can be collected and framed, or eaten by animals.

Earthworm – Alternative protein source. Can be farmed in the bug box with veggies, seeds or wheat. Can be eaten… if you’re into that.

Eucalyptus – Tender, fresh eucalyptus branches, for picky herbivores.

Fish – Fish drops from ambient mobs. Can be collected and framed, or eaten.

Fish buckets – Fish in buckets.

Mealworms – Alternative protein source. Can be farmed in the bug box with carrots and potatoes. Can be eaten… if you’re into that.

Mussels – Sustainable shellfish. Can be farmed in the mussel box with kelp. Can be cooked and eaten.

Prickly pear – Sweet, refreshing cactus fruit, edible by animals… and players, so chow down!

Rat – A feeder animal item. Currently not farmable.

Shrimp – Sustainable shellfish. Can be farmed in the mussel box with seeds. Can be cooked and eaten.

Target stick – Currently missing functionality.

Termites – Alternative protein source. Can be farmed in the bug box with veggies, seeds or wheat. Can be eaten… if you’re into that.

### Internationalization and Localization

Interested in helping translate the mod? Please submit a pull request with your language file directly to the [public github’s /lang folder](https://github.com/ZAWA-Evolved/ZAWA/tree/main/lang). As long as everything checks out, it will be included in the next update. Thank you!

 **We do not accept animal suggestions.**

Essentials – A ZAWA Addon

A ZAWA:Evolved addon that adds all the parrots.

All of them.

(and some other stuff, too)

Essentials adds all the stuff that isn’t interesting enough for the main ZAWA roster.

It is made by ZAWA staff, and as such, features everything to ZAWA’s standard: adorable baby animals, expansive data entries and icons, and rare breed-only variants for species commonly kept in captivity. Essentials’ animals breathe and walk with lifelike movement, and will feature real-recording calls and sounds the second Fisk can be bothered to clip them all from public-domain documentaries.

Enjoy new blocks to spice up your zoos, with engaging new enrichment for animals. Spice up your zoo with small, but welcome additions to the usual decor you never knew you needed. Essentials also features block swaps and tweaks of ZAWA staples, for when stripped wood would look that much better on a fence.

Animal list

Spoiler

Australian ringneck parrot* (twenty-eight parrot, Port Lincoln parrot, mallee parrot)

Budgerigar (with 11 breed-only captive colors)

Caique* (white-bellied caique, black-capped caique)

Cockatiel (with 7 breed-only captive colors)

Congo gray parrot (with 3 breed-only captive colors)

Eclectus parrot* (Solomon Island eclectus, Tanimbar eclectus, Sumba Island eclectus, Vosmaer eclectus + 2 breed-only captive colors)

Conure* (sun conure, jenday conure, nanday conure, mitred conure, golden conure, blue-crowned conure)

Green-cheek conure* (green-cheek conure, painted conure, crimson-bellied conure, fiery-shouldered conure, ochre-marked conure, white-necked conure, black-capped conure + 5 breed-only captive colors)

Hawk-headed parrot (with 1 breed-only captive color)

Kakariki* (red-fronted kakariki, yellow-fronted kakariki, Antipodes island kakariki + 5 breed-only captive colors)

Kea parrot

Poicephalus parrot* (Senegal parrot, red-bellied parrot, Ruppell’s parrot, jardine parrot)

Quaker parakeet (with 5 breed-only captive colors)

Ringneck parrot* (Indian ringneck, moustache parrot, plum-headed parrot, Malabar parrot + 5 breed-only captive colors)

Rosella* (crimson rosella, Eastern rosella, Northern rosella, pale-headed rosella)

Moho* (Hawaii ‘Ō‘ō, O’ahu ‘Ō‘ō, Moloka’i ‘Ō‘ō, Kaua’i ‘Ō‘ō)

Greater prairie chicken

Chinchilla (with 11 breed-only captive colors)

Maned wolf (with 1 breed-only captive color)

Blocks and enrichment list

Spoiler

Flood light – stop lighting your modern zoos with torches, I will cry.

Security camera – for when the Instagram exotic pet crowd keeps circling your kakapos, and won’t take “no” for an answer.

Wood cable fence – ZAWA’s cable fence, except using vanilla log textures for a more natural look. Wood variants.

Stripped wood cable fence: Wood cable fence, but scandalous. Wood variants.

Bell toy – the most annoying toy this side of the Rockies. Connects to ZAWA ropes.
Cup feeder – a dual-purpose feeder and enrichment item for animals with weird grabby appendages and/or gumption. Connects to ZAWA ropes.

Hanging perch – a fun swing for birds, complete with wood variants and pretty beads for them to gingerly remove and throw at you when you feed them an hour late. Connects to ZAWA ropes.

Large bird toy – a solid stack of wood and leather for ripping, mauling, and shaking vigorously. Connects to ZAWA ropes.

Credits:

Mnesikos: Code

Fisk: Everything else

Shoresy: Extra textures

Coda512: Item textures

Special thanks to Shoresy, Sparrow, Coda512, Keaka and Chinchillin